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1 // 2 // ******************************************************************** 3 // * License and Disclaimer * 4 // * * 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. * 10 // * * 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitation of liability. * 17 // * * 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************************************** 25 // 26 // G4Ions 27 // 28 // Class Description: 29 // 30 // This is the base class for all nuclei including pre-defined 31 // light nuclei such as deuteron, alpha, and proton (Hydrogen). 32 // All nuclei/ions created on the fly are objects of this class. 33 // Atomic number and atomic mass are valid only for particles derived 34 // from this class. This class has Excitation Energy in addition to 35 // the normal particle properties. 36 37 // Authors: G.Cosmo, 4 April 1996 - Design based on object model 38 // H.Kurashige, 27 June 1998 - First implementation 39 // -------------------------------------------------------------------- 40 #ifndef G4Ions_hh 41 #define G4Ions_hh 1 42 43 #include "G4ParticleDefinition.hh" 44 #include "G4ios.hh" 45 #include "globals.hh" 46 47 class G4Ions : public G4ParticleDefinition 48 { 49 public: 50 // clang-format off 51 G4Ions( 52 const G4String& aName, G4double mass, 53 G4double width, G4double charge, 54 G4int iSpin, G4int iParity, 55 G4int iConjugation, G4int iIsospin, 56 G4int iIsospin3, G4int gParity, 57 const G4String& pType, G4int lepton, 58 G4int baryon, G4int encoding, 59 G4bool stable, G4double lifetime, 60 G4DecayTable* decaytable, G4bool shortlived, 61 const G4String& subType ="", 62 G4int anti_encoding =0, 63 G4double excitation = 0.0, 64 G4int isomer = 0 65 ); 66 // clang-format on 67 68 ~G4Ions() override = default; 69 70 inline G4Ions* IonsDefinition(); 71 inline G4Ions* Ions(); 72 73 // Get excitation energy of nucleus 74 inline G4double GetExcitationEnergy() const; 75 76 // Get Isomer level (=0 for ground state) 77 inline G4int GetIsomerLevel() const; 78 79 enum class G4FloatLevelBase // enumerator for floating level base 80 { 81 no_Float = 0, 82 plus_X, 83 plus_Y, 84 plus_Z, 85 plus_U, 86 plus_V, 87 plus_W, 88 plus_R, 89 plus_S, 90 plus_T, 91 plus_A, 92 plus_B, 93 plus_C, 94 plus_D, 95 plus_E 96 }; 97 98 static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar); 99 static G4Ions::G4FloatLevelBase FloatLevelBase(G4int flbIdx); 100 static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb); 101 102 // Set/Get methods for floating level base 103 // 104 inline G4Ions::G4FloatLevelBase GetFloatLevelBase() const; 105 inline G4int GetFloatLevelBaseIndex() const; 106 inline void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb); 107 inline void SetFloatLevelBase(char flbChar); 108 inline void SetFloatLevelBase(G4int flbIdx); 109 110 protected: 111 G4Ions() = default; 112 113 private: 114 G4double theExcitationEnergy = 0.0; 115 G4int theIsomerLevel = 0; 116 G4FloatLevelBase floatLevelBase = G4FloatLevelBase::no_Float; 117 }; 118 119 #define noFloat G4Ions::G4FloatLevelBase::no_Float 120 #define plusU G4Ions::G4FloatLevelBase::plus_U 121 #define plusV G4Ions::G4FloatLevelBase::plus_V 122 #define plusW G4Ions::G4FloatLevelBase::plus_W 123 #define plusX G4Ions::G4FloatLevelBase::plus_X 124 #define plusY G4Ions::G4FloatLevelBase::plus_Y 125 #define plusZ G4Ions::G4FloatLevelBase::plus_Z 126 #define plusR G4Ions::G4FloatLevelBase::plus_R 127 #define plusS G4Ions::G4FloatLevelBase::plus_S 128 #define plusT G4Ions::G4FloatLevelBase::plus_T 129 #define plusA G4Ions::G4FloatLevelBase::plus_A 130 #define plusB G4Ions::G4FloatLevelBase::plus_B 131 #define plusC G4Ions::G4FloatLevelBase::plus_C 132 #define plusD G4Ions::G4FloatLevelBase::plus_D 133 #define plusE G4Ions::G4FloatLevelBase::plus_E 134 135 // ------------------------ 136 // Inline methods 137 // ------------------------ 138 139 inline G4Ions* G4Ions::IonsDefinition() 140 { 141 return this; 142 } 143 144 inline G4Ions* G4Ions::Ions() 145 { 146 return this; 147 } 148 149 inline G4double G4Ions::GetExcitationEnergy() const 150 { 151 return theExcitationEnergy; 152 } 153 154 inline G4int G4Ions::GetIsomerLevel() const 155 { 156 return theIsomerLevel; 157 } 158 159 inline G4Ions::G4FloatLevelBase G4Ions::GetFloatLevelBase() const 160 { 161 return floatLevelBase; 162 } 163 164 inline G4int G4Ions::GetFloatLevelBaseIndex() const 165 { 166 return static_cast<G4int>(floatLevelBase); 167 } 168 169 inline void G4Ions::SetFloatLevelBase(G4Ions::G4FloatLevelBase flb) 170 { 171 floatLevelBase = flb; 172 } 173 174 inline void G4Ions::SetFloatLevelBase(char flbChar) 175 { 176 floatLevelBase = FloatLevelBase(flbChar); 177 } 178 179 inline void G4Ions::SetFloatLevelBase(G4int flbIdx) 180 { 181 floatLevelBase = FloatLevelBase(flbIdx); 182 } 183 184 #endif 185