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Geant4/examples/extended/optical/LXe/src/LXeTrajectory.cc

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Differences between /examples/extended/optical/LXe/src/LXeTrajectory.cc (Version 11.3.0) and /examples/extended/optical/LXe/src/LXeTrajectory.cc (Version 10.0)


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 25 //                                                 25 //
                                                   >>  26 // $Id: LXeTrajectory.cc 72349 2013-07-16 12:13:16Z gcosmo $
 26 //                                                 27 //
 27 /// \file optical/LXe/src/LXeTrajectory.cc         28 /// \file optical/LXe/src/LXeTrajectory.cc
 28 /// \brief Implementation of the LXeTrajectory     29 /// \brief Implementation of the LXeTrajectory class
 29 //                                                 30 //
 30 //                                                 31 //
 31 #include "LXeTrajectory.hh"                        32 #include "LXeTrajectory.hh"
 32                                                <<  33 #include "G4TrajectoryPoint.hh"
 33 #include "G4Circle.hh"                         <<  34 #include "G4Trajectory.hh"
 34 #include "G4Colour.hh"                         << 
 35 #include "G4ParticleTable.hh"                      35 #include "G4ParticleTable.hh"
 36 #include "G4ParticleTypes.hh"                      36 #include "G4ParticleTypes.hh"
 37 #include "G4Polyline.hh"                       << 
 38 #include "G4Polymarker.hh"                     << 
 39 #include "G4ThreeVector.hh"                        37 #include "G4ThreeVector.hh"
 40 #include "G4Trajectory.hh"                     <<  38 #include "G4Polyline.hh"
 41 #include "G4TrajectoryPoint.hh"                <<  39 #include "G4Circle.hh"
 42 #include "G4VVisManager.hh"                    <<  40 #include "G4Colour.hh"
 43 #include "G4VisAttributes.hh"                      41 #include "G4VisAttributes.hh"
                                                   >>  42 #include "G4VVisManager.hh"
                                                   >>  43 #include "G4Polymarker.hh"
 44                                                    44 
 45 G4ThreadLocal G4Allocator<LXeTrajectory>* LXeT <<  45 G4ThreadLocal G4Allocator<LXeTrajectory>* LXeTrajectoryAllocator = 0;
 46                                                    46 
 47 //....oooOO0OOooo........oooOO0OOooo........oo     47 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 48                                                    48 
 49 LXeTrajectory::LXeTrajectory(const G4Track* aT <<  49 LXeTrajectory::LXeTrajectory()
                                                   >>  50   :G4Trajectory(),fWls(false),fDrawit(false),fForceNoDraw(false),fForceDraw(false)
 50 {                                                  51 {
 51   fParticleDefinition = aTrack->GetDefinition( <<  52   fParticleDefinition=0;
 52 }                                                  53 }
 53                                                    54 
 54 //....oooOO0OOooo........oooOO0OOooo........oo     55 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55                                                    56 
 56 LXeTrajectory::LXeTrajectory(LXeTrajectory& ri <<  57 LXeTrajectory::LXeTrajectory(const G4Track* aTrack)
 57   : G4Trajectory(right), fWls(right.fWls), fDr <<  58   :G4Trajectory(aTrack),fWls(false),fDrawit(false)
 58 {                                                  59 {
 59   fParticleDefinition = right.fParticleDefinit <<  60   fParticleDefinition=aTrack->GetDefinition();
 60 }                                                  61 }
 61                                                    62 
 62 //....oooOO0OOooo........oooOO0OOooo........oo     63 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 63                                                    64 
 64 void LXeTrajectory::DrawTrajectory() const     <<  65 LXeTrajectory::LXeTrajectory(LXeTrajectory &right)
                                                   >>  66   :G4Trajectory(right),fWls(right.fWls),fDrawit(right.fDrawit)
 65 {                                                  67 {
 66   // Taken from G4VTrajectory and modified to  <<  68   fParticleDefinition=right.fParticleDefinition;
 67   // type and to selectively eliminate drawing <<  69 }
 68                                                    70 
 69   if (!fForceDraw && (!fDrawit || fForceNoDraw <<  71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 70                                                    72 
 71   G4VVisManager* pVVisManager = G4VVisManager: <<  73 LXeTrajectory::~LXeTrajectory() {}
 72   if (!pVVisManager) return;                   << 
 73                                                    74 
 74   const G4double markerSize = 0.05;            <<  75 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 75   G4bool lineRequired = true;                  << 
 76   G4bool markersRequired = true;               << 
 77                                                    76 
                                                   >>  77 void LXeTrajectory::DrawTrajectory() const
                                                   >>  78 {
                                                   >>  79   // i_mode is no longer available as an argument of G4VTrajectory.
                                                   >>  80   // In this exampple it was always called with an argument of 50.
                                                   >>  81   const G4int i_mode = 50;
                                                   >>  82   // Consider using commands /vis/modeling/trajectories.
                                                   >>  83   
                                                   >>  84   //Taken from G4VTrajectory and modified to select colours based on particle
                                                   >>  85   //type and to selectively eliminate drawing of certain trajectories.
                                                   >>  86 
                                                   >>  87   if(!fForceDraw && (!fDrawit || fForceNoDraw))
                                                   >>  88     return;
                                                   >>  89 
                                                   >>  90   // If i_mode>=0, draws a trajectory as a polyline and, if i_mode!=0,
                                                   >>  91   // adds markers - yellow circles for step points and magenta squares
                                                   >>  92   // for auxiliary points, if any - whose screen size in pixels is
                                                   >>  93   // given by std::abs(i_mode)/1000.  E.g: i_mode = 5000 gives easily
                                                   >>  94   // visible markers.
                                                   >>  95  
                                                   >>  96   G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
                                                   >>  97   if (!pVVisManager) return;
                                                   >>  98  
                                                   >>  99   const G4double markerSize = std::abs(i_mode)/1000;
                                                   >> 100   G4bool lineRequired (i_mode >= 0);
                                                   >> 101   G4bool markersRequired (markerSize > 0.);
                                                   >> 102  
 78   G4Polyline trajectoryLine;                      103   G4Polyline trajectoryLine;
 79   G4Polymarker stepPoints;                        104   G4Polymarker stepPoints;
 80   G4Polymarker auxiliaryPoints;                   105   G4Polymarker auxiliaryPoints;
 81                                                << 106  
 82   for (G4int i = 0; i < GetPointEntries(); ++i << 107   for (G4int i = 0; i < GetPointEntries() ; i++) {
 83     G4VTrajectoryPoint* aTrajectoryPoint = Get    108     G4VTrajectoryPoint* aTrajectoryPoint = GetPoint(i);
 84     const std::vector<G4ThreeVector>* auxiliar << 109     const std::vector<G4ThreeVector>* auxiliaries
                                                   >> 110       = aTrajectoryPoint->GetAuxiliaryPoints();
 85     if (auxiliaries) {                            111     if (auxiliaries) {
 86       for (size_t iAux = 0; iAux < auxiliaries    112       for (size_t iAux = 0; iAux < auxiliaries->size(); ++iAux) {
 87         const G4ThreeVector pos((*auxiliaries)    113         const G4ThreeVector pos((*auxiliaries)[iAux]);
 88         if (lineRequired) {                       114         if (lineRequired) {
 89           trajectoryLine.push_back(pos);          115           trajectoryLine.push_back(pos);
 90         }                                         116         }
 91         if (markersRequired) {                    117         if (markersRequired) {
 92           auxiliaryPoints.push_back(pos);         118           auxiliaryPoints.push_back(pos);
 93         }                                         119         }
 94       }                                           120       }
 95     }                                             121     }
 96     const G4ThreeVector pos(aTrajectoryPoint->    122     const G4ThreeVector pos(aTrajectoryPoint->GetPosition());
 97     if (lineRequired) {                           123     if (lineRequired) {
 98       trajectoryLine.push_back(pos);              124       trajectoryLine.push_back(pos);
 99     }                                             125     }
100     if (markersRequired) {                        126     if (markersRequired) {
101       stepPoints.push_back(pos);                  127       stepPoints.push_back(pos);
102     }                                             128     }
103   }                                               129   }
104                                                << 130  
105   if (lineRequired) {                             131   if (lineRequired) {
106     G4Colour colour;                              132     G4Colour colour;
107                                                << 133  
108     if (fParticleDefinition == G4OpticalPhoton << 134     if(fParticleDefinition==G4OpticalPhoton::OpticalPhotonDefinition()){
109       if (fWls)  // WLS photons are red        << 135       if(fWls) //WLS photons are red
110         colour = G4Colour(1., 0., 0.);         << 136         colour = G4Colour(1.,0.,0.);
111       else {  // Scintillation and Cerenkov ph << 137       else{ //Scintillation and Cerenkov photons are green
112         colour = G4Colour(0., 1., 0.);         << 138         colour = G4Colour(0.,1.,0.);
113       }                                           139       }
114     }                                             140     }
115     else  // All other particles are blue      << 141     else //All other particles are blue
116       colour = G4Colour(0., 0., 1.);           << 142       colour = G4Colour(0.,0.,1.);
117                                                << 143  
118     G4VisAttributes trajectoryLineAttribs(colo    144     G4VisAttributes trajectoryLineAttribs(colour);
119     trajectoryLine.SetVisAttributes(&trajector    145     trajectoryLine.SetVisAttributes(&trajectoryLineAttribs);
120     pVVisManager->Draw(trajectoryLine);           146     pVVisManager->Draw(trajectoryLine);
121   }                                               147   }
122   if (markersRequired) {                          148   if (markersRequired) {
123     auxiliaryPoints.SetMarkerType(G4Polymarker    149     auxiliaryPoints.SetMarkerType(G4Polymarker::squares);
124     auxiliaryPoints.SetScreenSize(markerSize);    150     auxiliaryPoints.SetScreenSize(markerSize);
125     auxiliaryPoints.SetFillStyle(G4VMarker::fi    151     auxiliaryPoints.SetFillStyle(G4VMarker::filled);
126     G4VisAttributes auxiliaryPointsAttribs(G4C << 152     G4VisAttributes auxiliaryPointsAttribs(G4Colour(0.,1.,1.));  // Magenta
127     auxiliaryPoints.SetVisAttributes(&auxiliar    153     auxiliaryPoints.SetVisAttributes(&auxiliaryPointsAttribs);
128     pVVisManager->Draw(auxiliaryPoints);          154     pVVisManager->Draw(auxiliaryPoints);
129                                                   155 
130     stepPoints.SetMarkerType(G4Polymarker::cir    156     stepPoints.SetMarkerType(G4Polymarker::circles);
131     stepPoints.SetScreenSize(markerSize);         157     stepPoints.SetScreenSize(markerSize);
132     stepPoints.SetFillStyle(G4VMarker::filled)    158     stepPoints.SetFillStyle(G4VMarker::filled);
133     G4VisAttributes stepPointsAttribs(G4Colour << 159     G4VisAttributes stepPointsAttribs(G4Colour(1.,1.,0.));  // Yellow
134     stepPoints.SetVisAttributes(&stepPointsAtt    160     stepPoints.SetVisAttributes(&stepPointsAttribs);
135     pVVisManager->Draw(stepPoints);               161     pVVisManager->Draw(stepPoints);
136   }                                               162   }
137 }                                                 163 }
138                                                   164