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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file hadronic/Hadr01/src/DetectorConstruc 26 /// \file hadronic/Hadr01/src/DetectorConstruction.cc 27 /// \brief Implementation of the DetectorConst 27 /// \brief Implementation of the DetectorConstruction class 28 // 28 // >> 29 // $Id: DetectorConstruction.cc 101905 2016-12-07 11:34:39Z gunter $ 29 // 30 // 30 ////////////////////////////////////////////// 31 ///////////////////////////////////////////////////////////////////////// 31 // 32 // 32 // DetectorConstruction 33 // DetectorConstruction 33 // 34 // 34 // Created: 31.01.2003 V.Ivanchenko 35 // Created: 31.01.2003 V.Ivanchenko 35 // 36 // 36 // Modified: 37 // Modified: 37 // 04.06.2006 Adoptation of Hadr01 (V.Ivanchen 38 // 04.06.2006 Adoptation of Hadr01 (V.Ivanchenko) 38 // 39 // 39 ////////////////////////////////////////////// 40 //////////////////////////////////////////////////////////////////////// 40 // << 41 // 41 42 42 #include "DetectorConstruction.hh" 43 #include "DetectorConstruction.hh" 43 << 44 #include "CheckVolumeSD.hh" << 45 #include "DetectorMessenger.hh" 44 #include "DetectorMessenger.hh" 46 #include "HistoManager.hh" << 47 #include "TargetSD.hh" << 48 45 49 #include "G4Colour.hh" << 46 #include "G4Tubs.hh" 50 #include "G4GeometryManager.hh" << 51 #include "G4LogicalVolume.hh" 47 #include "G4LogicalVolume.hh" 52 #include "G4LogicalVolumeStore.hh" << 53 #include "G4NistManager.hh" << 54 #include "G4PVPlacement.hh" 48 #include "G4PVPlacement.hh" 55 #include "G4PhysicalConstants.hh" << 49 56 #include "G4PhysicalVolumeStore.hh" << 57 #include "G4RunManager.hh" 50 #include "G4RunManager.hh" 58 #include "G4SDManager.hh" << 51 >> 52 #include "G4GeometryManager.hh" >> 53 #include "G4PhysicalVolumeStore.hh" >> 54 #include "G4LogicalVolumeStore.hh" 59 #include "G4SolidStore.hh" 55 #include "G4SolidStore.hh" 60 #include "G4SystemOfUnits.hh" << 56 61 #include "G4Tubs.hh" << 62 #include "G4UnitsTable.hh" << 63 #include "G4VisAttributes.hh" 57 #include "G4VisAttributes.hh" >> 58 #include "G4Colour.hh" >> 59 >> 60 #include "G4UnitsTable.hh" 64 #include "G4ios.hh" 61 #include "G4ios.hh" 65 62 >> 63 #include "TargetSD.hh" >> 64 #include "CheckVolumeSD.hh" >> 65 #include "G4SDManager.hh" >> 66 #include "HistoManager.hh" >> 67 #include "G4NistManager.hh" >> 68 >> 69 #include "G4PhysicalConstants.hh" >> 70 #include "G4SystemOfUnits.hh" >> 71 >> 72 66 //....oooOO0OOooo........oooOO0OOooo........oo 73 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 67 74 68 DetectorConstruction::DetectorConstruction() 75 DetectorConstruction::DetectorConstruction() 69 : G4VUserDetectorConstruction(), << 76 : G4VUserDetectorConstruction(), 70 fTargetMaterial(nullptr), << 77 fTargetMaterial(0), 71 fWorldMaterial(nullptr), << 78 fWorldMaterial(0), 72 fSolidW(nullptr), << 79 fLogicTarget(0), 73 fSolidA(nullptr), << 80 fLogicCheck(0), 74 fSolidC(nullptr), << 81 fLogicWorld(0), 75 fLogicTarget(nullptr), << 82 fDetectorMessenger(0) 76 fLogicCheck(nullptr), << 77 fLogicWorld(nullptr), << 78 fPhysWorld(nullptr), << 79 fInitialized(false) << 80 { 83 { 81 fDetectorMessenger = new DetectorMessenger(t 84 fDetectorMessenger = new DetectorMessenger(this); 82 G4NistManager* nist = G4NistManager::Instanc << 83 fTargetMaterial = nist->FindOrBuildMaterial( << 84 fWorldMaterial = nist->FindOrBuildMaterial(" << 85 // << 86 // define battery material using Bugzilla 21 << 87 // << 88 G4Element* elH = nist->FindOrBuildElement(1) << 89 G4Element* elLi = nist->FindOrBuildElement(3 << 90 G4Element* elC = nist->FindOrBuildElement(6) << 91 G4Element* elO = nist->FindOrBuildElement(8) << 92 G4Element* elAl = nist->FindOrBuildElement(1 << 93 G4Element* elTi = nist->FindOrBuildElement(2 << 94 G4Element* elCo = nist->FindOrBuildElement(2 << 95 G4Element* elCu = nist->FindOrBuildElement(2 << 96 G4Material* bat = new G4Material("Battery", << 97 bat->AddElement(elC, 0.19518445618745); << 98 bat->AddElement(elAl, 0.398); << 99 bat->AddElement(elTi, 0.02); << 100 bat->AddElement(elCu, 0.084); << 101 bat->AddElement(elLi, 0.0170098229419813); << 102 bat->AddElement(elCo, 0.144570016541753); << 103 bat->AddElement(elO, 0.134206611504321); << 104 bat->AddElement(elH, 0.0070290928244947); << 105 bat->GetIonisation()->SetMeanExcitationEnerg << 106 85 107 ComputeGeomParameters(); << 86 fRadius = 10.*cm; >> 87 >> 88 fTargetMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al"); >> 89 fWorldMaterial = >> 90 G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic"); >> 91 108 } 92 } 109 93 110 //....oooOO0OOooo........oooOO0OOooo........oo 94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 111 95 112 DetectorConstruction::~DetectorConstruction() 96 DetectorConstruction::~DetectorConstruction() 113 { << 97 { 114 delete fDetectorMessenger; 98 delete fDetectorMessenger; 115 } 99 } 116 100 117 void DetectorConstruction::ComputeGeomParamete << 101 G4VPhysicalVolume* DetectorConstruction::Construct() 118 { 102 { 119 HistoManager* histo = HistoManager::GetPoint << 103 // Cleanup old geometry >> 104 >> 105 G4GeometryManager::GetInstance()->OpenGeometry(); >> 106 G4PhysicalVolumeStore::GetInstance()->Clean(); >> 107 G4LogicalVolumeStore::GetInstance()->Clean(); >> 108 G4SolidStore::GetInstance()->Clean(); >> 109 120 // Sizes 110 // Sizes 121 fRadius = histo->Radius(); << 111 G4double checkR = fRadius + mm; 122 fCheckR = fRadius + CLHEP::mm; << 112 G4double worldR = fRadius + cm; 123 fWorldR = fRadius + CLHEP::cm; << 113 G4double targetZ = HistoManager::GetPointer()->Length()*0.5; 124 fTargetZ = histo->Length() * 0.5; << 114 G4double checkZ = targetZ + mm; 125 fCheckZ = fTargetZ + CLHEP::mm; << 115 G4double worldZ = targetZ + cm; 126 fWorldZ = fTargetZ + CLHEP::cm; << 127 << 128 fSlices = histo->NumberOfSlices(); << 129 fSliceZ = fTargetZ / G4double(fSlices); << 130 if (fPhysWorld) { << 131 fSolidW->SetOuterRadius(fWorldR); << 132 fSolidW->SetZHalfLength(fWorldZ); << 133 fSolidA->SetOuterRadius(fRadius); << 134 fSolidA->SetZHalfLength(fSliceZ); << 135 fSolidC->SetOuterRadius(fCheckR); << 136 fSolidC->SetZHalfLength(fCheckZ); << 137 } << 138 } << 139 116 140 G4VPhysicalVolume* DetectorConstruction::Const << 117 G4int nSlices = HistoManager::GetPointer()->NumberOfSlices(); 141 { << 118 G4double sliceZ = targetZ/G4double(nSlices); 142 if (nullptr != fPhysWorld) { << 143 return fPhysWorld; << 144 } << 145 ComputeGeomParameters(); << 146 119 147 // 120 // 148 // World 121 // World 149 // 122 // 150 fSolidW = new G4Tubs("World", 0., fWorldR, f << 123 G4Tubs* solidW = new G4Tubs("World",0.,worldR,worldZ,0.,twopi); 151 fLogicWorld = new G4LogicalVolume(fSolidW, f << 124 fLogicWorld = new G4LogicalVolume( solidW,fWorldMaterial,"World"); 152 fPhysWorld = << 125 G4VPhysicalVolume* world = new G4PVPlacement(0,G4ThreeVector(), 153 new G4PVPlacement(nullptr, G4ThreeVector(0 << 126 fLogicWorld,"World",0,false,0); 154 // 127 // 155 // Check volume 128 // Check volume 156 // 129 // 157 fSolidC = new G4Tubs("Check", 0., fCheckR, f << 130 G4Tubs* solidC = new G4Tubs("Check",0.,checkR,checkZ,0.,twopi); 158 fLogicCheck = new G4LogicalVolume(fSolidC, f << 131 fLogicCheck = new G4LogicalVolume( solidC,fWorldMaterial,"Check"); 159 new G4PVPlacement(nullptr, G4ThreeVector(0., << 132 new G4PVPlacement(0,G4ThreeVector(),fLogicCheck,"Check", 160 0); << 133 fLogicWorld,false,0); 161 134 162 // 135 // 163 // Target volume 136 // Target volume 164 // 137 // 165 fSolidA = new G4Tubs("Target", 0., fRadius, << 138 G4Tubs* solidA = new G4Tubs("Target",0.,fRadius,sliceZ,0.,twopi); 166 fLogicTarget = new G4LogicalVolume(fSolidA, << 139 fLogicTarget = new G4LogicalVolume( solidA,fTargetMaterial,"Target"); 167 140 168 G4double z = fSliceZ - fTargetZ; << 141 G4double z = sliceZ - targetZ; 169 142 170 for (G4int i = 0; i < fSlices; ++i) { << 143 for(G4int i=0; i<nSlices; i++) { 171 // physC = << 144 // physC = 172 new G4PVPlacement(nullptr, G4ThreeVector(0 << 145 new G4PVPlacement(0,G4ThreeVector(0.0,0.0,z),fLogicTarget,"Target", 173 false, i); << 146 fLogicCheck,false,i); 174 z += 2.0 * fSliceZ; << 147 z += 2.0*sliceZ; 175 } 148 } 176 G4cout << "### Target consist of " << fSlice << 149 G4cout << "### Target consist of " << nSlices 177 << " with R(mm)= " << fRadius / mm << << 150 << " of " << fTargetMaterial->GetName() 178 << " Total Length(mm)= " << 2.0 * fT << 151 << " disks with R(mm)= " << fRadius/mm >> 152 << " Width(mm)= " << 2.0*sliceZ/mm >> 153 << " Total Length(mm)= " << 2.0*targetZ/mm >> 154 << " ###" << G4endl; 179 155 180 // colors 156 // colors 181 G4VisAttributes zero = G4VisAttributes::GetI 157 G4VisAttributes zero = G4VisAttributes::GetInvisible(); 182 fLogicWorld->SetVisAttributes(zero); << 158 fLogicWorld->SetVisAttributes(&zero); 183 159 184 G4VisAttributes regWcolor(G4Colour(0.3, 0.3, 160 G4VisAttributes regWcolor(G4Colour(0.3, 0.3, 0.3)); 185 fLogicCheck->SetVisAttributes(regWcolor); << 161 fLogicCheck->SetVisAttributes(®Wcolor); 186 162 187 G4VisAttributes regCcolor(G4Colour(0., 0.3, 163 G4VisAttributes regCcolor(G4Colour(0., 0.3, 0.7)); 188 fLogicTarget->SetVisAttributes(regCcolor); << 164 fLogicTarget->SetVisAttributes(®Ccolor); 189 165 190 G4cout << *(G4Material::GetMaterialTable()) 166 G4cout << *(G4Material::GetMaterialTable()) << G4endl; 191 167 192 return fPhysWorld; << 168 return world; 193 } 169 } 194 170 195 void DetectorConstruction::ConstructSDandField 171 void DetectorConstruction::ConstructSDandField() 196 { 172 { 197 if (!fInitialized) { << 173 static G4ThreadLocal G4bool initialized = false; 198 // Prepare sensitive detectors << 174 if ( ! initialized ) { 199 CheckVolumeSD* fCheckSD = new CheckVolumeS << 175 // Prepare sensitive detectors 200 (G4SDManager::GetSDMpointer())->AddNewDete << 176 CheckVolumeSD* fCheckSD = new CheckVolumeSD("checkSD"); 201 fLogicCheck->SetSensitiveDetector(fCheckSD << 177 (G4SDManager::GetSDMpointer())->AddNewDetector( fCheckSD ); 202 << 178 fLogicCheck->SetSensitiveDetector(fCheckSD); 203 TargetSD* fTargetSD = new TargetSD("target << 179 204 (G4SDManager::GetSDMpointer())->AddNewDete << 180 TargetSD* fTargetSD = new TargetSD("targetSD"); 205 fLogicTarget->SetSensitiveDetector(fTarget << 181 (G4SDManager::GetSDMpointer())->AddNewDetector( fTargetSD ); 206 fInitialized = true; << 182 fLogicTarget->SetSensitiveDetector(fTargetSD); 207 } << 183 initialized=true; >> 184 } 208 } 185 } 209 //....oooOO0OOooo........oooOO0OOooo........oo 186 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 210 187 211 void DetectorConstruction::SetTargetMaterial(c 188 void DetectorConstruction::SetTargetMaterial(const G4String& mat) 212 { 189 { 213 // search the material by its name 190 // search the material by its name 214 G4Material* material = G4NistManager::Instan 191 G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat); 215 192 216 if (material && material != fTargetMaterial) 193 if (material && material != fTargetMaterial) { 217 fTargetMaterial = material; 194 fTargetMaterial = material; 218 if (fLogicTarget) { << 195 if(fLogicTarget) { fLogicTarget->SetMaterial(fTargetMaterial); } 219 fLogicTarget->SetMaterial(fTargetMateria << 220 } << 221 G4RunManager::GetRunManager()->PhysicsHasB 196 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); 222 } 197 } 223 } 198 } 224 199 225 //....oooOO0OOooo........oooOO0OOooo........oo 200 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 226 201 227 void DetectorConstruction::SetWorldMaterial(co 202 void DetectorConstruction::SetWorldMaterial(const G4String& mat) 228 { 203 { 229 // search the material by its name 204 // search the material by its name 230 G4Material* material = G4NistManager::Instan 205 G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat); 231 206 232 if (material && material != fWorldMaterial) 207 if (material && material != fWorldMaterial) { 233 fWorldMaterial = material; 208 fWorldMaterial = material; 234 if (fLogicWorld) { << 209 if(fLogicWorld) { fLogicWorld->SetMaterial(fWorldMaterial); } 235 fLogicWorld->SetMaterial(fWorldMaterial) << 236 } << 237 G4RunManager::GetRunManager()->PhysicsHasB 210 G4RunManager::GetRunManager()->PhysicsHasBeenModified(); >> 211 } >> 212 } >> 213 >> 214 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... >> 215 >> 216 void DetectorConstruction::SetTargetRadius(G4double val) >> 217 { >> 218 if(val > 0.0) { >> 219 fRadius = val; >> 220 G4RunManager::GetRunManager()->ReinitializeGeometry(); 238 } 221 } 239 } 222 } 240 223 241 //....oooOO0OOooo........oooOO0OOooo........oo 224 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo...... 242 225