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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // class G4DrawVoxels implementation << 26 // >> 27 // $Id: G4DrawVoxels.cc 66356 2012-12-18 09:02:32Z gcosmo $ >> 28 // >> 29 // >> 30 // class G4DrawVoxels >> 31 // >> 32 // Implementation 27 // 33 // 28 // Define G4DrawVoxelsDebug for debugging info 34 // Define G4DrawVoxelsDebug for debugging information on G4cout 29 // 35 // >> 36 // History: >> 37 // 03/08/1999 The G4VisAttributes have been made member data for >> 38 // lifetime reasons / visualisation L.G 30 // 29/07/1999 first comitted version L.G. 39 // 29/07/1999 first comitted version L.G. 31 // ------------------------------------------- 40 // -------------------------------------------------------------------- 32 41 33 #include "G4DrawVoxels.hh" 42 #include "G4DrawVoxels.hh" 34 #include "G4AffineTransform.hh" 43 #include "G4AffineTransform.hh" 35 #include "G4SmartVoxelHeader.hh" 44 #include "G4SmartVoxelHeader.hh" 36 #include "G4LogicalVolume.hh" 45 #include "G4LogicalVolume.hh" 37 #include "G4VSolid.hh" 46 #include "G4VSolid.hh" 38 #include "G4VVisManager.hh" 47 #include "G4VVisManager.hh" 39 #include "G4Colour.hh" 48 #include "G4Colour.hh" 40 #include "G4TransportationManager.hh" 49 #include "G4TransportationManager.hh" 41 #include "G4TouchableHandle.hh" << 50 #include "G4TouchableHistoryHandle.hh" 42 51 43 #define voxel_width 0 52 #define voxel_width 0 44 53 45 // Private Constructor 54 // Private Constructor 46 // 55 // 47 G4DrawVoxels::G4DrawVoxels() 56 G4DrawVoxels::G4DrawVoxels() 48 { 57 { 49 fVoxelsVisAttributes[0].SetColour(G4Colour(1 58 fVoxelsVisAttributes[0].SetColour(G4Colour(1.,0.,0.)); 50 fVoxelsVisAttributes[1].SetColour(G4Colour(0 59 fVoxelsVisAttributes[1].SetColour(G4Colour(0.,1.,0.)); 51 fVoxelsVisAttributes[2].SetColour(G4Colour(0 60 fVoxelsVisAttributes[2].SetColour(G4Colour(0.,0.,1.)); 52 fBoundingBoxVisAttributes.SetColour(G4Colour 61 fBoundingBoxVisAttributes.SetColour(G4Colour(.3,0.,.2)); 53 } 62 } 54 63 >> 64 // Destructor >> 65 // >> 66 G4DrawVoxels::~G4DrawVoxels() >> 67 { >> 68 } >> 69 55 // Methods that allow changing colors of the d 70 // Methods that allow changing colors of the drawing 56 // 71 // 57 void G4DrawVoxels::SetVoxelsVisAttributes(G4Vi 72 void G4DrawVoxels::SetVoxelsVisAttributes(G4VisAttributes& VA_voxelX, 58 G4Vi 73 G4VisAttributes& VA_voxelY, 59 G4Vi 74 G4VisAttributes& VA_voxelZ) 60 { 75 { 61 fVoxelsVisAttributes[0] = VA_voxelX; << 76 fVoxelsVisAttributes[0]=VA_voxelX; 62 fVoxelsVisAttributes[1] = VA_voxelY; << 77 fVoxelsVisAttributes[1]=VA_voxelY; 63 fVoxelsVisAttributes[2] = VA_voxelZ; << 78 fVoxelsVisAttributes[2]=VA_voxelZ; 64 } 79 } 65 80 66 void G4DrawVoxels::SetBoundingBoxVisAttributes 81 void G4DrawVoxels::SetBoundingBoxVisAttributes(G4VisAttributes& VA_boundingbox) 67 { 82 { 68 fBoundingBoxVisAttributes = VA_boundingbox; << 83 fBoundingBoxVisAttributes=VA_boundingbox; 69 } 84 } 70 85 71 // ------------------------------------------- << 86 // *************************************************************** 72 87 73 void 88 void 74 G4DrawVoxels::ComputeVoxelPolyhedra(const G4Lo 89 G4DrawVoxels::ComputeVoxelPolyhedra(const G4LogicalVolume* lv, 75 const G4Sm 90 const G4SmartVoxelHeader* header, 76 G4Vo 91 G4VoxelLimits& limit, 77 G4Pl 92 G4PlacedPolyhedronList* ppl) const 78 { 93 { 79 // Let's draw the selected voxelisation now 94 // Let's draw the selected voxelisation now ! 80 95 81 G4VSolid* solid = lv->GetSolid(); << 96 G4VSolid* solid=lv->GetSolid(); 82 97 83 G4double dx=kInfinity, dy=kInfinity, dz=kIn << 98 G4double dx=kInfinity,dy=kInfinity,dz=kInfinity; 84 G4double xmax=0, xmin=0, ymax=0, ymin=0, zm << 99 G4double xmax=0,xmin=0,ymax=0,ymin=0,zmax=0,zmin=0; 85 100 86 if (lv->GetNoDaughters()<=0) 101 if (lv->GetNoDaughters()<=0) 87 { 102 { 88 return; 103 return; 89 } 104 } 90 105 91 // Let's get the data for the voxelisation 106 // Let's get the data for the voxelisation 92 107 93 solid->CalculateExtent(kXAxis,limit,G4Affin 108 solid->CalculateExtent(kXAxis,limit,G4AffineTransform(),xmin,xmax); 94 // G4AffineTransform() is identity 109 // G4AffineTransform() is identity 95 solid->CalculateExtent(kYAxis,limit,G4Affin 110 solid->CalculateExtent(kYAxis,limit,G4AffineTransform(),ymin,ymax); 96 // extents according to the axis of the l 111 // extents according to the axis of the local frame 97 solid->CalculateExtent(kZAxis,limit,G4Affin 112 solid->CalculateExtent(kZAxis,limit,G4AffineTransform(),zmin,zmax); 98 dx = xmax-xmin; << 113 dx=xmax-xmin; 99 dy = ymax-ymin; << 114 dy=ymax-ymin; 100 dz = zmax-zmin; << 115 dz=zmax-zmin; 101 116 102 // Preparing the colored bounding polyhedro 117 // Preparing the colored bounding polyhedronBox for the pVolume 103 // 118 // 104 G4PolyhedronBox bounding_polyhedronBox(dx*0 119 G4PolyhedronBox bounding_polyhedronBox(dx*0.5,dy*0.5,dz*0.5); 105 bounding_polyhedronBox.SetVisAttributes(&fB 120 bounding_polyhedronBox.SetVisAttributes(&fBoundingBoxVisAttributes); 106 G4ThreeVector t_centerofBoundingBox((xmin+x 121 G4ThreeVector t_centerofBoundingBox((xmin+xmax)*0.5, 107 (ymin+y 122 (ymin+ymax)*0.5, 108 (zmin+z 123 (zmin+zmax)*0.5); 109 124 110 ppl->push_back(G4PlacedPolyhedron(bounding_ 125 ppl->push_back(G4PlacedPolyhedron(bounding_polyhedronBox, 111 G4Transla 126 G4Translate3D(t_centerofBoundingBox))); 112 127 113 G4ThreeVector t_FirstCenterofVoxelPlane; 128 G4ThreeVector t_FirstCenterofVoxelPlane; 114 const G4VisAttributes* voxelsVisAttributes << 129 const G4VisAttributes* voxelsVisAttributes=0; 115 130 116 G4ThreeVector unit_translation_vector; 131 G4ThreeVector unit_translation_vector; 117 G4ThreeVector current_translation_vector; 132 G4ThreeVector current_translation_vector; 118 133 119 switch(header->GetAxis()) 134 switch(header->GetAxis()) 120 { 135 { 121 case kXAxis: 136 case kXAxis: 122 dx=voxel_width; 137 dx=voxel_width; 123 unit_translation_vector=G4ThreeVector(1 138 unit_translation_vector=G4ThreeVector(1,0,0); 124 t_FirstCenterofVoxelPlane=G4ThreeVector 139 t_FirstCenterofVoxelPlane=G4ThreeVector(xmin,(ymin+ymax)*0.5, 125 140 (zmin+zmax)*0.5); 126 voxelsVisAttributes=&fVoxelsVisAttribut 141 voxelsVisAttributes=&fVoxelsVisAttributes[0]; 127 break; 142 break; 128 case kYAxis: 143 case kYAxis: 129 dy=voxel_width; 144 dy=voxel_width; 130 t_FirstCenterofVoxelPlane=G4ThreeVector 145 t_FirstCenterofVoxelPlane=G4ThreeVector((xmin+xmax)*0.5,ymin, 131 146 (zmin+zmax)*0.5); 132 unit_translation_vector=G4ThreeVector(0 147 unit_translation_vector=G4ThreeVector(0,1,0); 133 voxelsVisAttributes=&fVoxelsVisAttribut 148 voxelsVisAttributes=&fVoxelsVisAttributes[1]; 134 break; 149 break; 135 case kZAxis: 150 case kZAxis: 136 dz=voxel_width; 151 dz=voxel_width; 137 t_FirstCenterofVoxelPlane=G4ThreeVector 152 t_FirstCenterofVoxelPlane=G4ThreeVector((xmin+xmax)*0.5, 138 153 (ymin+ymax)*0.5,zmin); 139 unit_translation_vector=G4ThreeVector(0 154 unit_translation_vector=G4ThreeVector(0,0,1); 140 voxelsVisAttributes=&fVoxelsVisAttribut 155 voxelsVisAttributes=&fVoxelsVisAttributes[2]; 141 break; 156 break; 142 default: 157 default: 143 break; 158 break; 144 }; 159 }; 145 160 146 G4PolyhedronBox voxel_plane(dx*0.5,dy*0.5,d 161 G4PolyhedronBox voxel_plane(dx*0.5,dy*0.5,dz*0.5); 147 voxel_plane.SetVisAttributes(voxelsVisAttri 162 voxel_plane.SetVisAttributes(voxelsVisAttributes); 148 163 149 G4SmartVoxelProxy* slice = header->GetSlice << 164 G4SmartVoxelProxy* slice=header->GetSlice(0); 150 std::size_t slice_no = 0, no_slices = heade << 165 G4int slice_no=0,no_slices=header->GetNoSlices(); 151 G4double beginning = header->GetMinExtent() << 166 G4double beginning=header->GetMinExtent(), 152 step = (header->GetMaxExtent()-beg << 167 step=(header->GetMaxExtent()-beginning)/no_slices; 153 168 154 while (slice_no<no_slices) 169 while (slice_no<no_slices) 155 { 170 { 156 if (slice->IsHeader()) 171 if (slice->IsHeader()) 157 { 172 { 158 G4VoxelLimits newlimit(limit); 173 G4VoxelLimits newlimit(limit); 159 newlimit.AddLimit(header->GetAxis(), be << 174 newlimit.AddLimit(header->GetAxis(),beginning+step*slice_no, 160 beginning+step*(slice->GetHeader()->G << 175 beginning+step*(slice->GetHeader()->GetMaxEquivalentSliceNo()+1)); 161 ComputeVoxelPolyhedra(lv,slice->GetHead << 176 ComputeVoxelPolyhedra(lv,slice->GetHeader(),newlimit,ppl); 162 } 177 } 163 current_translation_vector = unit_transla << 178 current_translation_vector=unit_translation_vector; 164 current_translation_vector *= step*slice_ << 179 current_translation_vector*=step*slice_no; 165 180 166 ppl->push_back(G4PlacedPolyhedron(voxel_p 181 ppl->push_back(G4PlacedPolyhedron(voxel_plane, 167 G4Translate3D(current_tran 182 G4Translate3D(current_translation_vector 168 + t_FirstCent << 183 +t_FirstCenterofVoxelPlane))); 169 slice_no = (slice->IsHeader() << 184 slice_no=(slice->IsHeader() 170 ? slice->GetHeader()->GetMaxEqu 185 ? slice->GetHeader()->GetMaxEquivalentSliceNo()+1 171 : slice->GetNode()->GetMaxEquiv 186 : slice->GetNode()->GetMaxEquivalentSliceNo()+1); 172 if (slice_no<no_slices) { slice=header->G 187 if (slice_no<no_slices) { slice=header->GetSlice(slice_no); } 173 } 188 } 174 } 189 } 175 190 176 // ------------------------------------------- << 191 // ######################################################################## 177 192 178 G4PlacedPolyhedronList* 193 G4PlacedPolyhedronList* 179 G4DrawVoxels::CreatePlacedPolyhedra(const G4Lo 194 G4DrawVoxels::CreatePlacedPolyhedra(const G4LogicalVolume* lv) const 180 { 195 { 181 auto pplist = new G4PlacedPolyhedronList; << 196 G4PlacedPolyhedronList* pplist=new G4PlacedPolyhedronList; 182 G4VoxelLimits limits; // Working object for 197 G4VoxelLimits limits; // Working object for recursive call. 183 ComputeVoxelPolyhedra(lv,lv->GetVoxelHeader( 198 ComputeVoxelPolyhedra(lv,lv->GetVoxelHeader(),limits,pplist); 184 return pplist; //it s up to the calling prog 199 return pplist; //it s up to the calling program to destroy it then! 185 } 200 } 186 201 187 // ------------------------------------------- << 188 << 189 void G4DrawVoxels::DrawVoxels(const G4LogicalV 202 void G4DrawVoxels::DrawVoxels(const G4LogicalVolume* lv) const 190 { 203 { 191 G4VVisManager* pVVisManager = G4VVisManager 204 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 192 205 193 if (lv->GetNoDaughters()<=0) 206 if (lv->GetNoDaughters()<=0) 194 { 207 { 195 return; 208 return; 196 } 209 } 197 210 198 // Computing the transformation according t 211 // Computing the transformation according to the world volume 199 // (the drawing is directly in the world vo 212 // (the drawing is directly in the world volume while the axis 200 // are relative to the mother volume of lv' 213 // are relative to the mother volume of lv's daughter.) 201 214 202 G4TouchableHandle aTouchable = << 215 G4TouchableHistoryHandle aTouchable = 203 G4TransportationManager::GetTransportatio 216 G4TransportationManager::GetTransportationManager()-> 204 GetNavigatorForTracking()->CreateTouchabl 217 GetNavigatorForTracking()->CreateTouchableHistoryHandle(); 205 G4AffineTransform globTransform = 218 G4AffineTransform globTransform = 206 aTouchable->GetHistory()->GetTopTransform 219 aTouchable->GetHistory()->GetTopTransform().Inverse(); 207 G4Transform3D transf3D(globTransform.NetRot 220 G4Transform3D transf3D(globTransform.NetRotation(), 208 globTransform.NetTra 221 globTransform.NetTranslation()); 209 222 210 G4PlacedPolyhedronList* pplist = CreatePlac << 223 G4PlacedPolyhedronList* pplist=CreatePlacedPolyhedra(lv); 211 if(pVVisManager != nullptr) << 224 if(pVVisManager) 212 { 225 { 213 // Drawing the bounding and voxel polyhed 226 // Drawing the bounding and voxel polyhedra for the pVolume 214 // 227 // 215 for (const auto & i : *pplist) << 228 for (size_t i=0;i<pplist->size();i++) 216 { 229 { 217 pVVisManager->Draw(i.GetPolyhedron(), << 230 pVVisManager->Draw((*pplist)[i].GetPolyhedron(), 218 i.GetTransform()*tra << 231 (*pplist)[i].GetTransform()*transf3D); 219 } 232 } 220 } 233 } 221 else 234 else 222 { 235 { 223 G4Exception("G4DrawVoxels::DrawVoxels()", 236 G4Exception("G4DrawVoxels::DrawVoxels()", 224 "GeomNav1002", JustWarning, 237 "GeomNav1002", JustWarning, 225 "Pointer to visualization man 238 "Pointer to visualization manager is null!"); 226 } 239 } 227 delete pplist; 240 delete pplist; 228 } 241 } 229 242