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Geant4/examples/extended/hadronic/Hadr02/src/DetectorConstruction.cc

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Differences between /examples/extended/hadronic/Hadr02/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr02/src/DetectorConstruction.cc (Version 10.7)


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 26 /// \file hadronic/Hadr02/src/DetectorConstruc     26 /// \file hadronic/Hadr02/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
 29 //                                                 29 //
 30 //////////////////////////////////////////////     30 /////////////////////////////////////////////////////////////////////////
 31 //                                                 31 //
 32 // DetectorConstruction                            32 // DetectorConstruction
 33 //                                                 33 //
 34 // Created: 31.01.2003 V.Ivanchenko                34 // Created: 31.01.2003 V.Ivanchenko
 35 //                                                 35 //
 36 // Modified:                                       36 // Modified:
 37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchen     37 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko)
 38 //                                                 38 //
 39 //////////////////////////////////////////////     39 ////////////////////////////////////////////////////////////////////////
 40 //                                             <<  40 // 
 41                                                    41 
 42 #include "DetectorConstruction.hh"                 42 #include "DetectorConstruction.hh"
 43                                                << 
 44 #include "DetectorMessenger.hh"                    43 #include "DetectorMessenger.hh"
 45 #include "HistoManager.hh"                     << 
 46 #include "TargetSD.hh"                         << 
 47                                                    44 
 48 #include "G4Colour.hh"                         <<  45 #include "G4Tubs.hh"
 49 #include "G4GeometryManager.hh"                << 
 50 #include "G4LogicalVolume.hh"                      46 #include "G4LogicalVolume.hh"
 51 #include "G4LogicalVolumeStore.hh"             << 
 52 #include "G4NistManager.hh"                    << 
 53 #include "G4PVPlacement.hh"                        47 #include "G4PVPlacement.hh"
 54 #include "G4PhysicalConstants.hh"              <<  48 
 55 #include "G4PhysicalVolumeStore.hh"            << 
 56 #include "G4RunManager.hh"                         49 #include "G4RunManager.hh"
 57 #include "G4SDManager.hh"                      <<  50 
                                                   >>  51 #include "G4GeometryManager.hh"
                                                   >>  52 #include "G4PhysicalVolumeStore.hh"
                                                   >>  53 #include "G4LogicalVolumeStore.hh"
 58 #include "G4SolidStore.hh"                         54 #include "G4SolidStore.hh"
 59 #include "G4SystemOfUnits.hh"                  <<  55 
 60 #include "G4Tubs.hh"                           << 
 61 #include "G4UnitsTable.hh"                     << 
 62 #include "G4VisAttributes.hh"                      56 #include "G4VisAttributes.hh"
                                                   >>  57 #include "G4Colour.hh"
                                                   >>  58 
                                                   >>  59 #include "G4UnitsTable.hh"
 63 #include "G4ios.hh"                                60 #include "G4ios.hh"
 64                                                    61 
                                                   >>  62 #include "TargetSD.hh"
                                                   >>  63 #include "G4SDManager.hh"
                                                   >>  64 #include "HistoManager.hh"
                                                   >>  65 #include "G4NistManager.hh"
                                                   >>  66 
                                                   >>  67 #include "G4PhysicalConstants.hh"
                                                   >>  68 #include "G4SystemOfUnits.hh"
                                                   >>  69 
                                                   >>  70 
 65 //....oooOO0OOooo........oooOO0OOooo........oo     71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 66                                                    72 
 67 DetectorConstruction::DetectorConstruction()       73 DetectorConstruction::DetectorConstruction()
 68   : G4VUserDetectorConstruction(),             <<  74  : G4VUserDetectorConstruction(),
 69     fRadius(10. * cm),                         <<  75    fRadius(10.*cm),
 70     fTargetMaterial(0),                        <<  76    fTargetMaterial(0),
 71     fWorldMaterial(0),                         <<  77    fWorldMaterial(0),
 72     fTargetSD(0),                              <<  78    fTargetSD(0),
 73     fLogicTarget(0),                           <<  79    fLogicTarget(0),
 74     fLogicWorld(0),                            <<  80    fLogicWorld (0),
 75     fDetectorMessenger(0)                      <<  81    fDetectorMessenger(0)
 76                                                <<  82   
 77 {                                                  83 {
 78   fDetectorMessenger = new DetectorMessenger(t     84   fDetectorMessenger = new DetectorMessenger(this);
 79                                                    85 
 80   fTargetMaterial = G4NistManager::Instance()- <<  86   fTargetMaterial 
 81   fWorldMaterial = G4NistManager::Instance()-> <<  87     = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al");
                                                   >>  88   fWorldMaterial = 
                                                   >>  89     G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 82   HistoManager::GetPointer()->SetTargetMateria     90   HistoManager::GetPointer()->SetTargetMaterial(fTargetMaterial);
 83                                                    91 
 84   // Prepare sensitive detectors                   92   // Prepare sensitive detectors
 85   fTargetSD = new TargetSD("targetSD");            93   fTargetSD = new TargetSD("targetSD");
 86   G4SDManager::GetSDMpointer()->AddNewDetector     94   G4SDManager::GetSDMpointer()->AddNewDetector(fTargetSD);
 87 }                                              <<  95 } 
 88                                                    96 
 89 //....oooOO0OOooo........oooOO0OOooo........oo     97 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 90                                                    98 
 91 DetectorConstruction::~DetectorConstruction()      99 DetectorConstruction::~DetectorConstruction()
 92 {                                              << 100 { 
 93   delete fDetectorMessenger;                      101   delete fDetectorMessenger;
 94 }                                                 102 }
 95                                                   103 
 96 G4VPhysicalVolume* DetectorConstruction::Const    104 G4VPhysicalVolume* DetectorConstruction::Construct()
 97 {                                                 105 {
 98   // Cleanup old geometry                         106   // Cleanup old geometry
 99   G4GeometryManager::GetInstance()->OpenGeomet    107   G4GeometryManager::GetInstance()->OpenGeometry();
100   G4PhysicalVolumeStore::GetInstance()->Clean(    108   G4PhysicalVolumeStore::GetInstance()->Clean();
101   G4LogicalVolumeStore::GetInstance()->Clean()    109   G4LogicalVolumeStore::GetInstance()->Clean();
102   G4SolidStore::GetInstance()->Clean();           110   G4SolidStore::GetInstance()->Clean();
103                                                   111 
104   // Sizes                                        112   // Sizes
105   G4double checkR = fRadius + mm;              << 113   G4double checkR  = fRadius + mm;
106   G4double worldR = fRadius + cm;              << 114   G4double worldR  = fRadius + cm;
107   G4double targetZ = HistoManager::GetPointer( << 115   G4double targetZ = HistoManager::GetPointer()->Length()*0.5; 
108   G4double checkZ = targetZ + mm;              << 116   G4double checkZ  = targetZ + mm;
109   G4double worldZ = targetZ + cm;              << 117   G4double worldZ  = targetZ + cm;
110                                                << 118 
111   G4int nSlices = HistoManager::GetPointer()-> << 119   G4int nSlices    = HistoManager::GetPointer()->NumberOfSlices();
112   G4double sliceZ = targetZ / G4double(nSlices << 120   G4double sliceZ  = targetZ/G4double(nSlices);
113                                                << 121  
114   //                                              122   //
115   // World                                        123   // World
116   G4Tubs* solidW = new G4Tubs("World", 0., wor << 124   G4Tubs* solidW = new G4Tubs("World",0.,worldR,worldZ,0.,twopi);
117   fLogicWorld = new G4LogicalVolume(solidW, fW << 125   fLogicWorld = new G4LogicalVolume( solidW,fWorldMaterial,"World");
118   G4VPhysicalVolume* world =                   << 126   G4VPhysicalVolume* world = new G4PVPlacement(0,G4ThreeVector(),
119     new G4PVPlacement(0, G4ThreeVector(), fLog << 127                                        fLogicWorld,"World",0,false,0);
120   //                                              128   //
121   // Check volume                                 129   // Check volume
122   //                                              130   //
123   G4Tubs* solidC = new G4Tubs("Check", 0., che << 131   G4Tubs* solidC = new G4Tubs("Check",0.,checkR,checkZ,0.,twopi);
124   G4LogicalVolume* logicCheck = new G4LogicalV << 132   G4LogicalVolume* logicCheck 
125   new G4PVPlacement(0, G4ThreeVector(), logicC << 133     = new G4LogicalVolume( solidC,fWorldMaterial,"World");
                                                   >> 134   new G4PVPlacement(0,G4ThreeVector(),logicCheck,"World",fLogicWorld,false,0);
126                                                   135 
127   //                                              136   //
128   // Target volume                                137   // Target volume
129   //                                              138   //
130   G4Tubs* solidA = new G4Tubs("Target", 0., fR << 139   G4Tubs* solidA = new G4Tubs("Target",0.,fRadius,sliceZ,0.,twopi);
131   fLogicTarget = new G4LogicalVolume(solidA, f << 140   fLogicTarget = new G4LogicalVolume( solidA,fTargetMaterial,"Target");
132   fLogicTarget->SetSensitiveDetector(fTargetSD    141   fLogicTarget->SetSensitiveDetector(fTargetSD);
133                                                   142 
134   G4double z = sliceZ - targetZ;                  143   G4double z = sliceZ - targetZ;
135                                                   144 
136   for (G4int i = 0; i < nSlices; i++) {        << 145   for(G4int i=0; i<nSlices; i++) {
137     // physC =                                 << 146     // physC = 
138     new G4PVPlacement(0, G4ThreeVector(0.0, 0. << 147     new G4PVPlacement(0,G4ThreeVector(0.0,0.0,z),fLogicTarget,
139     z += 2.0 * sliceZ;                         << 148                       "Target",logicCheck,false,i);
                                                   >> 149     z += 2.0*sliceZ;
140   }                                               150   }
141   G4cout << "### Target consist of " << nSlice << 151   G4cout << "### Target consist of " << nSlices
142          << " disks with R(mm)= " << fRadius / << 152          << " of " << fTargetMaterial->GetName() 
143          << "  Total Length(mm)= " << 2.0 * ta << 153          << " disks with R(mm)= " << fRadius/mm
                                                   >> 154          << "  Width(mm)= " << 2.0*sliceZ/mm
                                                   >> 155          << "  Total Length(mm)= " << 2.0*targetZ/mm
                                                   >> 156          <<  "  ###" << G4endl;
144                                                   157 
145   // colors                                       158   // colors
146   G4VisAttributes zero = G4VisAttributes::GetI    159   G4VisAttributes zero = G4VisAttributes::GetInvisible();
147   fLogicWorld->SetVisAttributes(zero);            160   fLogicWorld->SetVisAttributes(zero);
148                                                   161 
149   G4VisAttributes regWcolor(G4Colour(0.3, 0.3,    162   G4VisAttributes regWcolor(G4Colour(0.3, 0.3, 0.3));
150   logicCheck->SetVisAttributes(regWcolor);        163   logicCheck->SetVisAttributes(regWcolor);
151                                                   164 
152   G4VisAttributes regCcolor(G4Colour(0., 0.3,     165   G4VisAttributes regCcolor(G4Colour(0., 0.3, 0.7));
153   fLogicTarget->SetVisAttributes(regCcolor);      166   fLogicTarget->SetVisAttributes(regCcolor);
154                                                   167 
155   G4cout << *(G4Material::GetMaterialTable())     168   G4cout << *(G4Material::GetMaterialTable()) << G4endl;
156                                                   169 
157   return world;                                   170   return world;
158 }                                                 171 }
159                                                   172 
160 //....oooOO0OOooo........oooOO0OOooo........oo    173 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
161                                                   174 
162 void DetectorConstruction::SetTargetMaterial(c    175 void DetectorConstruction::SetTargetMaterial(const G4String& mat)
163 {                                                 176 {
164   // search the material by its name              177   // search the material by its name
165   G4Material* material = G4NistManager::Instan    178   G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
166                                                << 179  
167   if (material && material != fTargetMaterial)    180   if (material && material != fTargetMaterial) {
168     HistoManager::GetPointer()->SetTargetMater    181     HistoManager::GetPointer()->SetTargetMaterial(material);
169     fTargetMaterial = material;                   182     fTargetMaterial = material;
170     if (fLogicTarget) {                        << 183     if(fLogicTarget) { fLogicTarget->SetMaterial(fTargetMaterial); }
171       fLogicTarget->SetMaterial(fTargetMateria << 
172     }                                          << 
173     G4RunManager::GetRunManager()->PhysicsHasB    184     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
174   }                                               185   }
175 }                                                 186 }
176                                                   187 
177 //....oooOO0OOooo........oooOO0OOooo........oo    188 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
178                                                   189 
179 void DetectorConstruction::SetWorldMaterial(co    190 void DetectorConstruction::SetWorldMaterial(const G4String& mat)
180 {                                                 191 {
181   // search the material by its name              192   // search the material by its name
182   G4Material* material = G4NistManager::Instan    193   G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
183                                                   194 
184   if (material && material != fWorldMaterial)     195   if (material && material != fWorldMaterial) {
185     fWorldMaterial = material;                    196     fWorldMaterial = material;
186     if (fLogicWorld) {                         << 197     if(fLogicWorld) { fLogicWorld->SetMaterial(fWorldMaterial); }
187       fLogicWorld->SetMaterial(fWorldMaterial) << 
188     }                                          << 
189     G4RunManager::GetRunManager()->PhysicsHasB    198     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
190   }                                               199   }
191 }                                                 200 }
192                                                   201 
193 //....oooOO0OOooo........oooOO0OOooo........oo    202 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
194                                                   203 
195 void DetectorConstruction::SetTargetRadius(G4d << 204 void DetectorConstruction::SetTargetRadius(G4double val)  
196 {                                                 205 {
197   if (val > 0.0) {                             << 206   if(val > 0.0) {
198     fRadius = val;                                207     fRadius = val;
199     G4RunManager::GetRunManager()->GeometryHas    208     G4RunManager::GetRunManager()->GeometryHasBeenModified();
200   }                                            << 209   } 
201 }                                                 210 }
202                                                   211 
203 //....oooOO0OOooo........oooOO0OOooo........oo    212 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
204                                                   213