Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/particles/management/include/G4Ions.hh

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  1 //
  2 // ********************************************************************
  3 // * License and Disclaimer                                           *
  4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.                             *
 10 // *                                                                  *
 11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                                                  *
 18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // ********************************************************************
 25 //
 26 // G4Ions
 27 //
 28 // Class Description:
 29 //
 30 // This is the base class for all nuclei including pre-defined
 31 // light nuclei such as deuteron, alpha, and proton (Hydrogen).
 32 // All nuclei/ions created on the fly are objects of this class.
 33 // Atomic number and atomic mass are valid only for particles derived
 34 // from this class. This class has Excitation Energy in addition to
 35 // the normal particle properties.
 36 
 37 // Authors: G.Cosmo, 4 April 1996 - Design based on object model
 38 //          H.Kurashige, 27 June 1998 - First implementation
 39 // --------------------------------------------------------------------
 40 #ifndef G4Ions_hh
 41 #define G4Ions_hh 1
 42 
 43 #include "G4ParticleDefinition.hh"
 44 #include "G4ios.hh"
 45 #include "globals.hh"
 46 
 47 class G4Ions : public G4ParticleDefinition
 48 {
 49   public:
 50     // clang-format off
 51     G4Ions(
 52        const G4String&     aName,        G4double            mass,
 53        G4double            width,        G4double            charge,   
 54        G4int               iSpin,        G4int               iParity,    
 55        G4int               iConjugation, G4int               iIsospin,   
 56        G4int               iIsospin3,    G4int               gParity,
 57        const G4String&     pType,        G4int               lepton,      
 58        G4int               baryon,       G4int               encoding,
 59        G4bool              stable,       G4double            lifetime,
 60        G4DecayTable*       decaytable,   G4bool              shortlived,
 61        const G4String&     subType ="",
 62        G4int               anti_encoding =0,
 63        G4double            excitation = 0.0, 
 64        G4int               isomer = 0
 65     );
 66     // clang-format on
 67 
 68     ~G4Ions() override = default;
 69 
 70     inline G4Ions* IonsDefinition();
 71     inline G4Ions* Ions();
 72 
 73     // Get excitation energy of nucleus
 74     inline G4double GetExcitationEnergy() const;
 75 
 76     // Get Isomer level (=0 for ground state)
 77     inline G4int GetIsomerLevel() const;
 78 
 79     enum class G4FloatLevelBase  // enumerator for floating level base
 80     {
 81       no_Float = 0,
 82       plus_X,
 83       plus_Y,
 84       plus_Z,
 85       plus_U,
 86       plus_V,
 87       plus_W,
 88       plus_R,
 89       plus_S,
 90       plus_T,
 91       plus_A,
 92       plus_B,
 93       plus_C,
 94       plus_D,
 95       plus_E
 96     };
 97 
 98     static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar);
 99     static G4Ions::G4FloatLevelBase FloatLevelBase(G4int flbIdx);
100     static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb);
101 
102     // Set/Get methods for floating level base
103     //
104     inline G4Ions::G4FloatLevelBase GetFloatLevelBase() const;
105     inline G4int GetFloatLevelBaseIndex() const;
106     inline void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb);
107     inline void SetFloatLevelBase(char flbChar);
108     inline void SetFloatLevelBase(G4int flbIdx);
109 
110   protected:
111     G4Ions() = default;
112 
113   private:
114     G4double theExcitationEnergy = 0.0;
115     G4int theIsomerLevel = 0;
116     G4FloatLevelBase floatLevelBase = G4FloatLevelBase::no_Float;
117 };
118 
119 #define noFloat G4Ions::G4FloatLevelBase::no_Float
120 #define plusU G4Ions::G4FloatLevelBase::plus_U
121 #define plusV G4Ions::G4FloatLevelBase::plus_V
122 #define plusW G4Ions::G4FloatLevelBase::plus_W
123 #define plusX G4Ions::G4FloatLevelBase::plus_X
124 #define plusY G4Ions::G4FloatLevelBase::plus_Y
125 #define plusZ G4Ions::G4FloatLevelBase::plus_Z
126 #define plusR G4Ions::G4FloatLevelBase::plus_R
127 #define plusS G4Ions::G4FloatLevelBase::plus_S
128 #define plusT G4Ions::G4FloatLevelBase::plus_T
129 #define plusA G4Ions::G4FloatLevelBase::plus_A
130 #define plusB G4Ions::G4FloatLevelBase::plus_B
131 #define plusC G4Ions::G4FloatLevelBase::plus_C
132 #define plusD G4Ions::G4FloatLevelBase::plus_D
133 #define plusE G4Ions::G4FloatLevelBase::plus_E
134 
135 // ------------------------
136 // Inline methods
137 // ------------------------
138 
139 inline G4Ions* G4Ions::IonsDefinition()
140 {
141   return this;
142 }
143 
144 inline G4Ions* G4Ions::Ions()
145 {
146   return this;
147 }
148 
149 inline G4double G4Ions::GetExcitationEnergy() const
150 {
151   return theExcitationEnergy;
152 }
153 
154 inline G4int G4Ions::GetIsomerLevel() const
155 {
156   return theIsomerLevel;
157 }
158 
159 inline G4Ions::G4FloatLevelBase G4Ions::GetFloatLevelBase() const
160 {
161   return floatLevelBase;
162 }
163 
164 inline G4int G4Ions::GetFloatLevelBaseIndex() const
165 {
166   return static_cast<G4int>(floatLevelBase);
167 }
168 
169 inline void G4Ions::SetFloatLevelBase(G4Ions::G4FloatLevelBase flb)
170 {
171   floatLevelBase = flb;
172 }
173 
174 inline void G4Ions::SetFloatLevelBase(char flbChar)
175 {
176   floatLevelBase = FloatLevelBase(flbChar);
177 }
178 
179 inline void G4Ions::SetFloatLevelBase(G4int flbIdx)
180 {
181   floatLevelBase = FloatLevelBase(flbIdx);
182 }
183 
184 #endif
185