Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, Universi << 28 // 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 29 // 33 // 30 #include "G4MIRDUpperSpine.hh" 34 #include "G4MIRDUpperSpine.hh" 31 << 32 #include "globals.hh" 35 #include "globals.hh" 33 #include "G4SystemOfUnits.hh" << 34 #include "G4SDManager.hh" 36 #include "G4SDManager.hh" 35 #include "G4VisAttributes.hh" 37 #include "G4VisAttributes.hh" 36 #include "G4VisAttributes.hh" 38 #include "G4VisAttributes.hh" 37 #include "G4HumanPhantomMaterial.hh" 39 #include "G4HumanPhantomMaterial.hh" 38 #include "G4EllipticalTube.hh" 40 #include "G4EllipticalTube.hh" 39 #include "G4RotationMatrix.hh" 41 #include "G4RotationMatrix.hh" 40 #include "G4ThreeVector.hh" 42 #include "G4ThreeVector.hh" 41 #include "G4VPhysicalVolume.hh" 43 #include "G4VPhysicalVolume.hh" 42 #include "G4PVPlacement.hh" 44 #include "G4PVPlacement.hh" 43 #include "G4Box.hh" 45 #include "G4Box.hh" 44 #include "G4SubtractionSolid.hh" 46 #include "G4SubtractionSolid.hh" 45 #include "G4HumanPhantomColour.hh" 47 #include "G4HumanPhantomColour.hh" 46 48 >> 49 G4MIRDUpperSpine::G4MIRDUpperSpine() >> 50 { >> 51 } >> 52 >> 53 G4MIRDUpperSpine::~G4MIRDUpperSpine() >> 54 { >> 55 >> 56 } >> 57 47 G4VPhysicalVolume* G4MIRDUpperSpine::Construct 58 G4VPhysicalVolume* G4MIRDUpperSpine::Construct(const G4String& volumeName, 48 G4VPhysicalVolume* mother, << 59 G4VPhysicalVolume* mother, 49 const G4String& colourName << 60 const G4String& colourName 50 , G4bool wireFrame,G4bool) << 61 , G4bool wireFrame,G4bool sensitivity) 51 { 62 { 52 auto* material = new G4HumanPhantomMaterial( << 63 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 53 64 54 G4cout<<"Construct "<<volumeName<<" with mot << 65 G4cout << "Construct " <<volumeName <<G4endl; 55 << 66 56 auto* skeleton = material -> GetMaterial("sk << 67 G4Material* skeleton = material -> GetMaterial("skeleton"); 57 68 58 delete material; 69 delete material; 59 70 60 G4double dx = 2. *cm; 71 G4double dx = 2. *cm; 61 G4double dy = 2.5 *cm; 72 G4double dy = 2.5 *cm; 62 G4double dz = 4.25*cm; 73 G4double dz = 4.25*cm; 63 74 64 auto* upperSpine = new G4EllipticalTube("Upp << 75 G4EllipticalTube* upperSpine = new G4EllipticalTube("UpperSpine",dx, dy, dz); 65 76 66 G4double xx = 20. * cm; << 77 G4double xx = 20. * cm; 67 G4double yy = 10. * cm; << 78 G4double yy = 10. * cm; 68 G4double zz = 5. * cm; << 79 G4double zz = 5. * cm; 69 80 70 auto* subtraction = new G4Box("box", xx/2., << 81 G4Box* subtraction = new G4Box("box", xx/2., yy/2., zz/2.); 71 82 72 auto* matrix = new G4RotationMatrix(); << 83 G4RotationMatrix* matrix = new G4RotationMatrix(); 73 matrix -> rotateX(-25.* deg); << 84 matrix -> rotateX(-25.* deg); 74 85 75 auto* upper_spine = new G4SubtractionSolid(" << 86 G4SubtractionSolid* upper_spine = new G4SubtractionSolid("upperspine",upperSpine, subtraction, 76 matrix, G4ThreeVector(0., -2. << 87 matrix, G4ThreeVector(0., -2.5 * cm, 5.5* cm)); 77 88 78 auto* logicUpperSpine = new G4LogicalVolume( << 89 G4LogicalVolume* logicUpperSpine = new G4LogicalVolume(upper_spine, skeleton, 79 "logical" + volumeName, << 90 "logical" + volumeName, 80 nullptr, nullptr, nullptr); << 91 0, 0, 0); 81 // Define rotation and position here! 92 // Define rotation and position here! 82 G4VPhysicalVolume* physUpperSpine = new G4PV << 93 G4VPhysicalVolume* physUpperSpine = new G4PVPlacement(0, 83 G4ThreeVector(0.0, 5.5 *cm, -3.5 << 94 G4ThreeVector(0.0, 5.5 *cm, -3.5 *cm), 84 "physicalUpperSpine", << 95 "physicalUpperSpine", 85 logicUpperSpine, << 96 logicUpperSpine, 86 mother, << 97 mother, 87 false, << 98 false, 88 0, true); << 99 0, true); >> 100 >> 101 // Sensitive Body Part >> 102 if (sensitivity==true) >> 103 { >> 104 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 105 logicUpperSpine->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 106 } 89 107 90 // Visualization Attributes 108 // Visualization Attributes 91 //G4VisAttributes* UpperSpineVisAtt = new G4 109 //G4VisAttributes* UpperSpineVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6)); 92 auto* colourPointer = new G4HumanPhantomColo << 110 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 93 G4Colour colour = colourPointer -> GetColour 111 G4Colour colour = colourPointer -> GetColour(colourName); 94 auto* UpperSpineVisAtt = new G4VisAttributes << 112 G4VisAttributes* UpperSpineVisAtt = new G4VisAttributes(colour); 95 113 96 UpperSpineVisAtt->SetForceSolid(wireFrame); 114 UpperSpineVisAtt->SetForceSolid(wireFrame); 97 logicUpperSpine->SetVisAttributes(UpperSpine 115 logicUpperSpine->SetVisAttributes(UpperSpineVisAtt); 98 116 99 G4cout << "UpperSpine created !!!!!!" << G4e 117 G4cout << "UpperSpine created !!!!!!" << G4endl; 100 118 101 // Testing UpperSpine Volume 119 // Testing UpperSpine Volume 102 G4double UpperSpineVol = logicUpperSpine->Ge 120 G4double UpperSpineVol = logicUpperSpine->GetSolid()->GetCubicVolume(); 103 G4cout << "Volume of UpperSpine = " << Upper 121 G4cout << "Volume of UpperSpine = " << UpperSpineVol/cm3 << " cm^3" << G4endl; 104 122 105 // Testing UpperSpine Material 123 // Testing UpperSpine Material 106 G4String UpperSpineMat = logicUpperSpine->Ge 124 G4String UpperSpineMat = logicUpperSpine->GetMaterial()->GetName(); 107 G4cout << "Material of UpperSpine = " << Upp 125 G4cout << "Material of UpperSpine = " << UpperSpineMat << G4endl; 108 126 109 // Testing Density 127 // Testing Density 110 G4double UpperSpineDensity = logicUpperSpine 128 G4double UpperSpineDensity = logicUpperSpine->GetMaterial()->GetDensity(); 111 G4cout << "Density of Material = " << UpperS 129 G4cout << "Density of Material = " << UpperSpineDensity*cm3/g << " g/cm^3" << G4endl; 112 130 113 // Testing Mass 131 // Testing Mass 114 G4double UpperSpineMass = (UpperSpineVol)*Up 132 G4double UpperSpineMass = (UpperSpineVol)*UpperSpineDensity; 115 G4cout << "Mass of UpperSpine = " << UpperSp 133 G4cout << "Mass of UpperSpine = " << UpperSpineMass/gram << " g" << G4endl; 116 134 >> 135 117 return physUpperSpine; 136 return physUpperSpine; 118 } 137 } 119 138