Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 /// \file optical/LXe/src/LXeTrajectory.cc 27 /// \file optical/LXe/src/LXeTrajectory.cc 28 /// \brief Implementation of the LXeTrajectory 28 /// \brief Implementation of the LXeTrajectory class 29 // 29 // 30 // 30 // 31 #include "LXeTrajectory.hh" 31 #include "LXeTrajectory.hh" 32 << 32 #include "G4TrajectoryPoint.hh" 33 #include "G4Circle.hh" << 33 #include "G4Trajectory.hh" 34 #include "G4Colour.hh" << 35 #include "G4ParticleTable.hh" 34 #include "G4ParticleTable.hh" 36 #include "G4ParticleTypes.hh" 35 #include "G4ParticleTypes.hh" 37 #include "G4Polyline.hh" << 38 #include "G4Polymarker.hh" << 39 #include "G4ThreeVector.hh" 36 #include "G4ThreeVector.hh" 40 #include "G4Trajectory.hh" << 37 #include "G4Polyline.hh" 41 #include "G4TrajectoryPoint.hh" << 38 #include "G4Circle.hh" 42 #include "G4VVisManager.hh" << 39 #include "G4Colour.hh" 43 #include "G4VisAttributes.hh" 40 #include "G4VisAttributes.hh" >> 41 #include "G4VVisManager.hh" >> 42 #include "G4Polymarker.hh" 44 43 45 G4ThreadLocal G4Allocator<LXeTrajectory>* LXeT 44 G4ThreadLocal G4Allocator<LXeTrajectory>* LXeTrajectoryAllocator = nullptr; 46 45 47 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 48 47 49 LXeTrajectory::LXeTrajectory(const G4Track* aT << 48 LXeTrajectory::LXeTrajectory() >> 49 :G4Trajectory(),fWls(false),fDrawit(false), >> 50 fForceNoDraw(false),fForceDraw(false) 50 { 51 { 51 fParticleDefinition = aTrack->GetDefinition( << 52 fParticleDefinition = nullptr; 52 } 53 } 53 54 54 //....oooOO0OOooo........oooOO0OOooo........oo 55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 55 56 56 LXeTrajectory::LXeTrajectory(LXeTrajectory& ri << 57 LXeTrajectory::LXeTrajectory(const G4Track* aTrack) 57 : G4Trajectory(right), fWls(right.fWls), fDr << 58 :G4Trajectory(aTrack),fWls(false),fDrawit(false) 58 { 59 { 59 fParticleDefinition = right.fParticleDefinit << 60 fParticleDefinition=aTrack->GetDefinition(); 60 } 61 } 61 62 62 //....oooOO0OOooo........oooOO0OOooo........oo 63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 63 64 64 void LXeTrajectory::DrawTrajectory() const << 65 LXeTrajectory::LXeTrajectory(LXeTrajectory &right) >> 66 :G4Trajectory(right),fWls(right.fWls),fDrawit(right.fDrawit) 65 { 67 { 66 // Taken from G4VTrajectory and modified to << 68 fParticleDefinition=right.fParticleDefinition; 67 // type and to selectively eliminate drawing << 69 } 68 70 69 if (!fForceDraw && (!fDrawit || fForceNoDraw << 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 70 72 71 G4VVisManager* pVVisManager = G4VVisManager: << 73 LXeTrajectory::~LXeTrajectory() {} 72 if (!pVVisManager) return; << 73 74 74 const G4double markerSize = 0.05; << 75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 75 G4bool lineRequired = true; << 76 G4bool markersRequired = true; << 77 76 >> 77 void LXeTrajectory::DrawTrajectory() const >> 78 { >> 79 // i_mode is no longer available as an argument of G4VTrajectory. >> 80 // In this exampple it was always called with an argument of 50. >> 81 const G4int i_mode = 50; >> 82 // Consider using commands /vis/modeling/trajectories. >> 83 >> 84 //Taken from G4VTrajectory and modified to select colours based on particle >> 85 //type and to selectively eliminate drawing of certain trajectories. >> 86 >> 87 if(!fForceDraw && (!fDrawit || fForceNoDraw)) >> 88 return; >> 89 >> 90 // If i_mode>=0, draws a trajectory as a polyline and, if i_mode!=0, >> 91 // adds markers - yellow circles for step points and magenta squares >> 92 // for auxiliary points, if any - whose screen size in pixels is >> 93 // given by std::abs(i_mode)/1000. E.g: i_mode = 5000 gives easily >> 94 // visible markers. >> 95 >> 96 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); >> 97 if (!pVVisManager) return; >> 98 >> 99 const G4double markerSize = std::abs(i_mode)/1000; >> 100 G4bool lineRequired (i_mode >= 0); >> 101 G4bool markersRequired (markerSize > 0.); >> 102 78 G4Polyline trajectoryLine; 103 G4Polyline trajectoryLine; 79 G4Polymarker stepPoints; 104 G4Polymarker stepPoints; 80 G4Polymarker auxiliaryPoints; 105 G4Polymarker auxiliaryPoints; 81 << 106 82 for (G4int i = 0; i < GetPointEntries(); ++i << 107 for (G4int i = 0; i < GetPointEntries() ; i++) { 83 G4VTrajectoryPoint* aTrajectoryPoint = Get 108 G4VTrajectoryPoint* aTrajectoryPoint = GetPoint(i); 84 const std::vector<G4ThreeVector>* auxiliar << 109 const std::vector<G4ThreeVector>* auxiliaries >> 110 = aTrajectoryPoint->GetAuxiliaryPoints(); 85 if (auxiliaries) { 111 if (auxiliaries) { 86 for (size_t iAux = 0; iAux < auxiliaries 112 for (size_t iAux = 0; iAux < auxiliaries->size(); ++iAux) { 87 const G4ThreeVector pos((*auxiliaries) 113 const G4ThreeVector pos((*auxiliaries)[iAux]); 88 if (lineRequired) { 114 if (lineRequired) { 89 trajectoryLine.push_back(pos); 115 trajectoryLine.push_back(pos); 90 } 116 } 91 if (markersRequired) { 117 if (markersRequired) { 92 auxiliaryPoints.push_back(pos); 118 auxiliaryPoints.push_back(pos); 93 } 119 } 94 } 120 } 95 } 121 } 96 const G4ThreeVector pos(aTrajectoryPoint-> 122 const G4ThreeVector pos(aTrajectoryPoint->GetPosition()); 97 if (lineRequired) { 123 if (lineRequired) { 98 trajectoryLine.push_back(pos); 124 trajectoryLine.push_back(pos); 99 } 125 } 100 if (markersRequired) { 126 if (markersRequired) { 101 stepPoints.push_back(pos); 127 stepPoints.push_back(pos); 102 } 128 } 103 } 129 } 104 << 130 105 if (lineRequired) { 131 if (lineRequired) { 106 G4Colour colour; 132 G4Colour colour; 107 << 133 108 if (fParticleDefinition == G4OpticalPhoton << 134 if(fParticleDefinition==G4OpticalPhoton::OpticalPhotonDefinition()){ 109 if (fWls) // WLS photons are red << 135 if(fWls) //WLS photons are red 110 colour = G4Colour(1., 0., 0.); << 136 colour = G4Colour(1.,0.,0.); 111 else { // Scintillation and Cerenkov ph << 137 else{ //Scintillation and Cerenkov photons are green 112 colour = G4Colour(0., 1., 0.); << 138 colour = G4Colour(0.,1.,0.); 113 } 139 } 114 } 140 } 115 else // All other particles are blue << 141 else //All other particles are blue 116 colour = G4Colour(0., 0., 1.); << 142 colour = G4Colour(0.,0.,1.); 117 << 143 118 G4VisAttributes trajectoryLineAttribs(colo 144 G4VisAttributes trajectoryLineAttribs(colour); 119 trajectoryLine.SetVisAttributes(&trajector 145 trajectoryLine.SetVisAttributes(&trajectoryLineAttribs); 120 pVVisManager->Draw(trajectoryLine); 146 pVVisManager->Draw(trajectoryLine); 121 } 147 } 122 if (markersRequired) { 148 if (markersRequired) { 123 auxiliaryPoints.SetMarkerType(G4Polymarker 149 auxiliaryPoints.SetMarkerType(G4Polymarker::squares); 124 auxiliaryPoints.SetScreenSize(markerSize); 150 auxiliaryPoints.SetScreenSize(markerSize); 125 auxiliaryPoints.SetFillStyle(G4VMarker::fi 151 auxiliaryPoints.SetFillStyle(G4VMarker::filled); 126 G4VisAttributes auxiliaryPointsAttribs(G4C << 152 G4VisAttributes auxiliaryPointsAttribs(G4Colour(0.,1.,1.)); // Magenta 127 auxiliaryPoints.SetVisAttributes(&auxiliar 153 auxiliaryPoints.SetVisAttributes(&auxiliaryPointsAttribs); 128 pVVisManager->Draw(auxiliaryPoints); 154 pVVisManager->Draw(auxiliaryPoints); 129 155 130 stepPoints.SetMarkerType(G4Polymarker::cir 156 stepPoints.SetMarkerType(G4Polymarker::circles); 131 stepPoints.SetScreenSize(markerSize); 157 stepPoints.SetScreenSize(markerSize); 132 stepPoints.SetFillStyle(G4VMarker::filled) 158 stepPoints.SetFillStyle(G4VMarker::filled); 133 G4VisAttributes stepPointsAttribs(G4Colour << 159 G4VisAttributes stepPointsAttribs(G4Colour(1.,1.,0.)); // Yellow 134 stepPoints.SetVisAttributes(&stepPointsAtt 160 stepPoints.SetVisAttributes(&stepPointsAttribs); 135 pVVisManager->Draw(stepPoints); 161 pVVisManager->Draw(stepPoints); 136 } 162 } 137 } 163 } 138 164