Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 #include "Par04Hit.hh" 26 #include "Par04Hit.hh" 27 << 27 #include <CLHEP/Units/SystemOfUnits.h> // for mm, pi, MeV, cm, rad 28 #include "G4AttDef.hh" // for G4AttDef << 28 #include <CLHEP/Vector/ThreeVector.h> // for operator/, operator<<, Hep... 29 #include "G4AttDefStore.hh" // for GetInstanc << 29 #include <G4RotationMatrix.hh> // for G4RotationMatrix 30 #include "G4AttValue.hh" // for G4AttValue << 30 #include <G4String.hh> // for G4String 31 #include "G4Colour.hh" // for G4Colour << 31 #include <G4ThreeVector.hh> // for G4ThreeVector 32 #include "G4SystemOfUnits.hh" // for mm, MeV, << 32 #include <G4Transform3D.hh> // for G4Transform3D 33 #include "G4Tubs.hh" // for G4Tubs << 33 #include <G4VHit.hh> // for G4VHit 34 #include "G4UnitsTable.hh" // for G4BestUnit << 34 #include <algorithm> // for max 35 #include "G4VVisManager.hh" // for G4VVisMana << 35 #include <iostream> // for operator<<, basic_ostream:... 36 #include "G4VisAttributes.hh" // for G4VisAtt << 36 #include <string> // for operator< 37 << 37 #include "G4AttDef.hh" // for G4AttDef 38 #include <CLHEP/Units/SystemOfUnits.h> // for << 38 #include "G4AttDefStore.hh" // for GetInstance 39 #include <CLHEP/Vector/ThreeVector.h> // for << 39 #include "G4AttValue.hh" // for G4AttValue 40 #include <G4RotationMatrix.hh> // for G4Rotat << 40 #include "G4Colour.hh" // for G4Colour 41 #include <G4String.hh> // for G4String << 41 #include "G4SystemOfUnits.hh" // for mm, MeV, cm, rad 42 #include <G4ThreeVector.hh> // for G4ThreeVec << 42 #include "G4Tubs.hh" // for G4Tubs 43 #include <G4Transform3D.hh> // for G4Transfor << 43 #include "G4UnitsTable.hh" // for G4BestUnit 44 #include <G4VHit.hh> // for G4VHit << 44 #include "G4VVisManager.hh" // for G4VVisManager 45 #include <algorithm> // for max << 45 #include "G4VisAttributes.hh" // for G4VisAttributes 46 #include <cmath> // for log10 << 46 #include <cmath> // for log10 47 #include <iostream> // for operator<<, basic_ << 47 template <class Type> class G4Allocator; 48 #include <string> // for operator< << 49 template<class Type> << 50 class G4Allocator; << 51 48 52 G4ThreadLocal G4Allocator<Par04Hit>* Par04HitA 49 G4ThreadLocal G4Allocator<Par04Hit>* Par04HitAllocator; 53 50 54 //....oooOO0OOooo........oooOO0OOooo........oo 51 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 52 56 Par04Hit::Par04Hit() : G4VHit() {} << 53 Par04Hit::Par04Hit() >> 54 : G4VHit() >> 55 {} 57 56 58 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 59 58 60 Par04Hit::~Par04Hit() = default; 59 Par04Hit::~Par04Hit() = default; 61 60 62 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 62 64 Par04Hit::Par04Hit(const Par04Hit& aRight) : G << 63 Par04Hit::Par04Hit(const Par04Hit& aRight) >> 64 : G4VHit() 65 { 65 { 66 fEdep = aRight.fEdep; << 66 fEdep = aRight.fEdep; 67 fNdep = aRight.fNdep; << 67 fNdep = aRight.fNdep; 68 fZId = aRight.fZId; << 68 fZId = aRight.fZId; 69 fRhoId = aRight.fRhoId; << 69 fRhoId = aRight.fRhoId; 70 fPhiId = aRight.fPhiId; << 70 fPhiId = aRight.fPhiId; 71 fTime = aRight.fTime; << 71 fTime = aRight.fTime; 72 fPos = aRight.fPos; << 72 fPos = aRight.fPos; 73 fRot = aRight.fRot; << 73 fRot = aRight.fRot; 74 fType = aRight.fType; << 74 fType = aRight.fType; 75 fLogVol = aRight.fLogVol; 75 fLogVol = aRight.fLogVol; 76 } 76 } 77 77 78 //....oooOO0OOooo........oooOO0OOooo........oo 78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 79 79 80 const Par04Hit& Par04Hit::operator=(const Par0 80 const Par04Hit& Par04Hit::operator=(const Par04Hit& aRight) 81 { 81 { 82 fEdep = aRight.fEdep; << 82 fEdep = aRight.fEdep; 83 fNdep = aRight.fNdep; << 83 fNdep = aRight.fNdep; 84 fZId = aRight.fZId; << 84 fZId = aRight.fZId; 85 fRhoId = aRight.fRhoId; << 85 fRhoId = aRight.fRhoId; 86 fPhiId = aRight.fPhiId; << 86 fPhiId = aRight.fPhiId; 87 fTime = aRight.fTime; << 87 fTime = aRight.fTime; 88 fPos = aRight.fPos; << 88 fPos = aRight.fPos; 89 fRot = aRight.fRot; << 89 fRot = aRight.fRot; 90 fType = aRight.fType; << 90 fType = aRight.fType; 91 fLogVol = aRight.fLogVol; 91 fLogVol = aRight.fLogVol; 92 return *this; 92 return *this; 93 } 93 } 94 94 95 //....oooOO0OOooo........oooOO0OOooo........oo 95 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 96 96 97 int Par04Hit::operator==(const Par04Hit& aRigh 97 int Par04Hit::operator==(const Par04Hit& aRight) const 98 { 98 { 99 return (fRhoId == aRight.fRhoId && fPhiId == 99 return (fRhoId == aRight.fRhoId && fPhiId == aRight.fPhiId && fZId == aRight.fZId); 100 } 100 } 101 101 102 //....oooOO0OOooo........oooOO0OOooo........oo 102 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 103 103 104 void Par04Hit::Draw() 104 void Par04Hit::Draw() 105 { 105 { 106 /// Arbitrary size corresponds to the exampl 106 /// Arbitrary size corresponds to the example macros 107 G4ThreeVector meshSize(2.325 * mm, 2 * CLHEP 107 G4ThreeVector meshSize(2.325 * mm, 2 * CLHEP::pi / 50. * CLHEP::rad, 3.4 * mm); 108 G4int numPhiCells = CLHEP::pi * 2. / meshSiz << 108 G4int numPhiCells = CLHEP::pi * 2. / meshSize.y(); 109 G4VVisManager* pVVisManager = G4VVisManager: 109 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 110 // Hits can be filtered out in visualisation 110 // Hits can be filtered out in visualisation 111 if (!pVVisManager->FilterHit(*this)) return; << 111 if(!pVVisManager->FilterHit(*this)) >> 112 return; 112 // Do not plot hits from parallel world 113 // Do not plot hits from parallel world 113 if (fType >= 2) return; << 114 if(fType >= 2) >> 115 return; 114 // Do not draw empty hits 116 // Do not draw empty hits 115 if (fEdep <= 0) return; << 117 if(fEdep <= 0) >> 118 return; 116 // Do not plot if default values were not ch 119 // Do not plot if default values were not changed 117 if (fRhoId == -1 && fZId == -1 && fPhiId == << 120 if(fRhoId == -1 && fZId == -1 && fPhiId == -1) 118 if (pVVisManager) { << 121 return; >> 122 if(pVVisManager) >> 123 { 119 G4Transform3D trans(fRot, fPos); 124 G4Transform3D trans(fRot, fPos); 120 G4VisAttributes attribs; 125 G4VisAttributes attribs; 121 G4Tubs solid("draw", fRhoId * meshSize.x() 126 G4Tubs solid("draw", fRhoId * meshSize.x(), (fRhoId + 1) * meshSize.x(), meshSize.z() / 2., 122 (-numPhiCells / 2. + fPhiId) 127 (-numPhiCells / 2. + fPhiId) * meshSize.y(), meshSize.y()); 123 // Set colours depending on type of hit (f 128 // Set colours depending on type of hit (full/fast sim) 124 G4double colR = fType == 0 ? 0 : 1; 129 G4double colR = fType == 0 ? 0 : 1; 125 G4double colG = fType == 0 ? 1 : 0; 130 G4double colG = fType == 0 ? 1 : 0; 126 G4double colB = 0; 131 G4double colB = 0; 127 // Set transparency depending on the energ 132 // Set transparency depending on the energy 128 // Arbitrary formula 133 // Arbitrary formula 129 G4double alpha = 2 * std::log10(fEdep + 1) 134 G4double alpha = 2 * std::log10(fEdep + 1); 130 G4Colour colour(colR, colG, colB, alpha); 135 G4Colour colour(colR, colG, colB, alpha); 131 attribs.SetColour(colour); 136 attribs.SetColour(colour); 132 attribs.SetForceSolid(true); 137 attribs.SetForceSolid(true); 133 pVVisManager->Draw(solid, attribs, trans); 138 pVVisManager->Draw(solid, attribs, trans); 134 } 139 } 135 } 140 } 136 141 137 //....oooOO0OOooo........oooOO0OOooo........oo 142 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 138 143 139 const std::map<G4String, G4AttDef>* Par04Hit:: 144 const std::map<G4String, G4AttDef>* Par04Hit::GetAttDefs() const 140 { 145 { 141 G4bool isNew; 146 G4bool isNew; 142 std::map<G4String, G4AttDef>* store = G4AttD 147 std::map<G4String, G4AttDef>* store = G4AttDefStore::GetInstance("Par04Hit", isNew); 143 if (isNew) { << 148 if(isNew) >> 149 { 144 (*store)["HitType"] = G4AttDef("HitType", 150 (*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String"); 145 (*store)["Energy"] = 151 (*store)["Energy"] = 146 G4AttDef("Energy", "Energy Deposited", " 152 G4AttDef("Energy", "Energy Deposited", "Physics", "G4BestUnit", "G4double"); 147 (*store)["Time"] = G4AttDef("Time", "Time" 153 (*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double"); 148 (*store)["Pos"] = G4AttDef("Pos", "Positio << 154 (*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector"); 149 } 155 } 150 return store; 156 return store; 151 } 157 } 152 158 153 //....oooOO0OOooo........oooOO0OOooo........oo 159 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 154 160 155 std::vector<G4AttValue>* Par04Hit::CreateAttVa 161 std::vector<G4AttValue>* Par04Hit::CreateAttValues() const 156 { 162 { 157 std::vector<G4AttValue>* values = new std::v 163 std::vector<G4AttValue>* values = new std::vector<G4AttValue>; 158 values->push_back(G4AttValue("HitType", "Had 164 values->push_back(G4AttValue("HitType", "HadPar04Hit", "")); 159 values->push_back(G4AttValue("Energy", G4Bes 165 values->push_back(G4AttValue("Energy", G4BestUnit(fEdep, "Energy"), "")); 160 values->push_back(G4AttValue("Time", G4BestU 166 values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), "")); 161 values->push_back(G4AttValue("Pos", G4BestUn 167 values->push_back(G4AttValue("Pos", G4BestUnit(fPos, "Length"), "")); 162 return values; 168 return values; 163 } 169 } 164 170 165 //....oooOO0OOooo........oooOO0OOooo........oo 171 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 166 172 167 void Par04Hit::Print() 173 void Par04Hit::Print() 168 { 174 { 169 std::cout << "\tHit " << fEdep / MeV << " Me 175 std::cout << "\tHit " << fEdep / MeV << " MeV from " << fNdep << " deposits at " << fPos / cm 170 << " cm rotation " << fRot << " (R << 176 << " cm rotation " << fRot << " (R,phi,z)= (" << fRhoId << ", " << fPhiId 171 << fZId << "), " << fTime << " ns" << 177 << ", " << fZId << "), " << fTime << " ns" << std::endl; 172 } 178 } 173 179