Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/extended/biasing/GB03/src/GB03DetectorConstruction.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/extended/biasing/GB03/src/GB03DetectorConstruction.cc (Version 11.3.0) and /examples/extended/biasing/GB03/src/GB03DetectorConstruction.cc (Version 11.2)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 /// \file GB03DetectorConstruction.cc              27 /// \file GB03DetectorConstruction.cc
 28 /// \brief Implementation of the GB03DetectorC     28 /// \brief Implementation of the GB03DetectorConstruction class
 29                                                    29 
 30 #include "GB03DetectorConstruction.hh"             30 #include "GB03DetectorConstruction.hh"
 31                                                    31 
 32 #include "GB03BOptrGeometryBasedBiasing.hh"    <<  32 #include "G4RunManager.hh"
 33 #include "GB03DetectorMessenger.hh"            << 
 34                                                    33 
                                                   >>  34 #include "G4Material.hh"
 35 #include "G4Box.hh"                                35 #include "G4Box.hh"
 36 #include "G4Colour.hh"                         << 
 37 #include "G4LogicalVolume.hh"                      36 #include "G4LogicalVolume.hh"
 38 #include "G4Material.hh"                       << 
 39 #include "G4MultiFunctionalDetector.hh"        << 
 40 #include "G4PSEnergyDeposit.hh"                << 
 41 #include "G4PSFlatSurfaceFlux.hh"              << 
 42 #include "G4PVPlacement.hh"                        37 #include "G4PVPlacement.hh"
 43 #include "G4PVReplica.hh"                          38 #include "G4PVReplica.hh"
 44 #include "G4PhysicalConstants.hh"              <<  39 
 45 #include "G4RunManager.hh"                     <<  40 #include "G4VisAttributes.hh"
 46 #include "G4SDChargedFilter.hh"                <<  41 #include "G4Colour.hh"
                                                   >>  42 
 47 #include "G4SDManager.hh"                          43 #include "G4SDManager.hh"
                                                   >>  44 #include "G4MultiFunctionalDetector.hh"
                                                   >>  45 #include "G4PSEnergyDeposit.hh"
                                                   >>  46 #include "G4PSFlatSurfaceFlux.hh"
 48 #include "G4SDNeutralFilter.hh"                    47 #include "G4SDNeutralFilter.hh"
 49 #include "G4SystemOfUnits.hh"                  <<  48 #include "G4SDChargedFilter.hh"
 50 #include "G4VisAttributes.hh"                  << 
 51 #include "G4ios.hh"                                49 #include "G4ios.hh"
 52                                                    50 
                                                   >>  51 #include "GB03DetectorMessenger.hh"
                                                   >>  52 
                                                   >>  53 #include "GB03BOptrGeometryBasedBiasing.hh"
                                                   >>  54 
                                                   >>  55 #include "G4PhysicalConstants.hh"
                                                   >>  56 #include "G4SystemOfUnits.hh"
                                                   >>  57 
 53 G4int GB03DetectorConstruction::fNumberOfLayer     58 G4int GB03DetectorConstruction::fNumberOfLayers = 40;
 54 G4ThreadLocal G4bool GB03DetectorConstruction:     59 G4ThreadLocal G4bool GB03DetectorConstruction::fConstructedSDandField = false;
 55                                                    60 
 56 //....oooOO0OOooo........oooOO0OOooo........oo     61 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 57                                                    62 
 58 GB03DetectorConstruction::GB03DetectorConstruc     63 GB03DetectorConstruction::GB03DetectorConstruction()
 59   : G4VUserDetectorConstruction(),             <<  64 : G4VUserDetectorConstruction(),
 60     fTotalThickness(2.0 * m),                  <<  65   fTotalThickness (2.0*m), fLayerThickness(0.),
 61     fLayerThickness(0.),                       <<  66   fConstructed(false), 
 62     fConstructed(false),                       <<  67   fWorldMaterial(0), fAbsorberMaterial(0), fGapMaterial(0),
 63     fWorldMaterial(0),                         <<  68   fLayerSolid(0), fGapSolid(0),
 64     fAbsorberMaterial(0),                      <<  69   fWorldLogical(0), fCalorLogical(0), fLayerLogical(0), fGapLogical(0),
 65     fGapMaterial(0),                           <<  70   fWorldPhysical(0), fCalorPhysical(0), fLayerPhysical(0), fGapPhysical(0),
 66     fLayerSolid(0),                            <<  71   fDetectorMessenger(0), fVerboseLevel(1)
 67     fGapSolid(0),                              << 
 68     fWorldLogical(0),                          << 
 69     fCalorLogical(0),                          << 
 70     fLayerLogical(0),                          << 
 71     fGapLogical(0),                            << 
 72     fWorldPhysical(0),                         << 
 73     fCalorPhysical(0),                         << 
 74     fLayerPhysical(0),                         << 
 75     fGapPhysical(0),                           << 
 76     fDetectorMessenger(0),                     << 
 77     fVerboseLevel(1)                           << 
 78 {                                                  72 {
 79   fLayerThickness = fTotalThickness / fNumberO     73   fLayerThickness = fTotalThickness / fNumberOfLayers;
 80   fCalName = "Calor";                              74   fCalName = "Calor";
 81   fDetectorMessenger = new GB03DetectorMesseng     75   fDetectorMessenger = new GB03DetectorMessenger(this);
 82 }                                                  76 }
 83                                                    77 
 84 //....oooOO0OOooo........oooOO0OOooo........oo     78 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 85                                                    79 
 86 GB03DetectorConstruction::~GB03DetectorConstru     80 GB03DetectorConstruction::~GB03DetectorConstruction()
 87 {                                              <<  81 { delete fDetectorMessenger;}
 88   delete fDetectorMessenger;                   << 
 89 }                                              << 
 90                                                    82 
 91 //....oooOO0OOooo........oooOO0OOooo........oo     83 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
 92                                                    84 
 93 G4VPhysicalVolume* GB03DetectorConstruction::C     85 G4VPhysicalVolume* GB03DetectorConstruction::Construct()
 94 {                                                  86 {
 95   if (!fConstructed) {                         <<  87   if(!fConstructed)
                                                   >>  88   {
 96     fConstructed = true;                           89     fConstructed = true;
 97     DefineMaterials();                             90     DefineMaterials();
 98     SetupGeometry();                               91     SetupGeometry();
 99   }                                                92   }
100   if (GetVerboseLevel() > 0) {                 <<  93   if (GetVerboseLevel()>0)
101     PrintCalorParameters();                    <<  94   { PrintCalorParameters(); }
102   }                                            << 
103                                                    95 
104   return fWorldPhysical;                           96   return fWorldPhysical;
105 }                                                  97 }
106                                                    98 
107 //....oooOO0OOooo........oooOO0OOooo........oo     99 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
108                                                   100 
109 void GB03DetectorConstruction::ConstructSDandF    101 void GB03DetectorConstruction::ConstructSDandField()
110 {                                                 102 {
111   if (!fConstructedSDandField) {               << 103   if(!fConstructedSDandField)
                                                   >> 104   {
112     fConstructedSDandField = true;                105     fConstructedSDandField = true;
113     SetupDetectors();                             106     SetupDetectors();
114     SetupBiasing();                               107     SetupBiasing();
115   }                                               108   }
116 }                                                 109 }
117                                                   110 
118 //....oooOO0OOooo........oooOO0OOooo........oo    111 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
119                                                   112 
120 void GB03DetectorConstruction::DefineMaterials    113 void GB03DetectorConstruction::DefineMaterials()
121 {                                              << 114 { 
122   G4String name, symbol;  // a=mass of a mole; << 115   G4String name, symbol;             //a=mass of a mole;
123   G4double a, z, density;  // z=mean number of << 116   G4double a, z, density;            //z=mean number of protons;  
124   G4int iz;  // iz=number of protons  in an is << 117   G4int iz;                          //iz=number of protons  in an isotope; 
125   G4int n;  // n=number of nucleons in an isot << 118   G4int n;                           // n=number of nucleons in an isotope;
126                                                   119 
127   G4int ncomponents, natoms;                      120   G4int ncomponents, natoms;
128   G4double abundance, fractionmass;               121   G4double abundance, fractionmass;
129   G4double temperature, pressure;                 122   G4double temperature, pressure;
130                                                   123 
131   //                                              124   //
132   // define Elements                              125   // define Elements
133   //                                              126   //
134                                                   127 
135   a = 1.01 * g / mole;                         << 128   a = 1.01*g/mole;
136   G4Element* H = new G4Element(name = "Hydroge << 129   G4Element* H  = new G4Element(name="Hydrogen",symbol="H" , z= 1., a);
137                                                   130 
138   a = 12.01 * g / mole;                        << 131   a = 12.01*g/mole;
139   G4Element* C = new G4Element(name = "Carbon" << 132   G4Element* C  = new G4Element(name="Carbon"  ,symbol="C" , z= 6., a);
140                                                   133 
141   a = 14.01 * g / mole;                        << 134   a = 14.01*g/mole;
142   G4Element* N = new G4Element(name = "Nitroge << 135   G4Element* N  = new G4Element(name="Nitrogen",symbol="N" , z= 7., a);
143                                                   136 
144   a = 16.00 * g / mole;                        << 137   a = 16.00*g/mole;
145   G4Element* O = new G4Element(name = "Oxygen" << 138   G4Element* O  = new G4Element(name="Oxygen"  ,symbol="O" , z= 8., a);
146                                                   139 
147   //                                              140   //
148   // define an Element from isotopes, by relat << 141   // define an Element from isotopes, by relative abundance 
149   //                                              142   //
150                                                   143 
151   G4Isotope* U5 = new G4Isotope(name = "U235", << 144   G4Isotope* U5 = new G4Isotope(name="U235", iz=92, n=235, a=235.01*g/mole);
152   G4Isotope* U8 = new G4Isotope(name = "U238", << 145   G4Isotope* U8 = new G4Isotope(name="U238", iz=92, n=238, a=238.03*g/mole);
153                                                   146 
154   G4Element* U = new G4Element(name = "enriche << 147   G4Element* U  = new G4Element(name="enriched Uranium",symbol="U",ncomponents=2);
155   U->AddIsotope(U5, abundance = 90. * perCent) << 148   U->AddIsotope(U5, abundance= 90.*perCent);
156   U->AddIsotope(U8, abundance = 10. * perCent) << 149   U->AddIsotope(U8, abundance= 10.*perCent);
157                                                   150 
158   //                                              151   //
159   // define simple materials                      152   // define simple materials
160   //                                              153   //
161                                                   154 
162   new G4Material(name = "Aluminium", z = 13.,  << 155   new G4Material(name="Aluminium", z=13., a=26.98*g/mole, density=2.700*g/cm3);
163   new G4Material(name = "Silicon", z = 14., a  << 156   new G4Material(name="Silicon", z=14., a= 28.09*g/mole, density= 2.33*g/cm3);
164   new G4Material(name = "Iron", z = 26., a = 5 << 157   new G4Material(name="Iron", z=26., a=55.85*g/mole, density=7.87*g/cm3);
165   new G4Material(name = "ArgonGas", z = 18., a << 158   new G4Material(name="ArgonGas",z=18., a= 39.95*g/mole, density=1.782*mg/cm3);
166   new G4Material(name = "He", z = 2., a = 4.0  << 159   new G4Material(name="He", z=2., a=4.0*g/mole, density=0.1786e-03*g/cm3);
167                                                << 160 
168   density = 1.390 * g / cm3;                   << 161   density = 1.390*g/cm3;
169   a = 39.95 * g / mole;                        << 162   a = 39.95*g/mole;
170   new G4Material(name = "liquidArgon", z = 18. << 163   new G4Material(name="liquidArgon", z=18., a, density);
171                                                << 164 
172   density = 11.35 * g / cm3;                   << 165   density = 11.35*g/cm3;
173   a = 207.19 * g / mole;                       << 166   a = 207.19*g/mole;
174   G4Material* Pb = new G4Material(name = "Lead << 167   G4Material* Pb = new G4Material(name="Lead"     , z=82., a, density);
175                                                   168 
176   //                                              169   //
177   // define a material from elements.   case 1    170   // define a material from elements.   case 1: chemical molecule
178   //                                              171   //
179                                                << 172  
180   density = 1.000 * g / cm3;                   << 173   density = 1.000*g/cm3;
181   G4Material* H2O = new G4Material(name = "Wat << 174   G4Material* H2O = new G4Material(name="Water", density, ncomponents=2);
182   H2O->AddElement(H, natoms = 2);              << 175   H2O->AddElement(H, natoms=2);
183   H2O->AddElement(O, natoms = 1);              << 176   H2O->AddElement(O, natoms=1);
184                                                << 177 
185   density = 1.032 * g / cm3;                   << 178   density = 1.032*g/cm3;
186   G4Material* Sci = new G4Material(name = "Sci << 179   G4Material* Sci = new G4Material(name="Scintillator", density, ncomponents=2);
187   Sci->AddElement(C, natoms = 9);              << 180   Sci->AddElement(C, natoms=9);
188   Sci->AddElement(H, natoms = 10);             << 181   Sci->AddElement(H, natoms=10);
189                                                   182 
190   //                                              183   //
191   // define a material from elements.   case 2    184   // define a material from elements.   case 2: mixture by fractional mass
192   //                                              185   //
193                                                   186 
194   density = 1.290 * mg / cm3;                  << 187   density = 1.290*mg/cm3;
195   G4Material* Air = new G4Material(name = "Air << 188   G4Material* Air = new G4Material(name="Air"  , density, ncomponents=2);
196   Air->AddElement(N, fractionmass = 0.7);      << 189   Air->AddElement(N, fractionmass=0.7);
197   Air->AddElement(O, fractionmass = 0.3);      << 190   Air->AddElement(O, fractionmass=0.3);
198                                                   191 
199   //                                              192   //
200   // examples of vacuum                           193   // examples of vacuum
201   //                                              194   //
202                                                   195 
203   density = universe_mean_density;             << 196   density     = universe_mean_density;
204   pressure = 3.e-18 * pascal;                  << 197   pressure    = 3.e-18*pascal;
205   temperature = 2.73 * kelvin;                 << 198   temperature = 2.73*kelvin;
206   G4Material* Vacuum = new G4Material(name = " << 199   G4Material* Vacuum = new G4Material(name="Galactic", z=1., a=1.01*g/mole,
207                                       kStateGa << 200                                     density,kStateGas,temperature,pressure);
208                                                   201 
209   if (GetVerboseLevel() > 1) {                 << 202   if (GetVerboseLevel()>1) {
210     G4cout << *(G4Material::GetMaterialTable()    203     G4cout << *(G4Material::GetMaterialTable()) << G4endl;
211   }                                               204   }
212                                                   205 
213   // default materials of the calorimeter      << 206   //default materials of the calorimeter
214   fWorldMaterial = Vacuum;                     << 207   fWorldMaterial    = Vacuum;
215   fAbsorberMaterial = Pb;                         208   fAbsorberMaterial = Pb;
216   fGapMaterial = Sci;                          << 209   fGapMaterial      = Sci;
217 }                                                 210 }
218                                                   211 
219 //....oooOO0OOooo........oooOO0OOooo........oo    212 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
220                                                   213 
221 void GB03DetectorConstruction::SetupGeometry()    214 void GB03DetectorConstruction::SetupGeometry()
222 {                                                 215 {
223   //                                           << 216   //     
224   // World                                        217   // World
225   //                                              218   //
226   G4VSolid* worldSolid = new G4Box("World", 2. << 219   G4VSolid* worldSolid = new G4Box("World",2.*m,2.*m,fTotalThickness*2.);
227   fWorldLogical = new G4LogicalVolume(worldSol << 220   fWorldLogical = new G4LogicalVolume(worldSolid,fWorldMaterial,"World");
228   fWorldPhysical = new G4PVPlacement(0, G4Thre << 221   fWorldPhysical = new G4PVPlacement(0,G4ThreeVector(),fWorldLogical,"World",
229                                                << 222                         0,false,0);
230   //                                           << 223   
                                                   >> 224   //                               
231   // Calorimeter                                  225   // Calorimeter
232   //                                           << 226   //  
233   G4VSolid* calorSolid = new G4Box("Calor", 0. << 227   G4VSolid* calorSolid = new G4Box("Calor",0.5*m,0.5*m,fTotalThickness/2.);
234   fCalorLogical = new G4LogicalVolume(calorSol << 228   fCalorLogical = new G4LogicalVolume(calorSolid,fAbsorberMaterial,fCalName);
235   fCalorPhysical = new G4PVPlacement(0, G4Thre << 229   fCalorPhysical = new G4PVPlacement(0, G4ThreeVector(0.,0.,0.),
236                                      fWorldLog << 230                        fCalorLogical,fCalName,fWorldLogical,false,0);
237                                                << 231  
238   //                                           << 232   //                                 
239   // Layers --- as absorbers                      233   // Layers --- as absorbers
240   //                                              234   //
241   fLayerSolid = new G4Box("Layer", 0.5 * m, 0. << 235   fLayerSolid = new G4Box("Layer",0.5*m,0.5*m,fLayerThickness/2.);
242   fLayerLogical = new G4LogicalVolume(fLayerSo << 236   fLayerLogical
243   fLayerPhysical = new G4PVReplica(fCalName +  << 237       = new G4LogicalVolume(fLayerSolid,fAbsorberMaterial,fCalName+"_LayerLog");
244                                    fNumberOfLa << 238   fLayerPhysical
245                                                << 239       = new G4PVReplica(fCalName+"_Layer",fLayerLogical,fCalorLogical,
                                                   >> 240                         kZAxis,fNumberOfLayers,fLayerThickness);
                                                   >> 241    
246   //                                              242   //
247   // Gap                                          243   // Gap
248   //                                              244   //
249   fGapSolid = new G4Box("Gap", 0.5 * m, 0.5 *  << 245   fGapSolid = new G4Box("Gap",0.5*m,0.5*m,fLayerThickness/4.);
250   fGapLogical = new G4LogicalVolume(fGapSolid, << 246   fGapLogical = new G4LogicalVolume(fGapSolid,fGapMaterial,fCalName+"_Gap");
251   fGapPhysical = new G4PVPlacement(0, G4ThreeV << 247   fGapPhysical = new G4PVPlacement(0,G4ThreeVector(0.,0.,fLayerThickness/4.),
252                                    fCalName +  << 248                 fGapLogical,fCalName+"_gap",fLayerLogical,false,0);
253                                                   249 
254   //                                           << 250   //                                        
255   // Visualization attributes                     251   // Visualization attributes
256   //                                              252   //
257   fWorldLogical->SetVisAttributes(G4VisAttribu    253   fWorldLogical->SetVisAttributes(G4VisAttributes::GetInvisible());
258   G4VisAttributes* simpleBoxVisAtt = new G4Vis << 254   G4VisAttributes* simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0,1.0,1.0));
259   simpleBoxVisAtt->SetVisibility(true);           255   simpleBoxVisAtt->SetVisibility(true);
260   fCalorLogical->SetVisAttributes(simpleBoxVis    256   fCalorLogical->SetVisAttributes(simpleBoxVisAtt);
261   fLayerLogical->SetVisAttributes(simpleBoxVis    257   fLayerLogical->SetVisAttributes(simpleBoxVisAtt);
262   fGapLogical->SetVisAttributes(simpleBoxVisAt    258   fGapLogical->SetVisAttributes(simpleBoxVisAtt);
                                                   >> 259   
263 }                                                 260 }
264                                                   261 
265 //....oooOO0OOooo........oooOO0OOooo........oo    262 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
266                                                   263 
267 void GB03DetectorConstruction::SetupDetectors(    264 void GB03DetectorConstruction::SetupDetectors()
268 {                                                 265 {
269   G4SDManager::GetSDMpointer()->SetVerboseLeve    266   G4SDManager::GetSDMpointer()->SetVerboseLevel(1);
270   G4String filterName;                            267   G4String filterName;
271                                                   268 
272   G4SDNeutralFilter* neutralFilter = new G4SDN << 269   G4SDNeutralFilter* neutralFilter
273   G4SDChargedFilter* chargedFilter = new G4SDC << 270     = new G4SDNeutralFilter(filterName="neutralFilter");
                                                   >> 271   G4SDChargedFilter* chargedFilter
                                                   >> 272     = new G4SDChargedFilter(filterName="chargedFilter");
274                                                   273 
275   for (G4int j = 0; j < 2; j++) {              << 274   for(G4int j=0;j<2;j++)
                                                   >> 275   {
276     // Loop counter j = 0 : absorber              276     // Loop counter j = 0 : absorber
277     //                = 1 : gap                   277     //                = 1 : gap
278     G4String detName = fCalName;                  278     G4String detName = fCalName;
279     if (j == 0) {                              << 279     if(j==0)
280       detName += "_abs";                       << 280     { detName += "_abs"; }
281     }                                          << 281     else
282     else {                                     << 282     { detName += "_gap"; }
283       detName += "_gap";                       << 
284     }                                          << 
285     G4MultiFunctionalDetector* det = new G4Mul    283     G4MultiFunctionalDetector* det = new G4MultiFunctionalDetector(detName);
286     G4SDManager::GetSDMpointer()->AddNewDetect    284     G4SDManager::GetSDMpointer()->AddNewDetector(det);
287     // The second argument in each primitive m << 285     // The second argument in each primitive means the "level" of geometrical 
288     // hierarchy, the copy number of that leve << 286     // hierarchy, the copy number of that level is used as the key of the 
289     // G4THitsMap.                                287     // G4THitsMap.
290     // For absorber (j = 0), the copy number o    288     // For absorber (j = 0), the copy number of its own physical volume is used.
291     // For gap (j = 1), the copy number of its << 289     // For gap (j = 1), the copy number of its mother physical volume is used, 
292     // since there is only one physical volume << 290     // since there is only one physical volume of gap is placed with respect 
293     // to its mother.                             291     // to its mother.
294     G4VPrimitiveScorer* primitive;                292     G4VPrimitiveScorer* primitive;
295     primitive = new G4PSEnergyDeposit("eDep",  << 293     primitive = new G4PSEnergyDeposit("eDep",j);
296     det->RegisterPrimitive(primitive);            294     det->RegisterPrimitive(primitive);
297     primitive = new G4PSFlatSurfaceFlux("nNeut << 295     primitive = new G4PSFlatSurfaceFlux("nNeutral",1,j);
298     primitive->SetFilter(neutralFilter);          296     primitive->SetFilter(neutralFilter);
299     det->RegisterPrimitive(primitive);            297     det->RegisterPrimitive(primitive);
300     primitive = new G4PSFlatSurfaceFlux("nChar << 298     primitive = new G4PSFlatSurfaceFlux("nCharged",1,j);
301     primitive->SetFilter(chargedFilter);          299     primitive->SetFilter(chargedFilter);
302     det->RegisterPrimitive(primitive);            300     det->RegisterPrimitive(primitive);
303                                                   301 
304     if (j == 0) {                              << 302     if(j==0)
305       SetSensitiveDetector(fLayerLogical, det) << 303     { SetSensitiveDetector(fLayerLogical, det); }
306     }                                          << 304     else
307     else {                                     << 305     { SetSensitiveDetector(fGapLogical, det);}
308       SetSensitiveDetector(fGapLogical, det);  << 306    
309     }                                          << 
310   }                                               307   }
311   G4SDManager::GetSDMpointer()->SetVerboseLeve    308   G4SDManager::GetSDMpointer()->SetVerboseLevel(0);
312 }                                                 309 }
313                                                   310 
314 //....oooOO0OOooo........oooOO0OOooo........oo    311 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
315                                                   312 
316 void GB03DetectorConstruction::SetupBiasing()     313 void GB03DetectorConstruction::SetupBiasing()
317 {                                                 314 {
318   GB03BOptrGeometryBasedBiasing* biasingOperat    315   GB03BOptrGeometryBasedBiasing* biasingOperator = new GB03BOptrGeometryBasedBiasing();
319   biasingOperator->AttachTo(fLayerLogical);       316   biasingOperator->AttachTo(fLayerLogical);
320 }                                                 317 }
321                                                   318 
322 //....oooOO0OOooo........oooOO0OOooo........oo    319 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
323                                                   320 
324 void GB03DetectorConstruction::PrintCalorParam    321 void GB03DetectorConstruction::PrintCalorParameters() const
325 {                                                 322 {
326   G4cout << "--------------------------------- << 323   G4cout 
327   G4cout << " Absorber is made of " << fAbsorb << 324     << "--------------------------------------------------------" << G4endl;
328          << fGapMaterial->GetName() << G4endl  << 325   G4cout 
329          << "--------------------------------- << 326     << " Absorber is made of " << fAbsorberMaterial->GetName() << G4endl
                                                   >> 327     << " Gap is made of " << fGapMaterial->GetName() << G4endl
                                                   >> 328     << "--------------------------------------------------------" << G4endl;
330 }                                                 329 }
331                                                   330 
332 //....oooOO0OOooo........oooOO0OOooo........oo    331 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
333                                                   332 
334 void GB03DetectorConstruction::SetAbsorberMate    333 void GB03DetectorConstruction::SetAbsorberMaterial(G4String materialChoice)
335 {                                                 334 {
336   // search the material by its name           << 335   // search the material by its name   
337   G4Material* pttoMaterial = G4Material::GetMa << 336   G4Material* pttoMaterial = G4Material::GetMaterial(materialChoice);     
338   if (pttoMaterial) {                          << 337   if(pttoMaterial)
                                                   >> 338   {
339     fAbsorberMaterial = pttoMaterial;             339     fAbsorberMaterial = pttoMaterial;
340     if (fConstructed) {                        << 340     if(fConstructed) 
                                                   >> 341     {
341       fCalorLogical->SetMaterial(fAbsorberMate    342       fCalorLogical->SetMaterial(fAbsorberMaterial);
342       fLayerLogical->SetMaterial(fAbsorberMate    343       fLayerLogical->SetMaterial(fAbsorberMaterial);
343     }                                             344     }
344     G4RunManager::GetRunManager()->GeometryHas    345     G4RunManager::GetRunManager()->GeometryHasBeenModified();
345     if (GetVerboseLevel() > 1) {               << 346     if (GetVerboseLevel()>1) {
346       PrintCalorParameters();                     347       PrintCalorParameters();
347     }                                             348     }
348   }                                               349   }
349   else {                                       << 350   else
350     G4cerr << materialChoice << " is not defin << 351   { 
                                                   >> 352     G4cerr 
                                                   >> 353       << materialChoice << " is not defined. - Command is ignored." << G4endl; 
351   }                                               354   }
352 }                                                 355 }
353                                                   356 
354 //....oooOO0OOooo........oooOO0OOooo........oo    357 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
355                                                   358 
356 G4String GB03DetectorConstruction::GetAbsorber    359 G4String GB03DetectorConstruction::GetAbsorberMaterial() const
357 {                                              << 360 { return fAbsorberMaterial->GetName(); }
358   return fAbsorberMaterial->GetName();         << 
359 }                                              << 
360                                                   361 
361 //....oooOO0OOooo........oooOO0OOooo........oo    362 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
362                                                   363 
363 void GB03DetectorConstruction::SetGapMaterial(    364 void GB03DetectorConstruction::SetGapMaterial(G4String materialChoice)
364 {                                                 365 {
365   // search the material by its name           << 366   // search the material by its name 
366   G4Material* pttoMaterial = G4Material::GetMa << 367   G4Material* pttoMaterial = G4Material::GetMaterial(materialChoice);  
367   if (pttoMaterial) {                          << 368   if(pttoMaterial)
                                                   >> 369   {
368     fGapMaterial = pttoMaterial;                  370     fGapMaterial = pttoMaterial;
369     if (fConstructed) {                        << 371     if(fConstructed) 
370       fGapLogical->SetMaterial(fGapMaterial);  << 372     { fGapLogical->SetMaterial(fGapMaterial); }
371     }                                          << 
372     G4RunManager::GetRunManager()->GeometryHas    373     G4RunManager::GetRunManager()->GeometryHasBeenModified();
373     if (GetVerboseLevel() > 1) {               << 374     if (GetVerboseLevel()>1) {
374       PrintCalorParameters();                     375       PrintCalorParameters();
375     }                                             376     }
376   }                                               377   }
377   else {                                       << 378   else
378     G4cerr << materialChoice << " is not defin << 379   { 
                                                   >> 380     G4cerr 
                                                   >> 381       << materialChoice << " is not defined. - Command is ignored." << G4endl; 
379   }                                               382   }
380 }                                                 383 }
381                                                   384 
382 //....oooOO0OOooo........oooOO0OOooo........oo    385 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
383                                                   386 
384 G4String GB03DetectorConstruction::GetGapMater    387 G4String GB03DetectorConstruction::GetGapMaterial() const
385 {                                              << 388 { return fGapMaterial->GetName(); }
386   return fGapMaterial->GetName();              << 
387 }                                              << 
388                                                   389 
389 //....oooOO0OOooo........oooOO0OOooo........oo    390 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
390                                                   391 
391 void GB03DetectorConstruction::SetNumberOfLaye    392 void GB03DetectorConstruction::SetNumberOfLayers(G4int nl)
392 {                                                 393 {
393   fNumberOfLayers = nl;                           394   fNumberOfLayers = nl;
394   fLayerThickness = fTotalThickness / fNumberO << 395   fLayerThickness = fTotalThickness/fNumberOfLayers;
395   if (!fConstructed) return;                   << 396   if(!fConstructed) return;
396                                                   397 
397   fLayerSolid->SetZHalfLength(fLayerThickness  << 398   fLayerSolid->SetZHalfLength(fLayerThickness/2.);
398   fGapSolid->SetZHalfLength(fLayerThickness /  << 399   fGapSolid->SetZHalfLength(fLayerThickness/4.);
399                                                   400 
400   fCalorLogical->RemoveDaughter(fLayerPhysical    401   fCalorLogical->RemoveDaughter(fLayerPhysical);
401   delete fLayerPhysical;                          402   delete fLayerPhysical;
402   fLayerPhysical = new G4PVReplica(fCalName +  << 403   fLayerPhysical 
403                                    fNumberOfLa << 404       = new G4PVReplica(fCalName+"_Layer",fLayerLogical,fCalorLogical,
404   fGapPhysical->SetTranslation(G4ThreeVector(0 << 405                         kZAxis,fNumberOfLayers,fLayerThickness);
405                                                << 406   fGapPhysical->SetTranslation(G4ThreeVector(0.,0.,fLayerThickness/4.));
                                                   >> 407   
406   G4RunManager::GetRunManager()->GeometryHasBe    408   G4RunManager::GetRunManager()->GeometryHasBeenModified();
407 }                                                 409 }
408                                                   410 
409 //....oooOO0OOooo........oooOO0OOooo........oo    411 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
410                                                   412