Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 27 /// \file optical/LXe/src/LXeTrajectory.cc << 28 /// \brief Implementation of the LXeTrajectory << 29 // << 30 // << 31 #include "LXeTrajectory.hh" 26 #include "LXeTrajectory.hh" 32 << 27 #include "G4TrajectoryPoint.hh" 33 #include "G4Circle.hh" << 28 #include "G4Trajectory.hh" 34 #include "G4Colour.hh" << 35 #include "G4ParticleTable.hh" 29 #include "G4ParticleTable.hh" 36 #include "G4ParticleTypes.hh" 30 #include "G4ParticleTypes.hh" 37 #include "G4Polyline.hh" << 38 #include "G4Polymarker.hh" << 39 #include "G4ThreeVector.hh" 31 #include "G4ThreeVector.hh" 40 #include "G4Trajectory.hh" << 32 #include "G4Polyline.hh" 41 #include "G4TrajectoryPoint.hh" << 33 #include "G4Circle.hh" 42 #include "G4VVisManager.hh" << 34 #include "G4Colour.hh" 43 #include "G4VisAttributes.hh" 35 #include "G4VisAttributes.hh" >> 36 #include "G4VVisManager.hh" >> 37 #include "G4Polymarker.hh" 44 38 45 G4ThreadLocal G4Allocator<LXeTrajectory>* LXeT << 39 G4Allocator<LXeTrajectory> LXeTrajectoryAllocator; 46 << 47 //....oooOO0OOooo........oooOO0OOooo........oo << 48 40 49 LXeTrajectory::LXeTrajectory(const G4Track* aT << 41 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ >> 42 LXeTrajectory::LXeTrajectory() >> 43 :G4Trajectory(),wls(false),drawit(false),forceNoDraw(false),forceDraw(false) 50 { 44 { 51 fParticleDefinition = aTrack->GetDefinition( << 45 particleDefinition=0; 52 } 46 } 53 47 54 //....oooOO0OOooo........oooOO0OOooo........oo << 48 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ >> 49 LXeTrajectory::LXeTrajectory(const G4Track* aTrack) >> 50 :G4Trajectory(aTrack),wls(false),drawit(false) >> 51 { >> 52 particleDefinition=aTrack->GetDefinition(); >> 53 } 55 54 56 LXeTrajectory::LXeTrajectory(LXeTrajectory& ri << 55 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 57 : G4Trajectory(right), fWls(right.fWls), fDr << 56 LXeTrajectory::LXeTrajectory(LXeTrajectory &right) >> 57 :G4Trajectory(right),wls(right.wls),drawit(right.drawit) 58 { 58 { 59 fParticleDefinition = right.fParticleDefinit << 59 particleDefinition=right.particleDefinition; 60 } 60 } 61 61 62 //....oooOO0OOooo........oooOO0OOooo........oo << 62 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ >> 63 LXeTrajectory::~LXeTrajectory() >> 64 { >> 65 >> 66 } 63 67 >> 68 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ 64 void LXeTrajectory::DrawTrajectory() const 69 void LXeTrajectory::DrawTrajectory() const 65 { 70 { 66 // Taken from G4VTrajectory and modified to << 71 // Invoke the default implementation in G4VTrajectory... 67 // type and to selectively eliminate drawing << 72 G4VTrajectory::DrawTrajectory(); 68 << 73 // ... or override with your own code here. 69 if (!fForceDraw && (!fDrawit || fForceNoDraw << 74 } 70 75 >> 76 //_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_ >> 77 void LXeTrajectory::DrawTrajectory(G4int i_mode) const{ >> 78 //Taken from G4VTrajectory and modified to select colours based on particle >> 79 //type and to selectively eliminate drawing of certain trajectories. >> 80 >> 81 if(!forceDraw && (!drawit || forceNoDraw)) >> 82 return; >> 83 >> 84 // If i_mode>=0, draws a trajectory as a polyline and, if i_mode!=0, >> 85 // adds markers - yellow circles for step points and magenta squares >> 86 // for auxiliary points, if any - whose screen size in pixels is >> 87 // given by std::abs(i_mode)/1000. E.g: i_mode = 5000 gives easily >> 88 // visible markers. >> 89 71 G4VVisManager* pVVisManager = G4VVisManager: 90 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 72 if (!pVVisManager) return; 91 if (!pVVisManager) return; 73 << 92 74 const G4double markerSize = 0.05; << 93 const G4double markerSize = std::abs(i_mode)/1000; 75 G4bool lineRequired = true; << 94 G4bool lineRequired (i_mode >= 0); 76 G4bool markersRequired = true; << 95 G4bool markersRequired (markerSize > 0.); 77 << 96 78 G4Polyline trajectoryLine; 97 G4Polyline trajectoryLine; 79 G4Polymarker stepPoints; 98 G4Polymarker stepPoints; 80 G4Polymarker auxiliaryPoints; 99 G4Polymarker auxiliaryPoints; 81 << 100 82 for (G4int i = 0; i < GetPointEntries(); ++i << 101 for (G4int i = 0; i < GetPointEntries() ; i++) { 83 G4VTrajectoryPoint* aTrajectoryPoint = Get 102 G4VTrajectoryPoint* aTrajectoryPoint = GetPoint(i); 84 const std::vector<G4ThreeVector>* auxiliar << 103 const std::vector<G4ThreeVector>* auxiliaries >> 104 = aTrajectoryPoint->GetAuxiliaryPoints(); 85 if (auxiliaries) { 105 if (auxiliaries) { 86 for (size_t iAux = 0; iAux < auxiliaries 106 for (size_t iAux = 0; iAux < auxiliaries->size(); ++iAux) { 87 const G4ThreeVector pos((*auxiliaries) << 107 const G4ThreeVector pos((*auxiliaries)[iAux]); 88 if (lineRequired) { << 108 if (lineRequired) { 89 trajectoryLine.push_back(pos); << 109 trajectoryLine.push_back(pos); 90 } << 110 } 91 if (markersRequired) { << 111 if (markersRequired) { 92 auxiliaryPoints.push_back(pos); << 112 auxiliaryPoints.push_back(pos); 93 } << 113 } 94 } 114 } 95 } 115 } 96 const G4ThreeVector pos(aTrajectoryPoint-> 116 const G4ThreeVector pos(aTrajectoryPoint->GetPosition()); 97 if (lineRequired) { 117 if (lineRequired) { 98 trajectoryLine.push_back(pos); 118 trajectoryLine.push_back(pos); 99 } 119 } 100 if (markersRequired) { 120 if (markersRequired) { 101 stepPoints.push_back(pos); 121 stepPoints.push_back(pos); 102 } 122 } 103 } 123 } 104 << 124 105 if (lineRequired) { 125 if (lineRequired) { 106 G4Colour colour; 126 G4Colour colour; 107 << 127 108 if (fParticleDefinition == G4OpticalPhoton << 128 if(particleDefinition==G4OpticalPhoton::OpticalPhotonDefinition()){ 109 if (fWls) // WLS photons are red << 129 if(wls) //WLS photons are red 110 colour = G4Colour(1., 0., 0.); << 130 colour = G4Colour(1.,0.,0.); 111 else { // Scintillation and Cerenkov ph << 131 else{ //Scintillation and Cerenkov photons are green 112 colour = G4Colour(0., 1., 0.); << 132 colour = G4Colour(0.,1.,0.); 113 } 133 } 114 } 134 } 115 else // All other particles are blue << 135 else //All other particles are blue 116 colour = G4Colour(0., 0., 1.); << 136 colour = G4Colour(0.,0.,1.); 117 << 137 118 G4VisAttributes trajectoryLineAttribs(colo 138 G4VisAttributes trajectoryLineAttribs(colour); 119 trajectoryLine.SetVisAttributes(&trajector 139 trajectoryLine.SetVisAttributes(&trajectoryLineAttribs); 120 pVVisManager->Draw(trajectoryLine); 140 pVVisManager->Draw(trajectoryLine); 121 } 141 } 122 if (markersRequired) { 142 if (markersRequired) { 123 auxiliaryPoints.SetMarkerType(G4Polymarker 143 auxiliaryPoints.SetMarkerType(G4Polymarker::squares); 124 auxiliaryPoints.SetScreenSize(markerSize); 144 auxiliaryPoints.SetScreenSize(markerSize); 125 auxiliaryPoints.SetFillStyle(G4VMarker::fi 145 auxiliaryPoints.SetFillStyle(G4VMarker::filled); 126 G4VisAttributes auxiliaryPointsAttribs(G4C << 146 G4VisAttributes auxiliaryPointsAttribs(G4Colour(0.,1.,1.)); // Magenta 127 auxiliaryPoints.SetVisAttributes(&auxiliar 147 auxiliaryPoints.SetVisAttributes(&auxiliaryPointsAttribs); 128 pVVisManager->Draw(auxiliaryPoints); 148 pVVisManager->Draw(auxiliaryPoints); 129 << 149 130 stepPoints.SetMarkerType(G4Polymarker::cir 150 stepPoints.SetMarkerType(G4Polymarker::circles); 131 stepPoints.SetScreenSize(markerSize); 151 stepPoints.SetScreenSize(markerSize); 132 stepPoints.SetFillStyle(G4VMarker::filled) 152 stepPoints.SetFillStyle(G4VMarker::filled); 133 G4VisAttributes stepPointsAttribs(G4Colour << 153 G4VisAttributes stepPointsAttribs(G4Colour(1.,1.,0.)); // Yellow. 134 stepPoints.SetVisAttributes(&stepPointsAtt 154 stepPoints.SetVisAttributes(&stepPointsAttribs); 135 pVVisManager->Draw(stepPoints); 155 pVVisManager->Draw(stepPoints); 136 } 156 } 137 } 157 } >> 158 >> 159 >> 160 >> 161 >> 162 138 163