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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 /// \file visualization/perspective/include/PerspectiveVisAction.hh 27 /// \brief Definition of the PerspectiveVisAction class 28 // 29 // 30 31 #ifndef PERSPECTIVEVISACTION_HH 32 #define PERSPECTIVEVISACTION_HH 33 34 #include "G4String.hh" 35 #include "G4Transform3D.hh" 36 #include "G4VUserVisAction.hh" 37 38 #include <map> 39 #include <vector> 40 41 class G4VVisManager; 42 class G4VSolid; 43 class G4VisAttributes; 44 45 class PerspectiveVisAction : public G4VUserVisAction 46 { 47 public: 48 PerspectiveVisAction(); 49 void SetOptionString(const G4String& optionString) { fOptionString = optionString; } 50 void SetScene(const G4String& scene) { fScene = scene; } 51 virtual void Draw(); 52 53 private: 54 void ExtendedDraw(const G4VSolid&, const G4VisAttributes&, 55 const G4Transform3D& objectTransformation = G4Transform3D()); 56 void RoomAndChair(); 57 void Chair(const G4VisAttributes&, const G4Transform3D&); 58 G4VVisManager* fpVisManager; 59 G4String fOptionString; 60 G4String fScene; 61 G4double fRoomX, fRoomY, fRoomZ, // Half lengths. 62 fWindowX, fWindowY, fWindowZ, fWindowSillHeight, fWindowOffset, fDoorFrameX, fDoorFrameY, 63 fDoorFrameZ, fDoorFrameOffset, fDoorX, fDoorY, fDoorZ, 64 fChairX, // Half width. 65 fChairY, // Half depth. 66 fChairZ, // Half height. 67 fChairSeat, // Half height of top of seat. 68 fChairThickness; // Half thicknes of back, seat, legs. 69 }; 70 71 #endif 72