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Geant4/examples/extended/runAndEvent/RE03/src/RE03DetectorConstruction.cc

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Differences between /examples/extended/runAndEvent/RE03/src/RE03DetectorConstruction.cc (Version 11.3.0) and /examples/extended/runAndEvent/RE03/src/RE03DetectorConstruction.cc (Version 9.4.p4)


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 26 /// \file runAndEvent/RE03/src/RE03DetectorCon << 
 27 /// \brief Implementation of the RE03DetectorC << 
 28 //                                                 26 //
                                                   >>  27 // $Id: RE03DetectorConstruction.cc,v 1.1 2007-11-13 19:55:43 asaim Exp $
                                                   >>  28 // GEANT4 tag $Name: not supported by cvs2svn $
 29 //                                                 29 //
                                                   >>  30 // 
 30                                                    31 
 31 #include "RE03DetectorConstruction.hh"             32 #include "RE03DetectorConstruction.hh"
 32                                                    33 
                                                   >>  34 #include "G4Material.hh"
 33 #include "G4Box.hh"                                35 #include "G4Box.hh"
 34 #include "G4Colour.hh"                         << 
 35 #include "G4LogicalVolume.hh"                      36 #include "G4LogicalVolume.hh"
 36 #include "G4Material.hh"                       <<  37 #include "G4PVPlacement.hh"
                                                   >>  38 
                                                   >>  39 #include "G4VisAttributes.hh"
                                                   >>  40 #include "G4Colour.hh"
                                                   >>  41 
                                                   >>  42 #include "G4SDManager.hh"
 37 #include "G4MultiFunctionalDetector.hh"            43 #include "G4MultiFunctionalDetector.hh"
 38 #include "G4NistManager.hh"                    <<  44 #include "G4VPrimitiveScorer.hh"
 39 #include "G4PSEnergyDeposit.hh"                    45 #include "G4PSEnergyDeposit.hh"
 40 #include "G4PSNofStep.hh"                      << 
 41 #include "G4PSTrackLength.hh"                      46 #include "G4PSTrackLength.hh"
 42 #include "G4PVPlacement.hh"                    <<  47 #include "G4PSNofStep.hh"
 43 #include "G4SDManager.hh"                      << 
 44 #include "G4SDParticleFilter.hh"                   48 #include "G4SDParticleFilter.hh"
 45 #include "G4SystemOfUnits.hh"                  <<  49 
 46 #include "G4VPrimitiveScorer.hh"               << 
 47 #include "G4VisAttributes.hh"                  << 
 48 #include "G4ios.hh"                                50 #include "G4ios.hh"
 49                                                    51 
 50 //....oooOO0OOooo........oooOO0OOooo........oo << 
 51 RE03DetectorConstruction::RE03DetectorConstruc     52 RE03DetectorConstruction::RE03DetectorConstruction()
 52   : G4VUserDetectorConstruction(),             <<  53 :constructed(false)
 53     fAir(0),                                   <<  54 {;}
 54     fWater(0),                                 << 
 55     fWorldPhys(0),                             << 
 56     fPhantomPhys(0),                           << 
 57     fConstructed(false)                        << 
 58 {                                              << 
 59   ;                                            << 
 60 }                                              << 
 61                                                    55 
 62 //....oooOO0OOooo........oooOO0OOooo........oo << 
 63 RE03DetectorConstruction::~RE03DetectorConstru     56 RE03DetectorConstruction::~RE03DetectorConstruction()
 64 {                                              <<  57 {;}
 65   ;                                            << 
 66 }                                              << 
 67                                                    58 
 68 //....oooOO0OOooo........oooOO0OOooo........oo << 
 69 G4VPhysicalVolume* RE03DetectorConstruction::C     59 G4VPhysicalVolume* RE03DetectorConstruction::Construct()
 70 {                                                  60 {
 71   if (!fConstructed) {                         <<  61   if(!constructed)
 72     fConstructed = true;                       <<  62   { 
                                                   >>  63     constructed = true;
 73     DefineMaterials();                             64     DefineMaterials();
 74     SetupGeometry();                               65     SetupGeometry();
 75   }                                                66   }
 76   return fWorldPhys;                           <<  67   return worldPhys;
 77 }                                                  68 }
 78                                                    69 
 79 //....oooOO0OOooo........oooOO0OOooo........oo << 
 80 void RE03DetectorConstruction::DefineMaterials     70 void RE03DetectorConstruction::DefineMaterials()
 81 {                                              <<  71 { 
 82   //-------- NIST Materials ------------------ <<  72   G4String name, symbol;             //a=mass of a mole;
 83   //  Material Information imported from NIST  <<  73   G4double a, z, density;            //z=mean number of protons;  
 84   G4NistManager* NISTman = G4NistManager::Inst <<  74 
 85   fWater = NISTman->FindOrBuildMaterial("G4_WA <<  75   G4int ncomponents, natoms;
 86   fAir = NISTman->FindOrBuildMaterial("G4_AIR" <<  76   G4double fractionmass;
 87 }                                              << 
 88                                                    77 
 89 //....oooOO0OOooo........oooOO0OOooo........oo << 
 90 void RE03DetectorConstruction::SetupGeometry() << 
 91 {                                              << 
 92   //                                               78   //
 93   // World                                     <<  79   // define Elements
 94   //                                               80   //
 95   G4VSolid* worldSolid = new G4Box("World", 2. <<  81 
 96   G4LogicalVolume* worldLogical = new G4Logica <<  82   a = 1.01*g/mole;
 97   fWorldPhys = new G4PVPlacement(0, G4ThreeVec <<  83   G4Element* H  = new G4Element(name="Hydrogen",symbol="H" , z= 1., a);
                                                   >>  84 
                                                   >>  85   a = 14.01*g/mole;
                                                   >>  86   G4Element* N  = new G4Element(name="Nitrogen",symbol="N" , z= 7., a);
                                                   >>  87 
                                                   >>  88   a = 16.00*g/mole;
                                                   >>  89   G4Element* O  = new G4Element(name="Oxygen"  ,symbol="O" , z= 8., a);
 98                                                    90 
 99   //                                               91   //
100   // Phantom                                   <<  92   // define a material from elements.   case 1: chemical molecule
                                                   >>  93   //
                                                   >>  94  
                                                   >>  95   density = 1.000*g/cm3;
                                                   >>  96   water = new G4Material(name="Water", density, ncomponents=2);
                                                   >>  97   water->AddElement(H, natoms=2);
                                                   >>  98   water->AddElement(O, natoms=1);
                                                   >>  99 
101   //                                              100   //
102   G4VSolid* phantomSolid = new G4Box("Calor",  << 101   // define a material from elements.   case 2: mixture by fractional mass
103   G4LogicalVolume* phantomLogical = new G4Logi << 
104   fPhantomPhys =                               << 
105     new G4PVPlacement(0, G4ThreeVector(), phan << 
106   //                                              102   //
                                                   >> 103 
                                                   >> 104   density = 1.290*mg/cm3;
                                                   >> 105   air = new G4Material(name="Air"  , density, ncomponents=2);
                                                   >> 106   air->AddElement(N, fractionmass=0.7);
                                                   >> 107   air->AddElement(O, fractionmass=0.3);
                                                   >> 108 }
                                                   >> 109 
                                                   >> 110 void RE03DetectorConstruction::SetupGeometry()
                                                   >> 111 {
                                                   >> 112   //     
                                                   >> 113   // World
                                                   >> 114   //
                                                   >> 115   G4VSolid* worldSolid = new G4Box("World",2.*m,2.*m,2.*m);
                                                   >> 116   G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,air,"World");
                                                   >> 117   worldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World",
                                                   >> 118                         0,false,0);
                                                   >> 119   
                                                   >> 120   //                               
                                                   >> 121   // Phantom
                                                   >> 122   //  
                                                   >> 123   G4VSolid* phantomSolid = new G4Box("Calor",1.*m,1.*m,1.*m);
                                                   >> 124   G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,water,"Phantom");
                                                   >> 125   phantomPhys = new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom",
                                                   >> 126                          worldLogical,false,0);
                                                   >> 127   //                                        
107   // Visualization attributes                     128   // Visualization attributes
108   //                                              129   //
109   // worldLogical->SetVisAttributes(G4VisAttri << 130 //  worldLogical->SetVisAttributes(G4VisAttributes::Invisible);
110   G4VisAttributes* simpleBoxVisAtt = new G4Vis << 131   G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
111   simpleBoxVisAtt->SetVisibility(true);           132   simpleBoxVisAtt->SetVisibility(true);
112   phantomLogical->SetVisAttributes(simpleBoxVi    133   phantomLogical->SetVisAttributes(simpleBoxVisAtt);
113 }                                                 134 }
114                                                   135 
115 void RE03DetectorConstruction::ConstructSDandF << 136 
116 {                                              << 
117   ;                                            << 
118 }                                              << 
119                                                   137