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Geant4/examples/extended/medical/dna/scavenger/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/medical/dna/scavenger/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/medical/dna/scavenger/src/DetectorConstruction.cc (Version 11.2.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
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  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
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 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
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 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 /// \file scavenger/src/DetectorConstruction.c     26 /// \file scavenger/src/DetectorConstruction.cc
 27 /// \brief Implementation of the scavenger::De     27 /// \brief Implementation of the scavenger::DetectorConstruction class
 28                                                    28 
 29 #include "DetectorConstruction.hh"                 29 #include "DetectorConstruction.hh"
 30                                                <<  30 #include "G4NistManager.hh"
 31 #include "PrimaryKiller.hh"                    << 
 32 #include "ScoreSpecies.hh"                     << 
 33                                                << 
 34 #include "G4Box.hh"                                31 #include "G4Box.hh"
 35 #include "G4LogicalVolume.hh"                      32 #include "G4LogicalVolume.hh"
 36 #include "G4MultiFunctionalDetector.hh"        << 
 37 #include "G4NistManager.hh"                    << 
 38 #include "G4PVPlacement.hh"                        33 #include "G4PVPlacement.hh"
 39 #include "G4SDManager.hh"                      <<  34 #include "G4VisAttributes.hh"
 40 #include "G4SystemOfUnits.hh"                      35 #include "G4SystemOfUnits.hh"
                                                   >>  36 #include "G4SDManager.hh"
                                                   >>  37 #include "G4MultiFunctionalDetector.hh"
 41 #include "G4VPrimitiveScorer.hh"                   38 #include "G4VPrimitiveScorer.hh"
 42 #include "G4VisAttributes.hh"                  <<  39 #include "ScoreSpecies.hh"
                                                   >>  40 #include "PrimaryKiller.hh"
 43                                                    41 
 44 namespace scavenger                                42 namespace scavenger
 45 {                                                  43 {
 46                                                    44 
 47 //....oooOO0OOooo........oooOO0OOooo........oo     45 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
 48                                                    46 
 49 DetectorConstruction::DetectorConstruction() : <<  47 DetectorConstruction::DetectorConstruction()
                                                   >>  48   : G4VUserDetectorConstruction() {}
 50                                                    49 
 51 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
 52                                                    51 
 53 G4VPhysicalVolume* DetectorConstruction::Const <<  52 G4VPhysicalVolume *DetectorConstruction::Construct() {
 54 {                                              << 
 55   // Water is defined from NIST material datab     53   // Water is defined from NIST material database
 56   auto* man = G4NistManager::Instance();       <<  54   auto *man = G4NistManager::Instance();
 57   auto* water = man->FindOrBuildMaterial("G4_W <<  55   auto *water = man->FindOrBuildMaterial("G4_WATER");
 58                                                    56 
 59   // World                                         57   // World
 60   G4double world_sizeXYZ = 1. * km;                58   G4double world_sizeXYZ = 1. * km;
 61   auto solidWorld =                                59   auto solidWorld =
 62     new G4Box("World", 0.5 * world_sizeXYZ, 0. <<  60     new G4Box("World",
 63                                                <<  61               0.5 * world_sizeXYZ,
 64   auto logicWorld = new G4LogicalVolume(solidW <<  62               0.5 * world_sizeXYZ,
 65                                                <<  63               0.5 * world_sizeXYZ);
 66   G4VPhysicalVolume* physWorld = new G4PVPlace <<  64 
 67                                                <<  65   auto logicWorld =
 68                                                <<  66     new G4LogicalVolume(solidWorld,
 69                                                <<  67                         water,
 70                                                <<  68                         "World");
 71                                                <<  69 
 72                                                <<  70   G4VPhysicalVolume *physWorld =
 73                                                <<  71     new G4PVPlacement(nullptr,               //no rotation
                                                   >>  72                       G4ThreeVector(),       //its position at (0,0,0)
                                                   >>  73                       logicWorld,            //its logical volume
                                                   >>  74                       "World",               //its name
                                                   >>  75                       nullptr,               //its mother  volume
                                                   >>  76                       false,                 //no boolean operation
                                                   >>  77                       0,                     //copy number
                                                   >>  78                       true);                 //checking overlaps
 74                                                    79 
 75   // Visualization attributes                      80   // Visualization attributes
 76   auto worldVisAtt = new G4VisAttributes(G4Col     81   auto worldVisAtt = new G4VisAttributes(G4Colour(.5, 1.0, .5));
 77   worldVisAtt->SetVisibility(true);                82   worldVisAtt->SetVisibility(true);
 78   logicWorld->SetVisAttributes(worldVisAtt);       83   logicWorld->SetVisAttributes(worldVisAtt);
 79   return physWorld;                                84   return physWorld;
 80 }                                                  85 }
 81                                                    86 
 82 //....oooOO0OOooo........oooOO0OOooo........oo     87 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
 83                                                    88 
 84 void DetectorConstruction::ConstructSDandField <<  89 void DetectorConstruction::ConstructSDandField() {
 85 {                                              << 
 86   G4SDManager::GetSDMpointer()->SetVerboseLeve     90   G4SDManager::GetSDMpointer()->SetVerboseLevel(1);
 87   /**                                              91   /**
 88    * declare World as a MultiFunctionalDetecto     92    * declare World as a MultiFunctionalDetector scorer
 89    */                                              93    */
 90   auto mfDetector = new G4MultiFunctionalDetec     94   auto mfDetector = new G4MultiFunctionalDetector("mfDetector");
 91                                                    95 
 92   // Kill primary track after a chosen energy      96   // Kill primary track after a chosen energy loss OR under a chosen
 93   // kinetic energy                                97   // kinetic energy
 94   auto primaryKiller = new PrimaryKiller("Prim     98   auto primaryKiller = new PrimaryKiller("PrimaryKiller");
 95   primaryKiller->SetMinLossEnergyLimit(500. *  <<  99   primaryKiller->SetMinLossEnergyLimit(500. * eV); // default value
 96   primaryKiller->SetMaxLossEnergyLimit(1. * ke << 100   primaryKiller->SetMaxLossEnergyLimit(1. * keV); // default value
 97   mfDetector->RegisterPrimitive(primaryKiller)    101   mfDetector->RegisterPrimitive(primaryKiller);
 98                                                   102 
 99   // Record Species scorer:                       103   // Record Species scorer:
100   //  - score number of species over time         104   //  - score number of species over time
101   //  - score the total energy deposition         105   //  - score the total energy deposition
102   //  - compute the radiochemical yields (G va    106   //  - compute the radiochemical yields (G values)
103   G4VPrimitiveScorer* gValues = new ScoreSpeci << 107   G4VPrimitiveScorer *gValues = new ScoreSpecies("Species");
104   mfDetector->RegisterPrimitive(gValues);         108   mfDetector->RegisterPrimitive(gValues);
105   G4SDManager::GetSDMpointer()->AddNewDetector    109   G4SDManager::GetSDMpointer()->AddNewDetector(mfDetector);
106   SetSensitiveDetector("World", mfDetector);      110   SetSensitiveDetector("World", mfDetector);
107 }                                                 111 }
108                                                   112 
109 //....oooOO0OOooo........oooOO0OOooo........oo    113 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.....
110                                                   114 
111 }  // namespace scavenger                      << 115 }