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Geant4/examples/extended/medical/dna/dnadamage2/src/PrimaryGeneratorAction.cc

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Diff markup

Differences between /examples/extended/medical/dna/dnadamage2/src/PrimaryGeneratorAction.cc (Version 11.3.0) and /examples/extended/medical/dna/dnadamage2/src/PrimaryGeneratorAction.cc (Version 11.0.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // This example is provided by the Geant4-DNA     
 27 // Any report or published results obtained us    
 28 // shall cite the following Geant4-DNA collabo    
 29 // Med. Phys. 37 (2010) 4692-4708                 
 30 // J. Comput. Phys. 274 (2014) 841-882            
 31 // The Geant4-DNA web site is available at htt    
 32 //                                                
 33 // Authors: J. Naoki D. Kondo (UCSF, US)          
 34 //          J. Ramos-Mendez and B. Faddegon (U    
 35 //                                                
 36 /// \file PrimaryGeneratorAction.cc               
 37 /// \brief Implementation of the PrimaryGenera    
 38                                                   
 39 #include "PrimaryGeneratorAction.hh"              
 40                                                   
 41 #include "G4AffineTransform.hh"                   
 42 #include "G4LogicalVolumeStore.hh"                
 43 #include "G4ParticleDefinition.hh"                
 44 #include "G4ParticleGun.hh"                       
 45 #include "G4ParticleTable.hh"                     
 46 #include "G4RandomDirection.hh"                   
 47 #include "G4SystemOfUnits.hh"                     
 48 #include "G4VSolid.hh"                            
 49 #include "G4VoxelLimits.hh"                       
 50 #include "Randomize.hh"                           
 51                                                   
 52 //....oooOO0OOooo........oooOO0OOooo........oo    
 53                                                   
 54 PrimaryGeneratorAction::PrimaryGeneratorAction    
 55 {                                                 
 56   G4int n_particle = 1;                           
 57   fParticleGun = new G4ParticleGun(n_particle)    
 58                                                   
 59   // default particle kinematic                   
 60   G4ParticleTable* particleTable = G4ParticleT    
 61   G4ParticleDefinition* particle = particleTab    
 62   fParticleGun->SetParticleDefinition(particle    
 63   fParticleGun->SetParticlePosition(G4ThreeVec    
 64   fParticleGun->SetParticleEnergy(100 * keV);     
 65   fParticleGun->SetParticleMomentumDirection(G    
 66                                                   
 67   fpSourceFileUI = new G4UIcmdWithAString("/fp    
 68   fpSourceFileUI->SetGuidance("Select the seco    
 69                                                   
 70   fpVertexUI = new G4UIcmdWithAnInteger("/fpGu    
 71   fpVertexUI->SetGuidance("Number of primary p    
 72 }                                                 
 73                                                   
 74 //....oooOO0OOooo........oooOO0OOooo........oo    
 75                                                   
 76 PrimaryGeneratorAction::~PrimaryGeneratorActio    
 77 {                                                 
 78   delete fpVertexUI;                              
 79   delete fParticleGun;                            
 80   delete fpSourceFileUI;                          
 81 }                                                 
 82                                                   
 83 //....oooOO0OOooo........oooOO0OOooo........oo    
 84                                                   
 85 void PrimaryGeneratorAction::GeneratePrimaries    
 86 {                                                 
 87   for (G4int i = 0; i < fVertex; i++) {           
 88     G4ThreeVector Position = SamplePosition();    
 89     G4double Energy = SampleSpectrum();           
 90     G4ThreeVector Direction = G4RandomDirectio    
 91                                                   
 92     fParticleGun->SetParticleMomentumDirection    
 93     fParticleGun->SetParticlePosition(Position    
 94     fParticleGun->SetParticleEnergy(Energy);      
 95     fParticleGun->GeneratePrimaryVertex(anEven    
 96   }                                               
 97 }                                                 
 98                                                   
 99 //....oooOO0OOooo........oooOO0OOooo........oo    
100                                                   
101 void PrimaryGeneratorAction::SetNewValue(G4UIc    
102 {                                                 
103   if (command == fpSourceFileUI) {                
104     fSourceFile = newValue;                       
105     LoadSpectrum();                               
106   }                                               
107                                                   
108   if (command == fpVertexUI) {                    
109     fVertex = fpVertexUI->GetNewIntValue(newVa    
110   }                                               
111 }                                                 
112                                                   
113 //....oooOO0OOooo........oooOO0OOooo........oo    
114                                                   
115 void PrimaryGeneratorAction::LoadSpectrum()       
116 {                                                 
117   fEnergyWeights.clear();                         
118   fEnergies.clear();                              
119                                                   
120   std::ifstream SpectrumFile;                     
121   SpectrumFile.open(fSourceFile);                 
122   G4double x, y;                                  
123                                                   
124   if (!SpectrumFile) {                            
125     std::cout << "Source File: " + fSourceFile    
126     exit(1);                                      
127   }                                               
128                                                   
129   else {                                          
130     while (SpectrumFile >> x >> y) {              
131       fEnergies.push_back(x);                     
132       fEnergyWeights.push_back(y);                
133     }                                             
134   }                                               
135 }                                                 
136                                                   
137 //....oooOO0OOooo........oooOO0OOooo........oo    
138                                                   
139 G4double PrimaryGeneratorAction::SampleSpectru    
140 {                                                 
141   G4double Energy = 1 * eV;                       
142   G4int Bins = fEnergyWeights.size();             
143                                                   
144   while (true) {                                  
145     G4double X = ((fEnergies[Bins - 1] - fEner    
146     G4double Y = SampleProbability(X);            
147     if (G4UniformRand() < Y) {                    
148       Energy = X * MeV;                           
149       break;                                      
150     }                                             
151   }                                               
152                                                   
153   if (Energy > 1 * MeV) Energy = 0.9999999 * M    
154                                                   
155   return Energy;                                  
156 }                                                 
157                                                   
158 //....oooOO0OOooo........oooOO0OOooo........oo    
159                                                   
160 G4double PrimaryGeneratorAction::SampleProbabi    
161 {                                                 
162   G4double Y = 0;                                 
163                                                   
164   for (std::size_t i = 0; i < fEnergies.size()    
165     if (fEnergies[i] < X && X < fEnergies[i +     
166       G4double M = (fEnergyWeights[i + 1] - fE    
167       G4double B = fEnergyWeights[i] - (M * fE    
168       Y = M * X + B;                              
169     }                                             
170   }                                               
171                                                   
172   return Y;                                       
173 }                                                 
174                                                   
175 //....oooOO0OOooo........oooOO0OOooo........oo    
176                                                   
177 G4ThreeVector PrimaryGeneratorAction::SamplePo    
178 {                                                 
179   G4VSolid* solid = G4LogicalVolumeStore::GetI    
180   G4VoxelLimits voxelLimits;                      
181   G4AffineTransform dontUse;                      
182   G4double testX, testY, testZ;                   
183   G4double xmin, xmax, ymin, ymax, zmin, zmax;    
184   solid->CalculateExtent(kXAxis, voxelLimits,     
185   solid->CalculateExtent(kYAxis, voxelLimits,     
186   solid->CalculateExtent(kZAxis, voxelLimits,     
187                                                   
188   while (true) {                                  
189     testX = G4RandFlat::shoot(xmin, xmax);        
190     testY = G4RandFlat::shoot(ymin, ymax);        
191     testZ = G4RandFlat::shoot(zmin, zmax);        
192     if (solid->Inside(G4ThreeVector(testX, tes    
193       break;                                      
194     }                                             
195   }                                               
196                                                   
197   return G4ThreeVector(testX, testY, testZ);      
198 }                                                 
199                                                   
200 //....oooOO0OOooo........oooOO0OOooo........oo