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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr01/src/DetectorConstruc << 26 // $Id: DetectorConstruction.cc,v 1.6 2006/10/04 09:56:03 vnivanch Exp $ 27 /// \brief Implementation of the DetectorConst << 27 // GEANT4 tag $Name: geant4-09-02 $ 28 // << 29 // 28 // 30 ////////////////////////////////////////////// 29 ///////////////////////////////////////////////////////////////////////// 31 // 30 // 32 // DetectorConstruction 31 // DetectorConstruction 33 // 32 // 34 // Created: 31.01.2003 V.Ivanchenko 33 // Created: 31.01.2003 V.Ivanchenko 35 // 34 // 36 // Modified: 35 // Modified: 37 // 04.06.2006 Adoptation of Hadr01 (V.Ivanchen << 36 // 04.06.2006 Adoptation of hadr01 (V.Ivanchenko) 38 // 37 // 39 ////////////////////////////////////////////// 38 //////////////////////////////////////////////////////////////////////// 40 // << 39 // 41 40 42 #include "DetectorConstruction.hh" 41 #include "DetectorConstruction.hh" 43 << 44 #include "CheckVolumeSD.hh" << 45 #include "DetectorMessenger.hh" 42 #include "DetectorMessenger.hh" 46 #include "HistoManager.hh" << 47 #include "TargetSD.hh" << 48 43 49 #include "G4Colour.hh" << 44 #include "G4Tubs.hh" 50 #include "G4GeometryManager.hh" << 51 #include "G4LogicalVolume.hh" 45 #include "G4LogicalVolume.hh" 52 #include "G4LogicalVolumeStore.hh" << 53 #include "G4NistManager.hh" << 54 #include "G4PVPlacement.hh" 46 #include "G4PVPlacement.hh" 55 #include "G4PhysicalConstants.hh" << 47 56 #include "G4PhysicalVolumeStore.hh" << 57 #include "G4RunManager.hh" 48 #include "G4RunManager.hh" 58 #include "G4SDManager.hh" << 49 >> 50 #include "G4GeometryManager.hh" >> 51 #include "G4PhysicalVolumeStore.hh" >> 52 #include "G4LogicalVolumeStore.hh" 59 #include "G4SolidStore.hh" 53 #include "G4SolidStore.hh" 60 #include "G4SystemOfUnits.hh" << 54 61 #include "G4Tubs.hh" << 62 #include "G4UnitsTable.hh" << 63 #include "G4VisAttributes.hh" 55 #include "G4VisAttributes.hh" >> 56 #include "G4Colour.hh" >> 57 >> 58 #include "G4UnitsTable.hh" 64 #include "G4ios.hh" 59 #include "G4ios.hh" 65 60 >> 61 #include "TargetSD.hh" >> 62 #include "CheckVolumeSD.hh" >> 63 #include "G4SDManager.hh" >> 64 #include "HistoManager.hh" >> 65 #include "G4NistManager.hh" >> 66 >> 67 66 //....oooOO0OOooo........oooOO0OOooo........oo 68 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 69 68 DetectorConstruction::DetectorConstruction() 70 DetectorConstruction::DetectorConstruction() 69 : G4VUserDetectorConstruction(), << 71 { 70 fTargetMaterial(nullptr), << 72 logicTarget = 0; 71 fWorldMaterial(nullptr), << 73 logicCheck = 0; 72 fSolidW(nullptr), << 74 logicWorld = 0; 73 fSolidA(nullptr), << 75 detectorMessenger = new DetectorMessenger(this); 74 fSolidC(nullptr), << 76 75 fLogicTarget(nullptr), << 77 radius = 10.*cm; 76 fLogicCheck(nullptr), << 78 77 fLogicWorld(nullptr), << 79 targetMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al"); 78 fPhysWorld(nullptr), << 80 worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic"); 79 fInitialized(false) << 81 80 { << 82 // Prepare sensitive detectors 81 fDetectorMessenger = new DetectorMessenger(t << 83 checkSD = new CheckVolumeSD("checkSD"); 82 G4NistManager* nist = G4NistManager::Instanc << 84 (G4SDManager::GetSDMpointer())->AddNewDetector( checkSD ); 83 fTargetMaterial = nist->FindOrBuildMaterial( << 85 targetSD = new TargetSD("targetSD"); 84 fWorldMaterial = nist->FindOrBuildMaterial(" << 86 (G4SDManager::GetSDMpointer())->AddNewDetector( targetSD ); 85 // << 86 // define battery material using Bugzilla 21 << 87 // << 88 G4Element* elH = nist->FindOrBuildElement(1) << 89 G4Element* elLi = nist->FindOrBuildElement(3 << 90 G4Element* elC = nist->FindOrBuildElement(6) << 91 G4Element* elO = nist->FindOrBuildElement(8) << 92 G4Element* elAl = nist->FindOrBuildElement(1 << 93 G4Element* elTi = nist->FindOrBuildElement(2 << 94 G4Element* elCo = nist->FindOrBuildElement(2 << 95 G4Element* elCu = nist->FindOrBuildElement(2 << 96 G4Material* bat = new G4Material("Battery", << 97 bat->AddElement(elC, 0.19518445618745); << 98 bat->AddElement(elAl, 0.398); << 99 bat->AddElement(elTi, 0.02); << 100 bat->AddElement(elCu, 0.084); << 101 bat->AddElement(elLi, 0.0170098229419813); << 102 bat->AddElement(elCo, 0.144570016541753); << 103 bat->AddElement(elO, 0.134206611504321); << 104 bat->AddElement(elH, 0.0070290928244947); << 105 bat->GetIonisation()->SetMeanExcitationEnerg << 106 << 107 ComputeGeomParameters(); << 108 } 87 } 109 88 110 //....oooOO0OOooo........oooOO0OOooo........oo 89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 111 90 112 DetectorConstruction::~DetectorConstruction() 91 DetectorConstruction::~DetectorConstruction() 113 { << 92 { 114 delete fDetectorMessenger; << 93 delete detectorMessenger; 115 } 94 } 116 95 117 void DetectorConstruction::ComputeGeomParamete << 96 G4VPhysicalVolume* DetectorConstruction::Construct() 118 { 97 { 119 HistoManager* histo = HistoManager::GetPoint << 98 // Cleanup old geometry >> 99 >> 100 G4GeometryManager::GetInstance()->OpenGeometry(); >> 101 G4PhysicalVolumeStore::GetInstance()->Clean(); >> 102 G4LogicalVolumeStore::GetInstance()->Clean(); >> 103 G4SolidStore::GetInstance()->Clean(); >> 104 120 // Sizes 105 // Sizes 121 fRadius = histo->Radius(); << 106 G4double checkR = radius + mm; 122 fCheckR = fRadius + CLHEP::mm; << 107 G4double worldR = radius + cm; 123 fWorldR = fRadius + CLHEP::cm; << 108 G4double targetZ = HistoManager::GetPointer()->Length()*0.5; 124 fTargetZ = histo->Length() * 0.5; << 109 G4double checkZ = targetZ + mm; 125 fCheckZ = fTargetZ + CLHEP::mm; << 110 G4double worldZ = targetZ + cm; 126 fWorldZ = fTargetZ + CLHEP::cm; << 127 << 128 fSlices = histo->NumberOfSlices(); << 129 fSliceZ = fTargetZ / G4double(fSlices); << 130 if (fPhysWorld) { << 131 fSolidW->SetOuterRadius(fWorldR); << 132 fSolidW->SetZHalfLength(fWorldZ); << 133 fSolidA->SetOuterRadius(fRadius); << 134 fSolidA->SetZHalfLength(fSliceZ); << 135 fSolidC->SetOuterRadius(fCheckR); << 136 fSolidC->SetZHalfLength(fCheckZ); << 137 } << 138 } << 139 111 140 G4VPhysicalVolume* DetectorConstruction::Const << 112 G4int nSlices = HistoManager::GetPointer()->NumberOfSlices(); 141 { << 113 G4double sliceZ = targetZ/G4double(nSlices); 142 if (nullptr != fPhysWorld) { << 143 return fPhysWorld; << 144 } << 145 ComputeGeomParameters(); << 146 114 147 // 115 // 148 // World 116 // World 149 // 117 // 150 fSolidW = new G4Tubs("World", 0., fWorldR, f << 118 G4Tubs* solidW = new G4Tubs("World",0.,worldR,worldZ,0.,twopi); 151 fLogicWorld = new G4LogicalVolume(fSolidW, f << 119 logicWorld = new G4LogicalVolume( solidW,worldMaterial,"World"); 152 fPhysWorld = << 120 G4VPhysicalVolume* world = new G4PVPlacement(0,G4ThreeVector(), 153 new G4PVPlacement(nullptr, G4ThreeVector(0 << 121 logicWorld,"World",0,false,0); 154 // 122 // 155 // Check volume 123 // Check volume 156 // 124 // 157 fSolidC = new G4Tubs("Check", 0., fCheckR, f << 125 G4Tubs* solidC = new G4Tubs("Check",0.,checkR,checkZ,0.,twopi); 158 fLogicCheck = new G4LogicalVolume(fSolidC, f << 126 logicCheck = new G4LogicalVolume( solidC,worldMaterial,"World"); 159 new G4PVPlacement(nullptr, G4ThreeVector(0., << 127 // G4VPhysicalVolume* physC = 160 0); << 128 new G4PVPlacement(0,G4ThreeVector(),logicCheck,"World",logicWorld,false,0); >> 129 logicCheck->SetSensitiveDetector(checkSD); 161 130 162 // 131 // 163 // Target volume 132 // Target volume 164 // 133 // 165 fSolidA = new G4Tubs("Target", 0., fRadius, << 134 G4Tubs* solidA = new G4Tubs("Target",0.,radius,sliceZ,0.,twopi); 166 fLogicTarget = new G4LogicalVolume(fSolidA, << 135 logicTarget = new G4LogicalVolume( solidA,targetMaterial,"Target"); 167 << 136 logicTarget->SetSensitiveDetector(targetSD); 168 G4double z = fSliceZ - fTargetZ; << 137 169 << 138 G4double z = sliceZ - targetZ; 170 for (G4int i = 0; i < fSlices; ++i) { << 139 171 // physC = << 140 for(G4int i=0; i<nSlices; i++) { 172 new G4PVPlacement(nullptr, G4ThreeVector(0 << 141 // physC = 173 false, i); << 142 new G4PVPlacement(0,G4ThreeVector(0.0,0.0,z),logicTarget,"Target",logicCheck,false,i); 174 z += 2.0 * fSliceZ; << 143 z += 2.0*sliceZ; 175 } << 144 } 176 G4cout << "### Target consist of " << fSlice << 145 G4cout << "### Target consist of " << nSlices 177 << " with R(mm)= " << fRadius / mm << << 146 << " of " << targetMaterial->GetName() 178 << " Total Length(mm)= " << 2.0 * fT << 147 << " disks with R(mm)= " << radius/mm >> 148 << " Width(mm)= " << 2.0*sliceZ/mm >> 149 << " Total Length(mm)= " << 2.0*targetZ/mm >> 150 << " ###" << G4endl; 179 151 180 // colors 152 // colors 181 G4VisAttributes zero = G4VisAttributes::GetI << 153 logicWorld->SetVisAttributes(G4VisAttributes::Invisible); 182 fLogicWorld->SetVisAttributes(zero); << 183 154 184 G4VisAttributes regWcolor(G4Colour(0.3, 0.3, << 155 G4VisAttributes* regWcolor = new G4VisAttributes(G4Colour(0.3, 0.3, 0.3)); 185 fLogicCheck->SetVisAttributes(regWcolor); << 156 logicCheck->SetVisAttributes(regWcolor); 186 157 187 G4VisAttributes regCcolor(G4Colour(0., 0.3, << 158 G4VisAttributes* regCcolor = new G4VisAttributes(G4Colour(0., 0.3, 0.7)); 188 fLogicTarget->SetVisAttributes(regCcolor); << 159 logicTarget->SetVisAttributes(regCcolor); 189 160 190 G4cout << *(G4Material::GetMaterialTable()) 161 G4cout << *(G4Material::GetMaterialTable()) << G4endl; 191 162 192 return fPhysWorld; << 163 return world; 193 } 164 } 194 165 195 void DetectorConstruction::ConstructSDandField << 196 { << 197 if (!fInitialized) { << 198 // Prepare sensitive detectors << 199 CheckVolumeSD* fCheckSD = new CheckVolumeS << 200 (G4SDManager::GetSDMpointer())->AddNewDete << 201 fLogicCheck->SetSensitiveDetector(fCheckSD << 202 << 203 TargetSD* fTargetSD = new TargetSD("target << 204 (G4SDManager::GetSDMpointer())->AddNewDete << 205 fLogicTarget->SetSensitiveDetector(fTarget << 206 fInitialized = true; << 207 } << 208 } << 209 //....oooOO0OOooo........oooOO0OOooo........oo 166 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 210 167 211 void DetectorConstruction::SetTargetMaterial(c 168 void DetectorConstruction::SetTargetMaterial(const G4String& mat) 212 { 169 { 213 // search the material by its name 170 // search the material by its name 214 G4Material* material = G4NistManager::Instan 171 G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat); 215 172 216 if (material && material != fTargetMaterial) << 173 if (material && material != targetMaterial) { 217 fTargetMaterial = material; << 174 HistoManager::GetPointer()->SetTargetMaterial(material); 218 if (fLogicTarget) { << 175 targetMaterial = material; 219 fLogicTarget->SetMaterial(fTargetMateria << 176 if(logicTarget) logicTarget->SetMaterial(targetMaterial); 220 } << 221 G4RunManager::GetRunManager()->PhysicsHasB 177 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); 222 } 178 } 223 } 179 } 224 180 225 //....oooOO0OOooo........oooOO0OOooo........oo 181 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 226 182 227 void DetectorConstruction::SetWorldMaterial(co 183 void DetectorConstruction::SetWorldMaterial(const G4String& mat) 228 { 184 { 229 // search the material by its name 185 // search the material by its name 230 G4Material* material = G4NistManager::Instan 186 G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat); 231 187 232 if (material && material != fWorldMaterial) << 188 if (material && material != worldMaterial) { 233 fWorldMaterial = material; << 189 worldMaterial = material; 234 if (fLogicWorld) { << 190 if(logicWorld) logicWorld->SetMaterial(worldMaterial); 235 fLogicWorld->SetMaterial(fWorldMaterial) << 236 } << 237 G4RunManager::GetRunManager()->PhysicsHasB 191 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); 238 } 192 } >> 193 } >> 194 >> 195 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 196 >> 197 void DetectorConstruction::UpdateGeometry() >> 198 { >> 199 G4RunManager::GetRunManager()->DefineWorldVolume(Construct()); >> 200 } >> 201 >> 202 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 203 >> 204 void DetectorConstruction::SetTargetRadius(G4double val) >> 205 { >> 206 if(val > 0.0) { >> 207 radius = val; >> 208 G4RunManager::GetRunManager()->GeometryHasBeenModified(); >> 209 } 239 } 210 } 240 211 241 //....oooOO0OOooo........oooOO0OOooo........oo 212 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 242 213