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Geant4/examples/extended/hadronic/Hadr00/src/DetectorConstruction.cc

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Differences between /examples/extended/hadronic/Hadr00/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/hadronic/Hadr00/src/DetectorConstruction.cc (Version 10.1.p3)


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 26 /// \file hadronic/Hadr00/src/DetectorConstruc     26 /// \file hadronic/Hadr00/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
                                                   >>  29 // $Id: DetectorConstruction.cc 77254 2013-11-22 10:08:02Z gcosmo $
 29 //                                                 30 //
 30 //////////////////////////////////////////////     31 /////////////////////////////////////////////////////////////////////////
 31 //                                                 32 //
 32 // DetectorConstruction                            33 // DetectorConstruction
 33 //                                                 34 //
 34 // Created: 20.06.2008 V.Ivanchenko                35 // Created: 20.06.2008 V.Ivanchenko
 35 //                                                 36 //
 36 // Modified:                                       37 // Modified:
 37 //                                                 38 //
 38 //////////////////////////////////////////////     39 ////////////////////////////////////////////////////////////////////////
 39 //                                             <<  40 // 
 40                                                    41 
 41 #include "DetectorConstruction.hh"                 42 #include "DetectorConstruction.hh"
 42                                                << 
 43 #include "DetectorMessenger.hh"                    43 #include "DetectorMessenger.hh"
 44                                                    44 
 45 #include "G4Colour.hh"                         <<  45 #include "G4Tubs.hh"
 46 #include "G4GeometryManager.hh"                << 
 47 #include "G4LogicalVolume.hh"                      46 #include "G4LogicalVolume.hh"
 48 #include "G4LogicalVolumeStore.hh"             << 
 49 #include "G4NistManager.hh"                    << 
 50 #include "G4PVPlacement.hh"                        47 #include "G4PVPlacement.hh"
 51 #include "G4PhysicalConstants.hh"              <<  48 
 52 #include "G4PhysicalVolumeStore.hh"            << 
 53 #include "G4RunManager.hh"                         49 #include "G4RunManager.hh"
                                                   >>  50 
                                                   >>  51 #include "G4GeometryManager.hh"
                                                   >>  52 #include "G4PhysicalVolumeStore.hh"
                                                   >>  53 #include "G4LogicalVolumeStore.hh"
 54 #include "G4SolidStore.hh"                         54 #include "G4SolidStore.hh"
 55 #include "G4SystemOfUnits.hh"                  <<  55 
 56 #include "G4Tubs.hh"                           << 
 57 #include "G4UnitsTable.hh"                     << 
 58 #include "G4VisAttributes.hh"                      56 #include "G4VisAttributes.hh"
                                                   >>  57 #include "G4Colour.hh"
                                                   >>  58 
                                                   >>  59 #include "G4UnitsTable.hh"
 59 #include "G4ios.hh"                                60 #include "G4ios.hh"
 60                                                    61 
                                                   >>  62 #include "G4NistManager.hh"
                                                   >>  63 
                                                   >>  64 #include "G4PhysicalConstants.hh"
                                                   >>  65 #include "G4SystemOfUnits.hh"
                                                   >>  66 
 61 //....oooOO0OOooo........oooOO0OOooo........oo     67 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 62                                                    68 
 63 DetectorConstruction::DetectorConstruction()       69 DetectorConstruction::DetectorConstruction()
 64   : G4VUserDetectorConstruction(),             <<  70 : G4VUserDetectorConstruction(),
 65     fTargetMaterial(nullptr),                  <<  71   fTargetMaterial(0), fWorldMaterial(0),
 66     fWorldMaterial(nullptr),                   <<  72   fLogicTarget(0), fLogicWorld(0),
 67     fSolidW(nullptr),                          <<  73   fDetectorMessenger(0)
 68     fSolidA(nullptr),                          << 
 69     fLogicTarget(nullptr),                     << 
 70     fLogicWorld(nullptr),                      << 
 71     fPhysWorld(nullptr),                       << 
 72     fPhysList(nullptr)                         << 
 73 {                                                  74 {
 74   fDetectorMessenger = new DetectorMessenger(t     75   fDetectorMessenger = new DetectorMessenger(this);
 75                                                    76 
 76   fRadius = 5. * cm;                           <<  77   fRadius = 5.*cm;
 77   fLength = 10. * cm;                          <<  78   fLength = 10.*cm;
 78                                                    79 
 79   fTargetMaterial = G4NistManager::Instance()-     80   fTargetMaterial = G4NistManager::Instance()->FindOrBuildMaterial("G4_Al");
 80   fWorldMaterial = G4NistManager::Instance()-> <<  81   fWorldMaterial = 
 81                                                <<  82     G4NistManager::Instance()->FindOrBuildMaterial("G4_Galactic");
 82   ComputeGeomParameters();                     << 
 83 }                                                  83 }
 84                                                    84 
 85 //....oooOO0OOooo........oooOO0OOooo........oo     85 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 86                                                    86 
 87 DetectorConstruction::~DetectorConstruction()      87 DetectorConstruction::~DetectorConstruction()
 88 {                                              <<  88 { 
 89   delete fDetectorMessenger;                       89   delete fDetectorMessenger;
 90 }                                                  90 }
 91                                                    91 
 92 void DetectorConstruction::ComputeGeomParamete << 
 93 {                                              << 
 94   // Sizes                                     << 
 95   fWorldR = fRadius + CLHEP::cm;               << 
 96   fWorldZ = fLength + CLHEP::cm;               << 
 97   if (fPhysWorld) {                            << 
 98     fSolidW->SetOuterRadius(fWorldR);          << 
 99     fSolidW->SetZHalfLength(fWorldZ * 0.5);    << 
100     fSolidA->SetOuterRadius(fRadius);          << 
101     fSolidA->SetZHalfLength(fLength * 0.5);    << 
102   }                                            << 
103 }                                              << 
104                                                << 
105 G4VPhysicalVolume* DetectorConstruction::Const     92 G4VPhysicalVolume* DetectorConstruction::Construct()
106 {                                                  93 {
107   if (fPhysWorld) {                            <<  94   // Cleanup old geometry
108     return fPhysWorld;                         <<  95 
109   }                                            <<  96   G4GeometryManager::GetInstance()->OpenGeometry();
110   ComputeGeomParameters();                     <<  97   G4PhysicalVolumeStore::GetInstance()->Clean();
                                                   >>  98   G4LogicalVolumeStore::GetInstance()->Clean();
                                                   >>  99   G4SolidStore::GetInstance()->Clean();
                                                   >> 100 
                                                   >> 101   // Sizes
                                                   >> 102   G4double worldR  = fRadius + cm;
                                                   >> 103   G4double worldZ  = fLength + cm;
111                                                   104 
112   //                                              105   //
113   // World                                        106   // World
114   //                                              107   //
115   fSolidW = new G4Tubs("World", 0., fWorldR, 0 << 108   G4Tubs* solidW = new G4Tubs("World", 0., worldR, 0.5*worldZ, 0., twopi);
116   fLogicWorld = new G4LogicalVolume(fSolidW, f << 109   fLogicWorld = new G4LogicalVolume(solidW, fWorldMaterial,"World");
117   fPhysWorld =                                 << 110   G4VPhysicalVolume* world = new G4PVPlacement(0, G4ThreeVector(),
118     new G4PVPlacement(nullptr, G4ThreeVector(0 << 111                                                fLogicWorld, "World", 
                                                   >> 112                                                0, false, 0);
119                                                   113 
120   //                                              114   //
121   // Target volume                                115   // Target volume
122   //                                              116   //
123   fSolidA = new G4Tubs("Target", 0., fRadius,  << 117   G4Tubs* solidA = new G4Tubs("Target", 0., fRadius, 0.5*fLength, 0.,twopi);
124   fLogicTarget = new G4LogicalVolume(fSolidA,  << 118   fLogicTarget = new G4LogicalVolume( solidA, fTargetMaterial, "Target");
125   new G4PVPlacement(nullptr, G4ThreeVector(),  << 119   new G4PVPlacement(0, G4ThreeVector(), fLogicTarget, "Target",
126                                                << 120                     fLogicWorld, false, 0);
127   G4cout << "### Target consist of " << fTarge << 121 
128          << " disks with R(mm)= " << fRadius / << 122   G4cout << "### Target consist of " 
129          << G4endl;                            << 123          << fTargetMaterial->GetName() 
                                                   >> 124          << " disks with R(mm)= " << fRadius/mm
                                                   >> 125          << "  fLength(mm)= " << fLength/mm
                                                   >> 126          <<  "  ###" << G4endl;
130                                                   127 
131   // colors                                       128   // colors
132   fLogicWorld->SetVisAttributes(G4VisAttribute << 129   fLogicWorld->SetVisAttributes(G4VisAttributes::Invisible);
133                                                   130 
134   G4VisAttributes* regCcolor = new G4VisAttrib    131   G4VisAttributes* regCcolor = new G4VisAttributes(G4Colour(0., 0.3, 0.7));
135   fLogicTarget->SetVisAttributes(regCcolor);      132   fLogicTarget->SetVisAttributes(regCcolor);
136                                                   133 
137   G4cout << *(G4Material::GetMaterialTable())     134   G4cout << *(G4Material::GetMaterialTable()) << G4endl;
138                                                   135 
139   return fPhysWorld;                           << 136   return world;
140 }                                                 137 }
141                                                   138 
142 //....oooOO0OOooo........oooOO0OOooo........oo    139 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
143                                                   140 
144 void DetectorConstruction::SetTargetMaterial(c    141 void DetectorConstruction::SetTargetMaterial(const G4String& mat)
145 {                                                 142 {
146   // search the material by its name              143   // search the material by its name
147   G4Material* material = G4NistManager::Instan    144   G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
148                                                   145 
149   if (material && material != fTargetMaterial)    146   if (material && material != fTargetMaterial) {
150     fTargetMaterial = material;                   147     fTargetMaterial = material;
151     if (fLogicTarget) {                        << 148     if(fLogicTarget) fLogicTarget->SetMaterial(fTargetMaterial);
152       fLogicTarget->SetMaterial(fTargetMateria << 
153     }                                          << 
154     G4RunManager::GetRunManager()->PhysicsHasB    149     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
155   }                                               150   }
156 }                                                 151 }
157                                                   152 
158 //....oooOO0OOooo........oooOO0OOooo........oo    153 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
159                                                   154 
160 void DetectorConstruction::SetWorldMaterial(co    155 void DetectorConstruction::SetWorldMaterial(const G4String& mat)
161 {                                                 156 {
162   // search the material by its name              157   // search the material by its name
163   G4Material* material = G4NistManager::Instan    158   G4Material* material = G4NistManager::Instance()->FindOrBuildMaterial(mat);
164                                                   159 
165   if (material && material != fWorldMaterial)     160   if (material && material != fWorldMaterial) {
166     fWorldMaterial = material;                    161     fWorldMaterial = material;
167     if (fLogicWorld) {                         << 162     if(fLogicWorld) fLogicWorld->SetMaterial(fWorldMaterial);
168       fLogicWorld->SetMaterial(fWorldMaterial) << 
169     }                                          << 
170     G4RunManager::GetRunManager()->PhysicsHasB    163     G4RunManager::GetRunManager()->PhysicsHasBeenModified();
171   }                                               164   }
172 }                                                 165 }
173                                                   166 
174 void DetectorConstruction::SetTargetRadius(G4d << 167 void DetectorConstruction::SetTargetRadius(G4double val)  
175 {                                                 168 {
176   if (val > 0.0 && val != fRadius) {           << 169   if(val > 0.0 && val != fRadius) {
177     fRadius = val;                                170     fRadius = val;
178     ComputeGeomParameters();                   << 171       G4RunManager::GetRunManager()->ReinitializeGeometry();
179   }                                            << 172   } 
180 }                                                 173 }
181                                                   174 
182 //....oooOO0OOooo........oooOO0OOooo........oo    175 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
183                                                   176 
184 void DetectorConstruction::SetTargetLength(G4d << 177 void DetectorConstruction::SetTargetLength(G4double val)  
185 {                                                 178 {
186   if (val > 0.0 && val != fLength) {           << 179   if(val > 0.0 && val != fLength) {
187     fLength = val;                                180     fLength = val;
188     ComputeGeomParameters();                   << 181       G4RunManager::GetRunManager()->ReinitializeGeometry();
189   }                                            << 182   } 
190 }                                                 183 }
191                                                   184 
192 //....oooOO0OOooo........oooOO0OOooo........oo    185 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
193                                                   186