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Geant4/examples/extended/runAndEvent/RE04/src/RE04DetectorContruction.cc

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Diff markup

Differences between /examples/extended/runAndEvent/RE04/src/RE04DetectorContruction.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE04/src/RE04DetectorContruction.cc (Version 9.6.p3)


  1 //                                                  1 //
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 26 /// \file runAndEvent/RE04/src/RE04DetectorCon     26 /// \file runAndEvent/RE04/src/RE04DetectorContruction.cc
 27 /// \brief Implementation of the RE04DetectorC     27 /// \brief Implementation of the RE04DetectorContruction class
 28 //                                                 28 //
                                                   >>  29 // $Id: $
 29 //                                                 30 //
 30 #include "RE04DetectorConstruction.hh"             31 #include "RE04DetectorConstruction.hh"
 31                                                    32 
                                                   >>  33 #include "G4NistManager.hh"
                                                   >>  34 #include "G4Material.hh"
 32 #include "G4Box.hh"                                35 #include "G4Box.hh"
 33 #include "G4Colour.hh"                         << 
 34 #include "G4FieldManager.hh"                   << 
 35 #include "G4LogicalVolume.hh"                      36 #include "G4LogicalVolume.hh"
 36 #include "G4Material.hh"                       << 
 37 #include "G4NistManager.hh"                    << 
 38 #include "G4PVPlacement.hh"                        37 #include "G4PVPlacement.hh"
 39 #include "G4SystemOfUnits.hh"                  << 
 40 #include "G4TransportationManager.hh"          << 
 41 #include "G4UniformMagField.hh"                    38 #include "G4UniformMagField.hh"
                                                   >>  39 #include "G4TransportationManager.hh"
                                                   >>  40 #include "G4FieldManager.hh"
 42 #include "G4VisAttributes.hh"                      41 #include "G4VisAttributes.hh"
                                                   >>  42 #include "G4Colour.hh"
                                                   >>  43 
                                                   >>  44 #include "G4SystemOfUnits.hh"    
 43 #include "G4ios.hh"                                45 #include "G4ios.hh"
 44                                                    46 
 45 //....oooOO0OOooo........oooOO0OOooo........oo     47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 46 RE04DetectorConstruction::RE04DetectorConstruc     48 RE04DetectorConstruction::RE04DetectorConstruction()
 47   : G4VUserDetectorConstruction(), fAir(0), fW <<  49   : fAir(0), fWater(0), fPb(0), fWorldPhys(0), fConstructed(false)
 48 {                                              <<  50 {;}
 49   ;                                            << 
 50 }                                              << 
 51                                                    51 
 52 //....oooOO0OOooo........oooOO0OOooo........oo     52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 53 RE04DetectorConstruction::~RE04DetectorConstru     53 RE04DetectorConstruction::~RE04DetectorConstruction()
 54 {                                              <<  54 {;}
 55   ;                                            << 
 56 }                                              << 
 57                                                    55 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 59 G4VPhysicalVolume* RE04DetectorConstruction::C     57 G4VPhysicalVolume* RE04DetectorConstruction::Construct()
 60 {                                                  58 {
 61   if (!fConstructed) {                         <<  59   if(!fConstructed)
                                                   >>  60   { 
 62     fConstructed = true;                           61     fConstructed = true;
 63     DefineMaterials();                             62     DefineMaterials();
 64     SetupGeometry();                               63     SetupGeometry();
 65   }                                                64   }
 66   return fWorldPhys;                               65   return fWorldPhys;
 67 }                                                  66 }
 68                                                    67 
 69 //....oooOO0OOooo........oooOO0OOooo........oo     68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 70 void RE04DetectorConstruction::DefineMaterials     69 void RE04DetectorConstruction::DefineMaterials()
 71 {                                              <<  70 { 
 72   //=====================                          71   //=====================
 73   // Material Definitions                          72   // Material Definitions
 74   //=====================                          73   //=====================
 75   //                                           <<  74   //  
 76   //-------- NIST Materials ------------------     75   //-------- NIST Materials ----------------------------------------------------
 77   //  Material Information imported from NIST      76   //  Material Information imported from NIST database.
 78   //                                               77   //
 79   G4NistManager* pNISTman = G4NistManager::Ins     78   G4NistManager* pNISTman = G4NistManager::Instance();
 80   fAir = pNISTman->FindOrBuildMaterial("G4_AIR <<  79   fAir  = pNISTman->FindOrBuildMaterial("G4_AIR");
 81   fWater = pNISTman->FindOrBuildMaterial("G4_W <<  80   fWater  = pNISTman->FindOrBuildMaterial("G4_WATER");
 82   fPb = pNISTman->FindOrBuildMaterial("G4_Pb")     81   fPb = pNISTman->FindOrBuildMaterial("G4_Pb");
 83                                                    82 
 84   //                                               83   //
 85   // Print all the materials defined.              84   // Print all the materials defined.
 86   G4cout << G4endl << "The materials defined a     85   G4cout << G4endl << "The materials defined are : " << G4endl << G4endl;
 87   G4cout << *(G4Material::GetMaterialTable())      86   G4cout << *(G4Material::GetMaterialTable()) << G4endl;
 88 }                                                  87 }
 89                                                    88 
 90 //....oooOO0OOooo........oooOO0OOooo........oo     89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 91 void RE04DetectorConstruction::SetupGeometry()     90 void RE04DetectorConstruction::SetupGeometry()
 92 {                                                  91 {
 93   //                                           <<  92   //     
 94   // World                                         93   // World
 95   //                                               94   //
 96   G4VSolid* worldSolid = new G4Box("World", 1. <<  95   G4VSolid* worldSolid = new G4Box("World",1.*m,1.*m,1.*m);
 97   G4LogicalVolume* worldLogical = new G4Logica <<  96   G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World");
 98   fWorldPhys = new G4PVPlacement(0, G4ThreeVec <<  97   fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",
 99                                                <<  98                         0,false,0);
100   //                                           <<  99   
                                                   >> 100   //                               
101   // Phantom                                      101   // Phantom
102   //                                           << 102   //  
103   G4VSolid* phantomSolid = new G4Box("Phantom" << 103   G4VSolid* phantomSolid = new G4Box("Phantom",50.*cm,50.*cm,50.*cm);
104   G4LogicalVolume* phantomLogical = new G4Logi << 104   G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fAir,
105   new G4PVPlacement(0, G4ThreeVector(), phanto << 105                                                         "Phantom");
                                                   >> 106   new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom",
                                                   >> 107                          worldLogical,false,0);
106                                                   108 
107   //                                           << 109   //                                        
108   // Visualization attributes                     110   // Visualization attributes
109   //                                              111   //
110   worldLogical->SetVisAttributes(G4VisAttribut << 112   worldLogical->SetVisAttributes(G4VisAttributes::Invisible);
111   G4VisAttributes* simpleBoxVisAtt = new G4Vis << 113   G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
112   simpleBoxVisAtt->SetVisibility(true);           114   simpleBoxVisAtt->SetVisibility(true);
113   phantomLogical->SetVisAttributes(simpleBoxVi    115   phantomLogical->SetVisAttributes(simpleBoxVisAtt);
114 }                                                 116 }
                                                   >> 117 
                                                   >> 118 
115                                                   119