Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file runAndEvent/RE04/src/RE04DetectorCon 26 /// \file runAndEvent/RE04/src/RE04DetectorContruction.cc 27 /// \brief Implementation of the RE04DetectorC 27 /// \brief Implementation of the RE04DetectorContruction class 28 // 28 // 29 // 29 // 30 #include "RE04DetectorConstruction.hh" 30 #include "RE04DetectorConstruction.hh" 31 31 >> 32 #include "G4NistManager.hh" >> 33 #include "G4Material.hh" 32 #include "G4Box.hh" 34 #include "G4Box.hh" 33 #include "G4Colour.hh" << 34 #include "G4FieldManager.hh" << 35 #include "G4LogicalVolume.hh" 35 #include "G4LogicalVolume.hh" 36 #include "G4Material.hh" << 37 #include "G4NistManager.hh" << 38 #include "G4PVPlacement.hh" 36 #include "G4PVPlacement.hh" 39 #include "G4SystemOfUnits.hh" << 40 #include "G4TransportationManager.hh" << 41 #include "G4UniformMagField.hh" 37 #include "G4UniformMagField.hh" >> 38 #include "G4TransportationManager.hh" >> 39 #include "G4FieldManager.hh" 42 #include "G4VisAttributes.hh" 40 #include "G4VisAttributes.hh" >> 41 #include "G4Colour.hh" >> 42 >> 43 #include "G4SystemOfUnits.hh" 43 #include "G4ios.hh" 44 #include "G4ios.hh" 44 45 45 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 46 RE04DetectorConstruction::RE04DetectorConstruc 47 RE04DetectorConstruction::RE04DetectorConstruction() 47 : G4VUserDetectorConstruction(), fAir(0), fW << 48 : G4VUserDetectorConstruction(), 48 { << 49 fAir(0), fWater(0), fPb(0), fWorldPhys(0), fConstructed(false) 49 ; << 50 {;} 50 } << 51 51 52 //....oooOO0OOooo........oooOO0OOooo........oo 52 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 53 RE04DetectorConstruction::~RE04DetectorConstru 53 RE04DetectorConstruction::~RE04DetectorConstruction() 54 { << 54 {;} 55 ; << 56 } << 57 55 58 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 G4VPhysicalVolume* RE04DetectorConstruction::C 57 G4VPhysicalVolume* RE04DetectorConstruction::Construct() 60 { 58 { 61 if (!fConstructed) { << 59 if(!fConstructed) >> 60 { 62 fConstructed = true; 61 fConstructed = true; 63 DefineMaterials(); 62 DefineMaterials(); 64 SetupGeometry(); 63 SetupGeometry(); 65 } 64 } 66 return fWorldPhys; 65 return fWorldPhys; 67 } 66 } 68 67 69 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 70 void RE04DetectorConstruction::DefineMaterials 69 void RE04DetectorConstruction::DefineMaterials() 71 { << 70 { 72 //===================== 71 //===================== 73 // Material Definitions 72 // Material Definitions 74 //===================== 73 //===================== 75 // << 74 // 76 //-------- NIST Materials ------------------ 75 //-------- NIST Materials ---------------------------------------------------- 77 // Material Information imported from NIST 76 // Material Information imported from NIST database. 78 // 77 // 79 G4NistManager* pNISTman = G4NistManager::Ins 78 G4NistManager* pNISTman = G4NistManager::Instance(); 80 fAir = pNISTman->FindOrBuildMaterial("G4_AIR << 79 fAir = pNISTman->FindOrBuildMaterial("G4_AIR"); 81 fWater = pNISTman->FindOrBuildMaterial("G4_W << 80 fWater = pNISTman->FindOrBuildMaterial("G4_WATER"); 82 fPb = pNISTman->FindOrBuildMaterial("G4_Pb") 81 fPb = pNISTman->FindOrBuildMaterial("G4_Pb"); 83 82 84 // 83 // 85 // Print all the materials defined. 84 // Print all the materials defined. 86 G4cout << G4endl << "The materials defined a 85 G4cout << G4endl << "The materials defined are : " << G4endl << G4endl; 87 G4cout << *(G4Material::GetMaterialTable()) 86 G4cout << *(G4Material::GetMaterialTable()) << G4endl; 88 } 87 } 89 88 90 //....oooOO0OOooo........oooOO0OOooo........oo 89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 91 void RE04DetectorConstruction::SetupGeometry() 90 void RE04DetectorConstruction::SetupGeometry() 92 { 91 { 93 // << 92 // 94 // World 93 // World 95 // 94 // 96 G4VSolid* worldSolid = new G4Box("World", 1. << 95 G4VSolid* worldSolid = new G4Box("World",1.*m,1.*m,1.*m); 97 G4LogicalVolume* worldLogical = new G4Logica << 96 G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World"); 98 fWorldPhys = new G4PVPlacement(0, G4ThreeVec << 97 fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World", 99 << 98 0,false,0); 100 // << 99 >> 100 // 101 // Phantom 101 // Phantom 102 // << 102 // 103 G4VSolid* phantomSolid = new G4Box("Phantom" << 103 G4VSolid* phantomSolid = new G4Box("Phantom",50.*cm,50.*cm,50.*cm); 104 G4LogicalVolume* phantomLogical = new G4Logi << 104 G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fAir, 105 new G4PVPlacement(0, G4ThreeVector(), phanto << 105 "Phantom"); >> 106 new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom", >> 107 worldLogical,false,0); 106 108 107 // << 109 // 108 // Visualization attributes 110 // Visualization attributes 109 // 111 // 110 worldLogical->SetVisAttributes(G4VisAttribut 112 worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible()); 111 G4VisAttributes* simpleBoxVisAtt = new G4Vis << 113 G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0)); 112 simpleBoxVisAtt->SetVisibility(true); 114 simpleBoxVisAtt->SetVisibility(true); 113 phantomLogical->SetVisAttributes(simpleBoxVi 115 phantomLogical->SetVisAttributes(simpleBoxVisAtt); 114 } 116 } >> 117 >> 118 115 119