Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, Universi << 28 // 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 29 // 33 // 30 #include "G4MIRDUpperSpine.hh" 34 #include "G4MIRDUpperSpine.hh" 31 35 32 #include "globals.hh" 36 #include "globals.hh" 33 #include "G4SystemOfUnits.hh" 37 #include "G4SystemOfUnits.hh" 34 #include "G4SDManager.hh" 38 #include "G4SDManager.hh" 35 #include "G4VisAttributes.hh" 39 #include "G4VisAttributes.hh" 36 #include "G4VisAttributes.hh" 40 #include "G4VisAttributes.hh" 37 #include "G4HumanPhantomMaterial.hh" 41 #include "G4HumanPhantomMaterial.hh" 38 #include "G4EllipticalTube.hh" 42 #include "G4EllipticalTube.hh" 39 #include "G4RotationMatrix.hh" 43 #include "G4RotationMatrix.hh" 40 #include "G4ThreeVector.hh" 44 #include "G4ThreeVector.hh" 41 #include "G4VPhysicalVolume.hh" 45 #include "G4VPhysicalVolume.hh" 42 #include "G4PVPlacement.hh" 46 #include "G4PVPlacement.hh" 43 #include "G4Box.hh" 47 #include "G4Box.hh" 44 #include "G4SubtractionSolid.hh" 48 #include "G4SubtractionSolid.hh" 45 #include "G4HumanPhantomColour.hh" 49 #include "G4HumanPhantomColour.hh" 46 50 >> 51 G4MIRDUpperSpine::G4MIRDUpperSpine() >> 52 { >> 53 } >> 54 >> 55 G4MIRDUpperSpine::~G4MIRDUpperSpine() >> 56 { >> 57 >> 58 } >> 59 47 G4VPhysicalVolume* G4MIRDUpperSpine::Construct 60 G4VPhysicalVolume* G4MIRDUpperSpine::Construct(const G4String& volumeName, 48 G4VPhysicalVolume* mother, << 61 G4VPhysicalVolume* mother, 49 const G4String& colourName << 62 const G4String& colourName 50 , G4bool wireFrame,G4bool) << 63 , G4bool wireFrame,G4bool sensitivity) 51 { 64 { 52 auto* material = new G4HumanPhantomMaterial( << 65 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 53 66 54 G4cout<<"Construct "<<volumeName<<" with mot << 67 G4cout << "Construct " <<volumeName <<G4endl; 55 << 68 56 auto* skeleton = material -> GetMaterial("sk << 69 G4Material* skeleton = material -> GetMaterial("skeleton"); 57 70 58 delete material; 71 delete material; 59 72 60 G4double dx = 2. *cm; 73 G4double dx = 2. *cm; 61 G4double dy = 2.5 *cm; 74 G4double dy = 2.5 *cm; 62 G4double dz = 4.25*cm; 75 G4double dz = 4.25*cm; 63 76 64 auto* upperSpine = new G4EllipticalTube("Upp << 77 G4EllipticalTube* upperSpine = new G4EllipticalTube("UpperSpine",dx, dy, dz); 65 78 66 G4double xx = 20. * cm; << 79 G4double xx = 20. * cm; 67 G4double yy = 10. * cm; << 80 G4double yy = 10. * cm; 68 G4double zz = 5. * cm; << 81 G4double zz = 5. * cm; 69 82 70 auto* subtraction = new G4Box("box", xx/2., << 83 G4Box* subtraction = new G4Box("box", xx/2., yy/2., zz/2.); 71 84 72 auto* matrix = new G4RotationMatrix(); << 85 G4RotationMatrix* matrix = new G4RotationMatrix(); 73 matrix -> rotateX(-25.* deg); << 86 matrix -> rotateX(-25.* deg); 74 87 75 auto* upper_spine = new G4SubtractionSolid(" << 88 G4SubtractionSolid* upper_spine = new G4SubtractionSolid("upperspine",upperSpine, subtraction, 76 matrix, G4ThreeVector(0., -2. << 89 matrix, G4ThreeVector(0., -2.5 * cm, 5.5* cm)); 77 90 78 auto* logicUpperSpine = new G4LogicalVolume( << 91 G4LogicalVolume* logicUpperSpine = new G4LogicalVolume(upper_spine, skeleton, 79 "logical" + volumeName, << 92 "logical" + volumeName, 80 nullptr, nullptr, nullptr); << 93 0, 0, 0); 81 // Define rotation and position here! 94 // Define rotation and position here! 82 G4VPhysicalVolume* physUpperSpine = new G4PV << 95 G4VPhysicalVolume* physUpperSpine = new G4PVPlacement(0, 83 G4ThreeVector(0.0, 5.5 *cm, -3.5 << 96 G4ThreeVector(0.0, 5.5 *cm, -3.5 *cm), 84 "physicalUpperSpine", << 97 "physicalUpperSpine", 85 logicUpperSpine, << 98 logicUpperSpine, 86 mother, << 99 mother, 87 false, << 100 false, 88 0, true); << 101 0, true); >> 102 >> 103 // Sensitive Body Part >> 104 if (sensitivity==true) >> 105 { >> 106 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 107 logicUpperSpine->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 108 } 89 109 90 // Visualization Attributes 110 // Visualization Attributes 91 //G4VisAttributes* UpperSpineVisAtt = new G4 111 //G4VisAttributes* UpperSpineVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6)); 92 auto* colourPointer = new G4HumanPhantomColo << 112 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 93 G4Colour colour = colourPointer -> GetColour 113 G4Colour colour = colourPointer -> GetColour(colourName); 94 auto* UpperSpineVisAtt = new G4VisAttributes << 114 G4VisAttributes* UpperSpineVisAtt = new G4VisAttributes(colour); 95 115 96 UpperSpineVisAtt->SetForceSolid(wireFrame); 116 UpperSpineVisAtt->SetForceSolid(wireFrame); 97 logicUpperSpine->SetVisAttributes(UpperSpine 117 logicUpperSpine->SetVisAttributes(UpperSpineVisAtt); 98 118 99 G4cout << "UpperSpine created !!!!!!" << G4e 119 G4cout << "UpperSpine created !!!!!!" << G4endl; 100 120 101 // Testing UpperSpine Volume 121 // Testing UpperSpine Volume 102 G4double UpperSpineVol = logicUpperSpine->Ge 122 G4double UpperSpineVol = logicUpperSpine->GetSolid()->GetCubicVolume(); 103 G4cout << "Volume of UpperSpine = " << Upper 123 G4cout << "Volume of UpperSpine = " << UpperSpineVol/cm3 << " cm^3" << G4endl; 104 124 105 // Testing UpperSpine Material 125 // Testing UpperSpine Material 106 G4String UpperSpineMat = logicUpperSpine->Ge 126 G4String UpperSpineMat = logicUpperSpine->GetMaterial()->GetName(); 107 G4cout << "Material of UpperSpine = " << Upp 127 G4cout << "Material of UpperSpine = " << UpperSpineMat << G4endl; 108 128 109 // Testing Density 129 // Testing Density 110 G4double UpperSpineDensity = logicUpperSpine 130 G4double UpperSpineDensity = logicUpperSpine->GetMaterial()->GetDensity(); 111 G4cout << "Density of Material = " << UpperS 131 G4cout << "Density of Material = " << UpperSpineDensity*cm3/g << " g/cm^3" << G4endl; 112 132 113 // Testing Mass 133 // Testing Mass 114 G4double UpperSpineMass = (UpperSpineVol)*Up 134 G4double UpperSpineMass = (UpperSpineVol)*UpperSpineDensity; 115 G4cout << "Mass of UpperSpine = " << UpperSp 135 G4cout << "Mass of UpperSpine = " << UpperSpineMass/gram << " g" << G4endl; 116 136 >> 137 117 return physUpperSpine; 138 return physUpperSpine; 118 } 139 } 119 140