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Geant4/examples/extended/parameterisations/Par03/src/Par03Hit.cc

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Diff markup

Differences between /examples/extended/parameterisations/Par03/src/Par03Hit.cc (Version 11.3.0) and /examples/extended/parameterisations/Par03/src/Par03Hit.cc (Version 10.3)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 #include "Par03Hit.hh"                            
 27                                                   
 28 #include "G4AttDef.hh"                            
 29 #include "G4AttDefStore.hh"                       
 30 #include "G4AttValue.hh"                          
 31 #include "G4Colour.hh"                            
 32 #include "G4LogicalVolume.hh"                     
 33 #include "G4SystemOfUnits.hh"                     
 34 #include "G4Tubs.hh"                              
 35 #include "G4UnitsTable.hh"                        
 36 #include "G4VVisManager.hh"                       
 37 #include "G4VisAttributes.hh"                     
 38                                                   
 39 G4ThreadLocal G4Allocator<Par03Hit>* Par03HitA    
 40                                                   
 41 Par03Hit::Par03Hit() : G4VHit() {}                
 42                                                   
 43 //....oooOO0OOooo........oooOO0OOooo........oo    
 44                                                   
 45 Par03Hit::~Par03Hit() = default;                  
 46                                                   
 47 //....oooOO0OOooo........oooOO0OOooo........oo    
 48                                                   
 49 Par03Hit::Par03Hit(const Par03Hit& aRight) : G    
 50 {                                                 
 51   fEdep = aRight.fEdep;                           
 52   fZId = aRight.fZId;                             
 53   fRhoId = aRight.fRhoId;                         
 54   fPhiId = aRight.fPhiId;                         
 55   fTime = aRight.fTime;                           
 56   fPos = aRight.fPos;                             
 57   fRot = aRight.fRot;                             
 58   fType = aRight.fType;                           
 59   fLogVol = aRight.fLogVol;                       
 60 }                                                 
 61                                                   
 62 //....oooOO0OOooo........oooOO0OOooo........oo    
 63                                                   
 64 const Par03Hit& Par03Hit::operator=(const Par0    
 65 {                                                 
 66   fEdep = aRight.fEdep;                           
 67   fZId = aRight.fZId;                             
 68   fRhoId = aRight.fRhoId;                         
 69   fPhiId = aRight.fPhiId;                         
 70   fTime = aRight.fTime;                           
 71   fPos = aRight.fPos;                             
 72   fRot = aRight.fRot;                             
 73   fType = aRight.fType;                           
 74   fLogVol = aRight.fLogVol;                       
 75   return *this;                                   
 76 }                                                 
 77                                                   
 78 //....oooOO0OOooo........oooOO0OOooo........oo    
 79                                                   
 80 int Par03Hit::operator==(const Par03Hit& aRigh    
 81 {                                                 
 82   return (fRhoId == aRight.fRhoId && fPhiId ==    
 83 }                                                 
 84                                                   
 85 //....oooOO0OOooo........oooOO0OOooo........oo    
 86                                                   
 87 void Par03Hit::Draw()                             
 88 {                                                 
 89   G4VVisManager* pVVisManager = G4VVisManager:    
 90   // Hits can be filtered out in visualisation    
 91   if (!pVVisManager->FilterHit(*this)) return;    
 92   // Do not draw empty hits                       
 93   if (fEdep < 0) return;                          
 94   if (pVVisManager) {                             
 95     G4Transform3D trans(fRot, fPos);              
 96     G4VisAttributes attribs;                      
 97     // Create default dimensions                  
 98     G4Tubs solid("draw", 0, 1 * cm, 1 * cm, 0,    
 99     if (fLogVol) {                                
100       const G4VisAttributes* pVA = fLogVol->Ge    
101       if (pVA) attribs = *pVA;                    
102       // Cannot use directly fLogVol due to rh    
103       // solid!) Recalculation of radius is ne    
104       solid = *dynamic_cast<G4Tubs*>(fLogVol->    
105       double dR = solid.GetOuterRadius() - sol    
106       solid.SetInnerRadius(solid.GetInnerRadiu    
107       solid.SetOuterRadius(solid.GetOuterRadiu    
108     }                                             
109     // Set colours depending on type of hit (f    
110     G4double colR = fType == 0 ? 0 : 1;           
111     G4double colG = fType == 0 ? 1 : 0;           
112     G4double colB = 0;                            
113     G4Colour colour(colR, colG, colB, 0.5);       
114     attribs.SetColour(colour);                    
115     attribs.SetForceSolid(true);                  
116     pVVisManager->Draw(solid, attribs, trans);    
117   }                                               
118 }                                                 
119                                                   
120 //....oooOO0OOooo........oooOO0OOooo........oo    
121                                                   
122 const std::map<G4String, G4AttDef>* Par03Hit::    
123 {                                                 
124   G4bool isNew;                                   
125   std::map<G4String, G4AttDef>* store = G4AttD    
126   if (isNew) {                                    
127     (*store)["HitType"] = G4AttDef("HitType",     
128     (*store)["Energy"] =                          
129       G4AttDef("Energy", "Energy Deposited", "    
130     (*store)["Time"] = G4AttDef("Time", "Time"    
131     (*store)["Pos"] = G4AttDef("Pos", "Positio    
132   }                                               
133   return store;                                   
134 }                                                 
135                                                   
136 //....oooOO0OOooo........oooOO0OOooo........oo    
137                                                   
138 std::vector<G4AttValue>* Par03Hit::CreateAttVa    
139 {                                                 
140   std::vector<G4AttValue>* values = new std::v    
141   values->push_back(G4AttValue("HitType", "Had    
142   values->push_back(G4AttValue("Energy", G4Bes    
143   values->push_back(G4AttValue("Time", G4BestU    
144   values->push_back(G4AttValue("Pos", G4BestUn    
145   return values;                                  
146 }                                                 
147                                                   
148 //....oooOO0OOooo........oooOO0OOooo........oo    
149                                                   
150 void Par03Hit::Print()                            
151 {                                                 
152   std::cout << "\tHit " << fEdep / MeV << " Me    
153             << ", " << fPhiId << ", " << fZId     
154 }                                                 
155