Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file SAXSSensitiveDetectorHit.cc 26 /// \file SAXSSensitiveDetectorHit.cc 27 /// \brief Implementation of the SAXSSensitive 27 /// \brief Implementation of the SAXSSensitiveDetectorHit class 28 // 28 // 29 //....oooOO0OOooo........oooOO0OOooo........oo 29 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 30 30 31 #include "SAXSSensitiveDetectorHit.hh" 31 #include "SAXSSensitiveDetectorHit.hh" 32 32 33 #include "G4AttDef.hh" << 33 #include "G4ios.hh" 34 #include "G4AttDefStore.hh" << 34 #include "G4VVisManager.hh" 35 #include "G4AttValue.hh" << 36 #include "G4Circle.hh" 35 #include "G4Circle.hh" 37 #include "G4Colour.hh" 36 #include "G4Colour.hh" 38 #include "G4LogicalVolume.hh" << 37 #include "G4AttDefStore.hh" 39 #include "G4SystemOfUnits.hh" << 38 #include "G4AttDef.hh" >> 39 #include "G4AttValue.hh" 40 #include "G4UIcommand.hh" 40 #include "G4UIcommand.hh" 41 #include "G4UnitsTable.hh" 41 #include "G4UnitsTable.hh" 42 #include "G4VVisManager.hh" << 43 #include "G4VisAttributes.hh" 42 #include "G4VisAttributes.hh" 44 #include "G4ios.hh" << 43 #include "G4LogicalVolume.hh" >> 44 #include "G4SystemOfUnits.hh" 45 45 46 //....oooOO0OOooo........oooOO0OOooo........oo 46 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 47 47 48 G4ThreadLocal G4Allocator<SAXSSensitiveDetecto << 48 G4ThreadLocal G4Allocator<SAXSSensitiveDetectorHit>* hitAllocator = nullptr; 49 49 50 //....oooOO0OOooo........oooOO0OOooo........oo 50 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 51 51 52 SAXSSensitiveDetectorHit::SAXSSensitiveDetecto << 52 SAXSSensitiveDetectorHit::SAXSSensitiveDetectorHit() : >> 53 G4VHit() 53 { 54 { 54 fTime = 0.; 55 fTime = 0.; 55 fPos = G4ThreeVector(0., 0., 0.); << 56 fPos = G4ThreeVector(0.,0.,0.); 56 fMom = G4ThreeVector(0., 0., 0.); << 57 fMom = G4ThreeVector(0.,0.,0.); 57 fEnergy = 0.; 58 fEnergy = 0.; 58 fType = -1; 59 fType = -1; 59 fTrackID = -1; 60 fTrackID = -1; 60 fWeight = -1; 61 fWeight = -1; 61 } 62 } 62 63 63 //....oooOO0OOooo........oooOO0OOooo........oo 64 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 64 65 65 SAXSSensitiveDetectorHit::SAXSSensitiveDetecto << 66 SAXSSensitiveDetectorHit::SAXSSensitiveDetectorHit(const SAXSSensitiveDetectorHit &right): >> 67 G4VHit() 66 { 68 { 67 fTrackID = right.fTrackID; 69 fTrackID = right.fTrackID; 68 fTrackIDP = right.fTrackIDP; 70 fTrackIDP = right.fTrackIDP; 69 fPos = right.fPos; 71 fPos = right.fPos; 70 fMom = right.fMom; 72 fMom = right.fMom; 71 fTime = right.fTime; 73 fTime = right.fTime; 72 fEnergy = right.fEnergy; 74 fEnergy = right.fEnergy; 73 fType = right.fType; 75 fType = right.fType; 74 fWeight = right.fWeight; 76 fWeight = right.fWeight; 75 } 77 } 76 78 77 //....oooOO0OOooo........oooOO0OOooo........oo 79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 78 80 79 const SAXSSensitiveDetectorHit& << 81 const SAXSSensitiveDetectorHit& SAXSSensitiveDetectorHit::operator= 80 SAXSSensitiveDetectorHit::operator=(const SAXS << 82 (const SAXSSensitiveDetectorHit &right) 81 { 83 { 82 fTrackID = right.fTrackID; 84 fTrackID = right.fTrackID; 83 fTrackIDP = right.fTrackIDP; 85 fTrackIDP = right.fTrackIDP; 84 fPos = right.fPos; 86 fPos = right.fPos; 85 fMom = right.fMom; 87 fMom = right.fMom; 86 fTime = right.fTime; 88 fTime = right.fTime; 87 fEnergy = right.fEnergy; 89 fEnergy = right.fEnergy; 88 fType = right.fType; 90 fType = right.fType; 89 fWeight = right.fWeight; 91 fWeight = right.fWeight; 90 << 92 91 return *this; 93 return *this; 92 } 94 } 93 95 94 //....oooOO0OOooo........oooOO0OOooo........oo 96 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 95 97 96 int SAXSSensitiveDetectorHit::operator==(const << 98 int SAXSSensitiveDetectorHit::operator==(const SAXSSensitiveDetectorHit &) const 97 { 99 { 98 return 0; 100 return 0; 99 } 101 } 100 102 101 //....oooOO0OOooo........oooOO0OOooo........oo 103 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 102 104 103 void SAXSSensitiveDetectorHit::Draw() 105 void SAXSSensitiveDetectorHit::Draw() 104 { 106 { 105 G4VVisManager* pVVisManager = G4VVisManager: 107 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 106 if (pVVisManager) { << 108 if (pVVisManager) 107 G4Circle circle(fPos); << 109 { 108 circle.SetScreenSize(2); << 110 G4Circle circle(fPos); 109 circle.SetFillStyle(G4Circle::filled); << 111 circle.SetScreenSize(2); 110 G4Colour colour(1., 1., 0.); << 112 circle.SetFillStyle(G4Circle::filled); 111 G4VisAttributes attribs(colour); << 113 G4Colour colour(1.,1.,0.); 112 circle.SetVisAttributes(attribs); << 114 G4VisAttributes attribs(colour); 113 pVVisManager->Draw(circle); << 115 circle.SetVisAttributes(attribs); 114 } << 116 pVVisManager->Draw(circle); >> 117 } 115 } 118 } 116 119 117 //....oooOO0OOooo........oooOO0OOooo........oo 120 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 118 121 119 void SAXSSensitiveDetectorHit::Print() 122 void SAXSSensitiveDetectorHit::Print() 120 { 123 { 121 G4cout << " Hit at time " << fTime / ns << " << 124 G4cout << " Hit at time " << fTime/ns 122 << " (mm) - mom(x,y,z) " << fMom / eV << 125 << " (nsec) - pos(x,y,z) " << fPos/mm >> 126 << " (mm) - mom(x,y,z) " << fMom/eV << " eV" << G4endl; 123 } 127 } 124 128 125 //....oooOO0OOooo........oooOO0OOooo........oo 129 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... >> 130 126 131