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Geant4/geometry/solids/specific/src/G4Tet.cc

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Differences between /geometry/solids/specific/src/G4Tet.cc (Version 11.3.0) and /geometry/solids/specific/src/G4Tet.cc (Version 10.4.p1)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the  intell     18 // * This  code  implementation is the  intellectual property  of the *
 19 // * Vanderbilt University Free Electron Laser     19 // * Vanderbilt University Free Electron Laser Center                 *
 20 // * Vanderbilt University, Nashville, TN, USA     20 // * Vanderbilt University, Nashville, TN, USA                        *
 21 // * Development supported by:                     21 // * Development supported by:                                        *
 22 // * United States MFEL program  under grant F     22 // * United States MFEL program  under grant FA9550-04-1-0045         *
 23 // * and NASA under contract number NNG04CT05P     23 // * and NASA under contract number NNG04CT05P                        *
 24 // * Written by Marcus H. Mendenhall and Rober     24 // * Written by Marcus H. Mendenhall and Robert A. Weller.            *
 25 // *                                               25 // *                                                                  *
 26 // * Contributed to the Geant4 Core, January,      26 // * Contributed to the Geant4 Core, January, 2005.                   *
 27 // *                                               27 // *                                                                  *
 28 // *******************************************     28 // ********************************************************************
 29 //                                                 29 //
                                                   >>  30 // $Id: G4Tet.cc 106603 2017-10-16 09:17:44Z gcosmo $
                                                   >>  31 //
                                                   >>  32 // class G4Tet
                                                   >>  33 //
 30 // Implementation for G4Tet class                  34 // Implementation for G4Tet class
 31 //                                                 35 //
 32 // 03.09.2004 - Marcus Mendenhall, created     <<  36 // History:
 33 // 08.01.2020 - Evgueni Tcherniaev, complete r <<  37 //
                                                   >>  38 //  20040903 - Marcus Mendenhall, created G4Tet
                                                   >>  39 //  20041101 - Marcus Mendenhall, optimized constant dot products with
                                                   >>  40 //             fCdotNijk values
                                                   >>  41 //  20041101 - MHM removed tracking error by clipping DistanceToOut to 0
                                                   >>  42 //             for surface cases
                                                   >>  43 //  20041101 - MHM many speed optimizations in if statements
                                                   >>  44 //  20041101 - MHM changed vdotn comparisons to 1e-12 instead of 0.0 to
                                                   >>  45 //             avoid nearly-parallel problems
                                                   >>  46 //  20041102 - MHM Added extra distance into solid to DistanceToIn(p,v)
                                                   >>  47 //             hit testing
                                                   >>  48 //  20041102 - MHM added ability to check for degeneracy without throwing
                                                   >>  49 //             G4Exception
                                                   >>  50 //  20041103 - MHM removed many unused variables from class
                                                   >>  51 //  20040803 - Dionysios Anninos, added GetPointOnSurface() method
                                                   >>  52 //  20061112 - MHM added code for G4VSolid GetSurfaceArea()
                                                   >>  53 //  20100920 - Gabriele Cosmo added copy-ctor and operator=()
                                                   >>  54 //  20160924 - Evgueni Tcherniaev, use G4BoundingEnvelope for CalculateExtent()
                                                   >>  55 //
 34 // -------------------------------------------     56 // --------------------------------------------------------------------
 35                                                    57 
 36 #include "G4Tet.hh"                                58 #include "G4Tet.hh"
 37                                                    59 
 38 #if !defined(G4GEOM_USE_UTET)                  <<  60 //#if !defined(G4GEOM_USE_UTET)
                                                   >>  61 
                                                   >>  62 const char G4Tet::CVSVers[]="$Id: G4Tet.cc 106603 2017-10-16 09:17:44Z gcosmo $";
 39                                                    63 
 40 #include "G4VoxelLimits.hh"                        64 #include "G4VoxelLimits.hh"
 41 #include "G4AffineTransform.hh"                    65 #include "G4AffineTransform.hh"
 42 #include "G4BoundingEnvelope.hh"                   66 #include "G4BoundingEnvelope.hh"
 43                                                    67 
 44 #include "G4VPVParameterisation.hh"                68 #include "G4VPVParameterisation.hh"
 45                                                    69 
 46 #include "G4QuickRand.hh"                      <<  70 #include "Randomize.hh"
 47                                                    71 
 48 #include "G4VGraphicsScene.hh"                     72 #include "G4VGraphicsScene.hh"
 49 #include "G4Polyhedron.hh"                         73 #include "G4Polyhedron.hh"
 50 #include "G4VisExtent.hh"                          74 #include "G4VisExtent.hh"
 51                                                    75 
                                                   >>  76 #include "G4ThreeVector.hh"
                                                   >>  77 
                                                   >>  78 #include <cmath>
                                                   >>  79 
 52 #include "G4AutoLock.hh"                           80 #include "G4AutoLock.hh"
 53                                                    81 
 54 namespace                                          82 namespace
 55 {                                                  83 {
 56   G4Mutex polyhedronMutex = G4MUTEX_INITIALIZE     84   G4Mutex polyhedronMutex = G4MUTEX_INITIALIZER;
 57 }                                                  85 }
 58                                                    86 
 59 using namespace CLHEP;                             87 using namespace CLHEP;
 60                                                    88 
 61 //////////////////////////////////////////////     89 ////////////////////////////////////////////////////////////////////////
 62 //                                                 90 //
 63 // Constructor - create a tetrahedron              91 // Constructor - create a tetrahedron
                                                   >>  92 // This class is implemented separately from general polyhedra,
                                                   >>  93 // because the simplex geometry can be computed very quickly,
                                                   >>  94 // which may become important in situations imported from mesh generators,
                                                   >>  95 // in which a very large number of G4Tets are created.
 64 // A Tet has all of its geometrical informatio     96 // A Tet has all of its geometrical information precomputed
 65 //                                             <<  97 
 66 G4Tet::G4Tet(const G4String& pName,                98 G4Tet::G4Tet(const G4String& pName,
 67              const G4ThreeVector& p0,          <<  99                    G4ThreeVector anchor,
 68              const G4ThreeVector& p1,          << 100                    G4ThreeVector p2,
 69              const G4ThreeVector& p2,          << 101                    G4ThreeVector p3,
 70              const G4ThreeVector& p3, G4bool*  << 102                    G4ThreeVector p4, G4bool *degeneracyFlag)
 71   : G4VSolid(pName)                            << 103   : G4VSolid(pName), fRebuildPolyhedron(false), fpPolyhedron(0), warningFlag(0)
 72 {                                              << 104 {
 73   // Check for degeneracy                      << 105   // fV<x><y> is vector from vertex <y> to vertex <x>
 74   G4bool degenerate = CheckDegeneracy(p0, p1,  << 106   //
 75   if (degeneracyFlag != nullptr)               << 107   G4ThreeVector fV21=p2-anchor;
                                                   >> 108   G4ThreeVector fV31=p3-anchor;
                                                   >> 109   G4ThreeVector fV41=p4-anchor;
                                                   >> 110 
                                                   >> 111   // make sure this is a correctly oriented set of points for the tetrahedron
                                                   >> 112   //
                                                   >> 113   G4double signed_vol=fV21.cross(fV31).dot(fV41);
                                                   >> 114   if(signed_vol<0.0)
 76   {                                               115   {
 77     *degeneracyFlag = degenerate;              << 116     G4ThreeVector temp(p4);
 78   }                                            << 117     p4=p3;
                                                   >> 118     p3=temp;
                                                   >> 119     temp=fV41;
                                                   >> 120     fV41=fV31;
                                                   >> 121     fV31=temp; 
                                                   >> 122   }
                                                   >> 123   fCubicVolume = std::fabs(signed_vol) / 6.;
                                                   >> 124 
                                                   >> 125   G4ThreeVector fV24=p2-p4;
                                                   >> 126   G4ThreeVector fV43=p4-p3;
                                                   >> 127   G4ThreeVector fV32=p3-p2;
                                                   >> 128 
                                                   >> 129   fXMin=std::min(std::min(std::min(anchor.x(), p2.x()),p3.x()),p4.x());
                                                   >> 130   fXMax=std::max(std::max(std::max(anchor.x(), p2.x()),p3.x()),p4.x());
                                                   >> 131   fYMin=std::min(std::min(std::min(anchor.y(), p2.y()),p3.y()),p4.y());
                                                   >> 132   fYMax=std::max(std::max(std::max(anchor.y(), p2.y()),p3.y()),p4.y());
                                                   >> 133   fZMin=std::min(std::min(std::min(anchor.z(), p2.z()),p3.z()),p4.z());
                                                   >> 134   fZMax=std::max(std::max(std::max(anchor.z(), p2.z()),p3.z()),p4.z());
                                                   >> 135 
                                                   >> 136   fDx=(fXMax-fXMin)*0.5; fDy=(fYMax-fYMin)*0.5; fDz=(fZMax-fZMin)*0.5;
                                                   >> 137 
                                                   >> 138   fMiddle=G4ThreeVector(fXMax+fXMin, fYMax+fYMin, fZMax+fZMin)*0.5;
                                                   >> 139   fMaxSize=std::max(std::max(std::max((anchor-fMiddle).mag(),
                                                   >> 140                                       (p2-fMiddle).mag()),
                                                   >> 141                              (p3-fMiddle).mag()),
                                                   >> 142                     (p4-fMiddle).mag());
                                                   >> 143 
                                                   >> 144   G4bool degenerate=std::fabs(signed_vol) < 1e-9*fMaxSize*fMaxSize*fMaxSize;
                                                   >> 145 
                                                   >> 146   if(degeneracyFlag) *degeneracyFlag=degenerate;
 79   else if (degenerate)                            147   else if (degenerate)
 80   {                                               148   {
 81     std::ostringstream message;                << 149     G4Exception("G4Tet::G4Tet()", "GeomSolids0002", FatalException,
 82     message << "Degenerate tetrahedron: " << G << 150                 "Degenerate tetrahedron not allowed.");
 83             << "  anchor: " << p0 << "\n"      << 
 84             << "  p1    : " << p1 << "\n"      << 
 85             << "  p2    : " << p2 << "\n"      << 
 86             << "  p3    : " << p3 << "\n"      << 
 87             << "  volume: "                    << 
 88             << std::abs((p1 - p0).cross(p2 - p << 
 89     G4Exception("G4Tet::G4Tet()", "GeomSolids0 << 
 90   }                                               151   }
 91                                                   152 
 92   // Define surface thickness                  << 153   fTol=1e-9*(std::fabs(fXMin)+std::fabs(fXMax)+std::fabs(fYMin)
 93   halfTolerance = 0.5 * kCarTolerance;         << 154             +std::fabs(fYMax)+std::fabs(fZMin)+std::fabs(fZMax));
 94                                                << 155   //fTol=kCarTolerance;
 95   // Set data members                          << 156 
 96   Initialize(p0, p1, p2, p3);                  << 157   fAnchor=anchor;
                                                   >> 158   fP2=p2;
                                                   >> 159   fP3=p3;
                                                   >> 160   fP4=p4;
                                                   >> 161 
                                                   >> 162   G4ThreeVector fCenter123=(anchor+p2+p3)*(1.0/3.0); // face center
                                                   >> 163   G4ThreeVector fCenter134=(anchor+p4+p3)*(1.0/3.0);
                                                   >> 164   G4ThreeVector fCenter142=(anchor+p4+p2)*(1.0/3.0);
                                                   >> 165   G4ThreeVector fCenter234=(p2+p3+p4)*(1.0/3.0);
                                                   >> 166 
                                                   >> 167   // compute area of each triangular face by cross product
                                                   >> 168   // and sum for total surface area
                                                   >> 169 
                                                   >> 170   G4ThreeVector normal123=fV31.cross(fV21);
                                                   >> 171   G4ThreeVector normal134=fV41.cross(fV31);
                                                   >> 172   G4ThreeVector normal142=fV21.cross(fV41);
                                                   >> 173   G4ThreeVector normal234=fV32.cross(fV43);
                                                   >> 174 
                                                   >> 175   fSurfaceArea=(
                                                   >> 176       normal123.mag()+
                                                   >> 177       normal134.mag()+
                                                   >> 178       normal142.mag()+
                                                   >> 179       normal234.mag()
                                                   >> 180   )/2.0;
                                                   >> 181 
                                                   >> 182   fNormal123=normal123.unit();
                                                   >> 183   fNormal134=normal134.unit();
                                                   >> 184   fNormal142=normal142.unit();
                                                   >> 185   fNormal234=normal234.unit();
                                                   >> 186 
                                                   >> 187   fCdotN123=fCenter123.dot(fNormal123);
                                                   >> 188   fCdotN134=fCenter134.dot(fNormal134);
                                                   >> 189   fCdotN142=fCenter142.dot(fNormal142);
                                                   >> 190   fCdotN234=fCenter234.dot(fNormal234);
 97 }                                                 191 }
 98                                                   192 
 99 ////////////////////////////////////////////// << 193 //////////////////////////////////////////////////////////////////////////
100 //                                                194 //
101 // Fake default constructor - sets only member    195 // Fake default constructor - sets only member data and allocates memory
102 //                            for usage restri    196 //                            for usage restricted to object persistency.
103 //                                                197 //
104 G4Tet::G4Tet( __void__& a )                       198 G4Tet::G4Tet( __void__& a )
105   : G4VSolid(a)                                << 199   : G4VSolid(a), fCubicVolume(0.), fSurfaceArea(0.),
                                                   >> 200     fRebuildPolyhedron(false), fpPolyhedron(0),
                                                   >> 201     fAnchor(0,0,0), fP2(0,0,0), fP3(0,0,0), fP4(0,0,0), fMiddle(0,0,0),
                                                   >> 202     fNormal123(0,0,0), fNormal142(0,0,0), fNormal134(0,0,0),
                                                   >> 203     fNormal234(0,0,0), warningFlag(0),
                                                   >> 204     fCdotN123(0.), fCdotN142(0.), fCdotN134(0.), fCdotN234(0.),
                                                   >> 205     fXMin(0.), fXMax(0.), fYMin(0.), fYMax(0.), fZMin(0.), fZMax(0.),
                                                   >> 206     fDx(0.), fDy(0.), fDz(0.), fTol(0.), fMaxSize(0.)
106 {                                                 207 {
107 }                                                 208 }
108                                                   209 
109 ////////////////////////////////////////////// << 210 //////////////////////////////////////////////////////////////////////////
110 //                                                211 //
111 // Destructor                                     212 // Destructor
112 //                                             << 213 
113 G4Tet::~G4Tet()                                   214 G4Tet::~G4Tet()
114 {                                                 215 {
115   delete fpPolyhedron; fpPolyhedron = nullptr; << 216   delete fpPolyhedron;  fpPolyhedron = 0;
116 }                                                 217 }
117                                                   218 
118 ////////////////////////////////////////////// << 219 ///////////////////////////////////////////////////////////////////////////////
119 //                                                220 //
120 // Copy constructor                               221 // Copy constructor
121 //                                             << 222 
122 G4Tet::G4Tet(const G4Tet& rhs)                    223 G4Tet::G4Tet(const G4Tet& rhs)
123   : G4VSolid(rhs)                              << 224   : G4VSolid(rhs),
                                                   >> 225     fCubicVolume(rhs.fCubicVolume), fSurfaceArea(rhs.fSurfaceArea),
                                                   >> 226     fRebuildPolyhedron(false), fpPolyhedron(0), fAnchor(rhs.fAnchor),
                                                   >> 227     fP2(rhs.fP2), fP3(rhs.fP3), fP4(rhs.fP4), fMiddle(rhs.fMiddle),
                                                   >> 228     fNormal123(rhs.fNormal123), fNormal142(rhs.fNormal142),
                                                   >> 229     fNormal134(rhs.fNormal134), fNormal234(rhs.fNormal234),
                                                   >> 230     warningFlag(rhs.warningFlag), fCdotN123(rhs.fCdotN123),
                                                   >> 231     fCdotN142(rhs.fCdotN142), fCdotN134(rhs.fCdotN134),
                                                   >> 232     fCdotN234(rhs.fCdotN234), fXMin(rhs.fXMin), fXMax(rhs.fXMax),
                                                   >> 233     fYMin(rhs.fYMin), fYMax(rhs.fYMax), fZMin(rhs.fZMin), fZMax(rhs.fZMax),
                                                   >> 234     fDx(rhs.fDx), fDy(rhs.fDy), fDz(rhs.fDz), fTol(rhs.fTol),
                                                   >> 235     fMaxSize(rhs.fMaxSize)
124 {                                                 236 {
125    halfTolerance = rhs.halfTolerance;          << 
126    fCubicVolume = rhs.fCubicVolume;            << 
127    fSurfaceArea = rhs.fSurfaceArea;            << 
128    for (G4int i = 0; i < 4; ++i) { fVertex[i]  << 
129    for (G4int i = 0; i < 4; ++i) { fNormal[i]  << 
130    for (G4int i = 0; i < 4; ++i) { fDist[i] =  << 
131    for (G4int i = 0; i < 4; ++i) { fArea[i] =  << 
132    fBmin = rhs.fBmin;                          << 
133    fBmax = rhs.fBmax;                          << 
134 }                                                 237 }
135                                                   238 
136 ////////////////////////////////////////////// << 239 
                                                   >> 240 ///////////////////////////////////////////////////////////////////////////////
137 //                                                241 //
138 // Assignment operator                            242 // Assignment operator
139 //                                             << 243 
140 G4Tet& G4Tet::operator = (const G4Tet& rhs)    << 244 G4Tet& G4Tet::operator = (const G4Tet& rhs) 
141 {                                                 245 {
142    // Check assignment to self                    246    // Check assignment to self
143    //                                             247    //
144    if (this == &rhs)  { return *this; }           248    if (this == &rhs)  { return *this; }
145                                                   249 
146    // Copy base class data                        250    // Copy base class data
147    //                                             251    //
148    G4VSolid::operator=(rhs);                      252    G4VSolid::operator=(rhs);
149                                                   253 
150    // Copy data                                   254    // Copy data
151    //                                             255    //
152    halfTolerance = rhs.halfTolerance;          << 256    fCubicVolume = rhs.fCubicVolume; fSurfaceArea = rhs.fSurfaceArea;
153    fCubicVolume = rhs.fCubicVolume;            << 257    fAnchor = rhs.fAnchor;
154    fSurfaceArea = rhs.fSurfaceArea;            << 258    fP2 = rhs.fP2; fP3 = rhs.fP3; fP4 = rhs.fP4; fMiddle = rhs.fMiddle;
155    for (G4int i = 0; i < 4; ++i) { fVertex[i]  << 259    fNormal123 = rhs.fNormal123; fNormal142 = rhs.fNormal142;
156    for (G4int i = 0; i < 4; ++i) { fNormal[i]  << 260    fNormal134 = rhs.fNormal134; fNormal234 = rhs.fNormal234;
157    for (G4int i = 0; i < 4; ++i) { fDist[i] =  << 261    warningFlag = rhs.warningFlag; fCdotN123 = rhs.fCdotN123;
158    for (G4int i = 0; i < 4; ++i) { fArea[i] =  << 262    fCdotN142 = rhs.fCdotN142; fCdotN134 = rhs.fCdotN134;
159    fBmin = rhs.fBmin;                          << 263    fCdotN234 = rhs.fCdotN234; fXMin = rhs.fXMin; fXMax = rhs.fXMax;
160    fBmax = rhs.fBmax;                          << 264    fYMin = rhs.fYMin; fYMax = rhs.fYMax; fZMin = rhs.fZMin; fZMax = rhs.fZMax;
                                                   >> 265    fDx = rhs.fDx; fDy = rhs.fDy; fDz = rhs.fDz; fTol = rhs.fTol;
                                                   >> 266    fMaxSize = rhs.fMaxSize;
161    fRebuildPolyhedron = false;                    267    fRebuildPolyhedron = false;
162    delete fpPolyhedron; fpPolyhedron = nullptr << 268    delete fpPolyhedron; fpPolyhedron = 0;
163                                                   269 
164    return *this;                                  270    return *this;
165 }                                                 271 }
166                                                   272 
167 ////////////////////////////////////////////// << 273 //////////////////////////////////////////////////////////////////////////
168 //                                                274 //
169 // Return true if tetrahedron is degenerate    << 275 // CheckDegeneracy
170 // Tetrahedron is concidered as degenerate in  << 
171 // height is less than degeneracy tolerance    << 
172 //                                             << 
173 G4bool G4Tet::CheckDegeneracy(const G4ThreeVec << 
174                               const G4ThreeVec << 
175                               const G4ThreeVec << 
176                               const G4ThreeVec << 
177 {                                              << 
178   G4double hmin = 4. * kCarTolerance; // degen << 
179                                                << 
180   // Calculate volume                          << 
181   G4double vol = std::abs((p1 - p0).cross(p2 - << 
182                                                << 
183   // Calculate face areas squared              << 
184   G4double ss[4];                              << 
185   ss[0] = ((p1 - p0).cross(p2 - p0)).mag2();   << 
186   ss[1] = ((p2 - p0).cross(p3 - p0)).mag2();   << 
187   ss[2] = ((p3 - p0).cross(p1 - p0)).mag2();   << 
188   ss[3] = ((p2 - p1).cross(p3 - p1)).mag2();   << 
189                                                << 
190   // Find face with max area                   << 
191   G4int k = 0;                                 << 
192   for (G4int i = 1; i < 4; ++i) { if (ss[i] >  << 
193                                                   276 
194   // Check: vol^2 / s^2 <= hmin^2              << 277 G4bool G4Tet::CheckDegeneracy( G4ThreeVector anchor,
195   return (vol*vol <= ss[k]*hmin*hmin);         << 278                                G4ThreeVector p2,
196 }                                              << 279                                G4ThreeVector p3,
197                                                << 280                                G4ThreeVector p4 )
198 ////////////////////////////////////////////// << 
199 //                                             << 
200 // Set data members                            << 
201 //                                             << 
202 void G4Tet::Initialize(const G4ThreeVector& p0 << 
203                        const G4ThreeVector& p1 << 
204                        const G4ThreeVector& p2 << 
205                        const G4ThreeVector& p3 << 
206 {                                                 281 {
207   // Set vertices                              << 282   G4bool result;
208   fVertex[0] = p0;                             << 283   G4Tet *object=new G4Tet("temp",anchor,p2,p3,p4,&result);
209   fVertex[1] = p1;                             << 284   delete object;
210   fVertex[2] = p2;                             << 285   return result;
211   fVertex[3] = p3;                             << 
212                                                << 
213   G4ThreeVector norm[4];                       << 
214   norm[0] = (p2 - p0).cross(p1 - p0);          << 
215   norm[1] = (p3 - p0).cross(p2 - p0);          << 
216   norm[2] = (p1 - p0).cross(p3 - p0);          << 
217   norm[3] = (p2 - p1).cross(p3 - p1);          << 
218   G4double volume = norm[0].dot(p3 - p0);      << 
219   if (volume > 0.)                             << 
220   {                                            << 
221     for (auto & i : norm) { i = -i; }          << 
222   }                                            << 
223                                                << 
224   // Set normals to face planes                << 
225   for (G4int i = 0; i < 4; ++i) { fNormal[i] = << 
226                                                << 
227   // Set distances to planes                   << 
228   for (G4int i = 0; i < 3; ++i) { fDist[i] = f << 
229   fDist[3] = fNormal[3].dot(p1);               << 
230                                                << 
231   // Set face areas                            << 
232   for (G4int i = 0; i < 4; ++i) { fArea[i] = 0 << 
233                                                << 
234   // Set bounding box                          << 
235   for (G4int i = 0; i < 3; ++i)                << 
236   {                                            << 
237     fBmin[i] = std::min(std::min(std::min(p0[i << 
238     fBmax[i] = std::max(std::max(std::max(p0[i << 
239   }                                            << 
240                                                << 
241   // Set volume and surface area               << 
242   fCubicVolume = std::abs(volume)/6.;          << 
243   fSurfaceArea = fArea[0] + fArea[1] + fArea[2 << 
244 }                                                 286 }
245                                                   287 
246 ////////////////////////////////////////////// << 288 //////////////////////////////////////////////////////////////////////////
247 //                                             << 
248 // Set vertices                                << 
249 //                                             << 
250 void G4Tet::SetVertices(const G4ThreeVector& p << 
251                         const G4ThreeVector& p << 
252                         const G4ThreeVector& p << 
253                         const G4ThreeVector& p << 
254 {                                              << 
255   // Check for degeneracy                      << 
256   G4bool degenerate = CheckDegeneracy(p0, p1,  << 
257   if (degeneracyFlag != nullptr)               << 
258   {                                            << 
259     *degeneracyFlag = degenerate;              << 
260   }                                            << 
261   else if (degenerate)                         << 
262   {                                            << 
263     std::ostringstream message;                << 
264     message << "Degenerate tetrahedron is not  << 
265             << "  anchor: " << p0 << "\n"      << 
266             << "  p1    : " << p1 << "\n"      << 
267             << "  p2    : " << p2 << "\n"      << 
268             << "  p3    : " << p3 << "\n"      << 
269             << "  volume: "                    << 
270             << std::abs((p1 - p0).cross(p2 - p << 
271     G4Exception("G4Tet::SetVertices()", "GeomS << 
272                 FatalException, message);      << 
273   }                                            << 
274                                                << 
275   // Set data members                          << 
276   Initialize(p0, p1, p2, p3);                  << 
277                                                << 
278   // Set flag to rebuild polyhedron            << 
279   fRebuildPolyhedron = true;                   << 
280 }                                              << 
281                                                << 
282 ////////////////////////////////////////////// << 
283 //                                             << 
284 // Return four vertices                        << 
285 //                                             << 
286 void G4Tet::GetVertices(G4ThreeVector& p0,     << 
287                         G4ThreeVector& p1,     << 
288                         G4ThreeVector& p2,     << 
289                         G4ThreeVector& p3) con << 
290 {                                              << 
291   p0 = fVertex[0];                             << 
292   p1 = fVertex[1];                             << 
293   p2 = fVertex[2];                             << 
294   p3 = fVertex[3];                             << 
295 }                                              << 
296                                                << 
297 ////////////////////////////////////////////// << 
298 //                                             << 
299 // Return std::vector of vertices              << 
300 //                                             << 
301 std::vector<G4ThreeVector> G4Tet::GetVertices( << 
302 {                                              << 
303   std::vector<G4ThreeVector> vertices(4);      << 
304   for (G4int i = 0; i < 4; ++i) { vertices[i]  << 
305   return vertices;                             << 
306 }                                              << 
307                                                << 
308 ////////////////////////////////////////////// << 
309 //                                                289 //
310 // Dispatch to parameterisation for replicatio    290 // Dispatch to parameterisation for replication mechanism dimension
311 // computation & modification.                    291 // computation & modification.
312 //                                             << 292 
313 void G4Tet::ComputeDimensions(G4VPVParameteris    293 void G4Tet::ComputeDimensions(G4VPVParameterisation* ,
314                               const G4int ,       294                               const G4int ,
315                               const G4VPhysica    295                               const G4VPhysicalVolume* )
316 {                                                 296 {
317 }                                                 297 }
318                                                   298 
319 ////////////////////////////////////////////// << 299 //////////////////////////////////////////////////////////////////////////
320 //                                                300 //
321 // Set bounding box                            << 301 // Get bounding box
322 //                                             << 302 
323 void G4Tet::SetBoundingLimits(const G4ThreeVec << 303 void G4Tet::BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const
324                               const G4ThreeVec << 
325 {                                                 304 {
326   G4int iout[4] = { 0, 0, 0, 0 };              << 305   pMin.set(fXMin,fYMin,fZMin);
327   for (G4int i = 0; i < 4; ++i)                << 306   pMax.set(fXMax,fYMax,fZMax);
328   {                                            << 307 
329     iout[i] = (G4int)(fVertex[i].x() < pMin.x( << 308   // Check correctness of the bounding box
330                       fVertex[i].y() < pMin.y( << 309   //
331                       fVertex[i].z() < pMin.z( << 310   if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
332                       fVertex[i].x() > pMax.x( << 
333                       fVertex[i].y() > pMax.y( << 
334                       fVertex[i].z() > pMax.z( << 
335   }                                            << 
336   if (iout[0] + iout[1] + iout[2] + iout[3] != << 
337   {                                               311   {
338     std::ostringstream message;                   312     std::ostringstream message;
339     message << "Attempt to set bounding box th << 313     message << "Bad bounding box (min >= max) for solid: "
340             << GetName() << " !\n"             << 314             << GetName() << " !"
341             << "  Specified bounding box limit << 315             << "\npMin = " << pMin
342             << "    pmin: " << pMin << "\n"    << 316             << "\npMax = " << pMax;
343             << "    pmax: " << pMax << "\n"    << 317     G4Exception("G4Tet::BoundingLimits()", "GeomMgt0001", JustWarning, message);
344             << "  Tetrahedron vertices:\n"     << 318     DumpInfo();
345             << "    anchor " << fVertex[0] <<  << 
346             << "    p1 "     << fVertex[1] <<  << 
347             << "    p2 "     << fVertex[2] <<  << 
348             << "    p3 "     << fVertex[3] <<  << 
349     G4Exception("G4Tet::SetBoundingLimits()",  << 
350                 FatalException, message);      << 
351   }                                               319   }
352   fBmin = pMin;                                << 
353   fBmax = pMax;                                << 
354 }                                                 320 }
355                                                   321 
356 ////////////////////////////////////////////// << 322 //////////////////////////////////////////////////////////////////////////
357 //                                             << 
358 // Return bounding box                         << 
359 //                                             << 
360 void G4Tet::BoundingLimits(G4ThreeVector& pMin << 
361 {                                              << 
362   pMin = fBmin;                                << 
363   pMax = fBmax;                                << 
364 }                                              << 
365                                                << 
366 ////////////////////////////////////////////// << 
367 //                                                323 //
368 // Calculate extent under transform and specif    324 // Calculate extent under transform and specified limit
369 //                                             << 325 
370 G4bool G4Tet::CalculateExtent(const EAxis pAxi    326 G4bool G4Tet::CalculateExtent(const EAxis pAxis,
371                               const G4VoxelLim    327                               const G4VoxelLimits& pVoxelLimit,
372                               const G4AffineTr    328                               const G4AffineTransform& pTransform,
373                                     G4double&     329                                     G4double& pMin, G4double& pMax) const
374 {                                                 330 {
375   G4ThreeVector bmin, bmax;                       331   G4ThreeVector bmin, bmax;
                                                   >> 332   G4bool exist;
376                                                   333 
377   // Check bounding box (bbox)                    334   // Check bounding box (bbox)
378   //                                              335   //
379   BoundingLimits(bmin,bmax);                      336   BoundingLimits(bmin,bmax);
380   G4BoundingEnvelope bbox(bmin,bmax);             337   G4BoundingEnvelope bbox(bmin,bmax);
381                                                << 338 #ifdef G4BBOX_EXTENT
382   // Use simple bounding-box to help in the ca << 339   if (true) return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
383   //                                           << 340 #endif
384   return bbox.CalculateExtent(pAxis,pVoxelLimi << 
385                                                << 
386 #if 0                                          << 
387   // Precise extent computation (disabled by d << 
388   //                                           << 
389   G4bool exist;                                << 
390   if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVox    341   if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
391   {                                               342   {
392     return exist = (pMin < pMax) ? true : fals    343     return exist = (pMin < pMax) ? true : false;
393   }                                               344   }
394                                                   345 
395   // Set bounding envelope (benv) and calculat    346   // Set bounding envelope (benv) and calculate extent
396   //                                              347   //
397   std::vector<G4ThreeVector> vec = GetVertices    348   std::vector<G4ThreeVector> vec = GetVertices();
398                                                   349 
399   G4ThreeVectorList anchor(1);                    350   G4ThreeVectorList anchor(1);
400   anchor[0].set(vec[0].x(),vec[0].y(),vec[0].z    351   anchor[0].set(vec[0].x(),vec[0].y(),vec[0].z());
401                                                   352 
402   G4ThreeVectorList base(3);                      353   G4ThreeVectorList base(3);
403   base[0].set(vec[1].x(),vec[1].y(),vec[1].z()    354   base[0].set(vec[1].x(),vec[1].y(),vec[1].z());
404   base[1].set(vec[2].x(),vec[2].y(),vec[2].z()    355   base[1].set(vec[2].x(),vec[2].y(),vec[2].z());
405   base[2].set(vec[3].x(),vec[3].y(),vec[3].z()    356   base[2].set(vec[3].x(),vec[3].y(),vec[3].z());
406                                                   357 
407   std::vector<const G4ThreeVectorList *> polyg    358   std::vector<const G4ThreeVectorList *> polygons(2);
408   polygons[0] = &anchor;                          359   polygons[0] = &anchor;
409   polygons[1] = &base;                            360   polygons[1] = &base;
410                                                   361 
411   G4BoundingEnvelope benv(bmin,bmax,polygons);    362   G4BoundingEnvelope benv(bmin,bmax,polygons);
412   return exists = benv.CalculateExtent(pAxis,p << 363   exist = benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
413 #endif                                         << 364   return exist;
414 }                                                 365 }
415                                                   366 
416 ////////////////////////////////////////////// << 367 /////////////////////////////////////////////////////////////////////////
417 //                                             << 
418 // Return whether point inside/outside/on surf << 
419 //                                                368 //
                                                   >> 369 // Return whether point inside/outside/on surface, using tolerance
                                                   >> 370 
420 EInside G4Tet::Inside(const G4ThreeVector& p)     371 EInside G4Tet::Inside(const G4ThreeVector& p) const
421 {                                                 372 {
422   G4double dd[4];                              << 373   G4double r123, r134, r142, r234;
423   for (G4int i = 0; i < 4; ++i) { dd[i] = fNor << 374 
                                                   >> 375   // this is written to allow if-statement truncation so the outside test
                                                   >> 376   // (where most of the world is) can fail very quickly and efficiently
424                                                   377 
425   G4double dist = std::max(std::max(std::max(d << 378   if ( (r123=p.dot(fNormal123)-fCdotN123) > fTol ||
426   return (dist <= -halfTolerance) ?            << 379        (r134=p.dot(fNormal134)-fCdotN134) > fTol ||
427     kInside : ((dist <= halfTolerance) ? kSurf << 380        (r142=p.dot(fNormal142)-fCdotN142) > fTol ||
                                                   >> 381        (r234=p.dot(fNormal234)-fCdotN234) > fTol )
                                                   >> 382   {
                                                   >> 383     return kOutside; // at least one is out!
                                                   >> 384   }
                                                   >> 385   else if( (r123 < -fTol)&&(r134 < -fTol)&&(r142 < -fTol)&&(r234 < -fTol) )
                                                   >> 386   {
                                                   >> 387     return kInside; // all are definitively inside
                                                   >> 388   }
                                                   >> 389   else
                                                   >> 390   {
                                                   >> 391     return kSurface; // too close to tell
                                                   >> 392   }
428 }                                                 393 }
429                                                   394 
430 ////////////////////////////////////////////// << 395 ///////////////////////////////////////////////////////////////////////
431 //                                             << 
432 // Return unit normal to surface at p          << 
433 //                                                396 //
                                                   >> 397 // Calculate side nearest to p, and return normal
                                                   >> 398 // If two sides are equidistant, normal of first side (x/y/z) 
                                                   >> 399 // encountered returned.
                                                   >> 400 // This assumes that we are looking from the inside!
                                                   >> 401 
434 G4ThreeVector G4Tet::SurfaceNormal( const G4Th    402 G4ThreeVector G4Tet::SurfaceNormal( const G4ThreeVector& p) const
435 {                                                 403 {
436   G4double k[4];                               << 404   G4double r123=std::fabs(p.dot(fNormal123)-fCdotN123);
437   for (G4int i = 0; i < 4; ++i)                << 405   G4double r134=std::fabs(p.dot(fNormal134)-fCdotN134);
                                                   >> 406   G4double r142=std::fabs(p.dot(fNormal142)-fCdotN142);
                                                   >> 407   G4double r234=std::fabs(p.dot(fNormal234)-fCdotN234);
                                                   >> 408 
                                                   >> 409   const G4double delta = 0.5*kCarTolerance;
                                                   >> 410   G4ThreeVector sumnorm(0., 0., 0.);
                                                   >> 411   G4int noSurfaces=0; 
                                                   >> 412 
                                                   >> 413   if (r123 <= delta)         
438   {                                               414   {
439     k[i] = (G4double)(std::abs(fNormal[i].dot( << 415      noSurfaces ++; 
                                                   >> 416      sumnorm= fNormal123; 
440   }                                               417   }
441   G4double nsurf = k[0] + k[1] + k[2] + k[3];  << 
442   G4ThreeVector norm =                         << 
443     k[0]*fNormal[0] + k[1]*fNormal[1] + k[2]*f << 
444                                                   418 
445   if (nsurf == 1.) return norm;                << 419   if (r134 <= delta)    
446   else if (nsurf > 1.) return norm.unit(); //  << 
447   {                                               420   {
448 #ifdef G4SPECSDEBUG                            << 421      noSurfaces ++; 
449     std::ostringstream message;                << 422      sumnorm += fNormal134; 
450     G4long oldprc = message.precision(16);     << 
451     message << "Point p is not on surface (!?) << 
452             << GetName() << "\n";              << 
453     message << "Position:\n";                  << 
454     message << "   p.x() = " << p.x()/mm << "  << 
455     message << "   p.y() = " << p.y()/mm << "  << 
456     message << "   p.z() = " << p.z()/mm << "  << 
457     G4cout.precision(oldprc);                  << 
458     G4Exception("G4Tet::SurfaceNormal(p)", "Ge << 
459                 JustWarning, message );        << 
460     DumpInfo();                                << 
461 #endif                                         << 
462     return ApproxSurfaceNormal(p);             << 
463   }                                               423   }
464 }                                              << 424  
465                                                << 425   if (r142 <= delta)    
466 ////////////////////////////////////////////// << 
467 //                                             << 
468 // Find surface nearest to point and return co << 
469 // This method normally should not be called   << 
470 //                                             << 
471 G4ThreeVector G4Tet::ApproxSurfaceNormal(const << 
472 {                                              << 
473   G4double dist = -DBL_MAX;                    << 
474   G4int iside = 0;                             << 
475   for (G4int i = 0; i < 4; ++i)                << 
476   {                                               426   {
477     G4double d = fNormal[i].dot(p) - fDist[i]; << 427      noSurfaces ++; 
478     if (d > dist) { dist = d; iside = i; }     << 428      sumnorm += fNormal142;
479   }                                               429   }
480   return fNormal[iside];                       << 430   if (r234 <= delta)    
481 }                                              << 431   {
                                                   >> 432      noSurfaces ++; 
                                                   >> 433      sumnorm += fNormal234;
                                                   >> 434   }
                                                   >> 435   
                                                   >> 436   if( noSurfaces > 0 )
                                                   >> 437   { 
                                                   >> 438      if( noSurfaces == 1 )
                                                   >> 439      { 
                                                   >> 440        return sumnorm; 
                                                   >> 441      }
                                                   >> 442      else
                                                   >> 443      {
                                                   >> 444        return sumnorm.unit();
                                                   >> 445      }
                                                   >> 446   }
                                                   >> 447   else // Approximative Surface Normal
                                                   >> 448   {
482                                                   449 
483 ////////////////////////////////////////////// << 450     if( (r123<=r134) && (r123<=r142) && (r123<=r234) ) { return fNormal123; }
484 //                                             << 451     else if ( (r134<=r142) && (r134<=r234) )           { return fNormal134; }
485 // Calculate distance to surface from outside, << 452     else if (r142 <= r234)                             { return fNormal142; }
486 // return kInfinity if no intersection         << 453     return fNormal234;
                                                   >> 454   }
                                                   >> 455 }
                                                   >> 456 ///////////////////////////////////////////////////////////////////////////
487 //                                                457 //
                                                   >> 458 // Calculate distance to box from an outside point
                                                   >> 459 // - return kInfinity if no intersection.
                                                   >> 460 // All this is very unrolled, for speed.
                                                   >> 461 
488 G4double G4Tet::DistanceToIn(const G4ThreeVect    462 G4double G4Tet::DistanceToIn(const G4ThreeVector& p,
489                              const G4ThreeVect    463                              const G4ThreeVector& v) const
490 {                                                 464 {
491   G4double tin = -DBL_MAX, tout = DBL_MAX;     << 465     G4ThreeVector vu(v.unit()), hp;
492   for (G4int i = 0; i < 4; ++i)                << 466     G4double vdotn, t, tmin=kInfinity;
493   {                                            << 467 
494     G4double cosa = fNormal[i].dot(v);         << 468     G4double extraDistance=10.0*fTol; // a little ways into the solid
495     G4double dist = fNormal[i].dot(p) - fDist[ << 469 
496     if (dist >= -halfTolerance)                << 470     vdotn=-vu.dot(fNormal123);
497     {                                          << 471     if(vdotn > 1e-12)
498       if (cosa >= 0.) { return kInfinity; }    << 472     { // this is a candidate face, since it is pointing at us
499       tin = std::max(tin, -dist/cosa);         << 473       t=(p.dot(fNormal123)-fCdotN123)/vdotn; // #  distance to intersection
                                                   >> 474       if( (t>=-fTol) && (t<tmin) )
                                                   >> 475       { // if not true, we're going away from this face or it's not close
                                                   >> 476         hp=p+vu*(t+extraDistance); // a little beyond point of intersection
                                                   >> 477         if ( ( hp.dot(fNormal134)-fCdotN134 < 0.0 ) &&
                                                   >> 478              ( hp.dot(fNormal142)-fCdotN142 < 0.0 ) &&
                                                   >> 479              ( hp.dot(fNormal234)-fCdotN234 < 0.0 ) )
                                                   >> 480         {
                                                   >> 481           tmin=t;
                                                   >> 482         }
                                                   >> 483       }
500     }                                             484     }
501     else if (cosa > 0.)                        << 485 
502     {                                          << 486     vdotn=-vu.dot(fNormal134);
503       tout = std::min(tout, -dist/cosa);       << 487     if(vdotn > 1e-12)
                                                   >> 488     { // # this is a candidate face, since it is pointing at us
                                                   >> 489       t=(p.dot(fNormal134)-fCdotN134)/vdotn; // #  distance to intersection
                                                   >> 490       if( (t>=-fTol) && (t<tmin) )
                                                   >> 491       { // if not true, we're going away from this face
                                                   >> 492         hp=p+vu*(t+extraDistance); // a little beyond point of intersection
                                                   >> 493         if ( ( hp.dot(fNormal123)-fCdotN123 < 0.0 ) && 
                                                   >> 494              ( hp.dot(fNormal142)-fCdotN142 < 0.0 ) &&
                                                   >> 495              ( hp.dot(fNormal234)-fCdotN234 < 0.0 ) )
                                                   >> 496         {
                                                   >> 497           tmin=t;
                                                   >> 498         }
                                                   >> 499       }
504     }                                             500     }
505   }                                            << 
506                                                   501 
507   return (tout - tin <= halfTolerance) ?       << 502     vdotn=-vu.dot(fNormal142);
508     kInfinity : ((tin < halfTolerance) ? 0. :  << 503     if(vdotn > 1e-12)
                                                   >> 504     { // # this is a candidate face, since it is pointing at us
                                                   >> 505       t=(p.dot(fNormal142)-fCdotN142)/vdotn; // #  distance to intersection
                                                   >> 506       if( (t>=-fTol) && (t<tmin) )
                                                   >> 507       { // if not true, we're going away from this face
                                                   >> 508         hp=p+vu*(t+extraDistance); // a little beyond point of intersection
                                                   >> 509         if ( ( hp.dot(fNormal123)-fCdotN123 < 0.0 ) &&
                                                   >> 510              ( hp.dot(fNormal134)-fCdotN134 < 0.0 ) &&
                                                   >> 511              ( hp.dot(fNormal234)-fCdotN234 < 0.0 ) )
                                                   >> 512         {
                                                   >> 513           tmin=t;
                                                   >> 514         }
                                                   >> 515       }
                                                   >> 516     }
                                                   >> 517 
                                                   >> 518     vdotn=-vu.dot(fNormal234);
                                                   >> 519     if(vdotn > 1e-12)
                                                   >> 520     { // # this is a candidate face, since it is pointing at us
                                                   >> 521       t=(p.dot(fNormal234)-fCdotN234)/vdotn; // #  distance to intersection
                                                   >> 522       if( (t>=-fTol) && (t<tmin) )
                                                   >> 523       { // if not true, we're going away from this face
                                                   >> 524         hp=p+vu*(t+extraDistance); // a little beyond point of intersection
                                                   >> 525         if ( ( hp.dot(fNormal123)-fCdotN123 < 0.0 ) &&
                                                   >> 526              ( hp.dot(fNormal134)-fCdotN134 < 0.0 ) &&
                                                   >> 527              ( hp.dot(fNormal142)-fCdotN142 < 0.0 ) )
                                                   >> 528         {
                                                   >> 529           tmin=t;
                                                   >> 530         }
                                                   >> 531       }
                                                   >> 532     }
                                                   >> 533 
                                                   >> 534   return std::max(0.0,tmin);
509 }                                                 535 }
510                                                   536 
511 ////////////////////////////////////////////// << 537 //////////////////////////////////////////////////////////////////////////
512 //                                             << 538 // 
513 // Estimate safety distance to surface from ou << 539 // Approximate distance to tet.
514 //                                             << 540 // returns distance to sphere centered on bounding box
                                                   >> 541 // - If inside return 0
                                                   >> 542 
515 G4double G4Tet::DistanceToIn(const G4ThreeVect    543 G4double G4Tet::DistanceToIn(const G4ThreeVector& p) const
516 {                                                 544 {
517   G4double dd[4];                              << 545   G4double dd=(p-fMiddle).mag() - fMaxSize - fTol;
518   for (G4int i = 0; i < 4; ++i) { dd[i] = fNor << 546   return std::max(0.0, dd);
519                                                << 
520   G4double dist = std::max(std::max(std::max(d << 
521   return (dist > 0.) ? dist : 0.;              << 
522 }                                                 547 }
523                                                   548 
524 ////////////////////////////////////////////// << 549 /////////////////////////////////////////////////////////////////////////
525 //                                             << 
526 // Calcluate distance to surface from inside   << 
527 //                                                550 //
528 G4double G4Tet::DistanceToOut(const G4ThreeVec << 551 // Calcluate distance to surface of box from inside
529                               const G4ThreeVec << 552 // by calculating distances to box's x/y/z planes.
530                               const G4bool cal << 553 // Smallest distance is exact distance to exiting.
531                                     G4bool* va << 
532                                     G4ThreeVec << 
533 {                                              << 
534   // Calculate distances and cosines           << 
535   G4double cosa[4], dist[4];                   << 
536   G4int ind[4] = {0}, nside = 0;               << 
537   for (G4int i = 0; i < 4; ++i)                << 
538   {                                            << 
539     G4double tmp = fNormal[i].dot(v);          << 
540     cosa[i] = tmp;                             << 
541     ind[nside] = (G4int)(tmp > 0) * i;         << 
542     nside += (G4int)(tmp > 0);                 << 
543     dist[i] = fNormal[i].dot(p) - fDist[i];    << 
544   }                                            << 
545                                                << 
546   // Find intersection (in most of cases nside << 
547   G4double tout = DBL_MAX;                     << 
548   G4int iside = 0;                             << 
549   for (G4int i = 0; i < nside; ++i)            << 
550   {                                            << 
551     G4int k = ind[i];                          << 
552     // Check: leaving the surface              << 
553     if (dist[k] >= -halfTolerance) { tout = 0. << 
554     // Compute distance to intersection        << 
555     G4double tmp = -dist[k]/cosa[k];           << 
556     if (tmp < tout) { tout = tmp; iside = k; } << 
557   }                                            << 
558                                                   554 
559   // Set normal, if required, and return dista << 555 G4double G4Tet::DistanceToOut( const G4ThreeVector& p,const G4ThreeVector& v,
560   if (calcNorm)                                << 556                                const G4bool calcNorm,
561   {                                            << 557                                      G4bool *validNorm, G4ThreeVector *n) const
562     *validNorm = true;                         << 558 {
563     *n = fNormal[iside];                       << 559     G4ThreeVector vu(v.unit());
564   }                                            << 560     G4double t1=kInfinity,t2=kInfinity,t3=kInfinity,t4=kInfinity, vdotn, tt;
565   return tout;                                 << 561 
                                                   >> 562     vdotn=vu.dot(fNormal123);
                                                   >> 563     if(vdotn > 1e-12)  // #we're heading towards this face, so it is a candidate
                                                   >> 564     {
                                                   >> 565       t1=(fCdotN123-p.dot(fNormal123))/vdotn; // #  distance to intersection
                                                   >> 566     }
                                                   >> 567 
                                                   >> 568     vdotn=vu.dot(fNormal134);
                                                   >> 569     if(vdotn > 1e-12) // #we're heading towards this face, so it is a candidate
                                                   >> 570     {
                                                   >> 571       t2=(fCdotN134-p.dot(fNormal134))/vdotn; // #  distance to intersection
                                                   >> 572     }
                                                   >> 573 
                                                   >> 574     vdotn=vu.dot(fNormal142);
                                                   >> 575     if(vdotn > 1e-12) // #we're heading towards this face, so it is a candidate
                                                   >> 576     {
                                                   >> 577       t3=(fCdotN142-p.dot(fNormal142))/vdotn; // #  distance to intersection
                                                   >> 578     }
                                                   >> 579 
                                                   >> 580     vdotn=vu.dot(fNormal234);
                                                   >> 581     if(vdotn > 1e-12) // #we're heading towards this face, so it is a candidate
                                                   >> 582     {
                                                   >> 583       t4=(fCdotN234-p.dot(fNormal234))/vdotn; // #  distance to intersection
                                                   >> 584     }
                                                   >> 585 
                                                   >> 586     tt=std::min(std::min(std::min(t1,t2),t3),t4);
                                                   >> 587 
                                                   >> 588     if (warningFlag && (tt == kInfinity || tt < -fTol))
                                                   >> 589     {
                                                   >> 590       DumpInfo();
                                                   >> 591       std::ostringstream message;
                                                   >> 592       message << "No good intersection found or already outside!?" << G4endl
                                                   >> 593               << "p = " << p / mm << "mm" << G4endl
                                                   >> 594               << "v = " << v  << G4endl
                                                   >> 595               << "t1, t2, t3, t4 (mm) "
                                                   >> 596               << t1/mm << ", " << t2/mm << ", " << t3/mm << ", " << t4/mm;
                                                   >> 597       G4Exception("G4Tet::DistanceToOut(p,v,...)", "GeomSolids1002",
                                                   >> 598                   JustWarning, message);
                                                   >> 599       if(validNorm)
                                                   >> 600       {
                                                   >> 601         *validNorm=false; // flag normal as meaningless
                                                   >> 602       }
                                                   >> 603     }
                                                   >> 604     else if(calcNorm && n)
                                                   >> 605     {
                                                   >> 606       G4ThreeVector normal;
                                                   >> 607       if(tt==t1)        { normal=fNormal123; }
                                                   >> 608       else if (tt==t2)  { normal=fNormal134; }
                                                   >> 609       else if (tt==t3)  { normal=fNormal142; }
                                                   >> 610       else if (tt==t4)  { normal=fNormal234; }
                                                   >> 611       *n=normal;
                                                   >> 612       if(validNorm) { *validNorm=true; }
                                                   >> 613     }
                                                   >> 614 
                                                   >> 615     return std::max(tt,0.0); // avoid tt<0.0 by a tiny bit
                                                   >> 616                              // if we are right on a face
566 }                                                 617 }
567                                                   618 
568 ////////////////////////////////////////////// << 619 ////////////////////////////////////////////////////////////////////////////
569 //                                             << 
570 // Calculate safety distance to surface from i << 
571 //                                                620 //
                                                   >> 621 // Calculate exact shortest distance to any boundary from inside
                                                   >> 622 // - If outside return 0
                                                   >> 623 
572 G4double G4Tet::DistanceToOut(const G4ThreeVec    624 G4double G4Tet::DistanceToOut(const G4ThreeVector& p) const
573 {                                                 625 {
574   G4double dd[4];                              << 626   G4double t1,t2,t3,t4;
575   for (G4int i = 0; i < 4; ++i) { dd[i] = fDis << 627   t1=fCdotN123-p.dot(fNormal123); //  distance to plane, positive if inside
                                                   >> 628   t2=fCdotN134-p.dot(fNormal134); //  distance to plane
                                                   >> 629   t3=fCdotN142-p.dot(fNormal142); //  distance to plane
                                                   >> 630   t4=fCdotN234-p.dot(fNormal234); //  distance to plane
576                                                   631 
577   G4double dist = std::min(std::min(std::min(d << 632   // if any one of these is negative, we are outside,
578   return (dist > 0.) ? dist : 0.;              << 633   // so return zero in that case
                                                   >> 634 
                                                   >> 635   G4double tmin=std::min(std::min(std::min(t1,t2),t3),t4);
                                                   >> 636   return (tmin < fTol)? 0:tmin;
579 }                                                 637 }
580                                                   638 
581 ////////////////////////////////////////////// << 639 //////////////////////////////////////////////////////////////////////////
582 //                                                640 //
583 // GetEntityType                                  641 // GetEntityType
584 //                                             << 
585 G4GeometryType G4Tet::GetEntityType() const    << 
586 {                                              << 
587   return {"G4Tet"};                            << 
588 }                                              << 
589                                                   642 
590 ////////////////////////////////////////////// << 643 G4GeometryType G4Tet::GetEntityType() const
591 //                                             << 
592 // IsFaceted                                   << 
593 //                                             << 
594 G4bool G4Tet::IsFaceted() const                << 
595 {                                                 644 {
596   return true;                                 << 645   return G4String("G4Tet");
597 }                                                 646 }
598                                                   647 
599 ////////////////////////////////////////////// << 648 //////////////////////////////////////////////////////////////////////////
600 //                                                649 //
601 // Make a clone of the object                     650 // Make a clone of the object
602 //                                             << 651 
603 G4VSolid* G4Tet::Clone() const                    652 G4VSolid* G4Tet::Clone() const
604 {                                                 653 {
605   return new G4Tet(*this);                        654   return new G4Tet(*this);
606 }                                                 655 }
607                                                   656 
608 ////////////////////////////////////////////// << 657 //////////////////////////////////////////////////////////////////////////
609 //                                                658 //
610 // Stream object contents to an output stream     659 // Stream object contents to an output stream
611 //                                             << 660 
612 std::ostream& G4Tet::StreamInfo(std::ostream&     661 std::ostream& G4Tet::StreamInfo(std::ostream& os) const
613 {                                                 662 {
614   G4long oldprc = os.precision(16);            << 663   G4int oldprc = os.precision(16);
615   os << "-------------------------------------    664   os << "-----------------------------------------------------------\n"
616      << "    *** Dump for solid - " << GetName << 665   << "    *** Dump for solid - " << GetName() << " ***\n"
617      << "    ================================= << 666   << "    ===================================================\n"
618      << " Solid type: " << GetEntityType() <<  << 667   << " Solid type: G4Tet\n"
619      << " Parameters: \n"                      << 668   << " Parameters: \n"
620      << "    anchor: " << fVertex[0]/mm << " m << 669   << "    anchor: " << fAnchor/mm << " mm \n"
621      << "    p1    : " << fVertex[1]/mm << " m << 670   << "    p2: " << fP2/mm << " mm \n"
622      << "    p2    : " << fVertex[2]/mm << " m << 671   << "    p3: " << fP3/mm << " mm \n"
623      << "    p3    : " << fVertex[3]/mm << " m << 672   << "    p4: " << fP4/mm << " mm \n"
624      << "------------------------------------- << 673   << "    normal123: " << fNormal123 << " \n"
                                                   >> 674   << "    normal134: " << fNormal134 << " \n"
                                                   >> 675   << "    normal142: " << fNormal142 << " \n"
                                                   >> 676   << "    normal234: " << fNormal234 << " \n"
                                                   >> 677   << "-----------------------------------------------------------\n";
625   os.precision(oldprc);                           678   os.precision(oldprc);
                                                   >> 679 
626   return os;                                      680   return os;
627 }                                                 681 }
628                                                   682 
                                                   >> 683 
629 //////////////////////////////////////////////    684 ////////////////////////////////////////////////////////////////////////
630 //                                                685 //
631 // Return random point on the surface          << 686 // GetPointOnFace
632 //                                                687 //
633 G4ThreeVector G4Tet::GetPointOnSurface() const << 688 // Auxiliary method for get point on surface
                                                   >> 689 
                                                   >> 690 G4ThreeVector G4Tet::GetPointOnFace(G4ThreeVector p1, G4ThreeVector p2,
                                                   >> 691                                     G4ThreeVector p3, G4double& area) const
634 {                                                 692 {
635   constexpr G4int iface[4][3] = { {0,1,2}, {0, << 693   G4double lambda1,lambda2;
                                                   >> 694   G4ThreeVector v, w;
                                                   >> 695 
                                                   >> 696   v = p3 - p1;
                                                   >> 697   w = p1 - p2;
                                                   >> 698 
                                                   >> 699   lambda1 = G4RandFlat::shoot(0.,1.);
                                                   >> 700   lambda2 = G4RandFlat::shoot(0.,lambda1);
                                                   >> 701 
                                                   >> 702   area = 0.5*(v.cross(w)).mag();
636                                                   703 
637   // Select face                               << 704   return (p2 + lambda1*w + lambda2*v);
638   G4double select = fSurfaceArea*G4QuickRand() << 705 }
639   G4int i = 0;                                 << 706 
640   i += (G4int)(select > fArea[0]);             << 707 ////////////////////////////////////////////////////////////////////////////
641   i += (G4int)(select > fArea[0] + fArea[1]);  << 708 //
642   i += (G4int)(select > fArea[0] + fArea[1] +  << 709 // GetPointOnSurface
643                                                << 710 
644   // Set selected triangle                     << 711 G4ThreeVector G4Tet::GetPointOnSurface() const
645   G4ThreeVector p0 = fVertex[iface[i][0]];     << 712 {
646   G4ThreeVector e1 = fVertex[iface[i][1]] - p0 << 713   G4double chose,aOne,aTwo,aThree,aFour;
647   G4ThreeVector e2 = fVertex[iface[i][2]] - p0 << 714   G4ThreeVector p1, p2, p3, p4;
648                                                << 715   
649   // Return random point                       << 716   p1 = GetPointOnFace(fAnchor,fP2,fP3,aOne);
650   G4double r1 = G4QuickRand();                 << 717   p2 = GetPointOnFace(fAnchor,fP4,fP3,aTwo);
651   G4double r2 = G4QuickRand();                 << 718   p3 = GetPointOnFace(fAnchor,fP4,fP2,aThree);
652   return (r1 + r2 > 1.) ?                      << 719   p4 = GetPointOnFace(fP4,fP3,fP2,aFour);
653     p0 + e1*(1. - r1) + e2*(1. - r2) : p0 + e1 << 720   
                                                   >> 721   chose = G4RandFlat::shoot(0.,aOne+aTwo+aThree+aFour);
                                                   >> 722   if( (chose>=0.) && (chose <aOne) ) {return p1;}
                                                   >> 723   else if( (chose>=aOne) && (chose < aOne+aTwo) ) {return p2;}
                                                   >> 724   else if( (chose>=aOne+aTwo) && (chose<aOne+aTwo+aThree) ) {return p3;}
                                                   >> 725   return p4;
654 }                                                 726 }
655                                                   727 
656 //////////////////////////////////////////////    728 ////////////////////////////////////////////////////////////////////////
657 //                                                729 //
658 // Return volume of the tetrahedron            << 730 // GetVertices
                                                   >> 731 
                                                   >> 732 std::vector<G4ThreeVector> G4Tet::GetVertices() const 
                                                   >> 733 {
                                                   >> 734   std::vector<G4ThreeVector> vertices(4);
                                                   >> 735   vertices[0] = fAnchor;
                                                   >> 736   vertices[1] = fP2;
                                                   >> 737   vertices[2] = fP3;
                                                   >> 738   vertices[3] = fP4;
                                                   >> 739 
                                                   >> 740   return vertices;
                                                   >> 741 }
                                                   >> 742 
                                                   >> 743 ////////////////////////////////////////////////////////////////////////
659 //                                                744 //
                                                   >> 745 // GetCubicVolume
                                                   >> 746 
660 G4double G4Tet::GetCubicVolume()                  747 G4double G4Tet::GetCubicVolume()
661 {                                                 748 {
662   return fCubicVolume;                            749   return fCubicVolume;
663 }                                                 750 }
664                                                   751 
665 //////////////////////////////////////////////    752 ////////////////////////////////////////////////////////////////////////
666 //                                                753 //
667 // Return surface area of the tetrahedron      << 754 // GetSurfaceArea
668 //                                             << 755 
669 G4double G4Tet::GetSurfaceArea()                  756 G4double G4Tet::GetSurfaceArea()
670 {                                                 757 {
671   return fSurfaceArea;                            758   return fSurfaceArea;
672 }                                                 759 }
673                                                   760 
674 ////////////////////////////////////////////// << 
675 //                                             << 
676 // Methods for visualisation                      761 // Methods for visualisation
                                                   >> 762 
                                                   >> 763 ////////////////////////////////////////////////////////////////////////
677 //                                                764 //
678 void G4Tet::DescribeYourselfTo (G4VGraphicsSce << 765 // DescribeYourselfTo
                                                   >> 766 
                                                   >> 767 void G4Tet::DescribeYourselfTo (G4VGraphicsScene& scene) const 
679 {                                                 768 {
680   scene.AddSolid (*this);                         769   scene.AddSolid (*this);
681 }                                                 770 }
682                                                   771 
683 //////////////////////////////////////////////    772 ////////////////////////////////////////////////////////////////////////
684 //                                                773 //
685 // Return VisExtent                            << 774 // GetExtent
686 //                                             << 775 
687 G4VisExtent G4Tet::GetExtent() const           << 776 G4VisExtent G4Tet::GetExtent() const 
688 {                                                 777 {
689   return { fBmin.x(), fBmax.x(),               << 778   return G4VisExtent (fXMin, fXMax, fYMin, fYMax, fZMin, fZMax);
690            fBmin.y(), fBmax.y(),               << 
691            fBmin.z(), fBmax.z() };             << 
692 }                                                 779 }
693                                                   780 
694 //////////////////////////////////////////////    781 ////////////////////////////////////////////////////////////////////////
695 //                                                782 //
696 // CreatePolyhedron                               783 // CreatePolyhedron
697 //                                             << 
698 G4Polyhedron* G4Tet::CreatePolyhedron() const  << 
699 {                                              << 
700   // Check orientation of vertices             << 
701   G4ThreeVector v1 = fVertex[1] - fVertex[0];  << 
702   G4ThreeVector v2 = fVertex[2] - fVertex[0];  << 
703   G4ThreeVector v3 = fVertex[3] - fVertex[0];  << 
704   G4bool invert = v1.cross(v2).dot(v3) < 0.;   << 
705   G4int k2 = (invert) ? 3 : 2;                 << 
706   G4int k3 = (invert) ? 2 : 3;                 << 
707                                                   784 
708   // Set coordinates of vertices               << 785 G4Polyhedron* G4Tet::CreatePolyhedron () const 
                                                   >> 786 {
                                                   >> 787   G4Polyhedron *ph=new G4Polyhedron;
709   G4double xyz[4][3];                             788   G4double xyz[4][3];
710   for (G4int i = 0; i < 3; ++i)                << 789   const G4int faces[4][4]={{1,3,2,0},{1,4,3,0},{1,2,4,0},{2,3,4,0}};
711   {                                            << 790   xyz[0][0]=fAnchor.x(); xyz[0][1]=fAnchor.y(); xyz[0][2]=fAnchor.z();
712     xyz[0][i] = fVertex[0][i];                 << 791   xyz[1][0]=fP2.x(); xyz[1][1]=fP2.y(); xyz[1][2]=fP2.z();
713     xyz[1][i] = fVertex[1][i];                 << 792   xyz[2][0]=fP3.x(); xyz[2][1]=fP3.y(); xyz[2][2]=fP3.z();
714     xyz[2][i] = fVertex[k2][i];                << 793   xyz[3][0]=fP4.x(); xyz[3][1]=fP4.y(); xyz[3][2]=fP4.z();
715     xyz[3][i] = fVertex[k3][i];                << 
716   }                                            << 
717                                                   794 
718   // Create polyhedron                         << 
719   G4int faces[4][4] = { {1,3,2,0}, {1,4,3,0},  << 
720   auto  ph = new G4Polyhedron;                 << 
721   ph->createPolyhedron(4,4,xyz,faces);            795   ph->createPolyhedron(4,4,xyz,faces);
722                                                   796 
723   return ph;                                      797   return ph;
724 }                                                 798 }
725                                                   799 
726 //////////////////////////////////////////////    800 ////////////////////////////////////////////////////////////////////////
727 //                                                801 //
728 // GetPolyhedron                                  802 // GetPolyhedron
729 //                                             << 803 
730 G4Polyhedron* G4Tet::GetPolyhedron() const     << 804 G4Polyhedron* G4Tet::GetPolyhedron () const
731 {                                                 805 {
732   if (fpPolyhedron == nullptr ||               << 806   if (!fpPolyhedron ||
733       fRebuildPolyhedron ||                       807       fRebuildPolyhedron ||
734       fpPolyhedron->GetNumberOfRotationStepsAt    808       fpPolyhedron->GetNumberOfRotationStepsAtTimeOfCreation() !=
735       fpPolyhedron->GetNumberOfRotationSteps()    809       fpPolyhedron->GetNumberOfRotationSteps())
736   {                                            << 810     {
737     G4AutoLock l(&polyhedronMutex);            << 811       G4AutoLock l(&polyhedronMutex);
738     delete fpPolyhedron;                       << 812       delete fpPolyhedron;
739     fpPolyhedron = CreatePolyhedron();         << 813       fpPolyhedron = CreatePolyhedron();
740     fRebuildPolyhedron = false;                << 814       fRebuildPolyhedron = false;
741     l.unlock();                                << 815       l.unlock();
742   }                                            << 816     }
743   return fpPolyhedron;                            817   return fpPolyhedron;
744 }                                                 818 }
745                                                   819 
746 #endif                                         << 820 //#endif
747                                                   821