Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // >> 26 // $Id: RE05MuonHit.cc 69764 2013-05-14 09:59:36Z gcosmo $ 26 // 27 // 27 /// \file RE05/src/RE05MuonHit.cc 28 /// \file RE05/src/RE05MuonHit.cc 28 /// \brief Implementation of the RE05MuonHit c 29 /// \brief Implementation of the RE05MuonHit class 29 // 30 // 30 31 31 #include "RE05MuonHit.hh" 32 #include "RE05MuonHit.hh" 32 << 33 #include "G4VVisManager.hh" 33 #include "G4AttCheck.hh" << 34 #include "G4AttDef.hh" << 35 #include "G4AttValue.hh" << 36 #include "G4Circle.hh" 34 #include "G4Circle.hh" 37 #include "G4Colour.hh" 35 #include "G4Colour.hh" 38 #include "G4UnitsTable.hh" << 39 #include "G4VVisManager.hh" << 40 #include "G4VisAttributes.hh" 36 #include "G4VisAttributes.hh" >> 37 #include "G4UnitsTable.hh" >> 38 #include "G4AttValue.hh" >> 39 #include "G4AttDef.hh" >> 40 #include "G4AttCheck.hh" 41 41 42 G4ThreadLocal G4Allocator<RE05MuonHit>* RE05Mu << 42 G4ThreadLocal G4Allocator<RE05MuonHit>* RE05MuonHitAllocator=0; 43 << 44 //....oooOO0OOooo........oooOO0OOooo........oo << 45 << 46 RE05MuonHit::RE05MuonHit() : G4VHit(), fEdep(0 << 47 << 48 //....oooOO0OOooo........oooOO0OOooo........oo << 49 43 50 RE05MuonHit::~RE05MuonHit() {} << 44 RE05MuonHit::RE05MuonHit() >> 45 {;} 51 46 52 //....oooOO0OOooo........oooOO0OOooo........oo << 47 RE05MuonHit::~RE05MuonHit() >> 48 {;} 53 49 54 RE05MuonHit::RE05MuonHit(const RE05MuonHit& ri << 50 RE05MuonHit::RE05MuonHit(const RE05MuonHit &right) >> 51 : G4VHit() 55 { 52 { 56 fEdep = right.fEdep; << 53 edep = right.edep; 57 fPos = right.fPos; << 54 pos = right.pos; 58 } 55 } 59 56 60 //....oooOO0OOooo........oooOO0OOooo........oo << 57 const RE05MuonHit& RE05MuonHit::operator=(const RE05MuonHit &right) 61 << 62 const RE05MuonHit& RE05MuonHit::operator=(cons << 63 { 58 { 64 fEdep = right.fEdep; << 59 edep = right.edep; 65 fPos = right.fPos; << 60 pos = right.pos; 66 return *this; 61 return *this; 67 } 62 } 68 63 69 //....oooOO0OOooo........oooOO0OOooo........oo << 64 G4int RE05MuonHit::operator==(const RE05MuonHit &right) const 70 << 71 G4bool RE05MuonHit::operator==(const RE05MuonH << 72 { 65 { 73 return (this == &right) ? true : false; << 66 return (this==&right) ? 1 : 0; 74 } 67 } 75 68 76 std::map<G4String, G4AttDef> RE05MuonHit::fAtt << 69 std::map<G4String,G4AttDef> RE05MuonHit::fAttDefs; 77 << 78 //....oooOO0OOooo........oooOO0OOooo........oo << 79 70 80 void RE05MuonHit::Draw() 71 void RE05MuonHit::Draw() 81 { 72 { 82 G4VVisManager* pVVisManager = G4VVisManager: 73 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 83 if (pVVisManager) { << 74 if(pVVisManager) 84 G4Circle circle(fPos); << 75 { >> 76 G4Circle circle(pos); 85 circle.SetScreenSize(0.04); 77 circle.SetScreenSize(0.04); 86 circle.SetFillStyle(G4Circle::filled); 78 circle.SetFillStyle(G4Circle::filled); 87 G4Colour colour(1., 0., 0.); << 79 G4Colour colour(1.,0.,0.); 88 G4VisAttributes attribs(colour); 80 G4VisAttributes attribs(colour); 89 circle.SetVisAttributes(attribs); 81 circle.SetVisAttributes(attribs); 90 pVVisManager->Draw(circle); 82 pVVisManager->Draw(circle); 91 } 83 } 92 } 84 } 93 85 94 //....oooOO0OOooo........oooOO0OOooo........oo << 86 const std::map<G4String,G4AttDef>* RE05MuonHit::GetAttDefs() const 95 << 96 const std::map<G4String, G4AttDef>* RE05MuonHi << 97 { 87 { 98 // G4AttDefs have to have long life. Use st 88 // G4AttDefs have to have long life. Use static member... 99 if (fAttDefs.empty()) { 89 if (fAttDefs.empty()) { 100 fAttDefs["HitType"] = G4AttDef("HitType", << 90 fAttDefs["HitType"] = >> 91 G4AttDef("HitType","Type of hit","Physics","","G4String"); 101 } 92 } 102 return &fAttDefs; 93 return &fAttDefs; 103 } 94 } 104 95 105 //....oooOO0OOooo........oooOO0OOooo........oo << 106 << 107 std::vector<G4AttValue>* RE05MuonHit::CreateAt 96 std::vector<G4AttValue>* RE05MuonHit::CreateAttValues() const 108 { 97 { 109 // Create expendable G4AttsValues for pickin 98 // Create expendable G4AttsValues for picking... 110 std::vector<G4AttValue>* attValues = new std 99 std::vector<G4AttValue>* attValues = new std::vector<G4AttValue>; 111 attValues->push_back(G4AttValue("HitType", " << 100 attValues->push_back 112 // G4cout << "Checking...\n" << G4AttCheck(a << 101 (G4AttValue("HitType","RE05MuonHit","")); >> 102 //G4cout << "Checking...\n" << G4AttCheck(attValues, GetAttDefs()); 113 return attValues; 103 return attValues; 114 } 104 } 115 105 116 //....oooOO0OOooo........oooOO0OOooo........oo << 106 void RE05MuonHit::Print() >> 107 {;} 117 108 118 void RE05MuonHit::Print() {} << 119 109 120 //....oooOO0OOooo........oooOO0OOooo........oo << 121 110