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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file runAndEvent/RE03/src/RE03DetectorCon 26 /// \file runAndEvent/RE03/src/RE03DetectorConstruction.cc 27 /// \brief Implementation of the RE03DetectorC 27 /// \brief Implementation of the RE03DetectorConstruction class 28 // 28 // >> 29 // $Id: RE03DetectorConstruction.cc 101905 2016-12-07 11:34:39Z gunter $ 29 // 30 // 30 31 31 #include "RE03DetectorConstruction.hh" 32 #include "RE03DetectorConstruction.hh" 32 33 >> 34 #include "G4NistManager.hh" >> 35 #include "G4Material.hh" 33 #include "G4Box.hh" 36 #include "G4Box.hh" 34 #include "G4Colour.hh" << 35 #include "G4LogicalVolume.hh" 37 #include "G4LogicalVolume.hh" 36 #include "G4Material.hh" << 38 #include "G4PVPlacement.hh" >> 39 >> 40 #include "G4VisAttributes.hh" >> 41 #include "G4Colour.hh" >> 42 >> 43 #include "G4SDManager.hh" 37 #include "G4MultiFunctionalDetector.hh" 44 #include "G4MultiFunctionalDetector.hh" 38 #include "G4NistManager.hh" << 45 #include "G4VPrimitiveScorer.hh" 39 #include "G4PSEnergyDeposit.hh" 46 #include "G4PSEnergyDeposit.hh" 40 #include "G4PSNofStep.hh" << 41 #include "G4PSTrackLength.hh" 47 #include "G4PSTrackLength.hh" 42 #include "G4PVPlacement.hh" << 48 #include "G4PSNofStep.hh" 43 #include "G4SDManager.hh" << 44 #include "G4SDParticleFilter.hh" 49 #include "G4SDParticleFilter.hh" 45 #include "G4SystemOfUnits.hh" << 50 46 #include "G4VPrimitiveScorer.hh" << 51 #include "G4SystemOfUnits.hh" 47 #include "G4VisAttributes.hh" << 48 #include "G4ios.hh" 52 #include "G4ios.hh" 49 53 50 //....oooOO0OOooo........oooOO0OOooo........oo 54 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 51 RE03DetectorConstruction::RE03DetectorConstruc 55 RE03DetectorConstruction::RE03DetectorConstruction() 52 : G4VUserDetectorConstruction(), << 56 :G4VUserDetectorConstruction(), 53 fAir(0), << 57 fAir(0),fWater(0),fWorldPhys(0),fPhantomPhys(0), 54 fWater(0), << 58 fConstructed(false) 55 fWorldPhys(0), << 59 {;} 56 fPhantomPhys(0), << 57 fConstructed(false) << 58 { << 59 ; << 60 } << 61 60 62 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 RE03DetectorConstruction::~RE03DetectorConstru 62 RE03DetectorConstruction::~RE03DetectorConstruction() 64 { << 63 {;} 65 ; << 66 } << 67 64 68 //....oooOO0OOooo........oooOO0OOooo........oo 65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 69 G4VPhysicalVolume* RE03DetectorConstruction::C 66 G4VPhysicalVolume* RE03DetectorConstruction::Construct() 70 { 67 { 71 if (!fConstructed) { << 68 if(!fConstructed) >> 69 { 72 fConstructed = true; 70 fConstructed = true; 73 DefineMaterials(); 71 DefineMaterials(); 74 SetupGeometry(); 72 SetupGeometry(); 75 } 73 } 76 return fWorldPhys; 74 return fWorldPhys; 77 } 75 } 78 76 79 //....oooOO0OOooo........oooOO0OOooo........oo 77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 80 void RE03DetectorConstruction::DefineMaterials 78 void RE03DetectorConstruction::DefineMaterials() 81 { << 79 { 82 //-------- NIST Materials ------------------ 80 //-------- NIST Materials ----------------------------------------------- 83 // Material Information imported from NIST << 81 // Material Information imported from NIST database. 84 G4NistManager* NISTman = G4NistManager::Inst 82 G4NistManager* NISTman = G4NistManager::Instance(); 85 fWater = NISTman->FindOrBuildMaterial("G4_WA 83 fWater = NISTman->FindOrBuildMaterial("G4_WATER"); 86 fAir = NISTman->FindOrBuildMaterial("G4_AIR" << 84 fAir = NISTman->FindOrBuildMaterial("G4_AIR"); 87 } 85 } 88 86 89 //....oooOO0OOooo........oooOO0OOooo........oo 87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 90 void RE03DetectorConstruction::SetupGeometry() 88 void RE03DetectorConstruction::SetupGeometry() 91 { 89 { 92 // << 90 // 93 // World 91 // World 94 // 92 // 95 G4VSolid* worldSolid = new G4Box("World", 2. << 93 G4VSolid* worldSolid = new G4Box("World",2.*m,2.*m,2.*m); 96 G4LogicalVolume* worldLogical = new G4Logica << 94 G4LogicalVolume* worldLogical = new G4LogicalVolume(worldSolid,fAir,"World"); 97 fWorldPhys = new G4PVPlacement(0, G4ThreeVec << 95 fWorldPhys = new G4PVPlacement(0,G4ThreeVector(),worldLogical,"World", 98 << 96 0,false,0); 99 // << 97 >> 98 // 100 // Phantom 99 // Phantom 101 // << 100 // 102 G4VSolid* phantomSolid = new G4Box("Calor", << 101 G4VSolid* phantomSolid = new G4Box("Calor",1.*m,1.*m,1.*m); 103 G4LogicalVolume* phantomLogical = new G4Logi << 102 G4LogicalVolume* phantomLogical = new G4LogicalVolume(phantomSolid,fWater,"Phantom"); 104 fPhantomPhys = << 103 fPhantomPhys = new G4PVPlacement(0,G4ThreeVector(),phantomLogical,"Phantom", 105 new G4PVPlacement(0, G4ThreeVector(), phan << 104 worldLogical,false,0); 106 // << 105 // 107 // Visualization attributes 106 // Visualization attributes 108 // 107 // 109 // worldLogical->SetVisAttributes(G4VisAttri 108 // worldLogical->SetVisAttributes(G4VisAttributes::GetInvisible()); 110 G4VisAttributes* simpleBoxVisAtt = new G4Vis << 109 G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0)); 111 simpleBoxVisAtt->SetVisibility(true); 110 simpleBoxVisAtt->SetVisibility(true); 112 phantomLogical->SetVisAttributes(simpleBoxVi 111 phantomLogical->SetVisAttributes(simpleBoxVisAtt); 113 } 112 } 114 113 115 void RE03DetectorConstruction::ConstructSDandF 114 void RE03DetectorConstruction::ConstructSDandField() 116 { << 115 {;} 117 ; << 116 118 } << 119 117