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Geant4/examples/extended/electromagnetic/TestEm7/src/DetectorConstruction.cc

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Differences between /examples/extended/electromagnetic/TestEm7/src/DetectorConstruction.cc (Version 11.3.0) and /examples/extended/electromagnetic/TestEm7/src/DetectorConstruction.cc (Version 10.0.p3)


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 26 /// \file electromagnetic/TestEm7/src/Detector     26 /// \file electromagnetic/TestEm7/src/DetectorConstruction.cc
 27 /// \brief Implementation of the DetectorConst     27 /// \brief Implementation of the DetectorConstruction class
 28 //                                                 28 //
                                                   >>  29 // $Id: DetectorConstruction.cc 68263 2013-03-20 10:16:46Z maire $
 29 //                                                 30 //
 30 //....oooOO0OOooo........oooOO0OOooo........oo     31 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 31 //....oooOO0OOooo........oooOO0OOooo........oo     32 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 32                                                    33 
 33 #include "DetectorConstruction.hh"                 34 #include "DetectorConstruction.hh"
 34                                                << 
 35 #include "DetectorMessenger.hh"                    35 #include "DetectorMessenger.hh"
 36                                                    36 
                                                   >>  37 #include "G4Material.hh"
 37 #include "G4Box.hh"                                38 #include "G4Box.hh"
 38 #include "G4FieldManager.hh"                   << 
 39 #include "G4GeometryManager.hh"                << 
 40 #include "G4LogicalVolume.hh"                      39 #include "G4LogicalVolume.hh"
 41 #include "G4LogicalVolumeStore.hh"             << 
 42 #include "G4Material.hh"                       << 
 43 #include "G4NistManager.hh"                    << 
 44 #include "G4PVPlacement.hh"                        40 #include "G4PVPlacement.hh"
 45 #include "G4PhysicalConstants.hh"              <<  41 #include "G4UniformMagField.hh"
                                                   >>  42 
                                                   >>  43 #include "G4GeometryManager.hh"
 46 #include "G4PhysicalVolumeStore.hh"                44 #include "G4PhysicalVolumeStore.hh"
 47 #include "G4RunManager.hh"                     <<  45 #include "G4LogicalVolumeStore.hh"
 48 #include "G4SolidStore.hh"                         46 #include "G4SolidStore.hh"
 49 #include "G4SystemOfUnits.hh"                  <<  47 
 50 #include "G4TransportationManager.hh"          <<  48 #include "G4NistManager.hh"
 51 #include "G4UniformMagField.hh"                << 
 52 #include "G4UnitsTable.hh"                         49 #include "G4UnitsTable.hh"
 53                                                    50 
                                                   >>  51 #include "G4FieldManager.hh"
                                                   >>  52 #include "G4TransportationManager.hh"
                                                   >>  53 #include "G4RunManager.hh" 
                                                   >>  54 
                                                   >>  55 #include "G4PhysicalConstants.hh"
                                                   >>  56 #include "G4SystemOfUnits.hh"
                                                   >>  57 
 54 //....oooOO0OOooo........oooOO0OOooo........oo     58 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 55                                                    59 
 56 DetectorConstruction::DetectorConstruction()       60 DetectorConstruction::DetectorConstruction()
 57   : G4VUserDetectorConstruction(), fMagField(n <<  61 : G4VUserDetectorConstruction(),
                                                   >>  62   fWorldMaterial(0),fAbsorMaterial(0),fMagField(0),fLAbsor(0),
                                                   >>  63   fDetectorMessenger(0)
 58 {                                                  64 {
 59   // default parameter values                      65   // default parameter values
 60   fAbsorSizeX = fAbsorSizeYZ = 20 * cm;        <<  66   fAbsorSizeX = fAbsorSizeYZ = 20*cm;
 61   fWorldSizeX = fWorldSizeYZ = 1.2 * fAbsorSiz <<  67   fWorldSizeX = fWorldSizeYZ = 1.2*fAbsorSizeX;
 62                                                <<  68   
 63   fTallyNumber = 0;                            <<  69   fWorldMaterial = fAbsorMaterial = 0;
 64   for (G4int j = 0; j < kMaxTally; j++) {      <<  70   fMagField = 0;
 65     fTallySize[j] = fTallyPosition[j] = G4Thre <<  71   fLAbsor   = 0;
 66     fTallyMass[j] = 0.;                        <<  72   
 67     fLTally[j] = nullptr;                      <<  73   fTallyNumber   = 0;
                                                   >>  74   for (G4int j=0; j<MaxTally; j++) {
                                                   >>  75      fTallySize[j] = fTallyPosition[j] = G4ThreeVector();
                                                   >>  76      fTallyMaterial[j] = 0;
                                                   >>  77      fTallyMass[j]     = 0.;
                                                   >>  78      fLTally[j]        = 0;        
 68   }                                                79   }
 69                                                <<  80     
 70   DefineMaterials();                               81   DefineMaterials();
                                                   >>  82   SetMaterial("Water");
                                                   >>  83   for (G4int j=0; j<MaxTally; j++) { SetTallyMaterial(j,"Water");};
 71                                                    84 
 72   // create commands for interactive definitio <<  85   // create commands for interactive definition of the detector  
 73   fDetectorMessenger = new DetectorMessenger(t     86   fDetectorMessenger = new DetectorMessenger(this);
 74 }                                                  87 }
 75                                                    88 
 76 //....oooOO0OOooo........oooOO0OOooo........oo     89 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 77                                                    90 
 78 DetectorConstruction::~DetectorConstruction()      91 DetectorConstruction::~DetectorConstruction()
                                                   >>  92 { delete fDetectorMessenger;}
                                                   >>  93 
                                                   >>  94 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >>  95 
                                                   >>  96 G4VPhysicalVolume* DetectorConstruction::Construct()
 79 {                                                  97 {
 80   delete fDetectorMessenger;                   <<  98   return ConstructVolumes();
 81 }                                                  99 }
 82                                                   100 
 83 //....oooOO0OOooo........oooOO0OOooo........oo    101 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 84                                                   102 
 85 void DetectorConstruction::DefineMaterials()      103 void DetectorConstruction::DefineMaterials()
 86 {                                              << 104 { 
 87   //                                              105   //
 88   // define Elements                              106   // define Elements
 89   //                                              107   //
 90   G4double z, a;                                  108   G4double z, a;
 91                                                   109 
 92   G4Element* H = new G4Element("Hydrogen", "H" << 110   G4Element* H = new G4Element("Hydrogen", "H", z= 1, a= 1.008*g/mole);
 93   G4Element* N = new G4Element("Nitrogen", "N" << 111   G4Element* N = new G4Element("Nitrogen", "N", z= 7, a= 14.01*g/mole);
 94   G4Element* O = new G4Element("Oxygen", "O",  << 112   G4Element* O = new G4Element("Oxygen"  , "O", z= 8, a= 16.00*g/mole);
 95                                                   113 
 96   //                                              114   //
 97   // define Materials.                            115   // define Materials.
 98   //                                              116   //
 99   G4double density, temperature, pressure;        117   G4double density, temperature, pressure;
100   G4int ncomponents, natoms;                   << 118   G4int    ncomponents, natoms;
101   G4double fractionmass;                          119   G4double fractionmass;
102                                                << 120  
103   G4Material* H2O = new G4Material("Water", de << 121   G4Material* H2O = 
104   H2O->AddElement(H, natoms = 2);              << 122     new G4Material("Water", density= 1.0*g/cm3, ncomponents=2);
105   H2O->AddElement(O, natoms = 1);              << 123   H2O->AddElement(H, natoms=2);
106   H2O->GetIonisation()->SetMeanExcitationEnerg << 124   H2O->AddElement(O, natoms=1);
                                                   >> 125   H2O->GetIonisation()->SetMeanExcitationEnergy(78.0*eV);
107                                                   126 
108   // In this line both G4_WATER and Water_1.05    127   // In this line both G4_WATER and Water_1.05 will be constructed
109   G4NistManager::Instance()->BuildMaterialWith << 128   G4NistManager::Instance()->
                                                   >> 129     BuildMaterialWithNewDensity("Water_1.05","G4_WATER",1.05*g/cm3);
110                                                   130 
111   G4Material* Air = new G4Material("Air", dens << 131   G4Material* Air = 
112   Air->AddElement(N, fractionmass = 0.7);      << 132     new G4Material("Air"  , density= 1.290*mg/cm3, ncomponents=2);
113   Air->AddElement(O, fractionmass = 0.3);      << 133   Air->AddElement(N, fractionmass=0.7);
                                                   >> 134   Air->AddElement(O, fractionmass=0.3);
114                                                   135 
115   density = 1.e-5 * g / cm3;                   << 136   density     = 1.e-5*g/cm3;
116   pressure = 2.e-2 * bar;                      << 137   pressure    = 2.e-2*bar;
117   temperature = STP_Temperature;  // From Phys    138   temperature = STP_Temperature;  // From PhysicalConstants.h .
118   G4Material* vac = new G4Material("TechVacuum << 139   G4Material* vac = new G4Material( "TechVacuum", density, 1,
119   vac->AddMaterial(Air, 1.);                   << 140                            kStateGas, temperature, pressure );
120                                                << 141   vac->AddMaterial( Air, 1. );
121   density = universe_mean_density;  // from Ph << 142 
122   pressure = 3.e-18 * pascal;                  << 143   density     = universe_mean_density;    //from PhysicalConstants.h
123   temperature = 2.73 * kelvin;                 << 144   pressure    = 3.e-18*pascal;
124   G4Material* vacuum = new G4Material("Galacti << 145   temperature = 2.73*kelvin;
125                                       temperat << 146   G4Material* vacuum = 
                                                   >> 147     new G4Material("Galactic",z= 1,a= 1.008*g/mole,density,
                                                   >> 148                    kStateGas,temperature,pressure);
126                                                   149 
127   // default materials                         << 150   //default materials
128   fAbsorMaterial = H2O;                        << 
129   fWorldMaterial = vacuum;                        151   fWorldMaterial = vacuum;
130 }                                                 152 }
131                                                   153 
132 //....oooOO0OOooo........oooOO0OOooo........oo    154 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
133                                                << 155   
134 G4VPhysicalVolume* DetectorConstruction::Const << 156 G4VPhysicalVolume* DetectorConstruction::ConstructVolumes()
135 {                                                 157 {
136   // World                                     << 158   G4GeometryManager::GetInstance()->OpenGeometry();
137   //                                           << 159   G4PhysicalVolumeStore::GetInstance()->Clean();
138   G4Box* sWorld = new G4Box("World",  // name  << 160   G4LogicalVolumeStore::GetInstance()->Clean();
139                             fWorldSizeX / 2, f << 161   G4SolidStore::GetInstance()->Clean();
140                                                   162 
141   fLWorld = new G4LogicalVolume(sWorld,  // sh << 163   // World
142                                 fWorldMaterial << 
143                                 "World");  //  << 
144                                                << 
145   G4VPhysicalVolume* pWorld = new G4PVPlacemen << 
146                                                << 
147                                                << 
148                                                << 
149                                                << 
150                                                << 
151                                                << 
152   //                                              164   //
                                                   >> 165   G4Box*
                                                   >> 166   sWorld = new G4Box("World",                                      //name
                                                   >> 167                    fWorldSizeX/2,fWorldSizeYZ/2,fWorldSizeYZ/2);   //dimensions
                                                   >> 168 
                                                   >> 169   G4LogicalVolume*
                                                   >> 170   lWorld = new G4LogicalVolume(sWorld,                        //shape
                                                   >> 171                                fWorldMaterial,                //material
                                                   >> 172                               "World");                       //name
                                                   >> 173 
                                                   >> 174   G4VPhysicalVolume*                                   
                                                   >> 175   pWorld = new G4PVPlacement(0,                           //no rotation
                                                   >> 176                              G4ThreeVector(),             //at (0,0,0)
                                                   >> 177                              lWorld,                      //logical volume
                                                   >> 178                              "World",                     //name
                                                   >> 179                              0,                           //mother  volume
                                                   >> 180                              false,                       //no boolean operation
                                                   >> 181                              0);                          //copy number
                                                   >> 182   //                           
153   // Absorber                                     183   // Absorber
154   //                                           << 184   //                           
155   G4Box* sAbsor = new G4Box("Absorber",  // na << 185   G4Box*
156                             fAbsorSizeX / 2, f << 186   sAbsor = new G4Box("Absorber",                                 //name
157                                                << 187                    fAbsorSizeX/2,fAbsorSizeYZ/2,fAbsorSizeYZ/2); //dimensions
158   fLAbsor = new G4LogicalVolume(sAbsor,  // sh << 188                                                                  
159                                 fAbsorMaterial << 189   fLAbsor = new G4LogicalVolume(sAbsor,                   //shape
160                                 "Absorber");   << 190                                fAbsorMaterial,            //material
161                                                << 191                               "Absorber");                //name
162   new G4PVPlacement(0,  // no rotation         << 192   
163                     G4ThreeVector(0., 0., 0.), << 193                               
164                     fLAbsor,  // logical volum << 194            new G4PVPlacement(0,                          //no rotation
165                     "Absorber",  // name       << 195                              G4ThreeVector(),            //at (0,0,0)
166                     fLWorld,  // mother  volum << 196                             fLAbsor,                     //logical volume
167                     false,  // no boolean oper << 197                             "Absorber",                  //name
168                     0);  // copy number        << 198                             lWorld,                      //mother  volume
                                                   >> 199                             false,                       //no boolean operation
                                                   >> 200                             0);                          //copy number
169   //                                              201   //
170   // Tallies (optional)                           202   // Tallies (optional)
171   //                                              203   //
172   if (fTallyNumber > 0) {                         204   if (fTallyNumber > 0) {
173     for (G4int j = 0; j < fTallyNumber; ++j) { << 205     for (G4int j=1; j<=fTallyNumber; j++) {
174       G4Box* sTally =                          << 206             
175         new G4Box("Tally", fTallySize[j].x() / << 207        G4Box* sTally = new G4Box("Tally",
176                                                << 208                    fTallySize[j].x()/2,fTallySize[j].y()/2,fTallySize[j].z()/2);
177       fLTally[j] = new G4LogicalVolume(sTally, << 209                       
178                                                << 210        fLTally[j] = new G4LogicalVolume(sTally,fTallyMaterial[j],"Tally");
179       new G4PVPlacement(0,  // no rotation     << 211            
180                         fTallyPosition[j],  // << 212        new G4PVPlacement(0,                        //no rotation
181                         fLTally[j],  // logica << 213                          fTallyPosition[j],        //position
182                         "Tally",  // name      << 214                          fLTally[j],               //logical volume
183                         fLAbsor,  // mother  v << 215                          "Tally",                  //name
184                         false,  // no boolean  << 216                          fLAbsor,                  //mother  volume
185                         j + 1);  // copy numbe << 217                          false,                    //no boolean operation
186                                                << 218                          j);                       //copy number
187       fTallyMass[j] =                          << 219        
188         fTallySize[j].x() * fTallySize[j].y()  << 220       fTallyMass[j] = fTallySize[j].x()*fTallySize[j].y()*fTallySize[j].z()
189     }                                          << 221                *(fTallyMaterial[j]->GetDensity());
190   }                                            << 222     }               
                                                   >> 223   } 
191                                                   224 
192   PrintParameters();                              225   PrintParameters();
193                                                << 226     
194   //                                           << 
195   // always return the World volume            << 
196   //                                              227   //
                                                   >> 228   //always return the World volume
                                                   >> 229   //  
197   return pWorld;                                  230   return pWorld;
198 }                                                 231 }
199                                                   232 
200 //....oooOO0OOooo........oooOO0OOooo........oo    233 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
201                                                   234 
202 void DetectorConstruction::PrintParameters() c << 235 void DetectorConstruction::PrintParameters()
203 {                                                 236 {
204   G4cout << *(G4Material::GetMaterialTable())     237   G4cout << *(G4Material::GetMaterialTable()) << G4endl;
205   G4cout << "\n-------------------------------    238   G4cout << "\n---------------------------------------------------------\n";
206   G4cout << "---> The Absorber is " << G4BestU << 239   G4cout << "---> The Absorber is " << G4BestUnit(fAbsorSizeX,"Length")
207          << fAbsorMaterial->GetName() << G4end << 240          << " of " << fAbsorMaterial->GetName() << G4endl;
208   G4cout << "\n-------------------------------    241   G4cout << "\n---------------------------------------------------------\n";
209                                                << 242   
210   if (fTallyNumber > 0) {                         243   if (fTallyNumber > 0) {
211     G4cout << "---> There are " << fTallyNumbe << 244     G4cout << "---> There are " << fTallyNumber << " tallies : " << G4endl;    
212     for (G4int j = 0; j < fTallyNumber; ++j) { << 245     for (G4int j=1; j<=fTallyNumber; j++) {
213       G4cout << "fTally " << j << ": " << fAbs << 246       G4cout << "fTally " << j << ": "
214              << ",  mass = " << G4BestUnit(fTa << 247              << fTallyMaterial[j]->GetName()
215              << " size = " << G4BestUnit(fTall << 248              << ",  mass = " << G4BestUnit(fTallyMass[j],"Mass")
216              << " position = " << G4BestUnit(f << 249              << " size = "   << G4BestUnit(fTallySize[j],"Length")           
217     }                                          << 250              << " position = " << G4BestUnit(fTallyPosition[j],"Length")
                                                   >> 251              << G4endl;
                                                   >> 252     }                 
218     G4cout << "\n-----------------------------    253     G4cout << "\n---------------------------------------------------------\n";
219   }                                            << 254   }  
220 }                                                 255 }
221                                                   256 
222 //....oooOO0OOooo........oooOO0OOooo........oo    257 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
223                                                   258 
224 void DetectorConstruction::SetSizeX(G4double v    259 void DetectorConstruction::SetSizeX(G4double value)
225 {                                                 260 {
226   fAbsorSizeX = value;                         << 261   fAbsorSizeX = value; fWorldSizeX = 1.2*fAbsorSizeX;
227   fWorldSizeX = 1.2 * fAbsorSizeX;             << 262   G4RunManager::GetRunManager()->GeometryHasBeenModified();
228 }                                                 263 }
229                                                << 264   
230 //....oooOO0OOooo........oooOO0OOooo........oo    265 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
231                                                   266 
232 void DetectorConstruction::SetSizeYZ(G4double     267 void DetectorConstruction::SetSizeYZ(G4double value)
233 {                                                 268 {
234   fAbsorSizeYZ = value;                        << 269   fAbsorSizeYZ = value; 
235   fWorldSizeYZ = 1.2 * fAbsorSizeYZ;           << 270   fWorldSizeYZ = 1.2*fAbsorSizeYZ;
236 }                                              << 271   G4RunManager::GetRunManager()->GeometryHasBeenModified();
                                                   >> 272 }  
237                                                   273 
238 //....oooOO0OOooo........oooOO0OOooo........oo    274 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
239                                                   275 
240 void DetectorConstruction::SetMaterial(const G << 276 void DetectorConstruction::SetMaterial(G4String materialChoice)
241 {                                                 277 {
242   // search the material by its name           << 278   // search the material by its name   
243   G4Material* pttoMaterial = G4NistManager::In << 279   G4Material* pttoMaterial =
244   if (pttoMaterial && pttoMaterial != fAbsorMa << 280     G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
245     // change target material everywhere       << 281   if (pttoMaterial) {
246     fAbsorMaterial = pttoMaterial;                282     fAbsorMaterial = pttoMaterial;
247     for (G4int j = 0; j < fTallyNumber; ++j) { << 283     if(fLAbsor) {
248       if (fLTally[j]) {                        << 
249         fLTally[j]->SetMaterial(pttoMaterial); << 
250         fTallyMass[j] =                        << 
251           fTallySize[j].x() * fTallySize[j].y( << 
252       }                                        << 
253     }                                          << 
254     if (fLAbsor) {                             << 
255       fLAbsor->SetMaterial(fAbsorMaterial);       284       fLAbsor->SetMaterial(fAbsorMaterial);
256       G4RunManager::GetRunManager()->PhysicsHa    285       G4RunManager::GetRunManager()->PhysicsHasBeenModified();
257     }                                             286     }
258   }                                               287   }
259 }                                                 288 }
260                                                   289 
261 //....oooOO0OOooo........oooOO0OOooo........oo    290 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
262                                                   291 
263 void DetectorConstruction::SetWorldMaterial(co << 292 void DetectorConstruction::SetMagField(G4double fieldValue)
264 {                                                 293 {
265   // search the material by its name           << 294   //apply a global uniform magnetic field along Z axis
266   G4Material* pttoMaterial = G4NistManager::In << 295   G4FieldManager* fieldMgr 
267   if (pttoMaterial && pttoMaterial != fWorldMa << 296    = G4TransportationManager::GetTransportationManager()->GetFieldManager();
268     fWorldMaterial = pttoMaterial;             << 297     
269     if (fLWorld) {                             << 298   if (fMagField) delete fMagField;        //delete the existing magn field
270       fLWorld->SetMaterial(fAbsorMaterial);    << 299   
271       G4RunManager::GetRunManager()->PhysicsHa << 300   if (fieldValue!=0.)                        // create a new one if non nul
                                                   >> 301     {
                                                   >> 302       fMagField = new G4UniformMagField(G4ThreeVector(0.,0.,fieldValue));
                                                   >> 303       fieldMgr->SetDetectorField(fMagField);
                                                   >> 304       fieldMgr->CreateChordFinder(fMagField);
                                                   >> 305     }
                                                   >> 306    else
                                                   >> 307     {
                                                   >> 308       fMagField = 0;
                                                   >> 309       fieldMgr->SetDetectorField(fMagField);
272     }                                             310     }
273   }                                            << 
274 }                                                 311 }
275                                                << 
276 //....oooOO0OOooo........oooOO0OOooo........oo    312 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
277                                                   313 
278 void DetectorConstruction::SetMagField(G4doubl << 314 void DetectorConstruction::SetTallyNumber(G4int value)
279 {                                                 315 {
280   // apply a global uniform magnetic field alo << 316   fTallyNumber = value;
281   G4FieldManager* fieldMgr = G4TransportationM << 
282                                                << 
283   if (fMagField) delete fMagField;  // delete  << 
284                                                << 
285   if (fieldValue != 0.)  // create a new one i << 
286   {                                            << 
287     fMagField = new G4UniformMagField(G4ThreeV << 
288     fieldMgr->SetDetectorField(fMagField);     << 
289     fieldMgr->CreateChordFinder(fMagField);    << 
290   }                                            << 
291   else {                                       << 
292     fMagField = nullptr;                       << 
293     fieldMgr->SetDetectorField(fMagField);     << 
294   }                                            << 
295 }                                                 317 }
                                                   >> 318 
296 //....oooOO0OOooo........oooOO0OOooo........oo    319 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
297                                                   320 
298 void DetectorConstruction::SetTallyNumber(G4in << 321 void DetectorConstruction::SetTallySize(G4int j, G4ThreeVector value)
299 {                                                 322 {
300   if (value >= 0 && value < kMaxTally) {       << 323   fTallySize[j] = value;
301     fTallyNumber = value;                      << 324   G4RunManager::GetRunManager()->GeometryHasBeenModified();
302   }                                            << 325 }  
303   else {                                       << 
304     G4cout << "### DetectorConstruction::SetTa << 
305            << "number " << value << " is ignor << 
306   }                                            << 
307 }                                              << 
308                                                   326 
309 //....oooOO0OOooo........oooOO0OOooo........oo    327 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
310                                                   328 
311 void DetectorConstruction::SetTallySize(G4int  << 329 void DetectorConstruction::SetTallyMaterial(G4int j, G4String materialChoice)
312 {                                                 330 {
313   if (j >= 0 && j < kMaxTally) {               << 331   // search the material by its name   
314     fTallySize[j] = value;                     << 332   G4Material* pttoMaterial =
315   }                                            << 333     G4NistManager::Instance()->FindOrBuildMaterial(materialChoice);
316   else {                                       << 334   if (pttoMaterial) {
317     G4cout << "### DetectorConstruction::SetTa << 335     fTallyMaterial[j] = pttoMaterial;
318            << "number " << j << " is ignored"  << 336     if(fLTally[j]) {
                                                   >> 337       fLTally[j]->SetMaterial(fTallyMaterial[j]);
                                                   >> 338       G4RunManager::GetRunManager()->PhysicsHasBeenModified();
                                                   >> 339     }
319   }                                               340   }
320 }                                                 341 }
321                                                   342 
322 //....oooOO0OOooo........oooOO0OOooo........oo    343 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
323                                                   344 
324 void DetectorConstruction::SetTallyPosition(G4 << 345 void DetectorConstruction::SetTallyPosition(G4int j, G4ThreeVector value)
325 {                                                 346 {
326   if (j >= 0 && j < kMaxTally) {               << 
327     fTallyPosition[j] = value;                 << 
328   }                                            << 
329   else {                                       << 
330     G4cout << "### DetectorConstruction::SetTa << 
331            << "number " << j << " is ignored"  << 
332   }                                            << 
333 }                                              << 
334                                                   347 
335 G4double DetectorConstruction::GetTallyMass(G4 << 348   fTallyPosition[j] = value; 
336 {                                              << 349   G4RunManager::GetRunManager()->GeometryHasBeenModified();
337   if (j >= 0 && j < kMaxTally) {               << 350 }  
338     return fTallyMass[j];                      << 
339   }                                            << 
340   else {                                       << 
341     G4cout << "### DetectorConstruction::GetTa << 
342            << "number " << j << " is ignored"  << 
343     return 0.0;                                << 
344   }                                            << 
345 }                                              << 
346                                                   351 
347 const G4LogicalVolume* DetectorConstruction::G << 352 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
                                                   >> 353  
                                                   >> 354 void DetectorConstruction::UpdateGeometry()
348 {                                                 355 {
349   if (j >= 0 && j < kMaxTally) {               << 356   G4RunManager::GetRunManager()->PhysicsHasBeenModified();
350     return fLTally[j];                         << 357   G4RunManager::GetRunManager()->DefineWorldVolume(ConstructVolumes());
351   }                                            << 
352   else {                                       << 
353     G4cout << "### DetectorConstruction::GetLO << 
354            << "number " << j << " is ignored"  << 
355     return nullptr;                            << 
356   }                                            << 
357 }                                                 358 }
358                                                   359 
359 //....oooOO0OOooo........oooOO0OOooo........oo    360 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
360                                                   361