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Geant4/examples/extended/visualization/perspective/src/PerspectiveVisAction.cc

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Diff markup

Differences between /examples/extended/visualization/perspective/src/PerspectiveVisAction.cc (Version 11.3.0) and /examples/extended/visualization/perspective/src/PerspectiveVisAction.cc (Version 7.0)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 /// \file visualization/perspective/src/Perspe    
 27 /// \brief Implementation of the PerspectiveVi    
 28 //                                                
 29 //                                                
 30                                                   
 31 #include "PerspectiveVisAction.hh"                
 32                                                   
 33 #include "PerspectiveVisActionMessenger.hh"       
 34                                                   
 35 #include "G4Box.hh"                               
 36 #include "G4Point3D.hh"                           
 37 #include "G4Polyhedron.hh"                        
 38 #include "G4Polyline.hh"                          
 39 #include "G4SystemOfUnits.hh"                     
 40 #include "G4VVisManager.hh"                       
 41 #include "G4Vector3D.hh"                          
 42 #include "G4VisAttributes.hh"                     
 43                                                   
 44 //....oooOO0OOooo........oooOO0OOooo........oo    
 45                                                   
 46 PerspectiveVisAction::PerspectiveVisAction()      
 47   : G4VUserVisAction(),                           
 48     fpVisManager(0),                              
 49     fOptionString("none"),                        
 50     fScene("room-and-chair"),                     
 51     fRoomX(2.5 * m),  // Half-lengths...          
 52     fRoomY(2.5 * m),                              
 53     fRoomZ(1.3 * m),                              
 54     fWindowX(10 * cm),                            
 55     fWindowY(75 * cm),                            
 56     fWindowZ(50 * cm),                            
 57     fWindowSillHeight(80 * cm),                   
 58     fWindowOffset(-50 * cm),                      
 59     fDoorFrameX(10 * cm),                         
 60     fDoorFrameY(50 * cm),                         
 61     fDoorFrameZ(1 * m),                           
 62     fDoorFrameOffset(1.5 * m),                    
 63     fDoorX(2 * cm),                               
 64     fDoorY(50 * cm),                              
 65     fDoorZ(1 * m),                                
 66     fChairX(20 * cm),  // Half overall width.     
 67     fChairY(20 * cm),  // Half overall depth.     
 68     fChairZ(45 * cm),  // Half overall height.    
 69     fChairSeat(20 * cm),  // Half height of to    
 70     fChairThickness(3. * cm)  // Half thicknes    
 71 {                                                 
 72   new PerspectiveVisActionMessenger(this);        
 73 }                                                 
 74                                                   
 75 //....oooOO0OOooo........oooOO0OOooo........oo    
 76                                                   
 77 void PerspectiveVisAction::Draw()                 
 78 {                                                 
 79   fpVisManager = G4VVisManager::GetConcreteIns    
 80   if (fpVisManager) {                             
 81     // All scenes assume upvector z and origin    
 82                                                   
 83     if (fScene == "room-and-chair") {             
 84       RoomAndChair();                             
 85     }                                             
 86   }                                               
 87 }                                                 
 88                                                   
 89 //....oooOO0OOooo........oooOO0OOooo........oo    
 90                                                   
 91 void PerspectiveVisAction::RoomAndChair()         
 92 {                                                 
 93   // Simple box, size of a room, translated so    
 94   G4VisAttributes room_visAtts(G4Colour::Red()    
 95   room_visAtts.SetForceWireframe(true);           
 96   ExtendedDraw(G4Box("box", fRoomX, fRoomY, fR    
 97                                                   
 98   // Windows...                                   
 99   G4Box("window", fWindowX, fWindowY, fWindowZ    
100   ExtendedDraw(G4Box("window-x", fWindowX, fWi    
101                G4Translate3D(-fRoomX - fWindow    
102   ExtendedDraw(G4Box("window-y1", fWindowX, fW    
103                G4Translate3D(0., -fRoomY - fWi    
104                  * G4RotateZ3D(90. * deg));       
105   ExtendedDraw(G4Box("window-y2", fWindowX, fW    
106                G4Translate3D(0., fRoomY + fWin    
107                  * G4RotateZ3D(-90. * deg));      
108                                                   
109   // Door...                                      
110   ExtendedDraw(G4Box("door-frame", fDoorFrameX    
111                G4Translate3D(-fRoomX - fDoorFr    
112   ExtendedDraw(G4Box("door", fDoorX, fDoorY, f    
113                G4Translate3D(-fRoomX - fDoorX,    
114                  * G4RotateZ3D(60. * deg)         
115                  * G4TranslateY3D(-fDoorY));      
116                                                   
117   // Chair...                                     
118   G4VisAttributes chair_visAtts(G4Colour::Cyan    
119   G4Transform3D A = G4RotateZ3D(90. * deg);  /    
120   G4Transform3D B = G4RotateY3D(90. * deg);  /    
121   G4Transform3D C = G4RotateZ3D(-20. * deg);      
122   G4Transform3D D = G4TranslateZ3D(fChairY);      
123   G4Transform3D E = G4TranslateY3D(-0.5 * fRoo    
124   G4Transform3D chair_transform = E * D * C *     
125   Chair(chair_visAtts, chair_transform);          
126 }                                                 
127                                                   
128 //....oooOO0OOooo........oooOO0OOooo........oo    
129                                                   
130 void PerspectiveVisAction::Chair(const G4VisAt    
131 {                                                 
132   // Origin is on floor, z = 0, and in the xy     
133   ExtendedDraw(G4Box("chair-back", fChairX, fC    
134                transform * G4Translate3D(0., -    
135   ExtendedDraw(G4Box("chair-seat", fChairX, fC    
136                transform * G4TranslateZ3D(-fCh    
137   for (int i = -1; i < 2; i += 2) {               
138     for (int j = -1; j < 2; j += 2) {             
139       ExtendedDraw(                               
140         G4Box("chair-leg", fChairThickness, fC    
141         transform                                 
142           * G4Translate3D(i * (fChairX - fChai    
143                           fChairSeat - fChairT    
144     }                                             
145   }                                               
146 }                                                 
147                                                   
148 //....oooOO0OOooo........oooOO0OOooo........oo    
149                                                   
150 void PerspectiveVisAction::ExtendedDraw(const     
151                                         const     
152 {                                                 
153   static const G4double extender = 100. * m;      
154   static const G4Vector3D x(1, 0, 0);             
155   static const G4Vector3D y(0, 1, 0);             
156   static const G4Vector3D z(0, 0, 1);             
157                                                   
158   // Draw extended edges as requested...          
159   G4bool any = false, A = false, X = false, Y     
160   if (G4StrUtil::contains(fOptionString, "a"))    
161     A = true;                                     
162     any = true;                                   
163   }                                               
164   if (G4StrUtil::contains(fOptionString, "x"))    
165     X = true;                                     
166     any = true;                                   
167   }                                               
168   if (G4StrUtil::contains(fOptionString, "y"))    
169     Y = true;                                     
170     any = true;                                   
171   }                                               
172   if (G4StrUtil::contains(fOptionString, "z"))    
173     Z = true;                                     
174     any = true;                                   
175   }                                               
176   if (any) {                                      
177     G4Polyhedron* polyhedron = solid.GetPolyhe    
178     G4bool isAuxEdgeVisible = false;  // How d    
179     G4bool notLastFace;                           
180     do {                                          
181       G4int n;                                    
182       G4Point3D nodes[4];                         
183       notLastFace = polyhedron->GetNextFacet(n    
184       G4bool notLastEdge;                         
185       do {                                        
186         G4Point3D v1, v2;                         
187         G4int edgeFlag;                           
188         notLastEdge = polyhedron->GetNextEdge(    
189         if (isAuxEdgeVisible || edgeFlag > 0)     
190           G4Vector3D v21 = v2 - v1;               
191           // Check for components of actual ed    
192           G4Vector3D v21a = v21;                  
193           v21a.transform(transform);              
194           // G4cout << "v21a: " << v21a << G4e    
195           using namespace std;                    
196           if (A || (Z && abs(v21a.z()) > sqrt(    
197               || (X && abs(v21a.x()) > sqrt(v2    
198               || (Y && abs(v21a.y()) > sqrt(v2    
199           {                                       
200             G4Polyline edge;                      
201             edge.SetVisAttributes(G4Colour(.2,    
202             edge.push_back(v1 - extender * v21    
203             edge.push_back(v2 + extender * v21    
204             fpVisManager->Draw(edge, transform    
205           }                                       
206         }                                         
207       } while (notLastEdge);                      
208     } while (notLastFace);                        
209   }                                               
210                                                   
211   // Draw actual object...                        
212   fpVisManager->Draw(solid, visAtts, transform    
213 }                                                 
214                                                   
215 //....oooOO0OOooo........oooOO0OOooo........oo    
216