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Geant4/examples/extended/runAndEvent/RE05/src/RE05MuonHit.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE05/src/RE05MuonHit.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE05/src/RE05MuonHit.cc (Version 10.2)


  1 //                                                  1 //
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 25 //                                                 25 //
                                                   >>  26 // $Id: RE05MuonHit.cc 69764 2013-05-14 09:59:36Z gcosmo $
 26 //                                                 27 //
 27 /// \file RE05/src/RE05MuonHit.cc                  28 /// \file RE05/src/RE05MuonHit.cc
 28 /// \brief Implementation of the RE05MuonHit c     29 /// \brief Implementation of the RE05MuonHit class
 29 //                                                 30 //
 30                                                    31 
 31 #include "RE05MuonHit.hh"                          32 #include "RE05MuonHit.hh"
 32                                                <<  33 #include "G4VVisManager.hh"
 33 #include "G4AttCheck.hh"                       << 
 34 #include "G4AttDef.hh"                         << 
 35 #include "G4AttValue.hh"                       << 
 36 #include "G4Circle.hh"                             34 #include "G4Circle.hh"
 37 #include "G4Colour.hh"                             35 #include "G4Colour.hh"
 38 #include "G4UnitsTable.hh"                     << 
 39 #include "G4VVisManager.hh"                    << 
 40 #include "G4VisAttributes.hh"                      36 #include "G4VisAttributes.hh"
                                                   >>  37 #include "G4UnitsTable.hh"
                                                   >>  38 #include "G4AttValue.hh"
                                                   >>  39 #include "G4AttDef.hh"
                                                   >>  40 #include "G4AttCheck.hh"
 41                                                    41 
 42 G4ThreadLocal G4Allocator<RE05MuonHit>* RE05Mu <<  42 G4ThreadLocal G4Allocator<RE05MuonHit>* RE05MuonHitAllocator=0;
 43                                                << 
 44 //....oooOO0OOooo........oooOO0OOooo........oo << 
 45                                                << 
 46 RE05MuonHit::RE05MuonHit() : G4VHit(), fEdep(0 << 
 47                                                << 
 48 //....oooOO0OOooo........oooOO0OOooo........oo << 
 49                                                    43 
 50 RE05MuonHit::~RE05MuonHit() {}                 <<  44 RE05MuonHit::RE05MuonHit()
                                                   >>  45 {;}
 51                                                    46 
 52 //....oooOO0OOooo........oooOO0OOooo........oo <<  47 RE05MuonHit::~RE05MuonHit()
                                                   >>  48 {;}
 53                                                    49 
 54 RE05MuonHit::RE05MuonHit(const RE05MuonHit& ri <<  50 RE05MuonHit::RE05MuonHit(const RE05MuonHit &right)
                                                   >>  51   : G4VHit()
 55 {                                                  52 {
 56   fEdep = right.fEdep;                         <<  53   edep = right.edep;
 57   fPos = right.fPos;                           <<  54   pos = right.pos;
 58 }                                                  55 }
 59                                                    56 
 60 //....oooOO0OOooo........oooOO0OOooo........oo <<  57 const RE05MuonHit& RE05MuonHit::operator=(const RE05MuonHit &right)
 61                                                << 
 62 const RE05MuonHit& RE05MuonHit::operator=(cons << 
 63 {                                                  58 {
 64   fEdep = right.fEdep;                         <<  59   edep = right.edep;
 65   fPos = right.fPos;                           <<  60   pos = right.pos;
 66   return *this;                                    61   return *this;
 67 }                                                  62 }
 68                                                    63 
 69 //....oooOO0OOooo........oooOO0OOooo........oo <<  64 G4int RE05MuonHit::operator==(const RE05MuonHit &right) const
 70                                                << 
 71 G4bool RE05MuonHit::operator==(const RE05MuonH << 
 72 {                                                  65 {
 73   return (this == &right) ? true : false;      <<  66   return (this==&right) ? 1 : 0;
 74 }                                                  67 }
 75                                                    68 
 76 std::map<G4String, G4AttDef> RE05MuonHit::fAtt <<  69 std::map<G4String,G4AttDef> RE05MuonHit::fAttDefs;
 77                                                << 
 78 //....oooOO0OOooo........oooOO0OOooo........oo << 
 79                                                    70 
 80 void RE05MuonHit::Draw()                           71 void RE05MuonHit::Draw()
 81 {                                                  72 {
 82   G4VVisManager* pVVisManager = G4VVisManager:     73   G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
 83   if (pVVisManager) {                          <<  74   if(pVVisManager)
 84     G4Circle circle(fPos);                     <<  75   {
                                                   >>  76     G4Circle circle(pos);
 85     circle.SetScreenSize(0.04);                    77     circle.SetScreenSize(0.04);
 86     circle.SetFillStyle(G4Circle::filled);         78     circle.SetFillStyle(G4Circle::filled);
 87     G4Colour colour(1., 0., 0.);               <<  79     G4Colour colour(1.,0.,0.);
 88     G4VisAttributes attribs(colour);               80     G4VisAttributes attribs(colour);
 89     circle.SetVisAttributes(attribs);              81     circle.SetVisAttributes(attribs);
 90     pVVisManager->Draw(circle);                    82     pVVisManager->Draw(circle);
 91   }                                                83   }
 92 }                                                  84 }
 93                                                    85 
 94 //....oooOO0OOooo........oooOO0OOooo........oo <<  86 const std::map<G4String,G4AttDef>* RE05MuonHit::GetAttDefs() const
 95                                                << 
 96 const std::map<G4String, G4AttDef>* RE05MuonHi << 
 97 {                                                  87 {
 98   // G4AttDefs have to have long life.  Use st     88   // G4AttDefs have to have long life.  Use static member...
 99   if (fAttDefs.empty()) {                          89   if (fAttDefs.empty()) {
100     fAttDefs["HitType"] = G4AttDef("HitType",  <<  90     fAttDefs["HitType"] =
                                                   >>  91       G4AttDef("HitType","Type of hit","Physics","","G4String");
101   }                                                92   }
102   return &fAttDefs;                                93   return &fAttDefs;
103 }                                                  94 }
104                                                    95 
105 //....oooOO0OOooo........oooOO0OOooo........oo << 
106                                                << 
107 std::vector<G4AttValue>* RE05MuonHit::CreateAt     96 std::vector<G4AttValue>* RE05MuonHit::CreateAttValues() const
108 {                                                  97 {
109   // Create expendable G4AttsValues for pickin     98   // Create expendable G4AttsValues for picking...
110   std::vector<G4AttValue>* attValues = new std     99   std::vector<G4AttValue>* attValues = new std::vector<G4AttValue>;
111   attValues->push_back(G4AttValue("HitType", " << 100   attValues->push_back
112   // G4cout << "Checking...\n" << G4AttCheck(a << 101     (G4AttValue("HitType","RE05MuonHit",""));
                                                   >> 102   //G4cout << "Checking...\n" << G4AttCheck(attValues, GetAttDefs());
113   return attValues;                               103   return attValues;
114 }                                                 104 }
115                                                   105 
116 //....oooOO0OOooo........oooOO0OOooo........oo << 106 void RE05MuonHit::Print()
                                                   >> 107 {;}
117                                                   108 
118 void RE05MuonHit::Print() {}                   << 
119                                                   109 
120 //....oooOO0OOooo........oooOO0OOooo........oo << 
121                                                   110