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Geant4/examples/extended/parameterisations/Par03/src/Par03Hit.cc

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Diff markup

Differences between /examples/extended/parameterisations/Par03/src/Par03Hit.cc (Version 11.3.0) and /examples/extended/parameterisations/Par03/src/Par03Hit.cc (Version 10.7)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 #include "Par03Hit.hh"                             26 #include "Par03Hit.hh"
 27                                                    27 
 28 #include "G4AttDef.hh"                         <<  28 #include "G4VisAttributes.hh"
                                                   >>  29 #include "G4Tubs.hh"
                                                   >>  30 #include "G4Colour.hh"
 29 #include "G4AttDefStore.hh"                        31 #include "G4AttDefStore.hh"
                                                   >>  32 #include "G4AttDef.hh"
 30 #include "G4AttValue.hh"                           33 #include "G4AttValue.hh"
 31 #include "G4Colour.hh"                         << 
 32 #include "G4LogicalVolume.hh"                  << 
 33 #include "G4SystemOfUnits.hh"                  << 
 34 #include "G4Tubs.hh"                           << 
 35 #include "G4UnitsTable.hh"                         34 #include "G4UnitsTable.hh"
                                                   >>  35 #include "G4SystemOfUnits.hh"
 36 #include "G4VVisManager.hh"                        36 #include "G4VVisManager.hh"
 37 #include "G4VisAttributes.hh"                  <<  37 #include "G4LogicalVolume.hh"
 38                                                    38 
 39 G4ThreadLocal G4Allocator<Par03Hit>* Par03HitA     39 G4ThreadLocal G4Allocator<Par03Hit>* Par03HitAllocator;
 40                                                    40 
 41 Par03Hit::Par03Hit() : G4VHit() {}             <<  41 Par03Hit::Par03Hit()
                                                   >>  42   : G4VHit()
                                                   >>  43 {}
 42                                                    44 
 43 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 44                                                    46 
 45 Par03Hit::~Par03Hit() = default;               <<  47 Par03Hit::~Par03Hit() {}
 46                                                    48 
 47 //....oooOO0OOooo........oooOO0OOooo........oo     49 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 48                                                    50 
 49 Par03Hit::Par03Hit(const Par03Hit& aRight) : G <<  51 Par03Hit::Par03Hit(const Par03Hit& aRight)
                                                   >>  52   : G4VHit()
 50 {                                                  53 {
 51   fEdep = aRight.fEdep;                        <<  54   fEdep   = aRight.fEdep;
 52   fZId = aRight.fZId;                          <<  55   fZId    = aRight.fZId;
 53   fRhoId = aRight.fRhoId;                      <<  56   fRhoId  = aRight.fRhoId;
 54   fPhiId = aRight.fPhiId;                      <<  57   fPhiId  = aRight.fPhiId;
 55   fTime = aRight.fTime;                        <<  58   fTime   = aRight.fTime;
 56   fPos = aRight.fPos;                          <<  59   fPos    = aRight.fPos;
 57   fRot = aRight.fRot;                          <<  60   fRot    = aRight.fRot;
 58   fType = aRight.fType;                        <<  61   fType   = aRight.fType;
 59   fLogVol = aRight.fLogVol;                        62   fLogVol = aRight.fLogVol;
 60 }                                                  63 }
 61                                                    64 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63                                                    66 
 64 const Par03Hit& Par03Hit::operator=(const Par0     67 const Par03Hit& Par03Hit::operator=(const Par03Hit& aRight)
 65 {                                                  68 {
 66   fEdep = aRight.fEdep;                        <<  69   fEdep   = aRight.fEdep;
 67   fZId = aRight.fZId;                          <<  70   fZId    = aRight.fZId;
 68   fRhoId = aRight.fRhoId;                      <<  71   fRhoId  = aRight.fRhoId;
 69   fPhiId = aRight.fPhiId;                      <<  72   fPhiId  = aRight.fPhiId;
 70   fTime = aRight.fTime;                        <<  73   fTime   = aRight.fTime;
 71   fPos = aRight.fPos;                          <<  74   fPos    = aRight.fPos;
 72   fRot = aRight.fRot;                          <<  75   fRot    = aRight.fRot;
 73   fType = aRight.fType;                        <<  76   fType   = aRight.fType;
 74   fLogVol = aRight.fLogVol;                        77   fLogVol = aRight.fLogVol;
 75   return *this;                                    78   return *this;
 76 }                                                  79 }
 77                                                    80 
 78 //....oooOO0OOooo........oooOO0OOooo........oo     81 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 79                                                    82 
 80 int Par03Hit::operator==(const Par03Hit& aRigh     83 int Par03Hit::operator==(const Par03Hit& aRight) const
 81 {                                                  84 {
 82   return (fRhoId == aRight.fRhoId && fPhiId == <<  85   return (fRhoId == aRight.fRhoId && fPhiId == aRight.fPhiId &&
                                                   >>  86           fZId == aRight.fZId);
 83 }                                                  87 }
 84                                                    88 
 85 //....oooOO0OOooo........oooOO0OOooo........oo     89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 86                                                    90 
 87 void Par03Hit::Draw()                              91 void Par03Hit::Draw()
 88 {                                                  92 {
 89   G4VVisManager* pVVisManager = G4VVisManager:     93   G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
 90   // Hits can be filtered out in visualisation     94   // Hits can be filtered out in visualisation
 91   if (!pVVisManager->FilterHit(*this)) return; <<  95   if(!pVVisManager->FilterHit(*this))
                                                   >>  96     return;
 92   // Do not draw empty hits                        97   // Do not draw empty hits
 93   if (fEdep < 0) return;                       <<  98   if(fEdep < 0)
 94   if (pVVisManager) {                          <<  99     return;
                                                   >> 100   if(pVVisManager)
                                                   >> 101   {
 95     G4Transform3D trans(fRot, fPos);              102     G4Transform3D trans(fRot, fPos);
 96     G4VisAttributes attribs;                      103     G4VisAttributes attribs;
 97     // Create default dimensions                  104     // Create default dimensions
 98     G4Tubs solid("draw", 0, 1 * cm, 1 * cm, 0,    105     G4Tubs solid("draw", 0, 1 * cm, 1 * cm, 0, 0.05 * CLHEP::pi);
 99     if (fLogVol) {                             << 106     if(fLogVol)
                                                   >> 107     {
100       const G4VisAttributes* pVA = fLogVol->Ge    108       const G4VisAttributes* pVA = fLogVol->GetVisAttributes();
101       if (pVA) attribs = *pVA;                 << 109       if(pVA)
                                                   >> 110         attribs = *pVA;
102       // Cannot use directly fLogVol due to rh    111       // Cannot use directly fLogVol due to rho parametrisation (change of
103       // solid!) Recalculation of radius is ne    112       // solid!) Recalculation of radius is needed
104       solid = *dynamic_cast<G4Tubs*>(fLogVol-> << 113       solid     = *dynamic_cast<G4Tubs*>(fLogVol->GetSolid());
105       double dR = solid.GetOuterRadius() - sol    114       double dR = solid.GetOuterRadius() - solid.GetInnerRadius();
106       solid.SetInnerRadius(solid.GetInnerRadiu    115       solid.SetInnerRadius(solid.GetInnerRadius() + fRhoId * dR);
107       solid.SetOuterRadius(solid.GetOuterRadiu    116       solid.SetOuterRadius(solid.GetOuterRadius() + fRhoId * dR);
108     }                                             117     }
109     // Set colours depending on type of hit (f    118     // Set colours depending on type of hit (full/fast sim)
110     G4double colR = fType == 0 ? 0 : 1;           119     G4double colR = fType == 0 ? 0 : 1;
111     G4double colG = fType == 0 ? 1 : 0;           120     G4double colG = fType == 0 ? 1 : 0;
112     G4double colB = 0;                            121     G4double colB = 0;
113     G4Colour colour(colR, colG, colB, 0.5);       122     G4Colour colour(colR, colG, colB, 0.5);
114     attribs.SetColour(colour);                    123     attribs.SetColour(colour);
115     attribs.SetForceSolid(true);                  124     attribs.SetForceSolid(true);
116     pVVisManager->Draw(solid, attribs, trans);    125     pVVisManager->Draw(solid, attribs, trans);
117   }                                               126   }
118 }                                                 127 }
119                                                   128 
120 //....oooOO0OOooo........oooOO0OOooo........oo    129 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
121                                                   130 
122 const std::map<G4String, G4AttDef>* Par03Hit::    131 const std::map<G4String, G4AttDef>* Par03Hit::GetAttDefs() const
123 {                                                 132 {
124   G4bool isNew;                                   133   G4bool isNew;
125   std::map<G4String, G4AttDef>* store = G4AttD << 134   std::map<G4String, G4AttDef>* store =
126   if (isNew) {                                 << 135     G4AttDefStore::GetInstance("Par03Hit", isNew);
127     (*store)["HitType"] = G4AttDef("HitType",  << 136   if(isNew)
128     (*store)["Energy"] =                       << 137   {
129       G4AttDef("Energy", "Energy Deposited", " << 138     (*store)["HitType"] =
130     (*store)["Time"] = G4AttDef("Time", "Time" << 139       G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");
131     (*store)["Pos"] = G4AttDef("Pos", "Positio << 140     (*store)["Energy"] = G4AttDef("Energy", "Energy Deposited", "Physics",
                                                   >> 141                                   "G4BestUnit", "G4double");
                                                   >> 142     (*store)["Time"] =
                                                   >> 143       G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double");
                                                   >> 144     (*store)["Pos"] =
                                                   >> 145       G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
132   }                                               146   }
133   return store;                                   147   return store;
134 }                                                 148 }
135                                                   149 
136 //....oooOO0OOooo........oooOO0OOooo........oo    150 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
137                                                   151 
138 std::vector<G4AttValue>* Par03Hit::CreateAttVa    152 std::vector<G4AttValue>* Par03Hit::CreateAttValues() const
139 {                                                 153 {
140   std::vector<G4AttValue>* values = new std::v    154   std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
141   values->push_back(G4AttValue("HitType", "Had    155   values->push_back(G4AttValue("HitType", "HadPar03Hit", ""));
142   values->push_back(G4AttValue("Energy", G4Bes    156   values->push_back(G4AttValue("Energy", G4BestUnit(fEdep, "Energy"), ""));
143   values->push_back(G4AttValue("Time", G4BestU    157   values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));
144   values->push_back(G4AttValue("Pos", G4BestUn    158   values->push_back(G4AttValue("Pos", G4BestUnit(fPos, "Length"), ""));
145   return values;                                  159   return values;
146 }                                                 160 }
147                                                   161 
148 //....oooOO0OOooo........oooOO0OOooo........oo    162 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
149                                                   163 
150 void Par03Hit::Print()                            164 void Par03Hit::Print()
151 {                                                 165 {
152   std::cout << "\tHit " << fEdep / MeV << " Me << 166   std::cout << "\tHit " << fEdep / MeV << " MeV at " << fPos / cm
153             << ", " << fPhiId << ", " << fZId  << 167             << " cm (R,phi,z)= (" << fRhoId << ", " << fPhiId << ", " << fZId
                                                   >> 168             << "), " << fTime << " ns" << std::endl;
154 }                                                 169 }
155                                                   170