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Geant4/examples/extended/exoticphysics/saxs/src/SAXSSensitiveDetectorHit.cc

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Differences between /examples/extended/exoticphysics/saxs/src/SAXSSensitiveDetectorHit.cc (Version 11.3.0) and /examples/extended/exoticphysics/saxs/src/SAXSSensitiveDetectorHit.cc (Version 11.2.1)


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 25 //                                                 25 //
 26 /// \file SAXSSensitiveDetectorHit.cc              26 /// \file SAXSSensitiveDetectorHit.cc
 27 /// \brief Implementation of the SAXSSensitive     27 /// \brief Implementation of the SAXSSensitiveDetectorHit class
 28 //                                                 28 //
 29 //....oooOO0OOooo........oooOO0OOooo........oo     29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 30                                                    30 
 31 #include "SAXSSensitiveDetectorHit.hh"             31 #include "SAXSSensitiveDetectorHit.hh"
 32                                                    32 
 33 #include "G4AttDef.hh"                         <<  33 #include "G4ios.hh"
 34 #include "G4AttDefStore.hh"                    <<  34 #include "G4VVisManager.hh"
 35 #include "G4AttValue.hh"                       << 
 36 #include "G4Circle.hh"                             35 #include "G4Circle.hh"
 37 #include "G4Colour.hh"                             36 #include "G4Colour.hh"
 38 #include "G4LogicalVolume.hh"                  <<  37 #include "G4AttDefStore.hh"
 39 #include "G4SystemOfUnits.hh"                  <<  38 #include "G4AttDef.hh"
                                                   >>  39 #include "G4AttValue.hh"
 40 #include "G4UIcommand.hh"                          40 #include "G4UIcommand.hh"
 41 #include "G4UnitsTable.hh"                         41 #include "G4UnitsTable.hh"
 42 #include "G4VVisManager.hh"                    << 
 43 #include "G4VisAttributes.hh"                      42 #include "G4VisAttributes.hh"
 44 #include "G4ios.hh"                            <<  43 #include "G4LogicalVolume.hh"
                                                   >>  44 #include "G4SystemOfUnits.hh"
 45                                                    45 
 46 //....oooOO0OOooo........oooOO0OOooo........oo     46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 47                                                    47 
 48 G4ThreadLocal G4Allocator<SAXSSensitiveDetecto <<  48 G4ThreadLocal G4Allocator<SAXSSensitiveDetectorHit>* hitAllocator = nullptr; 
 49                                                    49 
 50 //....oooOO0OOooo........oooOO0OOooo........oo     50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 51                                                    51 
 52 SAXSSensitiveDetectorHit::SAXSSensitiveDetecto <<  52 SAXSSensitiveDetectorHit::SAXSSensitiveDetectorHit() :
                                                   >>  53   G4VHit()
 53 {                                                  54 {
 54   fTime = 0.;                                      55   fTime = 0.;
 55   fPos = G4ThreeVector(0., 0., 0.);            <<  56   fPos = G4ThreeVector(0.,0.,0.);
 56   fMom = G4ThreeVector(0., 0., 0.);            <<  57   fMom = G4ThreeVector(0.,0.,0.);
 57   fEnergy = 0.;                                    58   fEnergy = 0.;
 58   fType = -1;                                      59   fType = -1;
 59   fTrackID = -1;                                   60   fTrackID = -1;
 60   fWeight = -1;                                    61   fWeight = -1;
 61 }                                                  62 }
 62                                                    63 
 63 //....oooOO0OOooo........oooOO0OOooo........oo     64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 64                                                    65 
 65 SAXSSensitiveDetectorHit::SAXSSensitiveDetecto <<  66 SAXSSensitiveDetectorHit::SAXSSensitiveDetectorHit(const SAXSSensitiveDetectorHit &right):
                                                   >>  67   G4VHit()
 66 {                                                  68 {
 67   fTrackID = right.fTrackID;                       69   fTrackID = right.fTrackID;
 68   fTrackIDP = right.fTrackIDP;                     70   fTrackIDP = right.fTrackIDP;
 69   fPos = right.fPos;                               71   fPos = right.fPos;
 70   fMom = right.fMom;                               72   fMom = right.fMom;
 71   fTime = right.fTime;                             73   fTime = right.fTime;
 72   fEnergy = right.fEnergy;                         74   fEnergy = right.fEnergy;
 73   fType = right.fType;                             75   fType = right.fType;
 74   fWeight = right.fWeight;                         76   fWeight = right.fWeight;
 75 }                                                  77 }
 76                                                    78 
 77 //....oooOO0OOooo........oooOO0OOooo........oo     79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 78                                                    80 
 79 const SAXSSensitiveDetectorHit&                <<  81 const SAXSSensitiveDetectorHit& SAXSSensitiveDetectorHit::operator=
 80 SAXSSensitiveDetectorHit::operator=(const SAXS <<  82                                        (const SAXSSensitiveDetectorHit &right)
 81 {                                                  83 {
 82   fTrackID = right.fTrackID;                       84   fTrackID = right.fTrackID;
 83   fTrackIDP = right.fTrackIDP;                     85   fTrackIDP = right.fTrackIDP;
 84   fPos = right.fPos;                               86   fPos = right.fPos;
 85   fMom = right.fMom;                               87   fMom = right.fMom;
 86   fTime = right.fTime;                             88   fTime = right.fTime;
 87   fEnergy = right.fEnergy;                         89   fEnergy = right.fEnergy;
 88   fType = right.fType;                             90   fType = right.fType;
 89   fWeight = right.fWeight;                         91   fWeight = right.fWeight;
 90                                                <<  92         
 91   return *this;                                    93   return *this;
 92 }                                                  94 }
 93                                                    95 
 94 //....oooOO0OOooo........oooOO0OOooo........oo     96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 95                                                    97 
 96 int SAXSSensitiveDetectorHit::operator==(const <<  98 int SAXSSensitiveDetectorHit::operator==(const SAXSSensitiveDetectorHit &) const
 97 {                                                  99 {
 98   return 0;                                       100   return 0;
 99 }                                                 101 }
100                                                   102 
101 //....oooOO0OOooo........oooOO0OOooo........oo    103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
102                                                   104 
103 void SAXSSensitiveDetectorHit::Draw()             105 void SAXSSensitiveDetectorHit::Draw()
104 {                                                 106 {
105   G4VVisManager* pVVisManager = G4VVisManager:    107   G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
106   if (pVVisManager) {                          << 108   if (pVVisManager)
107     G4Circle circle(fPos);                     << 109     {
108     circle.SetScreenSize(2);                   << 110       G4Circle circle(fPos);
109     circle.SetFillStyle(G4Circle::filled);     << 111       circle.SetScreenSize(2);
110     G4Colour colour(1., 1., 0.);               << 112       circle.SetFillStyle(G4Circle::filled);
111     G4VisAttributes attribs(colour);           << 113       G4Colour colour(1.,1.,0.);
112     circle.SetVisAttributes(attribs);          << 114       G4VisAttributes attribs(colour);
113     pVVisManager->Draw(circle);                << 115       circle.SetVisAttributes(attribs);
114   }                                            << 116       pVVisManager->Draw(circle);
                                                   >> 117     }
115 }                                                 118 }
116                                                   119 
117 //....oooOO0OOooo........oooOO0OOooo........oo    120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
118                                                   121 
119 void SAXSSensitiveDetectorHit::Print()            122 void SAXSSensitiveDetectorHit::Print()
120 {                                                 123 {
121   G4cout << " Hit at time " << fTime / ns << " << 124   G4cout << " Hit at time " << fTime/ns
122          << " (mm) - mom(x,y,z) " << fMom / eV << 125     << " (nsec) - pos(x,y,z) " << fPos/mm
                                                   >> 126     << " (mm) - mom(x,y,z) " << fMom/eV << " eV" << G4endl;
123 }                                                 127 }
124                                                   128 
125 //....oooOO0OOooo........oooOO0OOooo........oo    129 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
                                                   >> 130 
126                                                   131