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Geant4/examples/extended/hadronic/Hadr00/src/DetectorConstruction.cc

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Differences between /examples/extended/hadronic/Hadr00/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr00/src/DetectorConstruction.cc (Version 9.2.p4)


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 26 /// \file hadronic/Hadr00/src/DetectorConstruc <<  26 // $Id: DetectorConstruction.cc,v 1.1 2008/07/07 16:37:26 vnivanch Exp $
 27 /// \brief Implementation of the DetectorConst <<  27 // GEANT4 tag $Name: geant4-09-02-patch-04 $
 28 //                                             << 
 29 //                                                 28 //
 30 //////////////////////////////////////////////     29 /////////////////////////////////////////////////////////////////////////
 31 //                                                 30 //
 32 // DetectorConstruction                            31 // DetectorConstruction
 33 //                                                 32 //
 34 // Created: 20.06.2008 V.Ivanchenko                33 // Created: 20.06.2008 V.Ivanchenko
 35 //                                                 34 //
 36 // Modified:                                       35 // Modified:
 37 //                                                 36 //
 38 //////////////////////////////////////////////     37 ////////////////////////////////////////////////////////////////////////
 39 //                                             <<  38 // 
 40                                                    39 
 41 #include "DetectorConstruction.hh"                 40 #include "DetectorConstruction.hh"
 42                                                << 
 43 #include "DetectorMessenger.hh"                    41 #include "DetectorMessenger.hh"
 44                                                    42 
 45 #include "G4Colour.hh"                         <<  43 #include "G4Tubs.hh"
 46 #include "G4GeometryManager.hh"                << 
 47 #include "G4LogicalVolume.hh"                      44 #include "G4LogicalVolume.hh"
 48 #include "G4LogicalVolumeStore.hh"             << 
 49 #include "G4NistManager.hh"                    << 
 50 #include "G4PVPlacement.hh"                        45 #include "G4PVPlacement.hh"
 51 #include "G4PhysicalConstants.hh"              <<  46 
 52 #include "G4PhysicalVolumeStore.hh"            << 
 53 #include "G4RunManager.hh"                         47 #include "G4RunManager.hh"
                                                   >>  48 
                                                   >>  49 #include "G4GeometryManager.hh"
                                                   >>  50 #include "G4PhysicalVolumeStore.hh"
                                                   >>  51 #include "G4LogicalVolumeStore.hh"
 54 #include "G4SolidStore.hh"                         52 #include "G4SolidStore.hh"
 55 #include "G4SystemOfUnits.hh"                  <<  53 
 56 #include "G4Tubs.hh"                           << 
 57 #include "G4UnitsTable.hh"                     << 
 58 #include "G4VisAttributes.hh"                      54 #include "G4VisAttributes.hh"
                                                   >>  55 #include "G4Colour.hh"
                                                   >>  56 
                                                   >>  57 #include "G4UnitsTable.hh"
 59 #include "G4ios.hh"                                58 #include "G4ios.hh"
 60                                                    59 
                                                   >>  60 #include "G4NistManager.hh"
                                                   >>  61 
 61 //....oooOO0OOooo........oooOO0OOooo........oo     62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 62                                                    63 
 63 DetectorConstruction::DetectorConstruction()       64 DetectorConstruction::DetectorConstruction()
 64   : G4VUserDetectorConstruction(),             <<  65 {
 65     fTargetMaterial(nullptr),                  <<  66   logicTarget = 0;
 66     fWorldMaterial(nullptr),                   <<  67   logicWorld  = 0;
 67     fSolidW(nullptr),                          <<  68   detectorMessenger = new DetectorMessenger(this);
 68     fSolidA(nullptr),                          << 
 69     fLogicTarget(nullptr),                     << 
 70     fLogicWorld(nullptr),                      << 
 71     fPhysWorld(nullptr),                       << 
 72     fPhysList(nullptr)                         << 
 73 {                                              << 
 74   fDetectorMessenger = new DetectorMessenger(t << 
 75                                                << 
 76   fRadius = 5. * cm;                           << 
 77   fLength = 10. * cm;                          << 
 78                                                    69 
 79   fTargetMaterial = G4NistManager::Instance()- <<  70   radius = 5.*cm;
 80   fWorldMaterial = G4NistManager::Instance()-> <<  71   length = 10.*cm;
 81                                                    72 
 82   ComputeGeomParameters();                     <<  73   targetMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al");
                                                   >>  74   worldMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 83 }                                                  75 }
 84                                                    76 
 85 //....oooOO0OOooo........oooOO0OOooo........oo     77 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 86                                                    78 
 87 DetectorConstruction::~DetectorConstruction()      79 DetectorConstruction::~DetectorConstruction()
 88 {                                              <<  80 { 
 89   delete fDetectorMessenger;                   <<  81   delete detectorMessenger;
 90 }                                              << 
 91                                                << 
 92 void DetectorConstruction::ComputeGeomParamete << 
 93 {                                              << 
 94   // Sizes                                     << 
 95   fWorldR = fRadius + CLHEP::cm;               << 
 96   fWorldZ = fLength + CLHEP::cm;               << 
 97   if (fPhysWorld) {                            << 
 98     fSolidW->SetOuterRadius(fWorldR);          << 
 99     fSolidW->SetZHalfLength(fWorldZ * 0.5);    << 
100     fSolidA->SetOuterRadius(fRadius);          << 
101     fSolidA->SetZHalfLength(fLength * 0.5);    << 
102   }                                            << 
103 }                                                  82 }
104                                                    83 
105 G4VPhysicalVolume* DetectorConstruction::Const     84 G4VPhysicalVolume* DetectorConstruction::Construct()
106 {                                                  85 {
107   if (fPhysWorld) {                            <<  86   // Cleanup old geometry
108     return fPhysWorld;                         <<  87 
109   }                                            <<  88   G4GeometryManager::GetInstance()->OpenGeometry();
110   ComputeGeomParameters();                     <<  89   G4PhysicalVolumeStore::GetInstance()->Clean();
                                                   >>  90   G4LogicalVolumeStore::GetInstance()->Clean();
                                                   >>  91   G4SolidStore::GetInstance()->Clean();
                                                   >>  92 
                                                   >>  93   // Sizes
                                                   >>  94   G4double worldR  = radius + cm;
                                                   >>  95   G4double worldZ  = length + cm;
111                                                    96 
112   //                                               97   //
113   // World                                         98   // World
114   //                                               99   //
115   fSolidW = new G4Tubs("World", 0., fWorldR, 0 << 100   G4Tubs* solidW = new G4Tubs("World",0.,worldR,worldZ/2.0,0.,twopi);
116   fLogicWorld = new G4LogicalVolume(fSolidW, f << 101   logicWorld = new G4LogicalVolume( solidW,worldMaterial,"World");
117   fPhysWorld =                                 << 102   G4VPhysicalVolume* world = new G4PVPlacement(0,G4ThreeVector(),
118     new G4PVPlacement(nullptr, G4ThreeVector(0 << 103                                        logicWorld,"World",0,false,0);
119                                                   104 
120   //                                              105   //
121   // Target volume                                106   // Target volume
122   //                                              107   //
123   fSolidA = new G4Tubs("Target", 0., fRadius,  << 108   G4Tubs* solidA = new G4Tubs("Target",0.,radius,length/2.0,0.,twopi);
124   fLogicTarget = new G4LogicalVolume(fSolidA,  << 109   logicTarget = new G4LogicalVolume( solidA,targetMaterial,"Target");
125   new G4PVPlacement(nullptr, G4ThreeVector(),  << 110   new G4PVPlacement(0,G4ThreeVector(),logicTarget,"Target",logicWorld,false,0);
126                                                << 111 
127   G4cout << "### Target consist of " << fTarge << 112   G4cout << "### Target consist of " 
128          << " disks with R(mm)= " << fRadius / << 113          << targetMaterial->GetName() 
129          << G4endl;                            << 114          << " disks with R(mm)= " << radius/mm
                                                   >> 115          << "  Length(mm)= " << length/mm
                                                   >> 116          <<  "  ###" << G4endl;
130                                                   117 
131   // colors                                       118   // colors
132   fLogicWorld->SetVisAttributes(G4VisAttribute << 119   logicWorld->SetVisAttributes(G4VisAttributes::Invisible);
133                                                   120 
134   G4VisAttributes* regCcolor = new G4VisAttrib    121   G4VisAttributes* regCcolor = new G4VisAttributes(G4Colour(0., 0.3, 0.7));
135   fLogicTarget->SetVisAttributes(regCcolor);   << 122   logicTarget->SetVisAttributes(regCcolor);
136                                                   123 
137   G4cout << *(G4Material::GetMaterialTable())     124   G4cout << *(G4Material::GetMaterialTable()) << G4endl;
138                                                   125 
139   return fPhysWorld;                           << 126   return world;
140 }                                                 127 }
141                                                   128 
142 //....oooOO0OOooo........oooOO0OOooo........oo    129 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
143                                                   130 
144 void DetectorConstruction::SetTargetMaterial(c    131 void DetectorConstruction::SetTargetMaterial(const G4String& mat)
145 {                                                 132 {
146   // search the material by its name              133   // search the material by its name
147   G4Material* material = G4NistManager::Instan    134   G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
148                                                   135 
149   if (material && material != fTargetMaterial) << 136   if (material && material != targetMaterial) {
150     fTargetMaterial = material;                << 137     targetMaterial = material;
151     if (fLogicTarget) {                        << 138     if(logicTarget) logicTarget->SetMaterial(targetMaterial);
152       fLogicTarget->SetMaterial(fTargetMateria << 
153     }                                          << 
154     G4RunManager::GetRunManager()->PhysicsHasB    139     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
155   }                                               140   }
156 }                                                 141 }
157                                                   142 
158 //....oooOO0OOooo........oooOO0OOooo........oo    143 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
159                                                   144 
160 void DetectorConstruction::SetWorldMaterial(co    145 void DetectorConstruction::SetWorldMaterial(const G4String& mat)
161 {                                                 146 {
162   // search the material by its name              147   // search the material by its name
163   G4Material* material = G4NistManager::Instan    148   G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
164                                                   149 
165   if (material && material != fWorldMaterial)  << 150   if (material && material != worldMaterial) {
166     fWorldMaterial = material;                 << 151     worldMaterial = material;
167     if (fLogicWorld) {                         << 152     if(logicWorld) logicWorld->SetMaterial(worldMaterial);
168       fLogicWorld->SetMaterial(fWorldMaterial) << 
169     }                                          << 
170     G4RunManager::GetRunManager()->PhysicsHasB    153     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
171   }                                               154   }
172 }                                                 155 }
173                                                   156 
174 void DetectorConstruction::SetTargetRadius(G4d << 157 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 158 
                                                   >> 159 void DetectorConstruction::UpdateGeometry()
175 {                                                 160 {
176   if (val > 0.0 && val != fRadius) {           << 161   G4RunManager::GetRunManager()->DefineWorldVolume(Construct());
177     fRadius = val;                             << 
178     ComputeGeomParameters();                   << 
179   }                                            << 
180 }                                                 162 }
181                                                   163 
182 //....oooOO0OOooo........oooOO0OOooo........oo    164 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
183                                                   165 
184 void DetectorConstruction::SetTargetLength(G4d << 166 void DetectorConstruction::SetTargetRadius(G4double val)  
185 {                                                 167 {
186   if (val > 0.0 && val != fLength) {           << 168   if(val > 0.0 && val != radius) {
187     fLength = val;                             << 169     radius = val;
188     ComputeGeomParameters();                   << 170     G4RunManager::GetRunManager()->GeometryHasBeenModified();
189   }                                            << 171   } 
                                                   >> 172 }
                                                   >> 173 
                                                   >> 174 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 175 
                                                   >> 176 void DetectorConstruction::SetTargetLength(G4double val)  
                                                   >> 177 {
                                                   >> 178   if(val > 0.0 && val != length) {
                                                   >> 179     length = val;
                                                   >> 180     G4RunManager::GetRunManager()->GeometryHasBeenModified();
                                                   >> 181   } 
190 }                                                 182 }
191                                                   183 
192 //....oooOO0OOooo........oooOO0OOooo........oo    184 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
193                                                   185