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Geant4/examples/extended/hadronic/Hadr02/src/DetectorConstruction.cc

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Differences between /examples/extended/hadronic/Hadr02/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr02/src/DetectorConstruction.cc (Version 9.6.p2)


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 25 //                                                 25 //
 26 /// \file hadronic/Hadr02/src/DetectorConstruc     26 /// \file hadronic/Hadr02/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
                                                   >>  29 // $Id$
 29 //                                                 30 //
 30 //////////////////////////////////////////////     31 /////////////////////////////////////////////////////////////////////////
 31 //                                                 32 //
 32 // DetectorConstruction                            33 // DetectorConstruction
 33 //                                                 34 //
 34 // Created: 31.01.2003 V.Ivanchenko                35 // Created: 31.01.2003 V.Ivanchenko
 35 //                                                 36 //
 36 // Modified:                                       37 // Modified:
 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchen     38 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko)
 38 //                                                 39 //
 39 //////////////////////////////////////////////     40 ////////////////////////////////////////////////////////////////////////
 40 //                                             <<  41 // 
 41                                                    42 
 42 #include "DetectorConstruction.hh"                 43 #include "DetectorConstruction.hh"
 43                                                << 
 44 #include "DetectorMessenger.hh"                    44 #include "DetectorMessenger.hh"
 45 #include "HistoManager.hh"                     << 
 46 #include "TargetSD.hh"                         << 
 47                                                    45 
 48 #include "G4Colour.hh"                         <<  46 #include "G4Tubs.hh"
 49 #include "G4GeometryManager.hh"                << 
 50 #include "G4LogicalVolume.hh"                      47 #include "G4LogicalVolume.hh"
 51 #include "G4LogicalVolumeStore.hh"             << 
 52 #include "G4NistManager.hh"                    << 
 53 #include "G4PVPlacement.hh"                        48 #include "G4PVPlacement.hh"
 54 #include "G4PhysicalConstants.hh"              <<  49 
 55 #include "G4PhysicalVolumeStore.hh"            << 
 56 #include "G4RunManager.hh"                         50 #include "G4RunManager.hh"
 57 #include "G4SDManager.hh"                      <<  51 
                                                   >>  52 #include "G4GeometryManager.hh"
                                                   >>  53 #include "G4PhysicalVolumeStore.hh"
                                                   >>  54 #include "G4LogicalVolumeStore.hh"
 58 #include "G4SolidStore.hh"                         55 #include "G4SolidStore.hh"
 59 #include "G4SystemOfUnits.hh"                  <<  56 
 60 #include "G4Tubs.hh"                           << 
 61 #include "G4UnitsTable.hh"                     << 
 62 #include "G4VisAttributes.hh"                      57 #include "G4VisAttributes.hh"
                                                   >>  58 #include "G4Colour.hh"
                                                   >>  59 
                                                   >>  60 #include "G4UnitsTable.hh"
 63 #include "G4ios.hh"                                61 #include "G4ios.hh"
 64                                                    62 
                                                   >>  63 #include "TargetSD.hh"
                                                   >>  64 #include "G4SDManager.hh"
                                                   >>  65 #include "HistoManager.hh"
                                                   >>  66 #include "G4NistManager.hh"
                                                   >>  67 
                                                   >>  68 #include "G4PhysicalConstants.hh"
                                                   >>  69 #include "G4SystemOfUnits.hh"
                                                   >>  70 
                                                   >>  71 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    73 
 67 DetectorConstruction::DetectorConstruction()       74 DetectorConstruction::DetectorConstruction()
 68   : G4VUserDetectorConstruction(),             << 
 69     fRadius(10. * cm),                         << 
 70     fTargetMaterial(0),                        << 
 71     fWorldMaterial(0),                         << 
 72     fTargetSD(0),                              << 
 73     fLogicTarget(0),                           << 
 74     fLogicWorld(0),                            << 
 75     fDetectorMessenger(0)                      << 
 76                                                << 
 77 {                                                  75 {
 78   fDetectorMessenger = new DetectorMessenger(t <<  76   logicTarget = 0;
 79                                                <<  77   logicCheck  = 0;
 80   fTargetMaterial = G4NistManager::Instance()- <<  78   logicWorld  = 0;
 81   fWorldMaterial = G4NistManager::Instance()-> <<  79   detectorMessenger = new DetectorMessenger(this);
 82   HistoManager::GetPointer()->SetTargetMateria <<  80 
                                                   >>  81   radius = 10.*cm;
                                                   >>  82 
                                                   >>  83   targetMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al");
                                                   >>  84   worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
                                                   >>  85   HistoManager::GetPointer()->SetTargetMaterial(targetMaterial);
 83                                                    86 
 84   // Prepare sensitive detectors                   87   // Prepare sensitive detectors
 85   fTargetSD = new TargetSD("targetSD");        <<  88   targetSD = new TargetSD("targetSD");
 86   G4SDManager::GetSDMpointer()->AddNewDetector <<  89   (G4SDManager::GetSDMpointer())->AddNewDetector( targetSD );
 87 }                                              <<  90 } 
 88                                                    91 
 89 //....oooOO0OOooo........oooOO0OOooo........oo     92 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 90                                                    93 
 91 DetectorConstruction::~DetectorConstruction()      94 DetectorConstruction::~DetectorConstruction()
 92 {                                              <<  95 { 
 93   delete fDetectorMessenger;                   <<  96   delete detectorMessenger;
 94 }                                                  97 }
 95                                                    98 
 96 G4VPhysicalVolume* DetectorConstruction::Const     99 G4VPhysicalVolume* DetectorConstruction::Construct()
 97 {                                                 100 {
 98   // Cleanup old geometry                         101   // Cleanup old geometry
 99   G4GeometryManager::GetInstance()->OpenGeomet    102   G4GeometryManager::GetInstance()->OpenGeometry();
100   G4PhysicalVolumeStore::GetInstance()->Clean(    103   G4PhysicalVolumeStore::GetInstance()->Clean();
101   G4LogicalVolumeStore::GetInstance()->Clean()    104   G4LogicalVolumeStore::GetInstance()->Clean();
102   G4SolidStore::GetInstance()->Clean();           105   G4SolidStore::GetInstance()->Clean();
103                                                   106 
104   // Sizes                                        107   // Sizes
105   G4double checkR = fRadius + mm;              << 108   G4double checkR  = radius + mm;
106   G4double worldR = fRadius + cm;              << 109   G4double worldR  = radius + cm;
107   G4double targetZ = HistoManager::GetPointer( << 110   G4double targetZ = HistoManager::GetPointer()->Length()*0.5; 
108   G4double checkZ = targetZ + mm;              << 111   G4double checkZ  = targetZ + mm;
109   G4double worldZ = targetZ + cm;              << 112   G4double worldZ  = targetZ + cm;
110                                                << 113 
111   G4int nSlices = HistoManager::GetPointer()-> << 114   G4int nSlices    = HistoManager::GetPointer()->NumberOfSlices();
112   G4double sliceZ = targetZ / G4double(nSlices << 115   G4double sliceZ  = targetZ/G4double(nSlices);
113                                                << 116  
114   //                                              117   //
115   // World                                        118   // World
116   G4Tubs* solidW = new G4Tubs("World", 0., wor << 119   G4Tubs* solidW = new G4Tubs("World",0.,worldR,worldZ,0.,twopi);
117   fLogicWorld = new G4LogicalVolume(solidW, fW << 120   logicWorld = new G4LogicalVolume( solidW,worldMaterial,"World");
118   G4VPhysicalVolume* world =                   << 121   G4VPhysicalVolume* world = new G4PVPlacement(0,G4ThreeVector(),
119     new G4PVPlacement(0, G4ThreeVector(), fLog << 122                                        logicWorld,"World",0,false,0);
120   //                                              123   //
121   // Check volume                                 124   // Check volume
122   //                                              125   //
123   G4Tubs* solidC = new G4Tubs("Check", 0., che << 126   G4Tubs* solidC = new G4Tubs("Check",0.,checkR,checkZ,0.,twopi);
124   G4LogicalVolume* logicCheck = new G4LogicalV << 127   logicCheck = new G4LogicalVolume( solidC,worldMaterial,"World");
125   new G4PVPlacement(0, G4ThreeVector(), logicC << 128   //  G4VPhysicalVolume* physC = 
                                                   >> 129   new G4PVPlacement(0,G4ThreeVector(),logicCheck,"World",logicWorld,false,0);
126                                                   130 
127   //                                              131   //
128   // Target volume                                132   // Target volume
129   //                                              133   //
130   G4Tubs* solidA = new G4Tubs("Target", 0., fR << 134   G4Tubs* solidA = new G4Tubs("Target",0.,radius,sliceZ,0.,twopi);
131   fLogicTarget = new G4LogicalVolume(solidA, f << 135   logicTarget = new G4LogicalVolume( solidA,targetMaterial,"Target");
132   fLogicTarget->SetSensitiveDetector(fTargetSD << 136   logicTarget->SetSensitiveDetector(targetSD);
133                                                   137 
134   G4double z = sliceZ - targetZ;                  138   G4double z = sliceZ - targetZ;
135                                                   139 
136   for (G4int i = 0; i < nSlices; i++) {        << 140   for(G4int i=0; i<nSlices; i++) {
137     // physC =                                 << 141     // physC = 
138     new G4PVPlacement(0, G4ThreeVector(0.0, 0. << 142     new G4PVPlacement(0,G4ThreeVector(0.0,0.0,z),logicTarget,"Target",logicCheck,false,i);
139     z += 2.0 * sliceZ;                         << 143     z += 2.0*sliceZ;
140   }                                               144   }
141   G4cout << "### Target consist of " << nSlice << 145   G4cout << "### Target consist of " << nSlices
142          << " disks with R(mm)= " << fRadius / << 146          << " of " << targetMaterial->GetName() 
143          << "  Total Length(mm)= " << 2.0 * ta << 147          << " disks with R(mm)= " << radius/mm
                                                   >> 148          << "  Width(mm)= " << 2.0*sliceZ/mm
                                                   >> 149          << "  Total Length(mm)= " << 2.0*targetZ/mm
                                                   >> 150          <<  "  ###" << G4endl;
144                                                   151 
145   // colors                                       152   // colors
146   G4VisAttributes zero = G4VisAttributes::GetI << 153   G4VisAttributes zero = G4VisAttributes::Invisible;
147   fLogicWorld->SetVisAttributes(zero);         << 154   logicWorld->SetVisAttributes(&zero);
148                                                   155 
149   G4VisAttributes regWcolor(G4Colour(0.3, 0.3,    156   G4VisAttributes regWcolor(G4Colour(0.3, 0.3, 0.3));
150   logicCheck->SetVisAttributes(regWcolor);     << 157   logicCheck->SetVisAttributes(&regWcolor);
151                                                   158 
152   G4VisAttributes regCcolor(G4Colour(0., 0.3,     159   G4VisAttributes regCcolor(G4Colour(0., 0.3, 0.7));
153   fLogicTarget->SetVisAttributes(regCcolor);   << 160   logicTarget->SetVisAttributes(&regCcolor);
154                                                   161 
155   G4cout << *(G4Material::GetMaterialTable())     162   G4cout << *(G4Material::GetMaterialTable()) << G4endl;
156                                                   163 
157   return world;                                   164   return world;
158 }                                                 165 }
159                                                   166 
160 //....oooOO0OOooo........oooOO0OOooo........oo    167 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
161                                                   168 
162 void DetectorConstruction::SetTargetMaterial(c    169 void DetectorConstruction::SetTargetMaterial(const G4String& mat)
163 {                                                 170 {
164   // search the material by its name              171   // search the material by its name
165   G4Material* material = G4NistManager::Instan    172   G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
166                                                << 173  
167   if (material && material != fTargetMaterial) << 174   if (material && material != targetMaterial) {
168     HistoManager::GetPointer()->SetTargetMater    175     HistoManager::GetPointer()->SetTargetMaterial(material);
169     fTargetMaterial = material;                << 176     targetMaterial = material;
170     if (fLogicTarget) {                        << 177     if(logicTarget) { logicTarget->SetMaterial(targetMaterial); }
171       fLogicTarget->SetMaterial(fTargetMateria << 
172     }                                          << 
173     G4RunManager::GetRunManager()->PhysicsHasB    178     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
174   }                                               179   }
175 }                                                 180 }
176                                                   181 
177 //....oooOO0OOooo........oooOO0OOooo........oo    182 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
178                                                   183 
179 void DetectorConstruction::SetWorldMaterial(co    184 void DetectorConstruction::SetWorldMaterial(const G4String& mat)
180 {                                                 185 {
181   // search the material by its name              186   // search the material by its name
182   G4Material* material = G4NistManager::Instan    187   G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
183                                                   188 
184   if (material && material != fWorldMaterial)  << 189   if (material && material != worldMaterial) {
185     fWorldMaterial = material;                 << 190     worldMaterial = material;
186     if (fLogicWorld) {                         << 191     if(logicWorld) { logicWorld->SetMaterial(worldMaterial); }
187       fLogicWorld->SetMaterial(fWorldMaterial) << 
188     }                                          << 
189     G4RunManager::GetRunManager()->PhysicsHasB    192     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
190   }                                               193   }
191 }                                                 194 }
192                                                   195 
193 //....oooOO0OOooo........oooOO0OOooo........oo    196 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
194                                                   197 
195 void DetectorConstruction::SetTargetRadius(G4d << 198 void DetectorConstruction::SetTargetRadius(G4double val)  
196 {                                                 199 {
197   if (val > 0.0) {                             << 200   if(val > 0.0) {
198     fRadius = val;                             << 201     radius = val;
199     G4RunManager::GetRunManager()->GeometryHas    202     G4RunManager::GetRunManager()->GeometryHasBeenModified();
200   }                                            << 203   } 
201 }                                                 204 }
202                                                   205 
203 //....oooOO0OOooo........oooOO0OOooo........oo    206 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
204                                                   207