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Geant4/geometry/solids/specific/src/G4UGenericPolycone.cc

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Differences between /geometry/solids/specific/src/G4UGenericPolycone.cc (Version 11.3.0) and /geometry/solids/specific/src/G4UGenericPolycone.cc (Version 10.1)


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 25 //                                                 25 //
 26 // Implementation of G4UGenericPolycone wrappe << 
 27 //                                                 26 //
 28 // 30.10.13 G.Cosmo, CERN                      <<  27 // $Id:$
                                                   >>  28 //
                                                   >>  29 // 
                                                   >>  30 // Implementation of G4UGenericPolycone wrapper class
 29 // -------------------------------------------     31 // --------------------------------------------------------------------
 30                                                    32 
 31 #include "G4GenericPolycone.hh"                    33 #include "G4GenericPolycone.hh"
 32 #include "G4UGenericPolycone.hh"                   34 #include "G4UGenericPolycone.hh"
 33                                                << 
 34 #if ( defined(G4GEOM_USE_USOLIDS) || defined(G << 
 35                                                << 
 36 #include "G4GeomTools.hh"                      << 
 37 #include "G4AffineTransform.hh"                << 
 38 #include "G4VPVParameterisation.hh"            << 
 39 #include "G4BoundingEnvelope.hh"               << 
 40                                                << 
 41 #include "G4Polyhedron.hh"                         35 #include "G4Polyhedron.hh"
 42                                                    36 
 43 using namespace CLHEP;                         <<  37 using CLHEP::twopi;
 44                                                    38 
 45 //////////////////////////////////////////////     39 ////////////////////////////////////////////////////////////////////////
 46 //                                                 40 //
 47 // Constructor (generic parameters)                41 // Constructor (generic parameters)
 48 //                                                 42 //
 49 G4UGenericPolycone::G4UGenericPolycone(const G <<  43 G4UGenericPolycone::G4UGenericPolycone(const G4String& name, 
 50                                              G     44                                              G4double phiStart,
 51                                              G     45                                              G4double phiTotal,
 52                                              G     46                                              G4int    numRZ,
 53                                        const G     47                                        const G4double r[],
 54                                        const G     48                                        const G4double z[]   )
 55   : Base_t(name, phiStart, phiTotal, numRZ, r, <<  49   : G4USolid(name, new UGenericPolycone(name, phiStart, phiTotal, numRZ, r, z))
 56 {                                              <<  50 { 
 57   wrStart = phiStart; while (wrStart < 0) wrSt << 
 58   wrDelta = phiTotal;                          << 
 59   if (wrDelta <= 0 || wrDelta >= twopi*(1-DBL_ << 
 60   {                                            << 
 61     wrStart = 0;                               << 
 62     wrDelta = twopi;                           << 
 63   }                                            << 
 64   rzcorners.resize(0);                         << 
 65   for (G4int i=0; i<numRZ; ++i)                << 
 66   {                                            << 
 67     rzcorners.emplace_back(r[i],z[i]);         << 
 68   }                                            << 
 69   std::vector<G4int> iout;                     << 
 70   G4GeomTools::RemoveRedundantVertices(rzcorne << 
 71 }                                                  51 }
 72                                                    52 
 73                                                    53 
 74 //////////////////////////////////////////////     54 ////////////////////////////////////////////////////////////////////////
 75 //                                                 55 //
 76 // Fake default constructor - sets only member     56 // Fake default constructor - sets only member data and allocates memory
 77 //                            for usage restri     57 //                            for usage restricted to object persistency.
 78 //                                                 58 //
 79 G4UGenericPolycone::G4UGenericPolycone(__void_     59 G4UGenericPolycone::G4UGenericPolycone(__void__& a)
 80   : Base_t(a)                                  <<  60   : G4USolid(a)
 81 {                                                  61 {
 82 }                                                  62 }
 83                                                    63 
 84                                                    64 
 85 //////////////////////////////////////////////     65 //////////////////////////////////////////////////////////////////////////
 86 //                                                 66 //
 87 // Destructor                                      67 // Destructor
 88 //                                                 68 //
 89 G4UGenericPolycone::~G4UGenericPolycone() = de <<  69 G4UGenericPolycone::~G4UGenericPolycone()
                                                   >>  70 {
                                                   >>  71 }
 90                                                    72 
 91                                                    73 
 92 //////////////////////////////////////////////     74 //////////////////////////////////////////////////////////////////////////
 93 //                                                 75 //
 94 // Copy constructor                                76 // Copy constructor
 95 //                                                 77 //
 96 G4UGenericPolycone::G4UGenericPolycone(const G <<  78 G4UGenericPolycone::G4UGenericPolycone(const G4UGenericPolycone &source)
 97   : Base_t(source)                             <<  79   : G4USolid(source)
 98 {                                                  80 {
 99   wrStart   = source.wrStart;                  << 
100   wrDelta   = source.wrDelta;                  << 
101   rzcorners = source.rzcorners;                << 
102 }                                                  81 }
103                                                    82 
104                                                    83 
105 //////////////////////////////////////////////     84 //////////////////////////////////////////////////////////////////////////
106 //                                                 85 //
107 // Assignment operator                             86 // Assignment operator
108 //                                                 87 //
109 G4UGenericPolycone&                                88 G4UGenericPolycone&
110 G4UGenericPolycone::operator=(const G4UGeneric <<  89 G4UGenericPolycone::operator=(const G4UGenericPolycone &source)
111 {                                                  90 {
112   if (this == &source) return *this;               91   if (this == &source) return *this;
113                                                <<  92   
114   Base_t::operator=( source );                 <<  93   G4USolid::operator=( source );
115   wrStart   = source.wrStart;                  <<  94   
116   wrDelta   = source.wrDelta;                  << 
117   rzcorners = source.rzcorners;                << 
118                                                << 
119   return *this;                                    95   return *this;
120 }                                                  96 }
121                                                    97 
122 G4double G4UGenericPolycone::GetStartPhi() con <<  98 G4Polyhedron* G4UGenericPolycone::CreatePolyhedron() const
123 {                                              << 
124   return wrStart;                              << 
125 }                                              << 
126 G4double G4UGenericPolycone::GetEndPhi() const << 
127 {                                              << 
128   return (wrStart + wrDelta);                  << 
129 }                                              << 
130 G4double G4UGenericPolycone::GetSinStartPhi()  << 
131 {                                              << 
132   if (IsOpen()) return 0.;                     << 
133   G4double phi = GetStartPhi();                << 
134   return std::sin(phi);                        << 
135 }                                              << 
136 G4double G4UGenericPolycone::GetCosStartPhi()  << 
137 {                                              << 
138   if (IsOpen()) return 1.;                     << 
139   G4double phi = GetStartPhi();                << 
140   return std::cos(phi);                        << 
141 }                                              << 
142 G4double G4UGenericPolycone::GetSinEndPhi() co << 
143 {                                              << 
144   if (IsOpen()) return 0.;                     << 
145   G4double phi = GetEndPhi();                  << 
146   return std::sin(phi);                        << 
147 }                                              << 
148 G4double G4UGenericPolycone::GetCosEndPhi() co << 
149 {                                              << 
150   if (IsOpen()) return 1.;                     << 
151   G4double phi = GetEndPhi();                  << 
152   return std::cos(phi);                        << 
153 }                                              << 
154 G4bool G4UGenericPolycone::IsOpen() const      << 
155 {                                              << 
156   return (wrDelta < twopi);                    << 
157 }                                              << 
158 G4int G4UGenericPolycone::GetNumRZCorner() con << 
159 {                                              << 
160   return rzcorners.size();                     << 
161 }                                              << 
162 G4PolyconeSideRZ G4UGenericPolycone::GetCorner << 
163 {                                              << 
164   G4TwoVector rz = rzcorners.at(index);        << 
165   G4PolyconeSideRZ psiderz = { rz.x(), rz.y()  << 
166                                                << 
167   return psiderz;                              << 
168 }                                              << 
169                                                << 
170 ////////////////////////////////////////////// << 
171 //                                             << 
172 // Make a clone of the object                  << 
173                                                << 
174 G4VSolid* G4UGenericPolycone::Clone() const    << 
175 {                                                  99 {
176   return new G4UGenericPolycone(*this);        << 
177 }                                              << 
178                                                   100 
179 ////////////////////////////////////////////// << 
180 //                                             << 
181 // Get bounding box                            << 
182                                                   101 
183 void                                           << 102  // The following code prepares for:
184 G4UGenericPolycone::BoundingLimits(G4ThreeVect << 103     // HepPolyhedron::createPolyhedron(int Nnodes, int Nfaces,
185                                    G4ThreeVect << 104     //                                  const double xyz[][3],
186 {                                              << 105     //                                  const int faces_vec[][4])
187   G4double rmin = kInfinity, rmax = -kInfinity << 106     // Here is an extract from the header file HepPolyhedron.h:
188   G4double zmin = kInfinity, zmax = -kInfinity << 107     /**
189                                                << 108      * Creates user defined polyhedron.
190   for (G4int i=0; i<GetNumRZCorner(); ++i)     << 109      * This function allows to the user to define arbitrary polyhedron.
191   {                                            << 110      * The faces of the polyhedron should be either triangles or planar
192     G4PolyconeSideRZ corner = GetCorner(i);    << 111      * quadrilateral. Nodes of a face are defined by indexes pointing to
193     if (corner.r < rmin) rmin = corner.r;      << 112      * the elements in the xyz array. Numeration of the elements in the
194     if (corner.r > rmax) rmax = corner.r;      << 113      * array starts from 1 (like in fortran). The indexes can be positive
195     if (corner.z < zmin) zmin = corner.z;      << 114      * or negative. Negative sign means that the corresponding edge is
196     if (corner.z > zmax) zmax = corner.z;      << 115      * invisible. The normal of the face should be directed to exterior
197   }                                            << 116      * of the polyhedron. 
198                                                << 117      * 
199   if (IsOpen())                                << 118      * @param  Nnodes number of nodes
200   {                                            << 119      * @param  Nfaces number of faces
201     G4TwoVector vmin,vmax;                     << 120      * @param  xyz    nodes
202     G4GeomTools::DiskExtent(rmin,rmax,         << 121      * @param  faces_vec  faces (quadrilaterals or triangles)
203                             GetSinStartPhi(),G << 122      * @return status of the operation - is non-zero in case of problem
204                             GetSinEndPhi(),Get << 123      */
205                             vmin,vmax);        << 124     const G4int numSide =
206     pMin.set(vmin.x(),vmin.y(),zmin);          << 125           G4int(G4Polyhedron::GetNumberOfRotationSteps()
207     pMax.set(vmax.x(),vmax.y(),zmax);          << 126                 * (GetEndPhi() - GetStartPhi()) / twopi) + 1;
208   }                                            << 127     G4int nNodes;
209   else                                         << 128     G4int nFaces;
210   {                                            << 129     typedef G4double double3[3];
211     pMin.set(-rmax,-rmax, zmin);               << 130     double3* xyz;
212     pMax.set( rmax, rmax, zmax);               << 131     typedef G4int int4[4];
213   }                                            << 132     int4* faces_vec;
214                                                << 133     if (IsOpen())
215   // Check correctness of the bounding box     << 134     {
216   //                                           << 135       // Triangulate open ends. Simple ear-chopping algorithm...
217   if (pMin.x() >= pMax.x() || pMin.y() >= pMax << 136       // I'm not sure how robust this algorithm is (J.Allison).
218   {                                            << 137       //
219     std::ostringstream message;                << 138       std::vector<G4bool> chopped(GetNumRZCorner(), false);
220     message << "Bad bounding box (min >= max)  << 139       std::vector<G4int*> triQuads;
221             << GetName() << " !"               << 140       G4int remaining = GetNumRZCorner();
222             << "\npMin = " << pMin             << 141       G4int iStarter = 0;
223             << "\npMax = " << pMax;            << 142       while (remaining >= 3)
224     G4Exception("G4UGenericPolycone::BoundingL << 143       {
225                 JustWarning, message);         << 144         // Find unchopped corners...
226     StreamInfo(G4cout);                        << 145         //
227   }                                            << 146         G4int A = -1, B = -1, C = -1;
228 }                                              << 147         G4int iStepper = iStarter;
                                                   >> 148         do
                                                   >> 149         {
                                                   >> 150           if (A < 0)      { A = iStepper; }
                                                   >> 151           else if (B < 0) { B = iStepper; }
                                                   >> 152           else if (C < 0) { C = iStepper; }
                                                   >> 153           do
                                                   >> 154           {
                                                   >> 155             if (++iStepper >= GetNumRZCorner()) { iStepper = 0; }
                                                   >> 156           }
                                                   >> 157           while (chopped[iStepper]);
                                                   >> 158         }
                                                   >> 159         while (C < 0 && iStepper != iStarter);
                                                   >> 160 
                                                   >> 161         // Check triangle at B is pointing outward (an "ear").
                                                   >> 162         // Sign of z cross product determines...
                                                   >> 163         //
                                                   >> 164         G4double BAr = GetCorner(A).r - GetCorner(B).r;
                                                   >> 165         G4double BAz = GetCorner(A).z - GetCorner(B).z;
                                                   >> 166         G4double BCr = GetCorner(C).r - GetCorner(B).r;
                                                   >> 167         G4double BCz = GetCorner(C).z - GetCorner(B).z;
                                                   >> 168         if (BAr * BCz - BAz * BCr < kCarTolerance)
                                                   >> 169         {
                                                   >> 170           G4int* tq = new G4int[3];
                                                   >> 171           tq[0] = A + 1;
                                                   >> 172           tq[1] = B + 1;
                                                   >> 173           tq[2] = C + 1;
                                                   >> 174           triQuads.push_back(tq);
                                                   >> 175           chopped[B] = true;
                                                   >> 176           --remaining;
                                                   >> 177         }
                                                   >> 178         else
                                                   >> 179         {
                                                   >> 180           do
                                                   >> 181           {
                                                   >> 182             if (++iStarter >= GetNumRZCorner()) { iStarter = 0; }
                                                   >> 183           }
                                                   >> 184           while (chopped[iStarter]);
                                                   >> 185         }
                                                   >> 186       }
                                                   >> 187       // Transfer to faces...
                                                   >> 188       //
                                                   >> 189       nNodes = (numSide + 1) * GetNumRZCorner();
                                                   >> 190       nFaces = numSide * GetNumRZCorner() + 2 * triQuads.size();
                                                   >> 191       faces_vec = new int4[nFaces];
                                                   >> 192       G4int iface = 0;
                                                   >> 193       G4int addition = GetNumRZCorner() * numSide;
                                                   >> 194       G4int d = GetNumRZCorner() - 1;
                                                   >> 195       for (G4int iEnd = 0; iEnd < 2; ++iEnd)
                                                   >> 196       {
                                                   >> 197         for (size_t i = 0; i < triQuads.size(); ++i)
                                                   >> 198         {
                                                   >> 199           // Negative for soft/auxiliary/normally invisible edges...
                                                   >> 200           //
                                                   >> 201           G4int a, b, c;
                                                   >> 202           if (iEnd == 0)
                                                   >> 203           {
                                                   >> 204             a = triQuads[i][0];
                                                   >> 205             b = triQuads[i][1];
                                                   >> 206             c = triQuads[i][2];
                                                   >> 207           }
                                                   >> 208           else
                                                   >> 209           {
                                                   >> 210             a = triQuads[i][0] + addition;
                                                   >> 211             b = triQuads[i][2] + addition;
                                                   >> 212             c = triQuads[i][1] + addition;
                                                   >> 213           }
                                                   >> 214           G4int ab = std::abs(b - a);
                                                   >> 215           G4int bc = std::abs(c - b);
                                                   >> 216           G4int ca = std::abs(a - c);
                                                   >> 217           faces_vec[iface][0] = (ab == 1 || ab == d)? a: -a;
                                                   >> 218           faces_vec[iface][1] = (bc == 1 || bc == d)? b: -b;
                                                   >> 219           faces_vec[iface][2] = (ca == 1 || ca == d)? c: -c;
                                                   >> 220           faces_vec[iface][3] = 0;
                                                   >> 221           ++iface;
                                                   >> 222         }
                                                   >> 223       }
229                                                   224 
230 ////////////////////////////////////////////// << 225       // Continue with sides...
231 //                                             << 
232 // Calculate extent under transform and specif << 
233                                                   226 
234 G4bool                                         << 227       xyz = new double3[nNodes];
235 G4UGenericPolycone::CalculateExtent(const EAxi << 228       const G4double dPhi = (GetEndPhi() - GetStartPhi()) / numSide;
236                                     const G4Vo << 229       G4double phi = GetStartPhi();
237                                     const G4Af << 230       G4int ixyz = 0;
238                                           G4do << 231       for (G4int iSide = 0; iSide < numSide; ++iSide)
239 {                                              << 232       {
240   G4ThreeVector bmin, bmax;                    << 233         for (G4int iCorner = 0; iCorner < GetNumRZCorner(); ++iCorner)
241   G4bool exist;                                << 234         {
                                                   >> 235           xyz[ixyz][0] = GetCorner(iCorner).r * std::cos(phi);
                                                   >> 236           xyz[ixyz][1] = GetCorner(iCorner).r * std::sin(phi);
                                                   >> 237           xyz[ixyz][2] = GetCorner(iCorner).z;
                                                   >> 238           if (iSide == 0)   // startPhi
                                                   >> 239           {
                                                   >> 240             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 241             {
                                                   >> 242               faces_vec[iface][0] = ixyz + 1;
                                                   >> 243               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 244               faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 245               faces_vec[iface][3] = ixyz + 2;
                                                   >> 246             }
                                                   >> 247             else
                                                   >> 248             {
                                                   >> 249               faces_vec[iface][0] = ixyz + 1;
                                                   >> 250               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 251               faces_vec[iface][2] = ixyz + 2;
                                                   >> 252               faces_vec[iface][3] = ixyz - GetNumRZCorner() + 2;
                                                   >> 253             }
                                                   >> 254           }
                                                   >> 255           else if (iSide == numSide - 1)   // endPhi
                                                   >> 256           {
                                                   >> 257             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 258               {
                                                   >> 259                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 260                 faces_vec[iface][1] = ixyz + GetNumRZCorner() + 1;
                                                   >> 261                 faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 262                 faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 263               }
                                                   >> 264             else
                                                   >> 265               {
                                                   >> 266                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 267                 faces_vec[iface][1] = ixyz + GetNumRZCorner() + 1;
                                                   >> 268                 faces_vec[iface][2] = ixyz + 2;
                                                   >> 269                 faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 270               }
                                                   >> 271           }
                                                   >> 272           else
                                                   >> 273           {
                                                   >> 274             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 275               {
                                                   >> 276                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 277                 faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 278                 faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 279                 faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 280               }
                                                   >> 281               else
                                                   >> 282               {
                                                   >> 283                 faces_vec[iface][0] = ixyz + 1;
                                                   >> 284                 faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 285                 faces_vec[iface][2] = ixyz + 2;
                                                   >> 286                 faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 287               }
                                                   >> 288             }
                                                   >> 289             ++iface;
                                                   >> 290             ++ixyz;
                                                   >> 291         }
                                                   >> 292         phi += dPhi;
                                                   >> 293       }
242                                                   294 
243   // Check bounding box (bbox)                 << 295       // Last corners...
244   //                                           << 
245   BoundingLimits(bmin,bmax);                   << 
246   G4BoundingEnvelope bbox(bmin,bmax);          << 
247 #ifdef G4BBOX_EXTENT                           << 
248   return bbox.CalculateExtent(pAxis,pVoxelLimi << 
249 #endif                                         << 
250   if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVox << 
251   {                                            << 
252     return exist = pMin < pMax;                << 
253   }                                            << 
254                                                << 
255   // To find the extent, RZ contour of the pol << 
256   // in triangles. The extent is calculated as << 
257   // all sub-polycones formed by rotation of t << 
258   //                                           << 
259   G4TwoVectorList contourRZ;                   << 
260   G4TwoVectorList triangles;                   << 
261   G4double eminlim = pVoxelLimit.GetMinExtent( << 
262   G4double emaxlim = pVoxelLimit.GetMaxExtent( << 
263                                                << 
264   // get RZ contour, ensure anticlockwise orde << 
265   for (G4int i=0; i<GetNumRZCorner(); ++i)     << 
266   {                                            << 
267     G4PolyconeSideRZ corner = GetCorner(i);    << 
268     contourRZ.emplace_back(corner.r,corner.z); << 
269   }                                            << 
270   G4double area = G4GeomTools::PolygonArea(con << 
271   if (area < 0.) std::reverse(contourRZ.begin( << 
272                                                << 
273   // triangulate RZ countour                   << 
274   if (!G4GeomTools::TriangulatePolygon(contour << 
275   {                                            << 
276     std::ostringstream message;                << 
277     message << "Triangulation of RZ contour ha << 
278             << GetName() << " !"               << 
279             << "\nExtent has been calculated u << 
280     G4Exception("G4UGenericPolycone::Calculate << 
281                 "GeomMgt1002", JustWarning, me << 
282     return bbox.CalculateExtent(pAxis,pVoxelLi << 
283   }                                            << 
284                                                << 
285   // set trigonometric values                  << 
286   const G4int NSTEPS = 24;            // numbe << 
287   G4double astep  = twopi/NSTEPS;     // max a << 
288                                                << 
289   G4double sphi   = GetStartPhi();             << 
290   G4double ephi   = GetEndPhi();               << 
291   G4double dphi   = IsOpen() ? ephi-sphi : two << 
292   G4int    ksteps = (dphi <= astep) ? 1 : (G4i << 
293   G4double ang    = dphi/ksteps;               << 
294                                                << 
295   G4double sinHalf = std::sin(0.5*ang);        << 
296   G4double cosHalf = std::cos(0.5*ang);        << 
297   G4double sinStep = 2.*sinHalf*cosHalf;       << 
298   G4double cosStep = 1. - 2.*sinHalf*sinHalf;  << 
299                                                << 
300   G4double sinStart = GetSinStartPhi();        << 
301   G4double cosStart = GetCosStartPhi();        << 
302   G4double sinEnd   = GetSinEndPhi();          << 
303   G4double cosEnd   = GetCosEndPhi();          << 
304                                                << 
305   // define vectors and arrays                 << 
306   std::vector<const G4ThreeVectorList *> polyg << 
307   polygons.resize(ksteps+2);                   << 
308   G4ThreeVectorList pols[NSTEPS+2];            << 
309   for (G4int k=0; k<ksteps+2; ++k) pols[k].res << 
310   for (G4int k=0; k<ksteps+2; ++k) polygons[k] << 
311   G4double r0[6],z0[6]; // contour with origin << 
312   G4double r1[6];       // shifted radii of ex << 
313                                                << 
314   // main loop along triangles                 << 
315   pMin = kInfinity;                            << 
316   pMax =-kInfinity;                            << 
317   G4int ntria = triangles.size()/3;            << 
318   for (G4int i=0; i<ntria; ++i)                << 
319   {                                            << 
320     G4int i3 = i*3;                            << 
321     for (G4int k=0; k<3; ++k)                  << 
322     {                                          << 
323       G4int e0 = i3+k, e1 = (k<2) ? e0+1 : i3; << 
324       G4int k2 = k*2;                          << 
325       // set contour with original edges of tr << 
326       r0[k2+0] = triangles[e0].x(); z0[k2+0] = << 
327       r0[k2+1] = triangles[e1].x(); z0[k2+1] = << 
328       // set shifted radii                     << 
329       r1[k2+0] = r0[k2+0];                     << 
330       r1[k2+1] = r0[k2+1];                     << 
331       if (z0[k2+1] - z0[k2+0] <= 0) continue;  << 
332       r1[k2+0] /= cosHalf;                     << 
333       r1[k2+1] /= cosHalf;                     << 
334     }                                          << 
335                                                   296 
336     // rotate countour, set sequence of 6-side << 297       for (G4int iCorner = 0; iCorner < GetNumRZCorner(); ++iCorner)
337     G4double sinCur = sinStart*cosHalf + cosSt << 298       {
338     G4double cosCur = cosStart*cosHalf - sinSt << 299         xyz[ixyz][0] = GetCorner(iCorner).r * std::cos(phi);
339     for (G4int j=0; j<6; ++j)                  << 300         xyz[ixyz][1] = GetCorner(iCorner).r * std::sin(phi);
340     {                                          << 301         xyz[ixyz][2] = GetCorner(iCorner).z;
341       pols[0][j].set(r0[j]*cosStart,r0[j]*sinS << 302         ++ixyz;
                                                   >> 303       }
342     }                                             304     }
343     for (G4int k=1; k<ksteps+1; ++k)           << 305     else  // !phiIsOpen - i.e., a complete 360 degrees.
344     {                                             306     {
345       for (G4int j=0; j<6; ++j)                << 307       nNodes = numSide * GetNumRZCorner();
                                                   >> 308       nFaces = numSide * GetNumRZCorner();;
                                                   >> 309       xyz = new double3[nNodes];
                                                   >> 310       faces_vec = new int4[nFaces];
                                                   >> 311       const G4double dPhi = (GetEndPhi() - GetStartPhi()) / numSide;
                                                   >> 312       G4double phi = GetStartPhi();
                                                   >> 313       G4int ixyz = 0, iface = 0;
                                                   >> 314       for (G4int iSide = 0; iSide < numSide; ++iSide)
346       {                                           315       {
347         pols[k][j].set(r1[j]*cosCur,r1[j]*sinC << 316         for (G4int iCorner = 0; iCorner < GetNumRZCorner(); ++iCorner)
                                                   >> 317         {
                                                   >> 318           xyz[ixyz][0] = GetCorner(iCorner).r * std::cos(phi);
                                                   >> 319           xyz[ixyz][1] = GetCorner(iCorner).r * std::sin(phi);
                                                   >> 320           xyz[ixyz][2] = GetCorner(iCorner).z;
                                                   >> 321 
                                                   >> 322           if (iSide < numSide - 1)
                                                   >> 323           {
                                                   >> 324             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 325             {
                                                   >> 326               faces_vec[iface][0] = ixyz + 1;
                                                   >> 327               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 328               faces_vec[iface][2] = ixyz + GetNumRZCorner() + 2;
                                                   >> 329               faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 330             }
                                                   >> 331             else
                                                   >> 332             {
                                                   >> 333               faces_vec[iface][0] = ixyz + 1;
                                                   >> 334               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() + 1);
                                                   >> 335               faces_vec[iface][2] = ixyz + 2;
                                                   >> 336               faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 337             }
                                                   >> 338           }
                                                   >> 339           else   // Last side joins ends...
                                                   >> 340           {
                                                   >> 341             if (iCorner < GetNumRZCorner() - 1)
                                                   >> 342             {
                                                   >> 343               faces_vec[iface][0] = ixyz + 1;
                                                   >> 344               faces_vec[iface][1] = -(ixyz + GetNumRZCorner() - nFaces + 1);
                                                   >> 345               faces_vec[iface][2] = ixyz + GetNumRZCorner() - nFaces + 2;
                                                   >> 346               faces_vec[iface][3] = -(ixyz + 2);
                                                   >> 347             }
                                                   >> 348             else
                                                   >> 349             {
                                                   >> 350               faces_vec[iface][0] = ixyz + 1;
                                                   >> 351               faces_vec[iface][1] = -(ixyz - nFaces + GetNumRZCorner() + 1);
                                                   >> 352               faces_vec[iface][2] = ixyz - nFaces + 2;
                                                   >> 353               faces_vec[iface][3] = -(ixyz - GetNumRZCorner() + 2);
                                                   >> 354             }
                                                   >> 355           }
                                                   >> 356           ++ixyz;
                                                   >> 357           ++iface;
                                                   >> 358         }
                                                   >> 359         phi += dPhi;
348       }                                           360       }
349       G4double sinTmp = sinCur;                << 
350       sinCur = sinCur*cosStep + cosCur*sinStep << 
351       cosCur = cosCur*cosStep - sinTmp*sinStep << 
352     }                                             361     }
353     for (G4int j=0; j<6; ++j)                  << 362     G4Polyhedron* polyhedron = new G4Polyhedron;
                                                   >> 363     G4int problem = polyhedron->createPolyhedron(nNodes, nFaces, xyz, faces_vec);
                                                   >> 364     delete [] faces_vec;
                                                   >> 365     delete [] xyz;
                                                   >> 366     if (problem)
354     {                                             367     {
355       pols[ksteps+1][j].set(r0[j]*cosEnd,r0[j] << 368       std::ostringstream message;
                                                   >> 369       message << "Problem creating G4Polyhedron for: " << GetName();
                                                   >> 370       G4Exception("G4GenericPolycone::CreatePolyhedron()", "GeomSolids1002",
                                                   >> 371                   JustWarning, message);
                                                   >> 372       delete polyhedron;
                                                   >> 373       return 0;
                                                   >> 374     }
                                                   >> 375     else
                                                   >> 376     {
                                                   >> 377       return polyhedron;
356     }                                             378     }
357                                                << 
358     // set sub-envelope and adjust extent      << 
359     G4double emin,emax;                        << 
360     G4BoundingEnvelope benv(polygons);         << 
361     if (!benv.CalculateExtent(pAxis,pVoxelLimi << 
362     if (emin < pMin) pMin = emin;              << 
363     if (emax > pMax) pMax = emax;              << 
364     if (eminlim > pMin && emaxlim < pMax) retu << 
365   }                                            << 
366   return (pMin < pMax);                        << 
367 }                                              << 
368                                                << 
369 ////////////////////////////////////////////// << 
370 //                                             << 
371 // CreatePolyhedron                            << 
372                                                << 
373 G4Polyhedron* G4UGenericPolycone::CreatePolyhe << 
374 {                                              << 
375   return new G4PolyhedronPcon(wrStart, wrDelta << 
376 }                                                 379 }
377                                                   380 
378 #endif  // G4GEOM_USE_USOLIDS                  << 
379                                                   381