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Geant4/examples/extended/optical/LXe/src/LXeTrajectory.cc

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Differences between /examples/extended/optical/LXe/src/LXeTrajectory.cc (Version 11.3.0) and /examples/extended/optical/LXe/src/LXeTrajectory.cc (Version 9.6)


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 25 //                                                 25 //
 26 //                                             << 
 27 /// \file optical/LXe/src/LXeTrajectory.cc         26 /// \file optical/LXe/src/LXeTrajectory.cc
 28 /// \brief Implementation of the LXeTrajectory     27 /// \brief Implementation of the LXeTrajectory class
 29 //                                                 28 //
 30 //                                                 29 //
 31 #include "LXeTrajectory.hh"                        30 #include "LXeTrajectory.hh"
 32                                                <<  31 #include "G4TrajectoryPoint.hh"
 33 #include "G4Circle.hh"                         <<  32 #include "G4Trajectory.hh"
 34 #include "G4Colour.hh"                         << 
 35 #include "G4ParticleTable.hh"                      33 #include "G4ParticleTable.hh"
 36 #include "G4ParticleTypes.hh"                      34 #include "G4ParticleTypes.hh"
 37 #include "G4Polyline.hh"                       << 
 38 #include "G4Polymarker.hh"                     << 
 39 #include "G4ThreeVector.hh"                        35 #include "G4ThreeVector.hh"
 40 #include "G4Trajectory.hh"                     <<  36 #include "G4Polyline.hh"
 41 #include "G4TrajectoryPoint.hh"                <<  37 #include "G4Circle.hh"
 42 #include "G4VVisManager.hh"                    <<  38 #include "G4Colour.hh"
 43 #include "G4VisAttributes.hh"                      39 #include "G4VisAttributes.hh"
                                                   >>  40 #include "G4VVisManager.hh"
                                                   >>  41 #include "G4Polymarker.hh"
 44                                                    42 
 45 G4ThreadLocal G4Allocator<LXeTrajectory>* LXeT <<  43 G4Allocator<LXeTrajectory> LXeTrajectoryAllocator;
 46                                                    44 
 47 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 48                                                    46 
 49 LXeTrajectory::LXeTrajectory(const G4Track* aT <<  47 LXeTrajectory::LXeTrajectory()
                                                   >>  48   :G4Trajectory(),fWls(false),fDrawit(false),fForceNoDraw(false),fForceDraw(false)
 50 {                                                  49 {
 51   fParticleDefinition = aTrack->GetDefinition( <<  50   fParticleDefinition=0;
 52 }                                                  51 }
 53                                                    52 
 54 //....oooOO0OOooo........oooOO0OOooo........oo     53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55                                                    54 
 56 LXeTrajectory::LXeTrajectory(LXeTrajectory& ri <<  55 LXeTrajectory::LXeTrajectory(const G4Track* aTrack)
 57   : G4Trajectory(right), fWls(right.fWls), fDr <<  56   :G4Trajectory(aTrack),fWls(false),fDrawit(false)
 58 {                                                  57 {
 59   fParticleDefinition = right.fParticleDefinit <<  58   fParticleDefinition=aTrack->GetDefinition();
 60 }                                                  59 }
 61                                                    60 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63                                                    62 
                                                   >>  63 LXeTrajectory::LXeTrajectory(LXeTrajectory &right)
                                                   >>  64   :G4Trajectory(right),fWls(right.fWls),fDrawit(right.fDrawit)
                                                   >>  65 {
                                                   >>  66   fParticleDefinition=right.fParticleDefinition;
                                                   >>  67 }
                                                   >>  68 
                                                   >>  69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  70 
                                                   >>  71 LXeTrajectory::~LXeTrajectory() {}
                                                   >>  72 
                                                   >>  73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  74 
 64 void LXeTrajectory::DrawTrajectory() const         75 void LXeTrajectory::DrawTrajectory() const
 65 {                                                  76 {
 66   // Taken from G4VTrajectory and modified to  <<  77   // Invoke the default implementation in G4VTrajectory...
 67   // type and to selectively eliminate drawing <<  78   G4VTrajectory::DrawTrajectory();
                                                   >>  79   // ... or override with your own code here.
                                                   >>  80 }
 68                                                    81 
 69   if (!fForceDraw && (!fDrawit || fForceNoDraw <<  82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 70                                                    83 
                                                   >>  84 void LXeTrajectory::DrawTrajectory(G4int i_mode) const{
                                                   >>  85   //Taken from G4VTrajectory and modified to select colours based on particle
                                                   >>  86   //type and to selectively eliminate drawing of certain trajectories.
                                                   >>  87 
                                                   >>  88   if(!fForceDraw && (!fDrawit || fForceNoDraw))
                                                   >>  89     return;
                                                   >>  90  
                                                   >>  91   // If i_mode>=0, draws a trajectory as a polyline and, if i_mode!=0,
                                                   >>  92   // adds markers - yellow circles for step points and magenta squares
                                                   >>  93   // for auxiliary points, if any - whose screen size in pixels is
                                                   >>  94   // given by std::abs(i_mode)/1000.  E.g: i_mode = 5000 gives easily
                                                   >>  95   // visible markers.
                                                   >>  96  
 71   G4VVisManager* pVVisManager = G4VVisManager:     97   G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
 72   if (!pVVisManager) return;                       98   if (!pVVisManager) return;
 73                                                <<  99  
 74   const G4double markerSize = 0.05;            << 100   const G4double markerSize = std::abs(i_mode)/1000;
 75   G4bool lineRequired = true;                  << 101   G4bool lineRequired (i_mode >= 0);
 76   G4bool markersRequired = true;               << 102   G4bool markersRequired (markerSize > 0.);
 77                                                << 103  
 78   G4Polyline trajectoryLine;                      104   G4Polyline trajectoryLine;
 79   G4Polymarker stepPoints;                        105   G4Polymarker stepPoints;
 80   G4Polymarker auxiliaryPoints;                   106   G4Polymarker auxiliaryPoints;
 81                                                << 107  
 82   for (G4int i = 0; i < GetPointEntries(); ++i << 108   for (G4int i = 0; i < GetPointEntries() ; i++) {
 83     G4VTrajectoryPoint* aTrajectoryPoint = Get    109     G4VTrajectoryPoint* aTrajectoryPoint = GetPoint(i);
 84     const std::vector<G4ThreeVector>* auxiliar << 110     const std::vector<G4ThreeVector>* auxiliaries
                                                   >> 111       = aTrajectoryPoint->GetAuxiliaryPoints();
 85     if (auxiliaries) {                            112     if (auxiliaries) {
 86       for (size_t iAux = 0; iAux < auxiliaries    113       for (size_t iAux = 0; iAux < auxiliaries->size(); ++iAux) {
 87         const G4ThreeVector pos((*auxiliaries)    114         const G4ThreeVector pos((*auxiliaries)[iAux]);
 88         if (lineRequired) {                       115         if (lineRequired) {
 89           trajectoryLine.push_back(pos);          116           trajectoryLine.push_back(pos);
 90         }                                         117         }
 91         if (markersRequired) {                    118         if (markersRequired) {
 92           auxiliaryPoints.push_back(pos);         119           auxiliaryPoints.push_back(pos);
 93         }                                         120         }
 94       }                                           121       }
 95     }                                             122     }
 96     const G4ThreeVector pos(aTrajectoryPoint->    123     const G4ThreeVector pos(aTrajectoryPoint->GetPosition());
 97     if (lineRequired) {                           124     if (lineRequired) {
 98       trajectoryLine.push_back(pos);              125       trajectoryLine.push_back(pos);
 99     }                                             126     }
100     if (markersRequired) {                        127     if (markersRequired) {
101       stepPoints.push_back(pos);                  128       stepPoints.push_back(pos);
102     }                                             129     }
103   }                                               130   }
104                                                << 131  
105   if (lineRequired) {                             132   if (lineRequired) {
106     G4Colour colour;                              133     G4Colour colour;
107                                                << 134  
108     if (fParticleDefinition == G4OpticalPhoton << 135     if(fParticleDefinition==G4OpticalPhoton::OpticalPhotonDefinition()){
109       if (fWls)  // WLS photons are red        << 136       if(fWls) //WLS photons are red
110         colour = G4Colour(1., 0., 0.);         << 137         colour = G4Colour(1.,0.,0.);
111       else {  // Scintillation and Cerenkov ph << 138       else{ //Scintillation and Cerenkov photons are green
112         colour = G4Colour(0., 1., 0.);         << 139         colour = G4Colour(0.,1.,0.);
113       }                                           140       }
114     }                                             141     }
115     else  // All other particles are blue      << 142     else //All other particles are blue
116       colour = G4Colour(0., 0., 1.);           << 143       colour = G4Colour(0.,0.,1.);
117                                                << 144  
118     G4VisAttributes trajectoryLineAttribs(colo    145     G4VisAttributes trajectoryLineAttribs(colour);
119     trajectoryLine.SetVisAttributes(&trajector    146     trajectoryLine.SetVisAttributes(&trajectoryLineAttribs);
120     pVVisManager->Draw(trajectoryLine);           147     pVVisManager->Draw(trajectoryLine);
121   }                                               148   }
122   if (markersRequired) {                          149   if (markersRequired) {
123     auxiliaryPoints.SetMarkerType(G4Polymarker    150     auxiliaryPoints.SetMarkerType(G4Polymarker::squares);
124     auxiliaryPoints.SetScreenSize(markerSize);    151     auxiliaryPoints.SetScreenSize(markerSize);
125     auxiliaryPoints.SetFillStyle(G4VMarker::fi    152     auxiliaryPoints.SetFillStyle(G4VMarker::filled);
126     G4VisAttributes auxiliaryPointsAttribs(G4C << 153     G4VisAttributes auxiliaryPointsAttribs(G4Colour(0.,1.,1.));  // Magenta
127     auxiliaryPoints.SetVisAttributes(&auxiliar    154     auxiliaryPoints.SetVisAttributes(&auxiliaryPointsAttribs);
128     pVVisManager->Draw(auxiliaryPoints);          155     pVVisManager->Draw(auxiliaryPoints);
129                                                   156 
130     stepPoints.SetMarkerType(G4Polymarker::cir    157     stepPoints.SetMarkerType(G4Polymarker::circles);
131     stepPoints.SetScreenSize(markerSize);         158     stepPoints.SetScreenSize(markerSize);
132     stepPoints.SetFillStyle(G4VMarker::filled)    159     stepPoints.SetFillStyle(G4VMarker::filled);
133     G4VisAttributes stepPointsAttribs(G4Colour << 160     G4VisAttributes stepPointsAttribs(G4Colour(1.,1.,0.));  // Yellow
134     stepPoints.SetVisAttributes(&stepPointsAtt    161     stepPoints.SetVisAttributes(&stepPointsAttribs);
135     pVVisManager->Draw(stepPoints);               162     pVVisManager->Draw(stepPoints);
136   }                                               163   }
137 }                                                 164 }
138                                                   165