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Geant4/examples/extended/runAndEvent/RE05/src/RE05MuonHit.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE05/src/RE05MuonHit.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE05/src/RE05MuonHit.cc (Version 10.3)


  1 //                                                  1 //
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 25 //                                                 25 //
                                                   >>  26 // $Id: RE05MuonHit.cc 98775 2016-08-09 14:30:39Z gcosmo $
 26 //                                                 27 //
 27 /// \file RE05/src/RE05MuonHit.cc                  28 /// \file RE05/src/RE05MuonHit.cc
 28 /// \brief Implementation of the RE05MuonHit c     29 /// \brief Implementation of the RE05MuonHit class
 29 //                                                 30 //
 30                                                    31 
 31 #include "RE05MuonHit.hh"                          32 #include "RE05MuonHit.hh"
 32                                                <<  33 #include "G4VVisManager.hh"
 33 #include "G4AttCheck.hh"                       << 
 34 #include "G4AttDef.hh"                         << 
 35 #include "G4AttValue.hh"                       << 
 36 #include "G4Circle.hh"                             34 #include "G4Circle.hh"
 37 #include "G4Colour.hh"                             35 #include "G4Colour.hh"
 38 #include "G4UnitsTable.hh"                     << 
 39 #include "G4VVisManager.hh"                    << 
 40 #include "G4VisAttributes.hh"                      36 #include "G4VisAttributes.hh"
                                                   >>  37 #include "G4UnitsTable.hh"
                                                   >>  38 #include "G4AttValue.hh"
                                                   >>  39 #include "G4AttDef.hh"
                                                   >>  40 #include "G4AttCheck.hh"
 41                                                    41 
 42 G4ThreadLocal G4Allocator<RE05MuonHit>* RE05Mu <<  42 G4ThreadLocal G4Allocator<RE05MuonHit>* RE05MuonHitAllocator=0;
 43                                                    43 
 44 //....oooOO0OOooo........oooOO0OOooo........oo     44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 45                                                    45 
 46 RE05MuonHit::RE05MuonHit() : G4VHit(), fEdep(0 <<  46 RE05MuonHit::RE05MuonHit()
                                                   >>  47 : G4VHit(),fEdep(0.),fPos()
                                                   >>  48 {}
 47                                                    49 
 48 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 49                                                    51 
 50 RE05MuonHit::~RE05MuonHit() {}                 <<  52 RE05MuonHit::~RE05MuonHit()
                                                   >>  53 {}
 51                                                    54 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53                                                    56 
 54 RE05MuonHit::RE05MuonHit(const RE05MuonHit& ri <<  57 RE05MuonHit::RE05MuonHit(const RE05MuonHit &right)
                                                   >>  58   : G4VHit()
 55 {                                                  59 {
 56   fEdep = right.fEdep;                             60   fEdep = right.fEdep;
 57   fPos = right.fPos;                               61   fPos = right.fPos;
 58 }                                                  62 }
 59                                                    63 
 60 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 61                                                    65 
 62 const RE05MuonHit& RE05MuonHit::operator=(cons <<  66 const RE05MuonHit& RE05MuonHit::operator=(const RE05MuonHit &right)
 63 {                                                  67 {
 64   fEdep = right.fEdep;                             68   fEdep = right.fEdep;
 65   fPos = right.fPos;                               69   fPos = right.fPos;
 66   return *this;                                    70   return *this;
 67 }                                                  71 }
 68                                                    72 
 69 //....oooOO0OOooo........oooOO0OOooo........oo     73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 70                                                    74 
 71 G4bool RE05MuonHit::operator==(const RE05MuonH <<  75 G4int RE05MuonHit::operator==(const RE05MuonHit &right) const
 72 {                                                  76 {
 73   return (this == &right) ? true : false;      <<  77   return (this==&right) ? 1 : 0;
 74 }                                                  78 }
 75                                                    79 
 76 std::map<G4String, G4AttDef> RE05MuonHit::fAtt <<  80 std::map<G4String,G4AttDef> RE05MuonHit::fAttDefs;
 77                                                    81 
 78 //....oooOO0OOooo........oooOO0OOooo........oo     82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 79                                                    83 
 80 void RE05MuonHit::Draw()                           84 void RE05MuonHit::Draw()
 81 {                                                  85 {
 82   G4VVisManager* pVVisManager = G4VVisManager:     86   G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
 83   if (pVVisManager) {                          <<  87   if(pVVisManager)
                                                   >>  88   {
 84     G4Circle circle(fPos);                         89     G4Circle circle(fPos);
 85     circle.SetScreenSize(0.04);                    90     circle.SetScreenSize(0.04);
 86     circle.SetFillStyle(G4Circle::filled);         91     circle.SetFillStyle(G4Circle::filled);
 87     G4Colour colour(1., 0., 0.);               <<  92     G4Colour colour(1.,0.,0.);
 88     G4VisAttributes attribs(colour);               93     G4VisAttributes attribs(colour);
 89     circle.SetVisAttributes(attribs);              94     circle.SetVisAttributes(attribs);
 90     pVVisManager->Draw(circle);                    95     pVVisManager->Draw(circle);
 91   }                                                96   }
 92 }                                                  97 }
 93                                                    98 
 94 //....oooOO0OOooo........oooOO0OOooo........oo     99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 95                                                   100 
 96 const std::map<G4String, G4AttDef>* RE05MuonHi << 101 const std::map<G4String,G4AttDef>* RE05MuonHit::GetAttDefs() const
 97 {                                                 102 {
 98   // G4AttDefs have to have long life.  Use st    103   // G4AttDefs have to have long life.  Use static member...
 99   if (fAttDefs.empty()) {                         104   if (fAttDefs.empty()) {
100     fAttDefs["HitType"] = G4AttDef("HitType",  << 105     fAttDefs["HitType"] =
                                                   >> 106       G4AttDef("HitType","Type of hit","Physics","","G4String");
101   }                                               107   }
102   return &fAttDefs;                               108   return &fAttDefs;
103 }                                                 109 }
104                                                   110 
105 //....oooOO0OOooo........oooOO0OOooo........oo    111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
106                                                   112 
107 std::vector<G4AttValue>* RE05MuonHit::CreateAt    113 std::vector<G4AttValue>* RE05MuonHit::CreateAttValues() const
108 {                                                 114 {
109   // Create expendable G4AttsValues for pickin    115   // Create expendable G4AttsValues for picking...
110   std::vector<G4AttValue>* attValues = new std    116   std::vector<G4AttValue>* attValues = new std::vector<G4AttValue>;
111   attValues->push_back(G4AttValue("HitType", " << 117   attValues->push_back
112   // G4cout << "Checking...\n" << G4AttCheck(a << 118     (G4AttValue("HitType","RE05MuonHit",""));
                                                   >> 119   //G4cout << "Checking...\n" << G4AttCheck(attValues, GetAttDefs());
113   return attValues;                               120   return attValues;
114 }                                                 121 }
115                                                   122 
116 //....oooOO0OOooo........oooOO0OOooo........oo    123 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
117                                                   124 
118 void RE05MuonHit::Print() {}                   << 125 void RE05MuonHit::Print()
                                                   >> 126 {}
119                                                   127 
120 //....oooOO0OOooo........oooOO0OOooo........oo    128 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
121                                                   129