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Geant4/examples/advanced/underground_physics/src/DMXScintSD.cc

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Diff markup

Differences between /examples/advanced/underground_physics/src/DMXScintSD.cc (Version 11.3.0) and /examples/advanced/underground_physics/src/DMXScintSD.cc (Version 10.0)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 //                                                 26 //
 27 // -------------------------------------------     27 // --------------------------------------------------------------
 28 //   GEANT 4 - Underground Dark Matter Detecto     28 //   GEANT 4 - Underground Dark Matter Detector Advanced Example
 29 //                                                 29 //
 30 //      For information related to this code c     30 //      For information related to this code contact: Alex Howard
 31 //      e-mail: alexander.howard@cern.ch           31 //      e-mail: alexander.howard@cern.ch
 32 // -------------------------------------------     32 // --------------------------------------------------------------
 33 // Comments                                        33 // Comments
 34 //                                                 34 //
 35 //                  Underground Advanced           35 //                  Underground Advanced
 36 //               by A. Howard and H. Araujo        36 //               by A. Howard and H. Araujo 
 37 //                    (27th November 2001)         37 //                    (27th November 2001)
 38 //                                                 38 //
 39 // ScintSD (scintillator sensitive detector de     39 // ScintSD (scintillator sensitive detector definition) program
 40 // -------------------------------------------     40 // --------------------------------------------------------------
 41                                                    41 
 42 #include "DMXScintSD.hh"                           42 #include "DMXScintSD.hh"
 43                                                    43 
 44 #include "DMXScintHit.hh"                          44 #include "DMXScintHit.hh"
 45 #include "DMXDetectorConstruction.hh"              45 #include "DMXDetectorConstruction.hh"
 46                                                    46 
 47 #include "G4VPhysicalVolume.hh"                    47 #include "G4VPhysicalVolume.hh"
 48 #include "G4HCofThisEvent.hh"                      48 #include "G4HCofThisEvent.hh"
 49 #include "G4Step.hh"                               49 #include "G4Step.hh"
 50 #include "G4SDManager.hh"                          50 #include "G4SDManager.hh"
 51 #include "G4ParticleDefinition.hh"                 51 #include "G4ParticleDefinition.hh"
 52 #include "G4ParticleTypes.hh"                      52 #include "G4ParticleTypes.hh"
 53 #include "G4Ions.hh"                               53 #include "G4Ions.hh"
 54 #include "G4ios.hh"                                54 #include "G4ios.hh"
 55                                                    55 
 56 #include "G4OpticalPhoton.hh"                  << 
 57                                                << 
 58 //....oooOO0OOooo........oooOO0OOooo........oo     56 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 59                                                    57 
 60 DMXScintSD::DMXScintSD(G4String name)              58 DMXScintSD::DMXScintSD(G4String name) 
 61   :G4VSensitiveDetector(name)                      59   :G4VSensitiveDetector(name)
 62 {                                                  60 {
 63   G4String HCname="scintillatorCollection";        61   G4String HCname="scintillatorCollection";
 64   collectionName.insert(HCname);                   62   collectionName.insert(HCname);
 65 }                                                  63 }
 66                                                    64 
 67 //....oooOO0OOooo........oooOO0OOooo........oo     65 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 68                                                    66 
 69 DMXScintSD::~DMXScintSD(){ }                       67 DMXScintSD::~DMXScintSD(){ }
 70                                                    68 
 71 //....oooOO0OOooo........oooOO0OOooo........oo     69 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 72                                                    70 
 73 void DMXScintSD::Initialize(G4HCofThisEvent*)      71 void DMXScintSD::Initialize(G4HCofThisEvent*)
 74 {                                                  72 {
 75   scintillatorCollection = new DMXScintHitsCol     73   scintillatorCollection = new DMXScintHitsCollection
 76     (SensitiveDetectorName,collectionName[0]);     74     (SensitiveDetectorName,collectionName[0]);
 77                                                    75 
 78   HitID = -1;                                      76   HitID = -1;
 79 }                                                  77 }
 80                                                    78 
 81 //....oooOO0OOooo........oooOO0OOooo........oo     79 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
 82                                                    80 
 83 G4bool DMXScintSD::ProcessHits(G4Step* aStep,      81 G4bool DMXScintSD::ProcessHits(G4Step* aStep, G4TouchableHistory*)
 84 {                                                  82 {
 85                                                << 
 86   //need to know if this is an optical photon  << 
 87   if(aStep->GetTrack()->GetDefinition()        << 
 88      == G4OpticalPhoton::OpticalPhotonDefiniti << 
 89                                                << 
 90                                                << 
 91   G4double edep = aStep->GetTotalEnergyDeposit     83   G4double edep = aStep->GetTotalEnergyDeposit();
 92   G4ParticleDefinition* particleType = aStep->     84   G4ParticleDefinition* particleType = aStep->GetTrack()->GetDefinition();
 93   G4String particleName = particleType->GetPar     85   G4String particleName = particleType->GetParticleName();
 94                                                    86 
 95   G4double stepl = 0.;                             87   G4double stepl = 0.;
 96   if (particleType->GetPDGCharge() != 0.)          88   if (particleType->GetPDGCharge() != 0.)
 97     stepl = aStep->GetStepLength();                89     stepl = aStep->GetStepLength();
 98                                                    90   
 99   if ((edep==0.)&&(stepl==0.)) return false;       91   if ((edep==0.)&&(stepl==0.)) return false;      
100                                                    92 
101                                                    93 
102   // fill in hit                                   94   // fill in hit
103   DMXScintHit* newHit = new DMXScintHit();         95   DMXScintHit* newHit = new DMXScintHit();
104   newHit->SetEdep(edep);                           96   newHit->SetEdep(edep);
105   newHit->SetPos(aStep->GetPostStepPoint()->Ge     97   newHit->SetPos(aStep->GetPostStepPoint()->GetPosition());
106   newHit->SetTime(aStep->GetPreStepPoint()->Ge     98   newHit->SetTime(aStep->GetPreStepPoint()->GetGlobalTime());
107   newHit->SetParticle(particleName);               99   newHit->SetParticle(particleName);
108   newHit->SetParticleEnergy(aStep->GetPreStepP    100   newHit->SetParticleEnergy(aStep->GetPreStepPoint()->GetKineticEnergy() );
109                                                   101 
110   HitID = scintillatorCollection->insert(newHi    102   HitID = scintillatorCollection->insert(newHit);
111                                                   103   
112   return true;                                    104   return true;
113 }                                                 105 }
114                                                   106 
115                                                   107 
116 //....oooOO0OOooo........oooOO0OOooo........oo    108 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
117                                                   109 
118 void DMXScintSD::EndOfEvent(G4HCofThisEvent* H    110 void DMXScintSD::EndOfEvent(G4HCofThisEvent* HCE)
119 {                                                 111 {
120                                                   112 
121   G4String HCname = collectionName[0];            113   G4String HCname = collectionName[0];
122   static G4int HCID = -1;                         114   static G4int HCID = -1;
123   if(HCID<0)                                      115   if(HCID<0)
124     HCID = G4SDManager::GetSDMpointer()->GetCo    116     HCID = G4SDManager::GetSDMpointer()->GetCollectionID(HCname);
125   HCE->AddHitsCollection(HCID,scintillatorColl    117   HCE->AddHitsCollection(HCID,scintillatorCollection);
126                                                   118 
127   G4int nHits = scintillatorCollection->entrie    119   G4int nHits = scintillatorCollection->entries();
128   if (verboseLevel>=1)                            120   if (verboseLevel>=1)
129     G4cout << "     LXe collection: " <<  nHit    121     G4cout << "     LXe collection: " <<  nHits << " hits" << G4endl;
130   if (verboseLevel>=2)                            122   if (verboseLevel>=2)
131     scintillatorCollection->PrintAllHits();       123     scintillatorCollection->PrintAllHits();
132                                                   124 
133 }                                                 125 }
134                                                   126 
135 //....oooOO0OOooo........oooOO0OOooo........oo    127 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
136                                                   128 
137 void DMXScintSD::clear()                          129 void DMXScintSD::clear()
138 {}                                                130 {} 
139                                                   131 
140 //....oooOO0OOooo........oooOO0OOooo........oo    132 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
141                                                   133 
142 void DMXScintSD::DrawAll()                        134 void DMXScintSD::DrawAll()
143 {}                                                135 {} 
144                                                   136 
145 //....oooOO0OOooo........oooOO0OOooo........oo    137 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
146                                                   138 
147 void DMXScintSD::PrintAll()                       139 void DMXScintSD::PrintAll()
148 {}                                                140 {} 
149                                                   141 
150 //....oooOO0OOooo........oooOO0OOooo........oo    142 //....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
151                                                   143 
152                                                   144