Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 27 /// \file optical/LXe/src/LXeTrajectory.cc 26 /// \file optical/LXe/src/LXeTrajectory.cc 28 /// \brief Implementation of the LXeTrajectory 27 /// \brief Implementation of the LXeTrajectory class 29 // 28 // 30 // 29 // 31 #include "LXeTrajectory.hh" 30 #include "LXeTrajectory.hh" 32 << 31 #include "G4TrajectoryPoint.hh" 33 #include "G4Circle.hh" << 32 #include "G4Trajectory.hh" 34 #include "G4Colour.hh" << 35 #include "G4ParticleTable.hh" 33 #include "G4ParticleTable.hh" 36 #include "G4ParticleTypes.hh" 34 #include "G4ParticleTypes.hh" 37 #include "G4Polyline.hh" << 38 #include "G4Polymarker.hh" << 39 #include "G4ThreeVector.hh" 35 #include "G4ThreeVector.hh" 40 #include "G4Trajectory.hh" << 36 #include "G4Polyline.hh" 41 #include "G4TrajectoryPoint.hh" << 37 #include "G4Circle.hh" 42 #include "G4VVisManager.hh" << 38 #include "G4Colour.hh" 43 #include "G4VisAttributes.hh" 39 #include "G4VisAttributes.hh" >> 40 #include "G4VVisManager.hh" >> 41 #include "G4Polymarker.hh" 44 42 45 G4ThreadLocal G4Allocator<LXeTrajectory>* LXeT << 43 G4Allocator<LXeTrajectory> LXeTrajectoryAllocator; 46 44 47 //....oooOO0OOooo........oooOO0OOooo........oo 45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 46 49 LXeTrajectory::LXeTrajectory(const G4Track* aT << 47 LXeTrajectory::LXeTrajectory() >> 48 :G4Trajectory(),fWls(false),fDrawit(false),fForceNoDraw(false),fForceDraw(false) 50 { 49 { 51 fParticleDefinition = aTrack->GetDefinition( << 50 fParticleDefinition=0; 52 } 51 } 53 52 54 //....oooOO0OOooo........oooOO0OOooo........oo 53 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 54 56 LXeTrajectory::LXeTrajectory(LXeTrajectory& ri << 55 LXeTrajectory::LXeTrajectory(const G4Track* aTrack) 57 : G4Trajectory(right), fWls(right.fWls), fDr << 56 :G4Trajectory(aTrack),fWls(false),fDrawit(false) 58 { 57 { 59 fParticleDefinition = right.fParticleDefinit << 58 fParticleDefinition=aTrack->GetDefinition(); 60 } 59 } 61 60 62 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 62 >> 63 LXeTrajectory::LXeTrajectory(LXeTrajectory &right) >> 64 :G4Trajectory(right),fWls(right.fWls),fDrawit(right.fDrawit) >> 65 { >> 66 fParticleDefinition=right.fParticleDefinition; >> 67 } >> 68 >> 69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 70 >> 71 LXeTrajectory::~LXeTrajectory() {} >> 72 >> 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 74 64 void LXeTrajectory::DrawTrajectory() const 75 void LXeTrajectory::DrawTrajectory() const 65 { 76 { 66 // Taken from G4VTrajectory and modified to << 77 // Invoke the default implementation in G4VTrajectory... 67 // type and to selectively eliminate drawing << 78 G4VTrajectory::DrawTrajectory(); >> 79 // ... or override with your own code here. >> 80 } 68 81 69 if (!fForceDraw && (!fDrawit || fForceNoDraw << 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 70 83 >> 84 void LXeTrajectory::DrawTrajectory(G4int i_mode) const{ >> 85 //Taken from G4VTrajectory and modified to select colours based on particle >> 86 //type and to selectively eliminate drawing of certain trajectories. >> 87 >> 88 if(!fForceDraw && (!fDrawit || fForceNoDraw)) >> 89 return; >> 90 >> 91 // If i_mode>=0, draws a trajectory as a polyline and, if i_mode!=0, >> 92 // adds markers - yellow circles for step points and magenta squares >> 93 // for auxiliary points, if any - whose screen size in pixels is >> 94 // given by std::abs(i_mode)/1000. E.g: i_mode = 5000 gives easily >> 95 // visible markers. >> 96 71 G4VVisManager* pVVisManager = G4VVisManager: 97 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 72 if (!pVVisManager) return; 98 if (!pVVisManager) return; 73 << 99 74 const G4double markerSize = 0.05; << 100 const G4double markerSize = std::abs(i_mode)/1000; 75 G4bool lineRequired = true; << 101 G4bool lineRequired (i_mode >= 0); 76 G4bool markersRequired = true; << 102 G4bool markersRequired (markerSize > 0.); 77 << 103 78 G4Polyline trajectoryLine; 104 G4Polyline trajectoryLine; 79 G4Polymarker stepPoints; 105 G4Polymarker stepPoints; 80 G4Polymarker auxiliaryPoints; 106 G4Polymarker auxiliaryPoints; 81 << 107 82 for (G4int i = 0; i < GetPointEntries(); ++i << 108 for (G4int i = 0; i < GetPointEntries() ; i++) { 83 G4VTrajectoryPoint* aTrajectoryPoint = Get 109 G4VTrajectoryPoint* aTrajectoryPoint = GetPoint(i); 84 const std::vector<G4ThreeVector>* auxiliar << 110 const std::vector<G4ThreeVector>* auxiliaries >> 111 = aTrajectoryPoint->GetAuxiliaryPoints(); 85 if (auxiliaries) { 112 if (auxiliaries) { 86 for (size_t iAux = 0; iAux < auxiliaries 113 for (size_t iAux = 0; iAux < auxiliaries->size(); ++iAux) { 87 const G4ThreeVector pos((*auxiliaries) 114 const G4ThreeVector pos((*auxiliaries)[iAux]); 88 if (lineRequired) { 115 if (lineRequired) { 89 trajectoryLine.push_back(pos); 116 trajectoryLine.push_back(pos); 90 } 117 } 91 if (markersRequired) { 118 if (markersRequired) { 92 auxiliaryPoints.push_back(pos); 119 auxiliaryPoints.push_back(pos); 93 } 120 } 94 } 121 } 95 } 122 } 96 const G4ThreeVector pos(aTrajectoryPoint-> 123 const G4ThreeVector pos(aTrajectoryPoint->GetPosition()); 97 if (lineRequired) { 124 if (lineRequired) { 98 trajectoryLine.push_back(pos); 125 trajectoryLine.push_back(pos); 99 } 126 } 100 if (markersRequired) { 127 if (markersRequired) { 101 stepPoints.push_back(pos); 128 stepPoints.push_back(pos); 102 } 129 } 103 } 130 } 104 << 131 105 if (lineRequired) { 132 if (lineRequired) { 106 G4Colour colour; 133 G4Colour colour; 107 << 134 108 if (fParticleDefinition == G4OpticalPhoton << 135 if(fParticleDefinition==G4OpticalPhoton::OpticalPhotonDefinition()){ 109 if (fWls) // WLS photons are red << 136 if(fWls) //WLS photons are red 110 colour = G4Colour(1., 0., 0.); << 137 colour = G4Colour(1.,0.,0.); 111 else { // Scintillation and Cerenkov ph << 138 else{ //Scintillation and Cerenkov photons are green 112 colour = G4Colour(0., 1., 0.); << 139 colour = G4Colour(0.,1.,0.); 113 } 140 } 114 } 141 } 115 else // All other particles are blue << 142 else //All other particles are blue 116 colour = G4Colour(0., 0., 1.); << 143 colour = G4Colour(0.,0.,1.); 117 << 144 118 G4VisAttributes trajectoryLineAttribs(colo 145 G4VisAttributes trajectoryLineAttribs(colour); 119 trajectoryLine.SetVisAttributes(&trajector 146 trajectoryLine.SetVisAttributes(&trajectoryLineAttribs); 120 pVVisManager->Draw(trajectoryLine); 147 pVVisManager->Draw(trajectoryLine); 121 } 148 } 122 if (markersRequired) { 149 if (markersRequired) { 123 auxiliaryPoints.SetMarkerType(G4Polymarker 150 auxiliaryPoints.SetMarkerType(G4Polymarker::squares); 124 auxiliaryPoints.SetScreenSize(markerSize); 151 auxiliaryPoints.SetScreenSize(markerSize); 125 auxiliaryPoints.SetFillStyle(G4VMarker::fi 152 auxiliaryPoints.SetFillStyle(G4VMarker::filled); 126 G4VisAttributes auxiliaryPointsAttribs(G4C << 153 G4VisAttributes auxiliaryPointsAttribs(G4Colour(0.,1.,1.)); // Magenta 127 auxiliaryPoints.SetVisAttributes(&auxiliar 154 auxiliaryPoints.SetVisAttributes(&auxiliaryPointsAttribs); 128 pVVisManager->Draw(auxiliaryPoints); 155 pVVisManager->Draw(auxiliaryPoints); 129 156 130 stepPoints.SetMarkerType(G4Polymarker::cir 157 stepPoints.SetMarkerType(G4Polymarker::circles); 131 stepPoints.SetScreenSize(markerSize); 158 stepPoints.SetScreenSize(markerSize); 132 stepPoints.SetFillStyle(G4VMarker::filled) 159 stepPoints.SetFillStyle(G4VMarker::filled); 133 G4VisAttributes stepPointsAttribs(G4Colour << 160 G4VisAttributes stepPointsAttribs(G4Colour(1.,1.,0.)); // Yellow 134 stepPoints.SetVisAttributes(&stepPointsAtt 161 stepPoints.SetVisAttributes(&stepPointsAttribs); 135 pVVisManager->Draw(stepPoints); 162 pVVisManager->Draw(stepPoints); 136 } 163 } 137 } 164 } 138 165