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Geant4/examples/advanced/human_phantom/src/G4MIRDUpperSpine.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDUpperSpine.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDUpperSpine.cc (Version 10.7.p3)


  1 //                                                  1 //
  2 // *******************************************      2 // ********************************************************************
  3 // * License and Disclaimer                         3 // * License and Disclaimer                                           *
  4 // *                                                4 // *                                                                  *
  5 // * The  Geant4 software  is  copyright of th      5 // * The  Geant4 software  is  copyright of the Copyright Holders  of *
  6 // * the Geant4 Collaboration.  It is provided      6 // * the Geant4 Collaboration.  It is provided  under  the terms  and *
  7 // * conditions of the Geant4 Software License      7 // * conditions of the Geant4 Software License,  included in the file *
  8 // * LICENSE and available at  http://cern.ch/      8 // * LICENSE and available at  http://cern.ch/geant4/license .  These *
  9 // * include a list of copyright holders.           9 // * include a list of copyright holders.                             *
 10 // *                                               10 // *                                                                  *
 11 // * Neither the authors of this software syst     11 // * Neither the authors of this software system, nor their employing *
 12 // * institutes,nor the agencies providing fin     12 // * institutes,nor the agencies providing financial support for this *
 13 // * work  make  any representation or  warran     13 // * work  make  any representation or  warranty, express or implied, *
 14 // * regarding  this  software system or assum     14 // * regarding  this  software system or assume any liability for its *
 15 // * use.  Please see the license in the file      15 // * use.  Please see the license in the file  LICENSE  and URL above *
 16 // * for the full disclaimer and the limitatio     16 // * for the full disclaimer and the limitation of liability.         *
 17 // *                                               17 // *                                                                  *
 18 // * This  code  implementation is the result      18 // * This  code  implementation is the result of  the  scientific and *
 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
 21 // * any work based  on the software)  you  ag     21 // * any work based  on the software)  you  agree  to acknowledge its *
 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Previous authors: G. Guerrieri, S. Guatelli     26 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy
 27 // Authors (since 2007): S. Guatelli, Universi     27 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia
 28 //                                                 28 // 
 29 //                                                 29 //
 30 #include "G4MIRDUpperSpine.hh"                     30 #include "G4MIRDUpperSpine.hh"
 31                                                    31 
 32 #include "globals.hh"                              32 #include "globals.hh"
 33 #include "G4SystemOfUnits.hh"                      33 #include "G4SystemOfUnits.hh"
 34 #include "G4SDManager.hh"                          34 #include "G4SDManager.hh"
 35 #include "G4VisAttributes.hh"                      35 #include "G4VisAttributes.hh"
 36 #include "G4VisAttributes.hh"                      36 #include "G4VisAttributes.hh"
 37 #include "G4HumanPhantomMaterial.hh"               37 #include "G4HumanPhantomMaterial.hh"
 38 #include "G4EllipticalTube.hh"                     38 #include "G4EllipticalTube.hh"
 39 #include "G4RotationMatrix.hh"                     39 #include "G4RotationMatrix.hh"
 40 #include "G4ThreeVector.hh"                        40 #include "G4ThreeVector.hh"
 41 #include "G4VPhysicalVolume.hh"                    41 #include "G4VPhysicalVolume.hh"
 42 #include "G4PVPlacement.hh"                        42 #include "G4PVPlacement.hh"
 43 #include "G4Box.hh"                                43 #include "G4Box.hh"
 44 #include "G4SubtractionSolid.hh"                   44 #include "G4SubtractionSolid.hh"
 45 #include "G4HumanPhantomColour.hh"                 45 #include "G4HumanPhantomColour.hh"
 46                                                    46 
                                                   >>  47 G4MIRDUpperSpine::G4MIRDUpperSpine()
                                                   >>  48 {
                                                   >>  49 }
                                                   >>  50 
                                                   >>  51 G4MIRDUpperSpine::~G4MIRDUpperSpine()
                                                   >>  52 {
                                                   >>  53  
                                                   >>  54 }
                                                   >>  55 
                                                   >>  56 
 47 G4VPhysicalVolume* G4MIRDUpperSpine::Construct     57 G4VPhysicalVolume* G4MIRDUpperSpine::Construct(const G4String& volumeName,
 48                  G4VPhysicalVolume* mother,        58                  G4VPhysicalVolume* mother, 
 49                  const G4String& colourName        59                  const G4String& colourName
 50                  , G4bool wireFrame,G4bool)        60                  , G4bool wireFrame,G4bool)
 51 {                                                  61 {
 52   auto* material = new G4HumanPhantomMaterial( <<  62   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 53                                                    63    
 54   G4cout<<"Construct "<<volumeName<<" with mot     64   G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
 55                                                    65 
 56   auto* skeleton = material -> GetMaterial("sk <<  66    
                                                   >>  67   G4Material* skeleton = material -> GetMaterial("skeleton");
 57                                                    68  
 58   delete material;                                 69   delete material;
 59                                                    70 
 60   G4double dx = 2. *cm;                            71   G4double dx = 2. *cm;
 61   G4double dy = 2.5 *cm;                           72   G4double dy = 2.5 *cm;
 62   G4double dz = 4.25*cm;                           73   G4double dz = 4.25*cm;
 63                                                    74 
 64   auto* upperSpine = new G4EllipticalTube("Upp <<  75   G4EllipticalTube* upperSpine = new G4EllipticalTube("UpperSpine",dx, dy, dz);
 65                                                    76 
 66   G4double xx = 20. * cm;                          77   G4double xx = 20. * cm;
 67   G4double yy = 10. * cm;                          78   G4double yy = 10. * cm;
 68   G4double zz = 5. * cm;                           79   G4double zz = 5. * cm;
 69                                                    80 
 70   auto* subtraction = new G4Box("box", xx/2.,  <<  81   G4Box* subtraction = new G4Box("box", xx/2., yy/2., zz/2.);
 71                                                    82 
 72   auto* matrix = new G4RotationMatrix();       <<  83   G4RotationMatrix* matrix = new G4RotationMatrix();
 73   matrix -> rotateX(-25.* deg);                    84   matrix -> rotateX(-25.* deg); 
 74                                                    85 
 75   auto* upper_spine = new G4SubtractionSolid(" <<  86   G4SubtractionSolid* upper_spine = new G4SubtractionSolid("upperspine",upperSpine, subtraction,
 76                  matrix, G4ThreeVector(0., -2.     87                  matrix, G4ThreeVector(0., -2.5 * cm, 5.5* cm));
 77                                                    88 
 78   auto* logicUpperSpine = new G4LogicalVolume( <<  89   G4LogicalVolume* logicUpperSpine = new G4LogicalVolume(upper_spine, skeleton, 
 79                "logical" + volumeName,             90                "logical" + volumeName,
 80                nullptr, nullptr, nullptr);     <<  91                0, 0, 0);  
 81   // Define rotation and position here!            92   // Define rotation and position here!
 82   G4VPhysicalVolume* physUpperSpine = new G4PV <<  93   G4VPhysicalVolume* physUpperSpine = new G4PVPlacement(0,
 83               G4ThreeVector(0.0, 5.5 *cm, -3.5     94               G4ThreeVector(0.0, 5.5 *cm, -3.5 *cm),
 84               "physicalUpperSpine",                95               "physicalUpperSpine",
 85               logicUpperSpine,                     96               logicUpperSpine,
 86               mother,                              97               mother,
 87               false,                               98               false,
 88               0, true);                            99               0, true);
 89                                                   100 
 90   // Visualization Attributes                     101   // Visualization Attributes
 91   //G4VisAttributes* UpperSpineVisAtt = new G4    102   //G4VisAttributes* UpperSpineVisAtt = new G4VisAttributes(G4Colour(0.46,0.53,0.6));
 92   auto* colourPointer = new G4HumanPhantomColo << 103   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
 93   G4Colour colour = colourPointer -> GetColour    104   G4Colour colour = colourPointer -> GetColour(colourName);
 94   auto* UpperSpineVisAtt = new G4VisAttributes << 105   G4VisAttributes* UpperSpineVisAtt = new G4VisAttributes(colour);
 95                                                   106  
 96   UpperSpineVisAtt->SetForceSolid(wireFrame);     107   UpperSpineVisAtt->SetForceSolid(wireFrame);
 97   logicUpperSpine->SetVisAttributes(UpperSpine    108   logicUpperSpine->SetVisAttributes(UpperSpineVisAtt);
 98                                                   109 
 99   G4cout << "UpperSpine created !!!!!!" << G4e    110   G4cout << "UpperSpine created !!!!!!" << G4endl;
100                                                   111  
101   // Testing UpperSpine Volume                    112   // Testing UpperSpine Volume
102   G4double UpperSpineVol = logicUpperSpine->Ge    113   G4double UpperSpineVol = logicUpperSpine->GetSolid()->GetCubicVolume();
103   G4cout << "Volume of UpperSpine = " << Upper    114   G4cout << "Volume of UpperSpine = " << UpperSpineVol/cm3 << " cm^3" << G4endl;
104                                                   115   
105   // Testing UpperSpine Material                  116   // Testing UpperSpine Material
106   G4String UpperSpineMat = logicUpperSpine->Ge    117   G4String UpperSpineMat = logicUpperSpine->GetMaterial()->GetName();
107   G4cout << "Material of UpperSpine = " << Upp    118   G4cout << "Material of UpperSpine = " << UpperSpineMat << G4endl;
108                                                   119   
109   // Testing Density                              120   // Testing Density
110   G4double UpperSpineDensity = logicUpperSpine    121   G4double UpperSpineDensity = logicUpperSpine->GetMaterial()->GetDensity();
111   G4cout << "Density of Material = " << UpperS    122   G4cout << "Density of Material = " << UpperSpineDensity*cm3/g << " g/cm^3" << G4endl;
112                                                   123 
113   // Testing Mass                                 124   // Testing Mass
114   G4double UpperSpineMass = (UpperSpineVol)*Up    125   G4double UpperSpineMass = (UpperSpineVol)*UpperSpineDensity;
115   G4cout << "Mass of UpperSpine = " << UpperSp    126   G4cout << "Mass of UpperSpine = " << UpperSpineMass/gram << " g" << G4endl;
116                                                   127 
                                                   >> 128  
117   return physUpperSpine;                          129   return physUpperSpine;
118 }                                                 130 }
119                                                   131