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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr02/src/DetectorConstruc 26 /// \file hadronic/Hadr02/src/DetectorConstruction.cc 27 /// \brief Implementation of the DetectorConst 27 /// \brief Implementation of the DetectorConstruction class 28 // 28 // 29 // 29 // 30 ////////////////////////////////////////////// 30 ///////////////////////////////////////////////////////////////////////// 31 // 31 // 32 // DetectorConstruction 32 // DetectorConstruction 33 // 33 // 34 // Created: 31.01.2003 V.Ivanchenko 34 // Created: 31.01.2003 V.Ivanchenko 35 // 35 // 36 // Modified: 36 // Modified: 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchen 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko) 38 // 38 // 39 ////////////////////////////////////////////// 39 //////////////////////////////////////////////////////////////////////// 40 // << 40 // 41 41 42 #include "DetectorConstruction.hh" 42 #include "DetectorConstruction.hh" 43 << 44 #include "DetectorMessenger.hh" 43 #include "DetectorMessenger.hh" 45 #include "HistoManager.hh" << 46 #include "TargetSD.hh" << 47 44 48 #include "G4Colour.hh" << 45 #include "G4Tubs.hh" 49 #include "G4GeometryManager.hh" << 50 #include "G4LogicalVolume.hh" 46 #include "G4LogicalVolume.hh" 51 #include "G4LogicalVolumeStore.hh" << 52 #include "G4NistManager.hh" << 53 #include "G4PVPlacement.hh" 47 #include "G4PVPlacement.hh" 54 #include "G4PhysicalConstants.hh" << 48 55 #include "G4PhysicalVolumeStore.hh" << 56 #include "G4RunManager.hh" 49 #include "G4RunManager.hh" 57 #include "G4SDManager.hh" << 50 >> 51 #include "G4GeometryManager.hh" >> 52 #include "G4PhysicalVolumeStore.hh" >> 53 #include "G4LogicalVolumeStore.hh" 58 #include "G4SolidStore.hh" 54 #include "G4SolidStore.hh" 59 #include "G4SystemOfUnits.hh" << 55 60 #include "G4Tubs.hh" << 61 #include "G4UnitsTable.hh" << 62 #include "G4VisAttributes.hh" 56 #include "G4VisAttributes.hh" >> 57 #include "G4Colour.hh" >> 58 >> 59 #include "G4UnitsTable.hh" 63 #include "G4ios.hh" 60 #include "G4ios.hh" 64 61 >> 62 #include "TargetSD.hh" >> 63 #include "G4SDManager.hh" >> 64 #include "HistoManager.hh" >> 65 #include "G4NistManager.hh" >> 66 >> 67 #include "G4PhysicalConstants.hh" >> 68 #include "G4SystemOfUnits.hh" >> 69 >> 70 65 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 66 72 67 DetectorConstruction::DetectorConstruction() 73 DetectorConstruction::DetectorConstruction() 68 : G4VUserDetectorConstruction(), << 74 : G4VUserDetectorConstruction(), 69 fRadius(10. * cm), << 75 fRadius(10.*cm), 70 fTargetMaterial(0), << 76 fTargetMaterial(0), 71 fWorldMaterial(0), << 77 fWorldMaterial(0), 72 fTargetSD(0), << 78 fTargetSD(0), 73 fLogicTarget(0), << 79 fLogicTarget(0), 74 fLogicWorld(0), << 80 fLogicWorld (0), 75 fDetectorMessenger(0) << 81 fDetectorMessenger(0) 76 << 82 77 { 83 { 78 fDetectorMessenger = new DetectorMessenger(t 84 fDetectorMessenger = new DetectorMessenger(this); 79 85 80 fTargetMaterial = G4NistManager::Instance()- << 86 fTargetMaterial 81 fWorldMaterial = G4NistManager::Instance()-> << 87 = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al"); >> 88 fWorldMaterial = >> 89 G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic"); 82 HistoManager::GetPointer()->SetTargetMateria 90 HistoManager::GetPointer()->SetTargetMaterial(fTargetMaterial); 83 91 84 // Prepare sensitive detectors 92 // Prepare sensitive detectors 85 fTargetSD = new TargetSD("targetSD"); 93 fTargetSD = new TargetSD("targetSD"); 86 G4SDManager::GetSDMpointer()->AddNewDetector 94 G4SDManager::GetSDMpointer()->AddNewDetector(fTargetSD); 87 } << 95 } 88 96 89 //....oooOO0OOooo........oooOO0OOooo........oo 97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 90 98 91 DetectorConstruction::~DetectorConstruction() 99 DetectorConstruction::~DetectorConstruction() 92 { << 100 { 93 delete fDetectorMessenger; 101 delete fDetectorMessenger; 94 } 102 } 95 103 96 G4VPhysicalVolume* DetectorConstruction::Const 104 G4VPhysicalVolume* DetectorConstruction::Construct() 97 { 105 { 98 // Cleanup old geometry 106 // Cleanup old geometry 99 G4GeometryManager::GetInstance()->OpenGeomet 107 G4GeometryManager::GetInstance()->OpenGeometry(); 100 G4PhysicalVolumeStore::GetInstance()->Clean( 108 G4PhysicalVolumeStore::GetInstance()->Clean(); 101 G4LogicalVolumeStore::GetInstance()->Clean() 109 G4LogicalVolumeStore::GetInstance()->Clean(); 102 G4SolidStore::GetInstance()->Clean(); 110 G4SolidStore::GetInstance()->Clean(); 103 111 104 // Sizes 112 // Sizes 105 G4double checkR = fRadius + mm; << 113 G4double checkR = fRadius + mm; 106 G4double worldR = fRadius + cm; << 114 G4double worldR = fRadius + cm; 107 G4double targetZ = HistoManager::GetPointer( << 115 G4double targetZ = HistoManager::GetPointer()->Length()*0.5; 108 G4double checkZ = targetZ + mm; << 116 G4double checkZ = targetZ + mm; 109 G4double worldZ = targetZ + cm; << 117 G4double worldZ = targetZ + cm; 110 << 118 111 G4int nSlices = HistoManager::GetPointer()-> << 119 G4int nSlices = HistoManager::GetPointer()->NumberOfSlices(); 112 G4double sliceZ = targetZ / G4double(nSlices << 120 G4double sliceZ = targetZ/G4double(nSlices); 113 << 121 114 // 122 // 115 // World 123 // World 116 G4Tubs* solidW = new G4Tubs("World", 0., wor << 124 G4Tubs* solidW = new G4Tubs("World",0.,worldR,worldZ,0.,twopi); 117 fLogicWorld = new G4LogicalVolume(solidW, fW << 125 fLogicWorld = new G4LogicalVolume( solidW,fWorldMaterial,"World"); 118 G4VPhysicalVolume* world = << 126 G4VPhysicalVolume* world = new G4PVPlacement(0,G4ThreeVector(), 119 new G4PVPlacement(0, G4ThreeVector(), fLog << 127 fLogicWorld,"World",0,false,0); 120 // 128 // 121 // Check volume 129 // Check volume 122 // 130 // 123 G4Tubs* solidC = new G4Tubs("Check", 0., che << 131 G4Tubs* solidC = new G4Tubs("Check",0.,checkR,checkZ,0.,twopi); 124 G4LogicalVolume* logicCheck = new G4LogicalV << 132 G4LogicalVolume* logicCheck 125 new G4PVPlacement(0, G4ThreeVector(), logicC << 133 = new G4LogicalVolume( solidC,fWorldMaterial,"World"); >> 134 new G4PVPlacement(0,G4ThreeVector(),logicCheck,"World",fLogicWorld,false,0); 126 135 127 // 136 // 128 // Target volume 137 // Target volume 129 // 138 // 130 G4Tubs* solidA = new G4Tubs("Target", 0., fR << 139 G4Tubs* solidA = new G4Tubs("Target",0.,fRadius,sliceZ,0.,twopi); 131 fLogicTarget = new G4LogicalVolume(solidA, f << 140 fLogicTarget = new G4LogicalVolume( solidA,fTargetMaterial,"Target"); 132 fLogicTarget->SetSensitiveDetector(fTargetSD 141 fLogicTarget->SetSensitiveDetector(fTargetSD); 133 142 134 G4double z = sliceZ - targetZ; 143 G4double z = sliceZ - targetZ; 135 144 136 for (G4int i = 0; i < nSlices; i++) { << 145 for(G4int i=0; i<nSlices; i++) { 137 // physC = << 146 // physC = 138 new G4PVPlacement(0, G4ThreeVector(0.0, 0. << 147 new G4PVPlacement(0,G4ThreeVector(0.0,0.0,z),fLogicTarget, 139 z += 2.0 * sliceZ; << 148 "Target",logicCheck,false,i); >> 149 z += 2.0*sliceZ; 140 } 150 } 141 G4cout << "### Target consist of " << nSlice << 151 G4cout << "### Target consist of " << nSlices 142 << " disks with R(mm)= " << fRadius / << 152 << " of " << fTargetMaterial->GetName() 143 << " Total Length(mm)= " << 2.0 * ta << 153 << " disks with R(mm)= " << fRadius/mm >> 154 << " Width(mm)= " << 2.0*sliceZ/mm >> 155 << " Total Length(mm)= " << 2.0*targetZ/mm >> 156 << " ###" << G4endl; 144 157 145 // colors 158 // colors 146 G4VisAttributes zero = G4VisAttributes::GetI 159 G4VisAttributes zero = G4VisAttributes::GetInvisible(); 147 fLogicWorld->SetVisAttributes(zero); 160 fLogicWorld->SetVisAttributes(zero); 148 161 149 G4VisAttributes regWcolor(G4Colour(0.3, 0.3, 162 G4VisAttributes regWcolor(G4Colour(0.3, 0.3, 0.3)); 150 logicCheck->SetVisAttributes(regWcolor); 163 logicCheck->SetVisAttributes(regWcolor); 151 164 152 G4VisAttributes regCcolor(G4Colour(0., 0.3, 165 G4VisAttributes regCcolor(G4Colour(0., 0.3, 0.7)); 153 fLogicTarget->SetVisAttributes(regCcolor); 166 fLogicTarget->SetVisAttributes(regCcolor); 154 167 155 G4cout << *(G4Material::GetMaterialTable()) 168 G4cout << *(G4Material::GetMaterialTable()) << G4endl; 156 169 157 return world; 170 return world; 158 } 171 } 159 172 160 //....oooOO0OOooo........oooOO0OOooo........oo 173 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 161 174 162 void DetectorConstruction::SetTargetMaterial(c 175 void DetectorConstruction::SetTargetMaterial(const G4String& mat) 163 { 176 { 164 // search the material by its name 177 // search the material by its name 165 G4Material* material = G4NistManager::Instan 178 G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat); 166 << 179 167 if (material && material != fTargetMaterial) 180 if (material && material != fTargetMaterial) { 168 HistoManager::GetPointer()->SetTargetMater 181 HistoManager::GetPointer()->SetTargetMaterial(material); 169 fTargetMaterial = material; 182 fTargetMaterial = material; 170 if (fLogicTarget) { << 183 if(fLogicTarget) { fLogicTarget->SetMaterial(fTargetMaterial); } 171 fLogicTarget->SetMaterial(fTargetMateria << 172 } << 173 G4RunManager::GetRunManager()->PhysicsHasB 184 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); 174 } 185 } 175 } 186 } 176 187 177 //....oooOO0OOooo........oooOO0OOooo........oo 188 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 178 189 179 void DetectorConstruction::SetWorldMaterial(co 190 void DetectorConstruction::SetWorldMaterial(const G4String& mat) 180 { 191 { 181 // search the material by its name 192 // search the material by its name 182 G4Material* material = G4NistManager::Instan 193 G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat); 183 194 184 if (material && material != fWorldMaterial) 195 if (material && material != fWorldMaterial) { 185 fWorldMaterial = material; 196 fWorldMaterial = material; 186 if (fLogicWorld) { << 197 if(fLogicWorld) { fLogicWorld->SetMaterial(fWorldMaterial); } 187 fLogicWorld->SetMaterial(fWorldMaterial) << 188 } << 189 G4RunManager::GetRunManager()->PhysicsHasB 198 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); 190 } 199 } 191 } 200 } 192 201 193 //....oooOO0OOooo........oooOO0OOooo........oo 202 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 194 203 195 void DetectorConstruction::SetTargetRadius(G4d << 204 void DetectorConstruction::SetTargetRadius(G4double val) 196 { 205 { 197 if (val > 0.0) { << 206 if(val > 0.0) { 198 fRadius = val; 207 fRadius = val; 199 G4RunManager::GetRunManager()->GeometryHas 208 G4RunManager::GetRunManager()->GeometryHasBeenModified(); 200 } << 209 } 201 } 210 } 202 211 203 //....oooOO0OOooo........oooOO0OOooo........oo 212 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 204 213