Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: RE05MuonHit.cc 98775 2016-08-09 14:30:39Z gcosmo $ 26 // 27 // 27 /// \file RE05/src/RE05MuonHit.cc 28 /// \file RE05/src/RE05MuonHit.cc 28 /// \brief Implementation of the RE05MuonHit c 29 /// \brief Implementation of the RE05MuonHit class 29 // 30 // 30 31 31 #include "RE05MuonHit.hh" 32 #include "RE05MuonHit.hh" 32 << 33 #include "G4VVisManager.hh" 33 #include "G4AttCheck.hh" << 34 #include "G4AttDef.hh" << 35 #include "G4AttValue.hh" << 36 #include "G4Circle.hh" 34 #include "G4Circle.hh" 37 #include "G4Colour.hh" 35 #include "G4Colour.hh" 38 #include "G4UnitsTable.hh" << 39 #include "G4VVisManager.hh" << 40 #include "G4VisAttributes.hh" 36 #include "G4VisAttributes.hh" >> 37 #include "G4UnitsTable.hh" >> 38 #include "G4AttValue.hh" >> 39 #include "G4AttDef.hh" >> 40 #include "G4AttCheck.hh" 41 41 42 G4ThreadLocal G4Allocator<RE05MuonHit>* RE05Mu << 42 G4ThreadLocal G4Allocator<RE05MuonHit>* RE05MuonHitAllocator=0; 43 43 44 //....oooOO0OOooo........oooOO0OOooo........oo 44 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 45 45 46 RE05MuonHit::RE05MuonHit() : G4VHit(), fEdep(0 << 46 RE05MuonHit::RE05MuonHit() >> 47 : G4VHit(),fEdep(0.),fPos() >> 48 {} 47 49 48 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 49 51 50 RE05MuonHit::~RE05MuonHit() {} << 52 RE05MuonHit::~RE05MuonHit() >> 53 {} 51 54 52 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 56 54 RE05MuonHit::RE05MuonHit(const RE05MuonHit& ri << 57 RE05MuonHit::RE05MuonHit(const RE05MuonHit &right) >> 58 : G4VHit() 55 { 59 { 56 fEdep = right.fEdep; 60 fEdep = right.fEdep; 57 fPos = right.fPos; 61 fPos = right.fPos; 58 } 62 } 59 63 60 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 61 65 62 const RE05MuonHit& RE05MuonHit::operator=(cons << 66 const RE05MuonHit& RE05MuonHit::operator=(const RE05MuonHit &right) 63 { 67 { 64 fEdep = right.fEdep; 68 fEdep = right.fEdep; 65 fPos = right.fPos; 69 fPos = right.fPos; 66 return *this; 70 return *this; 67 } 71 } 68 72 69 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 70 74 71 G4bool RE05MuonHit::operator==(const RE05MuonH << 75 G4int RE05MuonHit::operator==(const RE05MuonHit &right) const 72 { 76 { 73 return (this == &right) ? true : false; << 77 return (this==&right) ? 1 : 0; 74 } 78 } 75 79 76 std::map<G4String, G4AttDef> RE05MuonHit::fAtt << 80 std::map<G4String,G4AttDef> RE05MuonHit::fAttDefs; 77 81 78 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 83 80 void RE05MuonHit::Draw() 84 void RE05MuonHit::Draw() 81 { 85 { 82 G4VVisManager* pVVisManager = G4VVisManager: 86 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 83 if (pVVisManager) { << 87 if(pVVisManager) >> 88 { 84 G4Circle circle(fPos); 89 G4Circle circle(fPos); 85 circle.SetScreenSize(0.04); 90 circle.SetScreenSize(0.04); 86 circle.SetFillStyle(G4Circle::filled); 91 circle.SetFillStyle(G4Circle::filled); 87 G4Colour colour(1., 0., 0.); << 92 G4Colour colour(1.,0.,0.); 88 G4VisAttributes attribs(colour); 93 G4VisAttributes attribs(colour); 89 circle.SetVisAttributes(attribs); 94 circle.SetVisAttributes(attribs); 90 pVVisManager->Draw(circle); 95 pVVisManager->Draw(circle); 91 } 96 } 92 } 97 } 93 98 94 //....oooOO0OOooo........oooOO0OOooo........oo 99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 95 100 96 const std::map<G4String, G4AttDef>* RE05MuonHi << 101 const std::map<G4String,G4AttDef>* RE05MuonHit::GetAttDefs() const 97 { 102 { 98 // G4AttDefs have to have long life. Use st 103 // G4AttDefs have to have long life. Use static member... 99 if (fAttDefs.empty()) { 104 if (fAttDefs.empty()) { 100 fAttDefs["HitType"] = G4AttDef("HitType", << 105 fAttDefs["HitType"] = >> 106 G4AttDef("HitType","Type of hit","Physics","","G4String"); 101 } 107 } 102 return &fAttDefs; 108 return &fAttDefs; 103 } 109 } 104 110 105 //....oooOO0OOooo........oooOO0OOooo........oo 111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 106 112 107 std::vector<G4AttValue>* RE05MuonHit::CreateAt 113 std::vector<G4AttValue>* RE05MuonHit::CreateAttValues() const 108 { 114 { 109 // Create expendable G4AttsValues for pickin 115 // Create expendable G4AttsValues for picking... 110 std::vector<G4AttValue>* attValues = new std 116 std::vector<G4AttValue>* attValues = new std::vector<G4AttValue>; 111 attValues->push_back(G4AttValue("HitType", " << 117 attValues->push_back 112 // G4cout << "Checking...\n" << G4AttCheck(a << 118 (G4AttValue("HitType","RE05MuonHit","")); >> 119 //G4cout << "Checking...\n" << G4AttCheck(attValues, GetAttDefs()); 113 return attValues; 120 return attValues; 114 } 121 } 115 122 116 //....oooOO0OOooo........oooOO0OOooo........oo 123 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 117 124 118 void RE05MuonHit::Print() {} << 125 void RE05MuonHit::Print() >> 126 {} 119 127 120 //....oooOO0OOooo........oooOO0OOooo........oo 128 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 121 129