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Geant4/examples/extended/hadronic/Hadr02/src/DetectorConstruction.cc

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Diff markup

Differences between /examples/extended/hadronic/Hadr02/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr02/src/DetectorConstruction.cc (Version 3.2)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
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 11 // * Neither the authors of this software syst    
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 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
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 24 // *******************************************    
 25 //                                                
 26 /// \file hadronic/Hadr02/src/DetectorConstruc    
 27 /// \brief Implementation of the DetectorConst    
 28 //                                                
 29 //                                                
 30 //////////////////////////////////////////////    
 31 //                                                
 32 // DetectorConstruction                           
 33 //                                                
 34 // Created: 31.01.2003 V.Ivanchenko               
 35 //                                                
 36 // Modified:                                      
 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchen    
 38 //                                                
 39 //////////////////////////////////////////////    
 40 //                                                
 41                                                   
 42 #include "DetectorConstruction.hh"                
 43                                                   
 44 #include "DetectorMessenger.hh"                   
 45 #include "HistoManager.hh"                        
 46 #include "TargetSD.hh"                            
 47                                                   
 48 #include "G4Colour.hh"                            
 49 #include "G4GeometryManager.hh"                   
 50 #include "G4LogicalVolume.hh"                     
 51 #include "G4LogicalVolumeStore.hh"                
 52 #include "G4NistManager.hh"                       
 53 #include "G4PVPlacement.hh"                       
 54 #include "G4PhysicalConstants.hh"                 
 55 #include "G4PhysicalVolumeStore.hh"               
 56 #include "G4RunManager.hh"                        
 57 #include "G4SDManager.hh"                         
 58 #include "G4SolidStore.hh"                        
 59 #include "G4SystemOfUnits.hh"                     
 60 #include "G4Tubs.hh"                              
 61 #include "G4UnitsTable.hh"                        
 62 #include "G4VisAttributes.hh"                     
 63 #include "G4ios.hh"                               
 64                                                   
 65 //....oooOO0OOooo........oooOO0OOooo........oo    
 66                                                   
 67 DetectorConstruction::DetectorConstruction()      
 68   : G4VUserDetectorConstruction(),                
 69     fRadius(10. * cm),                            
 70     fTargetMaterial(0),                           
 71     fWorldMaterial(0),                            
 72     fTargetSD(0),                                 
 73     fLogicTarget(0),                              
 74     fLogicWorld(0),                               
 75     fDetectorMessenger(0)                         
 76                                                   
 77 {                                                 
 78   fDetectorMessenger = new DetectorMessenger(t    
 79                                                   
 80   fTargetMaterial = G4NistManager::Instance()-    
 81   fWorldMaterial = G4NistManager::Instance()->    
 82   HistoManager::GetPointer()->SetTargetMateria    
 83                                                   
 84   // Prepare sensitive detectors                  
 85   fTargetSD = new TargetSD("targetSD");           
 86   G4SDManager::GetSDMpointer()->AddNewDetector    
 87 }                                                 
 88                                                   
 89 //....oooOO0OOooo........oooOO0OOooo........oo    
 90                                                   
 91 DetectorConstruction::~DetectorConstruction()     
 92 {                                                 
 93   delete fDetectorMessenger;                      
 94 }                                                 
 95                                                   
 96 G4VPhysicalVolume* DetectorConstruction::Const    
 97 {                                                 
 98   // Cleanup old geometry                         
 99   G4GeometryManager::GetInstance()->OpenGeomet    
100   G4PhysicalVolumeStore::GetInstance()->Clean(    
101   G4LogicalVolumeStore::GetInstance()->Clean()    
102   G4SolidStore::GetInstance()->Clean();           
103                                                   
104   // Sizes                                        
105   G4double checkR = fRadius + mm;                 
106   G4double worldR = fRadius + cm;                 
107   G4double targetZ = HistoManager::GetPointer(    
108   G4double checkZ = targetZ + mm;                 
109   G4double worldZ = targetZ + cm;                 
110                                                   
111   G4int nSlices = HistoManager::GetPointer()->    
112   G4double sliceZ = targetZ / G4double(nSlices    
113                                                   
114   //                                              
115   // World                                        
116   G4Tubs* solidW = new G4Tubs("World", 0., wor    
117   fLogicWorld = new G4LogicalVolume(solidW, fW    
118   G4VPhysicalVolume* world =                      
119     new G4PVPlacement(0, G4ThreeVector(), fLog    
120   //                                              
121   // Check volume                                 
122   //                                              
123   G4Tubs* solidC = new G4Tubs("Check", 0., che    
124   G4LogicalVolume* logicCheck = new G4LogicalV    
125   new G4PVPlacement(0, G4ThreeVector(), logicC    
126                                                   
127   //                                              
128   // Target volume                                
129   //                                              
130   G4Tubs* solidA = new G4Tubs("Target", 0., fR    
131   fLogicTarget = new G4LogicalVolume(solidA, f    
132   fLogicTarget->SetSensitiveDetector(fTargetSD    
133                                                   
134   G4double z = sliceZ - targetZ;                  
135                                                   
136   for (G4int i = 0; i < nSlices; i++) {           
137     // physC =                                    
138     new G4PVPlacement(0, G4ThreeVector(0.0, 0.    
139     z += 2.0 * sliceZ;                            
140   }                                               
141   G4cout << "### Target consist of " << nSlice    
142          << " disks with R(mm)= " << fRadius /    
143          << "  Total Length(mm)= " << 2.0 * ta    
144                                                   
145   // colors                                       
146   G4VisAttributes zero = G4VisAttributes::GetI    
147   fLogicWorld->SetVisAttributes(zero);            
148                                                   
149   G4VisAttributes regWcolor(G4Colour(0.3, 0.3,    
150   logicCheck->SetVisAttributes(regWcolor);        
151                                                   
152   G4VisAttributes regCcolor(G4Colour(0., 0.3,     
153   fLogicTarget->SetVisAttributes(regCcolor);      
154                                                   
155   G4cout << *(G4Material::GetMaterialTable())     
156                                                   
157   return world;                                   
158 }                                                 
159                                                   
160 //....oooOO0OOooo........oooOO0OOooo........oo    
161                                                   
162 void DetectorConstruction::SetTargetMaterial(c    
163 {                                                 
164   // search the material by its name              
165   G4Material* material = G4NistManager::Instan    
166                                                   
167   if (material && material != fTargetMaterial)    
168     HistoManager::GetPointer()->SetTargetMater    
169     fTargetMaterial = material;                   
170     if (fLogicTarget) {                           
171       fLogicTarget->SetMaterial(fTargetMateria    
172     }                                             
173     G4RunManager::GetRunManager()->PhysicsHasB    
174   }                                               
175 }                                                 
176                                                   
177 //....oooOO0OOooo........oooOO0OOooo........oo    
178                                                   
179 void DetectorConstruction::SetWorldMaterial(co    
180 {                                                 
181   // search the material by its name              
182   G4Material* material = G4NistManager::Instan    
183                                                   
184   if (material && material != fWorldMaterial)     
185     fWorldMaterial = material;                    
186     if (fLogicWorld) {                            
187       fLogicWorld->SetMaterial(fWorldMaterial)    
188     }                                             
189     G4RunManager::GetRunManager()->PhysicsHasB    
190   }                                               
191 }                                                 
192                                                   
193 //....oooOO0OOooo........oooOO0OOooo........oo    
194                                                   
195 void DetectorConstruction::SetTargetRadius(G4d    
196 {                                                 
197   if (val > 0.0) {                                
198     fRadius = val;                                
199     G4RunManager::GetRunManager()->GeometryHas    
200   }                                               
201 }                                                 
202                                                   
203 //....oooOO0OOooo........oooOO0OOooo........oo    
204