Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/xray_telescope/src/XrayTelDetectorConstruction.cc

Version: [ ReleaseNotes ] [ 1.0 ] [ 1.1 ] [ 2.0 ] [ 3.0 ] [ 3.1 ] [ 3.2 ] [ 4.0 ] [ 4.0.p1 ] [ 4.0.p2 ] [ 4.1 ] [ 4.1.p1 ] [ 5.0 ] [ 5.0.p1 ] [ 5.1 ] [ 5.1.p1 ] [ 5.2 ] [ 5.2.p1 ] [ 5.2.p2 ] [ 6.0 ] [ 6.0.p1 ] [ 6.1 ] [ 6.2 ] [ 6.2.p1 ] [ 6.2.p2 ] [ 7.0 ] [ 7.0.p1 ] [ 7.1 ] [ 7.1.p1 ] [ 8.0 ] [ 8.0.p1 ] [ 8.1 ] [ 8.1.p1 ] [ 8.1.p2 ] [ 8.2 ] [ 8.2.p1 ] [ 8.3 ] [ 8.3.p1 ] [ 8.3.p2 ] [ 9.0 ] [ 9.0.p1 ] [ 9.0.p2 ] [ 9.1 ] [ 9.1.p1 ] [ 9.1.p2 ] [ 9.1.p3 ] [ 9.2 ] [ 9.2.p1 ] [ 9.2.p2 ] [ 9.2.p3 ] [ 9.2.p4 ] [ 9.3 ] [ 9.3.p1 ] [ 9.3.p2 ] [ 9.4 ] [ 9.4.p1 ] [ 9.4.p2 ] [ 9.4.p3 ] [ 9.4.p4 ] [ 9.5 ] [ 9.5.p1 ] [ 9.5.p2 ] [ 9.6 ] [ 9.6.p1 ] [ 9.6.p2 ] [ 9.6.p3 ] [ 9.6.p4 ] [ 10.0 ] [ 10.0.p1 ] [ 10.0.p2 ] [ 10.0.p3 ] [ 10.0.p4 ] [ 10.1 ] [ 10.1.p1 ] [ 10.1.p2 ] [ 10.1.p3 ] [ 10.2 ] [ 10.2.p1 ] [ 10.2.p2 ] [ 10.2.p3 ] [ 10.3 ] [ 10.3.p1 ] [ 10.3.p2 ] [ 10.3.p3 ] [ 10.4 ] [ 10.4.p1 ] [ 10.4.p2 ] [ 10.4.p3 ] [ 10.5 ] [ 10.5.p1 ] [ 10.6 ] [ 10.6.p1 ] [ 10.6.p2 ] [ 10.6.p3 ] [ 10.7 ] [ 10.7.p1 ] [ 10.7.p2 ] [ 10.7.p3 ] [ 10.7.p4 ] [ 11.0 ] [ 11.0.p1 ] [ 11.0.p2 ] [ 11.0.p3, ] [ 11.0.p4 ] [ 11.1 ] [ 11.1.1 ] [ 11.1.2 ] [ 11.1.3 ] [ 11.2 ] [ 11.2.1 ] [ 11.2.2 ] [ 11.3.0 ]

Diff markup

Differences between /examples/advanced/xray_telescope/src/XrayTelDetectorConstruction.cc (Version 11.3.0) and /examples/advanced/xray_telescope/src/XrayTelDetectorConstruction.cc (Version 9.6.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 // *******************************************     27 // **********************************************************************
 28 // *                                               28 // *                                                                    *
 29 // *                    GEANT 4 xray_telescope     29 // *                    GEANT 4 xray_telescope advanced example         *
 30 // *                                               30 // *                                                                    *
 31 // * MODULE:            XrayTelDetectorConstru     31 // * MODULE:            XrayTelDetectorConstruction.cc                  *     
 32 // * -------                                       32 // * -------                                                            *
 33 // *                                               33 // *                                                                    *
 34 // * Version:           0.4                        34 // * Version:           0.4                                             *
 35 // * Date:              06/11/00                   35 // * Date:              06/11/00                                        *
 36 // * Author:            R Nartallo                 36 // * Author:            R Nartallo                                      *
 37 // * Organisation:      ESA/ESTEC, Noordwijk,      37 // * Organisation:      ESA/ESTEC, Noordwijk, THe Netherlands           *
 38 // *                                               38 // *                                                                    *
 39 // *******************************************     39 // **********************************************************************
 40 //                                                 40 // 
 41 // CHANGE HISTORY                                  41 // CHANGE HISTORY
 42 // --------------                                  42 // --------------
 43 //                                                 43 //
 44 // 06.11.2000 R.Nartallo                           44 // 06.11.2000 R.Nartallo
 45 // - First implementation of xray_telescope ge     45 // - First implementation of xray_telescope geometry
 46 // - Based on Chandra and XMM models by R Nart     46 // - Based on Chandra and XMM models by R Nartallo, P Truscott, F Lei 
 47 //   and P Arce                                    47 //   and P Arce
 48 //                                                 48 //
 49 //                                                 49 //
 50 // *******************************************     50 // **********************************************************************
 51                                                    51 
 52 #include "XrayTelDetectorConstruction.hh"          52 #include "XrayTelDetectorConstruction.hh"
 53                                                    53 
 54 #include "globals.hh"                              54 #include "globals.hh"
 55 #include "G4PhysicalConstants.hh"                  55 #include "G4PhysicalConstants.hh"
 56 #include "G4SystemOfUnits.hh"                      56 #include "G4SystemOfUnits.hh"
 57 #include "G4UnitsTable.hh"                         57 #include "G4UnitsTable.hh"
 58 #include "G4VUserDetectorConstruction.hh"          58 #include "G4VUserDetectorConstruction.hh"
 59 #include "G4Material.hh"                           59 #include "G4Material.hh"
 60 #include "G4MaterialTable.hh"                      60 #include "G4MaterialTable.hh"
 61 #include "G4Element.hh"                            61 #include "G4Element.hh"
 62 #include "G4ElementTable.hh"                       62 #include "G4ElementTable.hh"
 63 #include "G4Box.hh"                                63 #include "G4Box.hh"
 64 #include "G4Cons.hh"                               64 #include "G4Cons.hh"
 65 #include "G4Tubs.hh"                               65 #include "G4Tubs.hh"
 66 #include "G4LogicalVolume.hh"                      66 #include "G4LogicalVolume.hh"
 67 #include "G4ThreeVector.hh"                        67 #include "G4ThreeVector.hh"
 68 #include "G4PVPlacement.hh"                        68 #include "G4PVPlacement.hh"
 69 #include "G4PVReplica.hh"                          69 #include "G4PVReplica.hh"
 70 #include "G4SDManager.hh"                          70 #include "G4SDManager.hh"
 71 #include "G4VisAttributes.hh"                      71 #include "G4VisAttributes.hh"
 72 #include "G4Colour.hh"                             72 #include "G4Colour.hh"
 73                                                    73 
 74 XrayTelDetectorConstruction::XrayTelDetectorCo     74 XrayTelDetectorConstruction::XrayTelDetectorConstruction()
 75 {                                                  75 {
 76   world_x = 2500.*cm;                              76   world_x = 2500.*cm;
 77   world_y = 2500.*cm;                              77   world_y = 2500.*cm;
 78   world_z = 2500.*cm;                              78   world_z = 2500.*cm;
 79 }                                                  79 }
 80                                                    80 
 81 XrayTelDetectorConstruction::~XrayTelDetectorC     81 XrayTelDetectorConstruction::~XrayTelDetectorConstruction()
 82 {;}                                                82 {;}
 83                                                    83 
 84 G4VPhysicalVolume* XrayTelDetectorConstruction     84 G4VPhysicalVolume* XrayTelDetectorConstruction::Construct( )
 85 {                                                  85 {
 86                                                    86 
 87   // Material: Vacuum                              87   // Material: Vacuum
 88   G4Material* Vacuum = new G4Material("Vacuum"     88   G4Material* Vacuum = new G4Material("Vacuum",
 89               1.0 , 1.01*g/mole, 1.0E-25*g/cm3     89               1.0 , 1.01*g/mole, 1.0E-25*g/cm3,
 90               kStateGas, 2.73*kelvin, 3.0E-18*     90               kStateGas, 2.73*kelvin, 3.0E-18*pascal );
 91                                                    91 
 92   // Visualization attributes                      92   // Visualization attributes
 93   G4VisAttributes* VisAttWorld= new G4VisAttri     93   G4VisAttributes* VisAttWorld= new G4VisAttributes( G4Colour(204/255.,255/255.,255/255.));
 94                                                    94 
 95   // World                                         95   // World
 96   G4Box * solidWorld = new G4Box( "world_S", w     96   G4Box * solidWorld = new G4Box( "world_S", world_x, world_y, world_z );
 97   G4LogicalVolume * logicalWorld = new G4Logic     97   G4LogicalVolume * logicalWorld = new G4LogicalVolume( solidWorld, // solid
 98               Vacuum,                              98               Vacuum,                          // material
 99               "world_L",                           99               "world_L",                       // name 
100               0,0,0);                             100               0,0,0);
101                                                   101 
102   logicalWorld -> SetVisAttributes(VisAttWorld    102   logicalWorld -> SetVisAttributes(VisAttWorld);
103                                                   103 
104   // Physical volume                              104   // Physical volume
105   physicalWorld= new G4PVPlacement( 0,            105   physicalWorld= new G4PVPlacement( 0,
106             G4ThreeVector(),                      106             G4ThreeVector(),
107             "world_P",        // name (2nd con    107             "world_P",        // name (2nd constructor)
108             logicalWorld,     // logical volum    108             logicalWorld,     // logical volume
109             NULL,             // mother volume    109             NULL,             // mother volume
110             false,            // no boolean op    110             false,            // no boolean operation
111             0);               // copy number      111             0);               // copy number
112                                                   112 
113   // Make Invisible                               113   // Make Invisible
114   logicalWorld -> SetVisAttributes(G4VisAttrib << 114   logicalWorld -> SetVisAttributes(G4VisAttributes::Invisible);
115                                                   115 
116   // Construct geometry                           116   // Construct geometry
117   ConstructTelescope();                           117   ConstructTelescope();
118   ConstructFocalPlane();                          118   ConstructFocalPlane();
119                                                   119 
120   return physicalWorld;                           120   return physicalWorld;
121 }                                                 121 }
122                                                   122 
123 //....oooOO0OOooo........oooOO0OOooo........oo    123 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
124                                                   124 
125 // Construct Telescope                            125 // Construct Telescope
126                                                   126 
127 void XrayTelDetectorConstruction::ConstructTel    127 void XrayTelDetectorConstruction::ConstructTelescope()
128 {                                                 128 {
129   // Construct Mirror                             129   // Construct Mirror
130   // Single shell mirror made of Nickel with t    130   // Single shell mirror made of Nickel with thin Gold coating
131   // Mirror made up of two cones approximating    131   // Mirror made up of two cones approximating the parabolic section and
132   // two cones approximating the hyperbolic se    132   // two cones approximating the hyperbolic section
133   // The centre of the mirror is filled wiith     133   // The centre of the mirror is filled wiith a solid aluminium rod shaped as the
134   // mirrors, so as to leave a constant Baffle    134   // mirrors, so as to leave a constant BaffleGap distance from the mirror surface
135                                                   135 
136   // Build materials                              136   // Build materials
137   G4Material* Ni = new G4Material("Nickel", 28    137   G4Material* Ni = new G4Material("Nickel", 28., 58.6934*g/mole, 8.902*g/cm3);
138   G4Material* Au = new G4Material("Gold", 79.,    138   G4Material* Au = new G4Material("Gold", 79., 196.96654*g/mole, 19.300*g/cm3);
139   G4Material* Al = new G4Material("Aluminium",    139   G4Material* Al = new G4Material("Aluminium", 13., 26.98*g/mole, 2.700*g/cm3);
140                                                   140 
141   // Visualization attributes                     141   // Visualization attributes
142   G4VisAttributes* VisAttMirror = new G4VisAtt    142   G4VisAttributes* VisAttMirror = new G4VisAttributes(
143                   G4Colour(0/255., 0/255.,255/    143                   G4Colour(0/255., 0/255.,255/255.));
144   G4VisAttributes* VisAttAuCoating = new G4Vis    144   G4VisAttributes* VisAttAuCoating = new G4VisAttributes(
145                G4Colour(255/255., 255/255., 0/    145                G4Colour(255/255., 255/255., 0/255.));
146   G4VisAttributes* VisAttBaffle = new G4VisAtt    146   G4VisAttributes* VisAttBaffle = new G4VisAttributes(
147                   G4Colour(128/255., 128/255.,    147                   G4Colour(128/255., 128/255., 128/255.));
148                                                   148 
149   // Rotation Matrix                              149   // Rotation Matrix
150   G4RotationMatrix *rotateMatrix = new G4Rotat    150   G4RotationMatrix *rotateMatrix = new G4RotationMatrix();
151   rotateMatrix -> rotateY(90.*deg);               151   rotateMatrix -> rotateY(90.*deg);
152                                                   152 
153   // Construct cones to make  Mirror sections     153   // Construct cones to make  Mirror sections
154   G4int i;                                        154   G4int i;
155   G4double MirrorEnd[5] = { 34.9995975*cm, 34.    155   G4double MirrorEnd[5] = { 34.9995975*cm, 34.8277209*cm, 34.6549918*cm,
156           34.1347834*cm, 33.6137753*cm };         156           34.1347834*cm, 33.6137753*cm };
157   G4double MirrorPosition[4] = { 772.5*cm, 757    157   G4double MirrorPosition[4] = { 772.5*cm, 757.5*cm, 742.5*cm, 727.5*cm };
158   G4double MirrorSectionLength = 15.0*cm;         158   G4double MirrorSectionLength = 15.0*cm;
159   G4double MirrorNiThickness = 1.07*mm;           159   G4double MirrorNiThickness = 1.07*mm;
160   G4double MirrorAuCoating = 50.0e-6*mm;          160   G4double MirrorAuCoating = 50.0e-6*mm;
161   G4double BaffleGap = 4.0*mm;                    161   G4double BaffleGap = 4.0*mm;
162                                                   162 
163   G4Cons* MirrorSolid[4];                         163   G4Cons* MirrorSolid[4];
164   G4Cons* MirrorAuCoatingSolid[4];                164   G4Cons* MirrorAuCoatingSolid[4];
165   G4Cons* BaffleSolid[4];                         165   G4Cons* BaffleSolid[4];
166                                                   166 
167   G4LogicalVolume* MirrorLogicalVolume[4];        167   G4LogicalVolume* MirrorLogicalVolume[4];
168   G4LogicalVolume* MirrorAuCoatingLogicalVolum    168   G4LogicalVolume* MirrorAuCoatingLogicalVolume[4];
169   G4LogicalVolume* BaffleLogicalVolume[4];        169   G4LogicalVolume* BaffleLogicalVolume[4];
170                                                   170 
171   for ( i=0; i<4; i++ ) {                         171   for ( i=0; i<4; i++ ) {
172                                                   172 
173     // Mirror Nickel base                         173     // Mirror Nickel base
174     MirrorSolid[i] = new G4Cons( "Mirror_S",      174     MirrorSolid[i] = new G4Cons( "Mirror_S",
175          MirrorEnd[i], MirrorEnd[i] + MirrorNi    175          MirrorEnd[i], MirrorEnd[i] + MirrorNiThickness,
176          MirrorEnd[i+1], MirrorEnd[i+1] + Mirr    176          MirrorEnd[i+1], MirrorEnd[i+1] + MirrorNiThickness,
177          MirrorSectionLength/2, 0*deg, 360.*de    177          MirrorSectionLength/2, 0*deg, 360.*deg);
178     MirrorLogicalVolume[i] = new G4LogicalVolu    178     MirrorLogicalVolume[i] = new G4LogicalVolume(
179              MirrorSolid[i], Ni, "Mirror_L", 0    179              MirrorSolid[i], Ni, "Mirror_L", 0, 0, 0 );
180     MirrorLogicalVolume[i]->SetVisAttributes(V    180     MirrorLogicalVolume[i]->SetVisAttributes(VisAttMirror);
181                                                   181 
182     // Gold coating on mirror                     182     // Gold coating on mirror
183     MirrorAuCoatingSolid[i] = new G4Cons(         183     MirrorAuCoatingSolid[i] = new G4Cons( 
184            "MirrorAuCoating_S",                   184            "MirrorAuCoating_S",
185            MirrorEnd[i] - MirrorAuCoating, Mir    185            MirrorEnd[i] - MirrorAuCoating, MirrorEnd[i],
186            MirrorEnd[i+1] - MirrorAuCoating, M    186            MirrorEnd[i+1] - MirrorAuCoating, MirrorEnd[i+1], 
187            MirrorSectionLength/2, 0*deg, 360.*    187            MirrorSectionLength/2, 0*deg, 360.*deg);
188     MirrorAuCoatingLogicalVolume[i] = new G4Lo    188     MirrorAuCoatingLogicalVolume[i] = new G4LogicalVolume(
189                 MirrorAuCoatingSolid[i],          189                 MirrorAuCoatingSolid[i],
190                 Au,                               190                 Au,
191                 "MirrorAuCoating_L",              191                 "MirrorAuCoating_L",
192                 0, 0, 0 );                        192                 0, 0, 0 );
193     MirrorAuCoatingLogicalVolume[i]->SetVisAtt    193     MirrorAuCoatingLogicalVolume[i]->SetVisAttributes(VisAttAuCoating);
194                                                   194 
195     // Aluminium baffle inside mirror             195     // Aluminium baffle inside mirror
196     BaffleSolid[i] = new G4Cons( "Baffle_S",      196     BaffleSolid[i] = new G4Cons( "Baffle_S",
197          0, MirrorEnd[i] - BaffleGap,             197          0, MirrorEnd[i] - BaffleGap,
198          0, MirrorEnd[i+1] - BaffleGap,           198          0, MirrorEnd[i+1] - BaffleGap,
199          MirrorSectionLength/2, 0*deg, 360.*de    199          MirrorSectionLength/2, 0*deg, 360.*deg);
200     BaffleLogicalVolume[i] = new G4LogicalVolu    200     BaffleLogicalVolume[i] = new G4LogicalVolume(
201              BaffleSolid[i], Al, "Baffle_L", 0    201              BaffleSolid[i], Al, "Baffle_L", 0, 0, 0 );
202     BaffleLogicalVolume[i]-> SetVisAttributes(    202     BaffleLogicalVolume[i]-> SetVisAttributes(VisAttBaffle);
203   }                                               203   }
204                                                   204 
205   // Physical volume                              205   // Physical volume
206                                                << 206   G4VPhysicalVolume* MirrorPhysicalVolume[4];
                                                   >> 207   G4VPhysicalVolume* MirrorAuCoatingPhysicalVolume[4];
                                                   >> 208   G4VPhysicalVolume* BafflePhysicalVolume[4];
                                                   >> 209 
207   for ( i=0; i<4; i++ ) {                         210   for ( i=0; i<4; i++ ) {
208      new G4PVPlacement(                        << 211     MirrorPhysicalVolume[i] = new G4PVPlacement(
209            rotateMatrix,                       << 212             rotateMatrix,
210            G4ThreeVector( MirrorPosition[i], 0 << 213             G4ThreeVector( MirrorPosition[i], 0.0*cm, 0.0*cm ),
211            "Mirror_P",                         << 214             "Mirror_P",
212            MirrorLogicalVolume[i],             << 215             MirrorLogicalVolume[i],
213            physicalWorld, false, 0 );          << 216             physicalWorld, false, 0 );
214      new G4PVPlacement(                        << 217     MirrorAuCoatingPhysicalVolume[i] = new G4PVPlacement(
215            rotateMatrix,                       << 218                rotateMatrix,
216            G4ThreeVector( MirrorPosition[i], 0 << 219                G4ThreeVector( MirrorPosition[i], 0.0*cm, 0.0*cm ),
217            "MirrorAuCoating_P",                << 220                "MirrorAuCoating_P",
218            MirrorAuCoatingLogicalVolume[i],    << 221                MirrorAuCoatingLogicalVolume[i],
219            physicalWorld, false, 0 );          << 222                physicalWorld, false, 0 );
220     new G4PVPlacement(                         << 223     BafflePhysicalVolume[i] = new G4PVPlacement(
221           rotateMatrix,                        << 224             rotateMatrix,
222           G4ThreeVector( MirrorPosition[i], 0. << 225             G4ThreeVector( MirrorPosition[i], 0.0*cm, 0.0*cm ),
223           "Baffle_P",                          << 226             "Baffle_P",
224           BaffleLogicalVolume[i],              << 227             BaffleLogicalVolume[i],
225           physicalWorld, false, 0 );           << 228             physicalWorld, false, 0 );
226   }                                               229   }
227                                                   230 
228   // Make Mirror Invisible                        231   // Make Mirror Invisible
229                                                   232 
230   for ( i=0; i<4; i++ ) {                         233   for ( i=0; i<4; i++ ) {
231     //   MirrorLogicalVolume[i] -> SetVisAttri << 234     //   MirrorLogicalVolume[i] -> SetVisAttributes(G4VisAttributes::Invisible);
232     //   MirrorAuCoatingLogicalVolume[i] -> Se << 235     //   MirrorAuCoatingLogicalVolume[i] -> SetVisAttributes(G4VisAttributes::Invisible);
233     BaffleLogicalVolume[i] -> SetVisAttributes << 236     BaffleLogicalVolume[i] -> SetVisAttributes(G4VisAttributes::Invisible);
234   }                                               237   }
235                                                   238 
236                                                   239 
237   // Construct Optical Bench                      240   // Construct Optical Bench
238   // Main Telescope carbon fibre tube and two     241   // Main Telescope carbon fibre tube and two aluminium end caps
239                                                   242 
240   G4int nel;                                      243   G4int nel;
241   G4String symbol;                                244   G4String symbol;
242                                                   245 
243   // Elements                                     246   // Elements
244   G4Element* C = new G4Element("Carbon", symbo    247   G4Element* C = new G4Element("Carbon", symbol="C", 6., 12.011*g/mole);
245   G4Element* H = new G4Element("Hydrogen",symb    248   G4Element* H = new G4Element("Hydrogen",symbol="H", 1., 1.00794*g/mole);
246                                                   249 
247   // Materials from Combination                   250   // Materials from Combination
248   G4Material* Cf = new G4Material("Carbon Fibr    251   G4Material* Cf = new G4Material("Carbon Fibre", 2.0*g/cm3, nel=2);
249   Cf->AddElement(C,1);                            252   Cf->AddElement(C,1);
250   Cf->AddElement(H,2);                            253   Cf->AddElement(H,2);
251                                                   254 
252   // Visualization attributes                     255   // Visualization attributes
253   G4VisAttributes* VisAttBench = new G4VisAttr    256   G4VisAttributes* VisAttBench = new G4VisAttributes(
254                  G4Colour(0/255., 200/255., 0/    257                  G4Colour(0/255., 200/255., 0/255.));
255                                                   258 
256   // Construct Optical bench                      259   // Construct Optical bench
257   G4double BenchThickness = 1.0*cm;               260   G4double BenchThickness = 1.0*cm;
258   G4double BenchFrontEndMinRadiusOut = MirrorE    261   G4double BenchFrontEndMinRadiusOut = MirrorEnd[4] + 
259     ( MirrorEnd[3] - MirrorEnd[4] )*7.5/15        262     ( MirrorEnd[3] - MirrorEnd[4] )*7.5/15
260     + MirrorNiThickness;                          263     + MirrorNiThickness;
261   G4double BenchFrontEndMinRadiusIn  = MirrorE    264   G4double BenchFrontEndMinRadiusIn  = MirrorEnd[4] + 
262     ( MirrorEnd[3] - MirrorEnd[4] )*7.4/15        265     ( MirrorEnd[3] - MirrorEnd[4] )*7.4/15
263     + MirrorNiThickness;                          266     + MirrorNiThickness;
264   G4double BenchFrontEndMaxRadius = MirrorEnd[    267   G4double BenchFrontEndMaxRadius = MirrorEnd[4] + MirrorNiThickness + 25.*cm;
265   G4double BenchBackEndMinRadius = 0.0*cm;        268   G4double BenchBackEndMinRadius = 0.0*cm;
266   G4double BenchBackEndMaxRadius =  MirrorEnd[    269   G4double BenchBackEndMaxRadius =  MirrorEnd[4] + MirrorNiThickness + 5.*cm;
267   G4double BenchMainLength;                       270   G4double BenchMainLength;
268                                                   271 
269   BenchMainLength = MirrorPosition[3] - BenchT    272   BenchMainLength = MirrorPosition[3] - BenchThickness;
270                                                   273 
271   G4Cons* BenchFrontEndSolid;                     274   G4Cons* BenchFrontEndSolid;
272   G4Tubs* BenchBackEndSolid;                      275   G4Tubs* BenchBackEndSolid;
273   G4Cons* BenchMainSolid;                         276   G4Cons* BenchMainSolid;
274                                                   277 
275   G4LogicalVolume* BenchFrontEndLogicalVolume;    278   G4LogicalVolume* BenchFrontEndLogicalVolume;
276   G4LogicalVolume* BenchBackEndLogicalVolume;     279   G4LogicalVolume* BenchBackEndLogicalVolume;
277   G4LogicalVolume* BenchMainLogicalVolume;        280   G4LogicalVolume* BenchMainLogicalVolume;
278                                                   281 
279   BenchFrontEndSolid = new G4Cons( "BenchFront    282   BenchFrontEndSolid = new G4Cons( "BenchFrontEnd_S",
280            BenchFrontEndMinRadiusOut, BenchFro    283            BenchFrontEndMinRadiusOut, BenchFrontEndMaxRadius,
281            BenchFrontEndMinRadiusIn, BenchFron    284            BenchFrontEndMinRadiusIn, BenchFrontEndMaxRadius,
282            BenchThickness/2, 0*deg, 360.*deg )    285            BenchThickness/2, 0*deg, 360.*deg );
283   BenchFrontEndLogicalVolume = new G4LogicalVo    286   BenchFrontEndLogicalVolume = new G4LogicalVolume(
284                BenchFrontEndSolid, Al, "BenchF    287                BenchFrontEndSolid, Al, "BenchFrontEnd_L", 0, 0, 0 );
285   BenchFrontEndLogicalVolume->SetVisAttributes    288   BenchFrontEndLogicalVolume->SetVisAttributes(VisAttBench);
286                                                   289 
287   BenchBackEndSolid  = new G4Tubs( "BenchBackE    290   BenchBackEndSolid  = new G4Tubs( "BenchBackEnd_S",
288            BenchBackEndMinRadius, BenchBackEnd    291            BenchBackEndMinRadius, BenchBackEndMaxRadius,
289            BenchThickness/2, 0*deg, 360.*deg )    292            BenchThickness/2, 0*deg, 360.*deg );
290   BenchBackEndLogicalVolume = new G4LogicalVol    293   BenchBackEndLogicalVolume = new G4LogicalVolume(
291               BenchBackEndSolid, Al, "BenchBac    294               BenchBackEndSolid, Al, "BenchBackEnd_L", 0, 0, 0 );
292   BenchBackEndLogicalVolume->SetVisAttributes(    295   BenchBackEndLogicalVolume->SetVisAttributes(VisAttBench);
293                                                   296 
294   BenchMainSolid     = new G4Cons( "BenchMain_    297   BenchMainSolid     = new G4Cons( "BenchMain_S",
295            BenchFrontEndMaxRadius - BenchThick    298            BenchFrontEndMaxRadius - BenchThickness,
296            BenchFrontEndMaxRadius,                299            BenchFrontEndMaxRadius,
297            BenchBackEndMaxRadius - BenchThickn    300            BenchBackEndMaxRadius - BenchThickness,
298            BenchBackEndMaxRadius,                 301            BenchBackEndMaxRadius,
299            BenchMainLength/2, 0*deg, 360.*deg)    302            BenchMainLength/2, 0*deg, 360.*deg);
300   BenchMainLogicalVolume = new G4LogicalVolume    303   BenchMainLogicalVolume = new G4LogicalVolume(
301                  BenchMainSolid, Cf, "BenchMai    304                  BenchMainSolid, Cf, "BenchMain_L", 0, 0, 0 );
302   BenchMainLogicalVolume -> SetVisAttributes(V    305   BenchMainLogicalVolume -> SetVisAttributes(VisAttBench);
303                                                   306 
304   // Physical volume                              307   // Physical volume
                                                   >> 308   G4VPhysicalVolume* BenchFrontEndPhysicalVolume;
                                                   >> 309   G4VPhysicalVolume* BenchBackEndPhysicalVolume;
                                                   >> 310   G4VPhysicalVolume* BenchMainPhysicalVolume;
                                                   >> 311 
                                                   >> 312   BenchFrontEndPhysicalVolume = new G4PVPlacement(
                                                   >> 313               rotateMatrix,
                                                   >> 314               G4ThreeVector( MirrorPosition[3] - BenchThickness/2,
                                                   >> 315                  0.0*cm, 0.0*cm ),
                                                   >> 316               "BenchFrontEnd_P",
                                                   >> 317               BenchFrontEndLogicalVolume,
                                                   >> 318               physicalWorld, false, 0 );
                                                   >> 319 
                                                   >> 320   BenchBackEndPhysicalVolume = new G4PVPlacement(
                                                   >> 321              rotateMatrix,
                                                   >> 322              G4ThreeVector(0.0*cm - BenchThickness/2, 0.0*cm, 0.0*cm ),
                                                   >> 323              "BenchBackEnd_P",
                                                   >> 324              BenchBackEndLogicalVolume,
                                                   >> 325              physicalWorld, false, 0 );
                                                   >> 326 
                                                   >> 327   BenchMainPhysicalVolume = new G4PVPlacement(
                                                   >> 328                 rotateMatrix,
                                                   >> 329                 G4ThreeVector( BenchMainLength/2, 0.0*cm, 0.0*cm ),
                                                   >> 330                 "BenchMain_P",
                                                   >> 331                 BenchMainLogicalVolume,
                                                   >> 332                 physicalWorld, false, 0 );
305                                                   333 
306   new G4PVPlacement(                           << 
307         rotateMatrix,                          << 
308         G4ThreeVector( MirrorPosition[3] - Ben << 
309            0.0*cm, 0.0*cm ),                   << 
310         "BenchFrontEnd_P",                     << 
311         BenchFrontEndLogicalVolume,            << 
312         physicalWorld, false, 0 );             << 
313                                                << 
314   new G4PVPlacement(                           << 
315         rotateMatrix,                          << 
316         G4ThreeVector(0.0*cm - BenchThickness/ << 
317         "BenchBackEnd_P",                      << 
318         BenchBackEndLogicalVolume,             << 
319         physicalWorld, false, 0 );             << 
320                                                << 
321   new G4PVPlacement(                           << 
322         rotateMatrix,                          << 
323         G4ThreeVector( BenchMainLength/2, 0.0* << 
324         "BenchMain_P",                         << 
325         BenchMainLogicalVolume,                << 
326         physicalWorld, false, 0 );             << 
327                                                << 
328   //--- Make Bench Invisible                      334   //--- Make Bench Invisible
329                                                   335 
330   // BenchFrontEndLogicalVolume -> SetVisAttri << 336   // BenchFrontEndLogicalVolume -> SetVisAttributes(G4VisAttributes::Invisible);
331                                                << 337   // BenchBackEndLogicalVolume -> SetVisAttributes(G4VisAttributes::Invisible);
332   // BenchBackEndLogicalVolume -> SetVisAttrib << 338   BenchMainLogicalVolume -> SetVisAttributes(G4VisAttributes::Invisible);
333   BenchMainLogicalVolume -> SetVisAttributes(G << 
334                                                   339 
335   return;                                         340   return;
336 }                                                 341 }
337                                                   342 
338 // Construct Focal Plane                          343 // Construct Focal Plane
339 // Conical Titanium baffle and silicon detecto    344 // Conical Titanium baffle and silicon detector
340                                                   345 
341 void XrayTelDetectorConstruction::ConstructFoc    346 void XrayTelDetectorConstruction::ConstructFocalPlane()
342 {                                                 347 {
343                                                   348 
344   // Elements                                     349   // Elements
345   G4Material* Ti = new G4Material("Titanium",     350   G4Material* Ti = new G4Material("Titanium", 22., 47.867*g/mole, 4.54*g/cm3);
346   G4Material* Si = new G4Material("Silicon", 1    351   G4Material* Si = new G4Material("Silicon", 14., 28.090*g/mole, 2.33*g/cm3);
347                                                   352 
348   // Visualization attributes                     353   // Visualization attributes
349   G4VisAttributes* VisDetectorBaffle = new G4V    354   G4VisAttributes* VisDetectorBaffle = new G4VisAttributes(
350                  G4Colour(190/255., 255/255.,     355                  G4Colour(190/255., 255/255., 0/255.) );
351   G4VisAttributes* VisDetector = new G4VisAttr    356   G4VisAttributes* VisDetector = new G4VisAttributes(
352                  G4Colour(255/255., 0/255., 0/    357                  G4Colour(255/255., 0/255., 0/255.) );
353                                                   358 
354   // Rotation Matrix                              359   // Rotation Matrix
355   G4RotationMatrix *rotateMatrix = new G4Rotat    360   G4RotationMatrix *rotateMatrix = new G4RotationMatrix();
356   rotateMatrix -> rotateY(90.*deg);               361   rotateMatrix -> rotateY(90.*deg);
357                                                   362 
358   // Construct Detector Baffle                    363   // Construct Detector Baffle
359   G4double DetectorBaffleLength = 57.2*cm;        364   G4double DetectorBaffleLength = 57.2*cm;
360   G4double DetectorBaffleOuterRadiusIn = 7.1*c    365   G4double DetectorBaffleOuterRadiusIn = 7.1*cm;
361   G4double DetectorBaffleOuterRadiusOut = 7.35    366   G4double DetectorBaffleOuterRadiusOut = 7.35*cm;
362   G4double DetectorBaffleInnerRadiusIn = 4.55*    367   G4double DetectorBaffleInnerRadiusIn = 4.55*cm;
363   G4double DetectorBaffleInnerRadiusOut = 5.75    368   G4double DetectorBaffleInnerRadiusOut = 5.75*cm;
364                                                   369 
365   G4Cons* DetectorBaffleSolid;                    370   G4Cons* DetectorBaffleSolid;
366                                                   371 
367   G4LogicalVolume* DetectorBaffleLogicalVolume    372   G4LogicalVolume* DetectorBaffleLogicalVolume;
368                                                   373 
369   DetectorBaffleSolid = new G4Cons( "DetectorB    374   DetectorBaffleSolid = new G4Cons( "DetectorBaffle_S",              
370             DetectorBaffleOuterRadiusIn,          375             DetectorBaffleOuterRadiusIn,
371             DetectorBaffleOuterRadiusOut,         376             DetectorBaffleOuterRadiusOut,
372             DetectorBaffleInnerRadiusIn,          377             DetectorBaffleInnerRadiusIn,
373             DetectorBaffleInnerRadiusOut,         378             DetectorBaffleInnerRadiusOut,
374             DetectorBaffleLength/2, 0*deg, 360    379             DetectorBaffleLength/2, 0*deg, 360.*deg);  
375   DetectorBaffleLogicalVolume = new G4LogicalV    380   DetectorBaffleLogicalVolume = new G4LogicalVolume( 
376                 DetectorBaffleSolid, Ti, "Dete    381                 DetectorBaffleSolid, Ti, "DetectorBaffle_L", 0, 0, 0 );
377   DetectorBaffleLogicalVolume -> SetVisAttribu    382   DetectorBaffleLogicalVolume -> SetVisAttributes( VisDetectorBaffle );
378                                                   383 
379   // Physical volume                              384   // Physical volume
380                                                << 385   G4VPhysicalVolume* DetectorBafflePhysicalVolume;
381   /* G4VPhysicalVolume* DetectorBafflePhysical << 386 
382   new G4PVPlacement(                           << 387   DetectorBafflePhysicalVolume = new G4PVPlacement(
383         rotateMatrix,                          << 388                rotateMatrix,
384         G4ThreeVector( DetectorBaffleLength/2, << 389                G4ThreeVector( DetectorBaffleLength/2, 0.0*cm, 0.0*cm),
385         "DetectorBaffle_P",                    << 390                "DetectorBaffle_P",
386         DetectorBaffleLogicalVolume,           << 391                DetectorBaffleLogicalVolume,
387         physicalWorld, false, 0 );             << 392                physicalWorld, false, 0 );
388                                                << 393 
389   //--- Make Invisible                            394   //--- Make Invisible
390                                                   395 
391   // DetectorBaffleLogicalVolume -> SetVisAttr << 396   // DetectorBaffleLogicalVolume -> SetVisAttributes( G4VisAttributes::Invisible );
392                                                   397 
393   // Construct Detector                           398   // Construct Detector
394                                                   399 
395   G4double DetectorRadius = 32.5*mm;              400   G4double DetectorRadius = 32.5*mm;
396   G4double DetectorThickness = 50e-6*m;           401   G4double DetectorThickness = 50e-6*m;
397                                                   402 
398   G4Tubs* DetectorSolid;                          403   G4Tubs* DetectorSolid;
399                                                   404 
400   G4LogicalVolume* DetectorLogicalVolume;         405   G4LogicalVolume* DetectorLogicalVolume;
401                                                   406 
402   DetectorSolid = new G4Tubs( "Detector_S",       407   DetectorSolid = new G4Tubs( "Detector_S",                        
403             0, DetectorRadius,                    408             0, DetectorRadius,
404             DetectorThickness/2, 0*deg, 360.*d    409             DetectorThickness/2, 0*deg, 360.*deg);  
405   DetectorLogicalVolume = new G4LogicalVolume(    410   DetectorLogicalVolume = new G4LogicalVolume( 
406                 DetectorSolid, Si, "Detector_L    411                 DetectorSolid, Si, "Detector_L", 0, 0, 0 );
407   DetectorLogicalVolume -> SetVisAttributes( V    412   DetectorLogicalVolume -> SetVisAttributes( VisDetector );
408                                                   413 
409   // Physical volume                              414   // Physical volume
410   /*G4VPhysicalVolume* DetectorPhysicalVolume  << 415   G4VPhysicalVolume* DetectorPhysicalVolume;
411   new G4PVPlacement(                           << 416 
412         rotateMatrix,                          << 417   DetectorPhysicalVolume = new G4PVPlacement( 
413         G4ThreeVector( DetectorThickness/2, 0. << 418                rotateMatrix,
414         "Detector_P",                          << 419                G4ThreeVector( DetectorThickness/2, 0.0*cm, 0.0*cm),
415         DetectorLogicalVolume,                 << 420                "Detector_P",
416         physicalWorld, false, 0 );             << 421                DetectorLogicalVolume,
417                                                << 422                physicalWorld, false, 0 );
                                                   >> 423 
418   //--- Make Invisible                            424   //--- Make Invisible
419   // DetectorLogicalVolume -> SetVisAttributes << 425   // DetectorLogicalVolume -> SetVisAttributes( G4VisAttributes::Invisible );
420                                                   426 
421   return;                                         427   return;
422 }                                                 428 }
423                                                   429