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Geant4/examples/extended/electromagnetic/TestEm7/src/DetectorConstruction.cc

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Differences between /examples/extended/electromagnetic/TestEm7/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm7/src/DetectorConstruction.cc (Version 9.6)


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 26 /// \file electromagnetic/TestEm7/src/Detector     26 /// \file electromagnetic/TestEm7/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
                                                   >>  29 // $Id$
 29 //                                                 30 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
 34                                                << 
 35 #include "DetectorMessenger.hh"                    35 #include "DetectorMessenger.hh"
 36                                                    36 
                                                   >>  37 #include "G4Material.hh"
 37 #include "G4Box.hh"                                38 #include "G4Box.hh"
 38 #include "G4FieldManager.hh"                   << 
 39 #include "G4GeometryManager.hh"                << 
 40 #include "G4LogicalVolume.hh"                      39 #include "G4LogicalVolume.hh"
 41 #include "G4LogicalVolumeStore.hh"             << 
 42 #include "G4Material.hh"                       << 
 43 #include "G4NistManager.hh"                    << 
 44 #include "G4PVPlacement.hh"                        40 #include "G4PVPlacement.hh"
 45 #include "G4PhysicalConstants.hh"              <<  41 #include "G4UniformMagField.hh"
                                                   >>  42 
                                                   >>  43 #include "G4GeometryManager.hh"
 46 #include "G4PhysicalVolumeStore.hh"                44 #include "G4PhysicalVolumeStore.hh"
 47 #include "G4RunManager.hh"                     <<  45 #include "G4LogicalVolumeStore.hh"
 48 #include "G4SolidStore.hh"                         46 #include "G4SolidStore.hh"
 49 #include "G4SystemOfUnits.hh"                  <<  47 
 50 #include "G4TransportationManager.hh"          <<  48 #include "G4NistManager.hh"
 51 #include "G4UniformMagField.hh"                << 
 52 #include "G4UnitsTable.hh"                         49 #include "G4UnitsTable.hh"
 53                                                    50 
                                                   >>  51 #include "G4FieldManager.hh"
                                                   >>  52 #include "G4TransportationManager.hh"
                                                   >>  53 #include "G4RunManager.hh" 
                                                   >>  54 
                                                   >>  55 #include "G4PhysicalConstants.hh"
                                                   >>  56 #include "G4SystemOfUnits.hh"
                                                   >>  57 
 54 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55                                                    59 
 56 DetectorConstruction::DetectorConstruction()       60 DetectorConstruction::DetectorConstruction()
 57   : G4VUserDetectorConstruction(), fMagField(n << 
 58 {                                                  61 {
 59   // default parameter values                      62   // default parameter values
 60   fAbsorSizeX = fAbsorSizeYZ = 20 * cm;        <<  63   fAbsorSizeX = fAbsorSizeYZ = 20*cm;
 61   fWorldSizeX = fWorldSizeYZ = 1.2 * fAbsorSiz <<  64   fWorldSizeX = fWorldSizeYZ = 1.2*fAbsorSizeX;
 62                                                <<  65   
 63   fTallyNumber = 0;                            <<  66   fWorldMaterial = fAbsorMaterial = 0;
 64   for (G4int j = 0; j < kMaxTally; j++) {      <<  67   fMagField = 0;
 65     fTallySize[j] = fTallyPosition[j] = G4Thre <<  68   fLAbsor   = 0;
 66     fTallyMass[j] = 0.;                        <<  69   
 67     fLTally[j] = nullptr;                      <<  70   fTallyNumber   = 0;
                                                   >>  71   for (G4int j=0; j<MaxTally; j++) {
                                                   >>  72      fTallySize[j] = fTallyPosition[j] = G4ThreeVector();
                                                   >>  73      fTallyMaterial[j] = 0;
                                                   >>  74      fTallyMass[j]     = 0.;
                                                   >>  75      fLTally[j]        = 0;        
 68   }                                                76   }
 69                                                <<  77     
 70   DefineMaterials();                               78   DefineMaterials();
                                                   >>  79   SetMaterial("Water");
                                                   >>  80   for (G4int j=0; j<MaxTally; j++) { SetTallyMaterial(j,"Water");};
 71                                                    81 
 72   // create commands for interactive definitio <<  82   // create commands for interactive definition of the detector  
 73   fDetectorMessenger = new DetectorMessenger(t     83   fDetectorMessenger = new DetectorMessenger(this);
 74 }                                                  84 }
 75                                                    85 
 76 //....oooOO0OOooo........oooOO0OOooo........oo     86 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 77                                                    87 
 78 DetectorConstruction::~DetectorConstruction()      88 DetectorConstruction::~DetectorConstruction()
                                                   >>  89 { delete fDetectorMessenger;}
                                                   >>  90 
                                                   >>  91 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  92 
                                                   >>  93 G4VPhysicalVolume* DetectorConstruction::Construct()
 79 {                                                  94 {
 80   delete fDetectorMessenger;                   <<  95   return ConstructVolumes();
 81 }                                                  96 }
 82                                                    97 
 83 //....oooOO0OOooo........oooOO0OOooo........oo     98 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 84                                                    99 
 85 void DetectorConstruction::DefineMaterials()      100 void DetectorConstruction::DefineMaterials()
 86 {                                              << 101 { 
 87   //                                              102   //
 88   // define Elements                              103   // define Elements
 89   //                                              104   //
 90   G4double z, a;                                  105   G4double z, a;
 91                                                   106 
 92   G4Element* H = new G4Element("Hydrogen", "H" << 107   G4Element* H = new G4Element("Hydrogen", "H", z= 1, a= 1.008*g/mole);
 93   G4Element* N = new G4Element("Nitrogen", "N" << 108   G4Element* N = new G4Element("Nitrogen", "N", z= 7, a= 14.01*g/mole);
 94   G4Element* O = new G4Element("Oxygen", "O",  << 109   G4Element* O = new G4Element("Oxygen"  , "O", z= 8, a= 16.00*g/mole);
 95                                                   110 
 96   //                                              111   //
 97   // define Materials.                            112   // define Materials.
 98   //                                              113   //
 99   G4double density, temperature, pressure;        114   G4double density, temperature, pressure;
100   G4int ncomponents, natoms;                   << 115   G4int    ncomponents, natoms;
101   G4double fractionmass;                          116   G4double fractionmass;
102                                                << 117  
103   G4Material* H2O = new G4Material("Water", de << 118   G4Material* H2O = 
104   H2O->AddElement(H, natoms = 2);              << 119     new G4Material("Water", density= 1.0*g/cm3, ncomponents=2);
105   H2O->AddElement(O, natoms = 1);              << 120   H2O->AddElement(H, natoms=2);
106   H2O->GetIonisation()->SetMeanExcitationEnerg << 121   H2O->AddElement(O, natoms=1);
                                                   >> 122   H2O->GetIonisation()->SetMeanExcitationEnergy(78.0*eV);
107                                                   123 
108   // In this line both G4_WATER and Water_1.05    124   // In this line both G4_WATER and Water_1.05 will be constructed
109   G4NistManager::Instance()->BuildMaterialWith << 125   G4NistManager::Instance()->
                                                   >> 126     BuildMaterialWithNewDensity("Water_1.05","G4_WATER",1.05*g/cm3);
110                                                   127 
111   G4Material* Air = new G4Material("Air", dens << 128   G4Material* Air = 
112   Air->AddElement(N, fractionmass = 0.7);      << 129     new G4Material("Air"  , density= 1.290*mg/cm3, ncomponents=2);
113   Air->AddElement(O, fractionmass = 0.3);      << 130   Air->AddElement(N, fractionmass=0.7);
                                                   >> 131   Air->AddElement(O, fractionmass=0.3);
114                                                   132 
115   density = 1.e-5 * g / cm3;                   << 133   density     = 1.e-5*g/cm3;
116   pressure = 2.e-2 * bar;                      << 134   pressure    = 2.e-2*bar;
117   temperature = STP_Temperature;  // From Phys    135   temperature = STP_Temperature;  // From PhysicalConstants.h .
118   G4Material* vac = new G4Material("TechVacuum << 136   G4Material* vac = new G4Material( "TechVacuum", density, 1,
119   vac->AddMaterial(Air, 1.);                   << 137                            kStateGas, temperature, pressure );
120                                                << 138   vac->AddMaterial( Air, 1. );
121   density = universe_mean_density;  // from Ph << 139 
122   pressure = 3.e-18 * pascal;                  << 140   density     = universe_mean_density;    //from PhysicalConstants.h
123   temperature = 2.73 * kelvin;                 << 141   pressure    = 3.e-18*pascal;
124   G4Material* vacuum = new G4Material("Galacti << 142   temperature = 2.73*kelvin;
125                                       temperat << 143   G4Material* vacuum = 
                                                   >> 144     new G4Material("Galactic",z= 1,a= 1.008*g/mole,density,
                                                   >> 145                    kStateGas,temperature,pressure);
126                                                   146 
127   // default materials                         << 147   //default materials
128   fAbsorMaterial = H2O;                        << 
129   fWorldMaterial = vacuum;                        148   fWorldMaterial = vacuum;
130 }                                                 149 }
131                                                   150 
132 //....oooOO0OOooo........oooOO0OOooo........oo    151 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
133                                                << 152   
134 G4VPhysicalVolume* DetectorConstruction::Const << 153 G4VPhysicalVolume* DetectorConstruction::ConstructVolumes()
135 {                                                 154 {
136   // World                                     << 155   G4GeometryManager::GetInstance()->OpenGeometry();
137   //                                           << 156   G4PhysicalVolumeStore::GetInstance()->Clean();
138   G4Box* sWorld = new G4Box("World",  // name  << 157   G4LogicalVolumeStore::GetInstance()->Clean();
139                             fWorldSizeX / 2, f << 158   G4SolidStore::GetInstance()->Clean();
140                                                   159 
141   fLWorld = new G4LogicalVolume(sWorld,  // sh << 160   // World
142                                 fWorldMaterial << 
143                                 "World");  //  << 
144                                                << 
145   G4VPhysicalVolume* pWorld = new G4PVPlacemen << 
146                                                << 
147                                                << 
148                                                << 
149                                                << 
150                                                << 
151                                                << 
152   //                                              161   //
                                                   >> 162   G4Box*
                                                   >> 163   sWorld = new G4Box("World",                                        //name
                                                   >> 164                    fWorldSizeX/2,fWorldSizeYZ/2,fWorldSizeYZ/2);        //dimensions
                                                   >> 165 
                                                   >> 166   G4LogicalVolume*                                                                 
                                                   >> 167   lWorld = new G4LogicalVolume(sWorld,                        //shape
                                                   >> 168                                fWorldMaterial,                //material
                                                   >> 169                               "World");                        //name
                                                   >> 170 
                                                   >> 171   G4VPhysicalVolume*                                   
                                                   >> 172   pWorld = new G4PVPlacement(0,                                //no rotation
                                                   >> 173                              G4ThreeVector(),                //at (0,0,0)
                                                   >> 174                            lWorld,                        //logical volume
                                                   >> 175                            "World",                        //name
                                                   >> 176                            0,                                       //mother  volume
                                                   >> 177                            false,                        //no boolean operation
                                                   >> 178                            0);                                //copy number
                                                   >> 179   //                           
153   // Absorber                                     180   // Absorber
154   //                                           << 181   //                           
155   G4Box* sAbsor = new G4Box("Absorber",  // na << 182   G4Box*
156                             fAbsorSizeX / 2, f << 183   sAbsor = new G4Box("Absorber",                                //name
157                                                << 184                    fAbsorSizeX/2,fAbsorSizeYZ/2,fAbsorSizeYZ/2);        //dimensions
158   fLAbsor = new G4LogicalVolume(sAbsor,  // sh << 185                                                                  
159                                 fAbsorMaterial << 186   fLAbsor = new G4LogicalVolume(sAbsor,                        //shape
160                                 "Absorber");   << 187                                fAbsorMaterial,                //material
161                                                << 188                               "Absorber");                //name
162   new G4PVPlacement(0,  // no rotation         << 189   
163                     G4ThreeVector(0., 0., 0.), << 190                               
164                     fLAbsor,  // logical volum << 191            new G4PVPlacement(0,                                //no rotation
165                     "Absorber",  // name       << 192                              G4ThreeVector(),                //at (0,0,0)
166                     fLWorld,  // mother  volum << 193                            fLAbsor,                        //logical volume
167                     false,  // no boolean oper << 194                            "Absorber",                        //name
168                     0);  // copy number        << 195                            lWorld,                               //mother  volume
                                                   >> 196                            false,                        //no boolean operation
                                                   >> 197                            0);                                //copy number
169   //                                              198   //
170   // Tallies (optional)                           199   // Tallies (optional)
171   //                                              200   //
172   if (fTallyNumber > 0) {                         201   if (fTallyNumber > 0) {
173     for (G4int j = 0; j < fTallyNumber; ++j) { << 202     for (G4int j=1; j<=fTallyNumber; j++) {
174       G4Box* sTally =                          << 203             
175         new G4Box("Tally", fTallySize[j].x() / << 204        G4Box* sTally = new G4Box("Tally",
176                                                << 205                       fTallySize[j].x()/2,fTallySize[j].y()/2,fTallySize[j].z()/2);
177       fLTally[j] = new G4LogicalVolume(sTally, << 206                       
178                                                << 207        fLTally[j] = new G4LogicalVolume(sTally,fTallyMaterial[j],"Tally");
179       new G4PVPlacement(0,  // no rotation     << 208            
180                         fTallyPosition[j],  // << 209        new G4PVPlacement(0,                        //no rotation
181                         fLTally[j],  // logica << 210                            fTallyPosition[j],        //position
182                         "Tally",  // name      << 211                          fLTally[j],                //logical volume
183                         fLAbsor,  // mother  v << 212                          "Tally",                //name
184                         false,  // no boolean  << 213                          fLAbsor,                       //mother  volume
185                         j + 1);  // copy numbe << 214                          false,                        //no boolean operation
186                                                << 215                          j);                        //copy number
187       fTallyMass[j] =                          << 216        
188         fTallySize[j].x() * fTallySize[j].y()  << 217       fTallyMass[j] = fTallySize[j].x()*fTallySize[j].y()*fTallySize[j].z()
189     }                                          << 218                *(fTallyMaterial[j]->GetDensity());
190   }                                            << 219     }               
                                                   >> 220   } 
191                                                   221 
192   PrintParameters();                              222   PrintParameters();
193                                                << 223     
194   //                                           << 
195   // always return the World volume            << 
196   //                                              224   //
                                                   >> 225   //always return the World volume
                                                   >> 226   //  
197   return pWorld;                                  227   return pWorld;
198 }                                                 228 }
199                                                   229 
200 //....oooOO0OOooo........oooOO0OOooo........oo    230 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
201                                                   231 
202 void DetectorConstruction::PrintParameters() c << 232 void DetectorConstruction::PrintParameters()
203 {                                                 233 {
204   G4cout << *(G4Material::GetMaterialTable())     234   G4cout << *(G4Material::GetMaterialTable()) << G4endl;
205   G4cout << "\n-------------------------------    235   G4cout << "\n---------------------------------------------------------\n";
206   G4cout << "---> The Absorber is " << G4BestU << 236   G4cout << "---> The Absorber is " << G4BestUnit(fAbsorSizeX,"Length")
207          << fAbsorMaterial->GetName() << G4end << 237          << " of " << fAbsorMaterial->GetName() << G4endl;
208   G4cout << "\n-------------------------------    238   G4cout << "\n---------------------------------------------------------\n";
209                                                << 239   
210   if (fTallyNumber > 0) {                         240   if (fTallyNumber > 0) {
211     G4cout << "---> There are " << fTallyNumbe << 241     G4cout << "---> There are " << fTallyNumber << " tallies : " << G4endl;    
212     for (G4int j = 0; j < fTallyNumber; ++j) { << 242     for (G4int j=1; j<=fTallyNumber; j++) {
213       G4cout << "fTally " << j << ": " << fAbs << 243       G4cout << "fTally " << j << ": "
214              << ",  mass = " << G4BestUnit(fTa << 244              << fTallyMaterial[j]->GetName()
215              << " size = " << G4BestUnit(fTall << 245              << ",  mass = " << G4BestUnit(fTallyMass[j],"Mass")                           
216              << " position = " << G4BestUnit(f << 246              << " size = "   << G4BestUnit(fTallySize[j],"Length")           
217     }                                          << 247              << " position = " << G4BestUnit(fTallyPosition[j],"Length")
                                                   >> 248              << G4endl;
                                                   >> 249     }                 
218     G4cout << "\n-----------------------------    250     G4cout << "\n---------------------------------------------------------\n";
219   }                                            << 251   }  
220 }                                                 252 }
221                                                   253 
222 //....oooOO0OOooo........oooOO0OOooo........oo    254 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
223                                                   255 
224 void DetectorConstruction::SetSizeX(G4double v    256 void DetectorConstruction::SetSizeX(G4double value)
225 {                                                 257 {
226   fAbsorSizeX = value;                         << 258   fAbsorSizeX = value; fWorldSizeX = 1.2*fAbsorSizeX;
227   fWorldSizeX = 1.2 * fAbsorSizeX;             << 259   G4RunManager::GetRunManager()->GeometryHasBeenModified();
228 }                                                 260 }
229                                                << 261   
230 //....oooOO0OOooo........oooOO0OOooo........oo    262 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
231                                                   263 
232 void DetectorConstruction::SetSizeYZ(G4double     264 void DetectorConstruction::SetSizeYZ(G4double value)
233 {                                                 265 {
234   fAbsorSizeYZ = value;                        << 266   fAbsorSizeYZ = value; 
235   fWorldSizeYZ = 1.2 * fAbsorSizeYZ;           << 267   fWorldSizeYZ = 1.2*fAbsorSizeYZ;
236 }                                              << 268   G4RunManager::GetRunManager()->GeometryHasBeenModified();
                                                   >> 269 }  
237                                                   270 
238 //....oooOO0OOooo........oooOO0OOooo........oo    271 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
239                                                   272 
240 void DetectorConstruction::SetMaterial(const G << 273 void DetectorConstruction::SetMaterial(G4String materialChoice)
241 {                                                 274 {
242   // search the material by its name           << 275   // search the material by its name   
243   G4Material* pttoMaterial = G4NistManager::In << 276   G4Material* pttoMaterial =
244   if (pttoMaterial && pttoMaterial != fAbsorMa << 277     G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
245     // change target material everywhere       << 278   if (pttoMaterial) {
246     fAbsorMaterial = pttoMaterial;                279     fAbsorMaterial = pttoMaterial;
247     for (G4int j = 0; j < fTallyNumber; ++j) { << 280     if(fLAbsor) {
248       if (fLTally[j]) {                        << 
249         fLTally[j]->SetMaterial(pttoMaterial); << 
250         fTallyMass[j] =                        << 
251           fTallySize[j].x() * fTallySize[j].y( << 
252       }                                        << 
253     }                                          << 
254     if (fLAbsor) {                             << 
255       fLAbsor->SetMaterial(fAbsorMaterial);       281       fLAbsor->SetMaterial(fAbsorMaterial);
256       G4RunManager::GetRunManager()->PhysicsHa    282       G4RunManager::GetRunManager()->PhysicsHasBeenModified();
257     }                                             283     }
258   }                                               284   }
259 }                                                 285 }
260                                                   286 
261 //....oooOO0OOooo........oooOO0OOooo........oo    287 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
262                                                   288 
263 void DetectorConstruction::SetWorldMaterial(co << 289 void DetectorConstruction::SetMagField(G4double fieldValue)
264 {                                                 290 {
265   // search the material by its name           << 291   //apply a global uniform magnetic field along Z axis
266   G4Material* pttoMaterial = G4NistManager::In << 292   G4FieldManager* fieldMgr 
267   if (pttoMaterial && pttoMaterial != fWorldMa << 293    = G4TransportationManager::GetTransportationManager()->GetFieldManager();
268     fWorldMaterial = pttoMaterial;             << 294     
269     if (fLWorld) {                             << 295   if (fMagField) delete fMagField;        //delete the existing magn field
270       fLWorld->SetMaterial(fAbsorMaterial);    << 296   
271       G4RunManager::GetRunManager()->PhysicsHa << 297   if (fieldValue!=0.)                        // create a new one if non nul
                                                   >> 298     {
                                                   >> 299       fMagField = new G4UniformMagField(G4ThreeVector(0.,0.,fieldValue));        
                                                   >> 300       fieldMgr->SetDetectorField(fMagField);
                                                   >> 301       fieldMgr->CreateChordFinder(fMagField);
                                                   >> 302     }
                                                   >> 303    else
                                                   >> 304     {
                                                   >> 305       fMagField = 0;
                                                   >> 306       fieldMgr->SetDetectorField(fMagField);
272     }                                             307     }
273   }                                            << 
274 }                                                 308 }
275                                                << 
276 //....oooOO0OOooo........oooOO0OOooo........oo    309 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
277                                                   310 
278 void DetectorConstruction::SetMagField(G4doubl << 311 void DetectorConstruction::SetTallyNumber(G4int value)
279 {                                                 312 {
280   // apply a global uniform magnetic field alo << 313   fTallyNumber = value;
281   G4FieldManager* fieldMgr = G4TransportationM << 
282                                                << 
283   if (fMagField) delete fMagField;  // delete  << 
284                                                << 
285   if (fieldValue != 0.)  // create a new one i << 
286   {                                            << 
287     fMagField = new G4UniformMagField(G4ThreeV << 
288     fieldMgr->SetDetectorField(fMagField);     << 
289     fieldMgr->CreateChordFinder(fMagField);    << 
290   }                                            << 
291   else {                                       << 
292     fMagField = nullptr;                       << 
293     fieldMgr->SetDetectorField(fMagField);     << 
294   }                                            << 
295 }                                                 314 }
                                                   >> 315 
296 //....oooOO0OOooo........oooOO0OOooo........oo    316 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
297                                                   317 
298 void DetectorConstruction::SetTallyNumber(G4in << 318 void DetectorConstruction::SetTallySize(G4int j, G4ThreeVector value)
299 {                                                 319 {
300   if (value >= 0 && value < kMaxTally) {       << 320   fTallySize[j] = value;
301     fTallyNumber = value;                      << 321   G4RunManager::GetRunManager()->GeometryHasBeenModified();
302   }                                            << 322 }  
303   else {                                       << 
304     G4cout << "### DetectorConstruction::SetTa << 
305            << "number " << value << " is ignor << 
306   }                                            << 
307 }                                              << 
308                                                   323 
309 //....oooOO0OOooo........oooOO0OOooo........oo    324 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
310                                                   325 
311 void DetectorConstruction::SetTallySize(G4int  << 326 void DetectorConstruction::SetTallyMaterial(G4int j, G4String materialChoice)
312 {                                                 327 {
313   if (j >= 0 && j < kMaxTally) {               << 328   // search the material by its name   
314     fTallySize[j] = value;                     << 329   G4Material* pttoMaterial =
315   }                                            << 330     G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
316   else {                                       << 331   if (pttoMaterial) {
317     G4cout << "### DetectorConstruction::SetTa << 332     fTallyMaterial[j] = pttoMaterial;
318            << "number " << j << " is ignored"  << 333     if(fLTally[j]) {
                                                   >> 334       fLTally[j]->SetMaterial(fTallyMaterial[j]);
                                                   >> 335       G4RunManager::GetRunManager()->PhysicsHasBeenModified();
                                                   >> 336     }
319   }                                               337   }
320 }                                                 338 }
321                                                   339 
322 //....oooOO0OOooo........oooOO0OOooo........oo    340 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
323                                                   341 
324 void DetectorConstruction::SetTallyPosition(G4 << 342 void DetectorConstruction::SetTallyPosition(G4int j, G4ThreeVector value)
325 {                                                 343 {
326   if (j >= 0 && j < kMaxTally) {               << 
327     fTallyPosition[j] = value;                 << 
328   }                                            << 
329   else {                                       << 
330     G4cout << "### DetectorConstruction::SetTa << 
331            << "number " << j << " is ignored"  << 
332   }                                            << 
333 }                                              << 
334                                                   344 
335 G4double DetectorConstruction::GetTallyMass(G4 << 345   fTallyPosition[j] = value; 
336 {                                              << 346   G4RunManager::GetRunManager()->GeometryHasBeenModified();
337   if (j >= 0 && j < kMaxTally) {               << 347 }  
338     return fTallyMass[j];                      << 
339   }                                            << 
340   else {                                       << 
341     G4cout << "### DetectorConstruction::GetTa << 
342            << "number " << j << " is ignored"  << 
343     return 0.0;                                << 
344   }                                            << 
345 }                                              << 
346                                                   348 
347 const G4LogicalVolume* DetectorConstruction::G << 349 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 350  
                                                   >> 351 void DetectorConstruction::UpdateGeometry()
348 {                                                 352 {
349   if (j >= 0 && j < kMaxTally) {               << 353   G4RunManager::GetRunManager()->PhysicsHasBeenModified();
350     return fLTally[j];                         << 354   G4RunManager::GetRunManager()->DefineWorldVolume(ConstructVolumes());
351   }                                            << 
352   else {                                       << 
353     G4cout << "### DetectorConstruction::GetLO << 
354            << "number " << j << " is ignored"  << 
355     return nullptr;                            << 
356   }                                            << 
357 }                                                 355 }
358                                                   356 
359 //....oooOO0OOooo........oooOO0OOooo........oo    357 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
360                                                   358