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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 /// \file exoticphysics/phonon/src/XAluminumEl 26 /// \file exoticphysics/phonon/src/XAluminumElectrodeHit.cc 27 /// \brief Implementation of the XAluminumElec 27 /// \brief Implementation of the XAluminumElectrodeHit class 28 // 28 // >> 29 // $Id$ 29 // 30 // 30 // 20141008 Allocators must be thread-local, 31 // 20141008 Allocators must be thread-local, and must be pointers 31 32 32 #include "XAluminumElectrodeHit.hh" 33 #include "XAluminumElectrodeHit.hh" 33 34 34 #include "G4AttDef.hh" << 35 #include "G4AttDefStore.hh" << 36 #include "G4AttValue.hh" << 37 #include "G4Circle.hh" << 38 #include "G4Colour.hh" << 39 #include "G4LogicalVolume.hh" 35 #include "G4LogicalVolume.hh" 40 #include "G4RotationMatrix.hh" << 41 #include "G4SystemOfUnits.hh" << 42 #include "G4Transform3D.hh" 36 #include "G4Transform3D.hh" 43 #include "G4UnitsTable.hh" << 37 #include "G4RotationMatrix.hh" >> 38 #include "G4ios.hh" 44 #include "G4VVisManager.hh" 39 #include "G4VVisManager.hh" >> 40 #include "G4Circle.hh" >> 41 #include "G4Colour.hh" >> 42 #include "G4AttDefStore.hh" >> 43 #include "G4AttDef.hh" >> 44 #include "G4AttValue.hh" >> 45 #include "G4UnitsTable.hh" 45 #include "G4VisAttributes.hh" 46 #include "G4VisAttributes.hh" 46 #include "G4ios.hh" << 47 #include "G4SystemOfUnits.hh" 47 48 48 G4ThreadLocal G4Allocator<XAluminumElectrodeHi 49 G4ThreadLocal G4Allocator<XAluminumElectrodeHit>* XAluminumElectrodeHitAllocator = 0; 49 50 50 XAluminumElectrodeHit::XAluminumElectrodeHit() 51 XAluminumElectrodeHit::XAluminumElectrodeHit() 51 { 52 { 52 fTime = 0.; 53 fTime = 0.; 53 fEdep = 0.; 54 fEdep = 0.; 54 } 55 } 55 56 56 //....oooOO0OOooo........oooOO0OOooo........oo 57 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 57 58 58 XAluminumElectrodeHit::~XAluminumElectrodeHit( 59 XAluminumElectrodeHit::~XAluminumElectrodeHit() 59 { << 60 {;} 60 ; << 61 } << 62 61 63 //....oooOO0OOooo........oooOO0OOooo........oo 62 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 64 63 65 XAluminumElectrodeHit::XAluminumElectrodeHit(c << 64 XAluminumElectrodeHit::XAluminumElectrodeHit(const XAluminumElectrodeHit &right) 66 { << 65 : G4VHit() { 67 fTime = right.fTime; 66 fTime = right.fTime; 68 fEdep = right.fEdep; 67 fEdep = right.fEdep; 69 fWorldPos = right.fWorldPos; 68 fWorldPos = right.fWorldPos; 70 fLocalPos = right.fLocalPos; 69 fLocalPos = right.fLocalPos; 71 } 70 } 72 71 73 //....oooOO0OOooo........oooOO0OOooo........oo 72 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 74 73 75 const XAluminumElectrodeHit& XAluminumElectrod << 74 const XAluminumElectrodeHit& XAluminumElectrodeHit::operator=(const XAluminumElectrodeHit &right) 76 { 75 { 77 fTime = right.fTime; 76 fTime = right.fTime; 78 fEdep = right.fEdep; 77 fEdep = right.fEdep; 79 fWorldPos = right.fWorldPos; 78 fWorldPos = right.fWorldPos; 80 fLocalPos = right.fLocalPos; 79 fLocalPos = right.fLocalPos; 81 return *this; 80 return *this; 82 } 81 } 83 82 84 //....oooOO0OOooo........oooOO0OOooo........oo 83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 85 84 86 G4bool XAluminumElectrodeHit::operator==(const << 85 int XAluminumElectrodeHit::operator==(const XAluminumElectrodeHit &/*right*/) const 87 { 86 { 88 return false; << 87 return 0; 89 } 88 } 90 89 91 //....oooOO0OOooo........oooOO0OOooo........oo 90 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 92 91 93 void XAluminumElectrodeHit::Draw() 92 void XAluminumElectrodeHit::Draw() 94 { 93 { 95 G4VVisManager* pVVisManager = G4VVisManager: 94 G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance(); 96 if (pVVisManager) { << 95 if(pVVisManager) >> 96 { 97 G4Circle circle(fWorldPos); 97 G4Circle circle(fWorldPos); 98 circle.SetScreenSize(15); 98 circle.SetScreenSize(15); 99 circle.SetFillStyle(G4Circle::filled); 99 circle.SetFillStyle(G4Circle::filled); 100 G4Colour colour(0.65, 0.65, 0.); << 100 G4Colour colour(0.65,0.65,0.); 101 G4VisAttributes attribs(colour); 101 G4VisAttributes attribs(colour); 102 attribs.SetStartTime(fTime); 102 attribs.SetStartTime(fTime); 103 attribs.SetEndTime(fTime + 1 * ms); << 103 attribs.SetEndTime(fTime+1*ms); 104 circle.SetVisAttributes(attribs); 104 circle.SetVisAttributes(attribs); 105 pVVisManager->Draw(circle); 105 pVVisManager->Draw(circle); 106 } 106 } 107 } 107 } 108 108 109 //....oooOO0OOooo........oooOO0OOooo........oo 109 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 110 110 111 const std::map<G4String, G4AttDef>* XAluminumE << 111 const std::map<G4String,G4AttDef>* XAluminumElectrodeHit::GetAttDefs() const 112 { 112 { 113 G4bool isNew; 113 G4bool isNew; 114 std::map<G4String, G4AttDef>* store = G4AttD << 114 std::map<G4String,G4AttDef>* store >> 115 = G4AttDefStore::GetInstance("XAluminumElectrodeHit",isNew); 115 if (isNew) { 116 if (isNew) { 116 G4String HitType("HitType"); 117 G4String HitType("HitType"); 117 (*store)[HitType] = G4AttDef(HitType, "Hit << 118 (*store)[HitType] = G4AttDef(HitType,"Hit Type","Physics","","G4String"); 118 119 119 G4String Time("Time"); 120 G4String Time("Time"); 120 (*store)[Time] = G4AttDef(Time, "Time", "P << 121 (*store)[Time] = G4AttDef(Time,"Time","Physics","G4BestUnit","G4double"); 121 122 122 G4String EDep("EDep"); 123 G4String EDep("EDep"); 123 (*store)[EDep] = G4AttDef(Time, "EDep", "P << 124 (*store)[EDep] = G4AttDef(Time,"EDep","Physics","G4BestUnit","G4double"); 124 125 125 G4String Pos("Pos"); 126 G4String Pos("Pos"); 126 (*store)[Pos] = G4AttDef(Pos, "Position", << 127 (*store)[Pos] = G4AttDef(Pos, "Position", >> 128 "Physics","G4BestUnit","G4ThreeVector"); 127 } 129 } 128 return store; 130 return store; 129 } 131 } 130 132 131 //....oooOO0OOooo........oooOO0OOooo........oo 133 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 132 134 133 std::vector<G4AttValue>* XAluminumElectrodeHit 135 std::vector<G4AttValue>* XAluminumElectrodeHit::CreateAttValues() const 134 { 136 { 135 std::vector<G4AttValue>* values = new std::v 137 std::vector<G4AttValue>* values = new std::vector<G4AttValue>; 136 138 137 values->push_back(G4AttValue("HitType", "XAl << 139 values->push_back(G4AttValue("HitType","XAluminumElectrodeHit","")); 138 140 139 values->push_back(G4AttValue("Time", G4BestU << 141 values->push_back >> 142 (G4AttValue("Time",G4BestUnit(fTime,"Time"),"")); 140 143 141 values->push_back(G4AttValue("EDep", G4BestU << 144 values->push_back >> 145 (G4AttValue("EDep",G4BestUnit(fEdep,"Energy"),"")); 142 146 143 values->push_back(G4AttValue("Pos", G4BestUn << 147 values->push_back >> 148 (G4AttValue("Pos",G4BestUnit(fWorldPos,"Length"),"")); 144 149 145 return values; 150 return values; 146 } 151 } 147 152 148 //....oooOO0OOooo........oooOO0OOooo........oo 153 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo.... 149 154 150 void XAluminumElectrodeHit::Print() 155 void XAluminumElectrodeHit::Print() 151 { 156 { 152 G4cout << " time " << fTime / ns << " (nsec << 157 G4cout << " time " << fTime/ns << " (nsec) : at " << fLocalPos 153 << " [eV]" << G4endl; << 158 << " -- fEdep = " << fEdep/eV << " [eV]" << G4endl; 154 } 159 } >> 160 >> 161 155 162