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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file exoticphysics/phonon/src/XAluminumEl 26 /// \file exoticphysics/phonon/src/XAluminumElectrodeHit.cc 27 /// \brief Implementation of the XAluminumElec 27 /// \brief Implementation of the XAluminumElectrodeHit class 28 // 28 // 29 // 29 // 30 // 20141008 Allocators must be thread-local, 30 // 20141008 Allocators must be thread-local, and must be pointers 31 31 32 #include "XAluminumElectrodeHit.hh" 32 #include "XAluminumElectrodeHit.hh" 33 33 34 #include "G4AttDef.hh" << 35 #include "G4AttDefStore.hh" << 36 #include "G4AttValue.hh" << 37 #include "G4Circle.hh" << 38 #include "G4Colour.hh" << 39 #include "G4LogicalVolume.hh" 34 #include "G4LogicalVolume.hh" 40 #include "G4RotationMatrix.hh" << 41 #include "G4SystemOfUnits.hh" << 42 #include "G4Transform3D.hh" 35 #include "G4Transform3D.hh" 43 #include "G4UnitsTable.hh" << 36 #include "G4RotationMatrix.hh" >> 37 #include "G4ios.hh" 44 #include "G4VVisManager.hh" 38 #include "G4VVisManager.hh" >> 39 #include "G4Circle.hh" >> 40 #include "G4Colour.hh" >> 41 #include "G4AttDefStore.hh" >> 42 #include "G4AttDef.hh" >> 43 #include "G4AttValue.hh" >> 44 #include "G4UnitsTable.hh" 45 #include "G4VisAttributes.hh" 45 #include "G4VisAttributes.hh" 46 #include "G4ios.hh" << 46 #include "G4SystemOfUnits.hh" 47 47 48 G4ThreadLocal G4Allocator<XAluminumElectrodeHi 48 G4ThreadLocal G4Allocator<XAluminumElectrodeHit>* XAluminumElectrodeHitAllocator = 0; 49 49 50 XAluminumElectrodeHit::XAluminumElectrodeHit() 50 XAluminumElectrodeHit::XAluminumElectrodeHit() 51 { 51 { 52 fTime = 0.; 52 fTime = 0.; 53 fEdep = 0.; 53 fEdep = 0.; 54 } 54 } 55 55 56 //....oooOO0OOooo........oooOO0OOooo........oo 56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 57 57 58 XAluminumElectrodeHit::~XAluminumElectrodeHit( 58 XAluminumElectrodeHit::~XAluminumElectrodeHit() 59 { << 59 {;} 60 ; << 61 } << 62 60 63 //....oooOO0OOooo........oooOO0OOooo........oo 61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 64 62 65 XAluminumElectrodeHit::XAluminumElectrodeHit(c << 63 XAluminumElectrodeHit::XAluminumElectrodeHit(const XAluminumElectrodeHit &right) 66 { << 64 : G4VHit() { 67 fTime = right.fTime; 65 fTime = right.fTime; 68 fEdep = right.fEdep; 66 fEdep = right.fEdep; 69 fWorldPos = right.fWorldPos; 67 fWorldPos = right.fWorldPos; 70 fLocalPos = right.fLocalPos; 68 fLocalPos = right.fLocalPos; 71 } 69 } 72 70 73 //....oooOO0OOooo........oooOO0OOooo........oo 71 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 74 72 75 const XAluminumElectrodeHit& XAluminumElectrod << 73 const XAluminumElectrodeHit& XAluminumElectrodeHit::operator=(const XAluminumElectrodeHit &right) 76 { 74 { 77 fTime = right.fTime; 75 fTime = right.fTime; 78 fEdep = right.fEdep; 76 fEdep = right.fEdep; 79 fWorldPos = right.fWorldPos; 77 fWorldPos = right.fWorldPos; 80 fLocalPos = right.fLocalPos; 78 fLocalPos = right.fLocalPos; 81 return *this; 79 return *this; 82 } 80 } 83 81 84 //....oooOO0OOooo........oooOO0OOooo........oo 82 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 85 83 86 G4bool XAluminumElectrodeHit::operator==(const << 84 G4bool XAluminumElectrodeHit::operator==(const XAluminumElectrodeHit &/*right*/) const 87 { 85 { 88 return false; 86 return false; 89 } 87 } 90 88 91 //....oooOO0OOooo........oooOO0OOooo........oo 89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 92 90 93 void XAluminumElectrodeHit::Draw() 91 void XAluminumElectrodeHit::Draw() 94 { 92 { 95 G4VVisManager* pVVisManager = G4VVisManager: 93 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 96 if (pVVisManager) { << 94 if(pVVisManager) >> 95 { 97 G4Circle circle(fWorldPos); 96 G4Circle circle(fWorldPos); 98 circle.SetScreenSize(15); 97 circle.SetScreenSize(15); 99 circle.SetFillStyle(G4Circle::filled); 98 circle.SetFillStyle(G4Circle::filled); 100 G4Colour colour(0.65, 0.65, 0.); << 99 G4Colour colour(0.65,0.65,0.); 101 G4VisAttributes attribs(colour); 100 G4VisAttributes attribs(colour); 102 attribs.SetStartTime(fTime); 101 attribs.SetStartTime(fTime); 103 attribs.SetEndTime(fTime + 1 * ms); << 102 attribs.SetEndTime(fTime+1*ms); 104 circle.SetVisAttributes(attribs); 103 circle.SetVisAttributes(attribs); 105 pVVisManager->Draw(circle); 104 pVVisManager->Draw(circle); 106 } 105 } 107 } 106 } 108 107 109 //....oooOO0OOooo........oooOO0OOooo........oo 108 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 110 109 111 const std::map<G4String, G4AttDef>* XAluminumE << 110 const std::map<G4String,G4AttDef>* XAluminumElectrodeHit::GetAttDefs() const 112 { 111 { 113 G4bool isNew; 112 G4bool isNew; 114 std::map<G4String, G4AttDef>* store = G4AttD << 113 std::map<G4String,G4AttDef>* store >> 114 = G4AttDefStore::GetInstance("XAluminumElectrodeHit",isNew); 115 if (isNew) { 115 if (isNew) { 116 G4String HitType("HitType"); 116 G4String HitType("HitType"); 117 (*store)[HitType] = G4AttDef(HitType, "Hit << 117 (*store)[HitType] = G4AttDef(HitType,"Hit Type","Physics","","G4String"); 118 118 119 G4String Time("Time"); 119 G4String Time("Time"); 120 (*store)[Time] = G4AttDef(Time, "Time", "P << 120 (*store)[Time] = G4AttDef(Time,"Time","Physics","G4BestUnit","G4double"); 121 121 122 G4String EDep("EDep"); 122 G4String EDep("EDep"); 123 (*store)[EDep] = G4AttDef(Time, "EDep", "P << 123 (*store)[EDep] = G4AttDef(Time,"EDep","Physics","G4BestUnit","G4double"); 124 124 125 G4String Pos("Pos"); 125 G4String Pos("Pos"); 126 (*store)[Pos] = G4AttDef(Pos, "Position", << 126 (*store)[Pos] = G4AttDef(Pos, "Position", >> 127 "Physics","G4BestUnit","G4ThreeVector"); 127 } 128 } 128 return store; 129 return store; 129 } 130 } 130 131 131 //....oooOO0OOooo........oooOO0OOooo........oo 132 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 132 133 133 std::vector<G4AttValue>* XAluminumElectrodeHit 134 std::vector<G4AttValue>* XAluminumElectrodeHit::CreateAttValues() const 134 { 135 { 135 std::vector<G4AttValue>* values = new std::v 136 std::vector<G4AttValue>* values = new std::vector<G4AttValue>; 136 137 137 values->push_back(G4AttValue("HitType", "XAl << 138 values->push_back(G4AttValue("HitType","XAluminumElectrodeHit","")); 138 139 139 values->push_back(G4AttValue("Time", G4BestU << 140 values->push_back >> 141 (G4AttValue("Time",G4BestUnit(fTime,"Time"),"")); 140 142 141 values->push_back(G4AttValue("EDep", G4BestU << 143 values->push_back >> 144 (G4AttValue("EDep",G4BestUnit(fEdep,"Energy"),"")); 142 145 143 values->push_back(G4AttValue("Pos", G4BestUn << 146 values->push_back >> 147 (G4AttValue("Pos",G4BestUnit(fWorldPos,"Length"),"")); 144 148 145 return values; 149 return values; 146 } 150 } 147 151 148 //....oooOO0OOooo........oooOO0OOooo........oo 152 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 149 153 150 void XAluminumElectrodeHit::Print() 154 void XAluminumElectrodeHit::Print() 151 { 155 { 152 G4cout << " time " << fTime / ns << " (nsec << 156 G4cout << " time " << fTime/ns << " (nsec) : at " << fLocalPos 153 << " [eV]" << G4endl; << 157 << " -- fEdep = " << fEdep/eV << " [eV]" << G4endl; 154 } 158 } >> 159 >> 160 155 161