Geant4 Cross Reference

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Geant4/examples/advanced/human_phantom/src/G4MIRDSkull.cc

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Diff markup

Differences between /examples/advanced/human_phantom/src/G4MIRDSkull.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDSkull.cc (Version 4.0.p1)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 // Previous authors: G. Guerrieri, S. Guatelli    
 28 // Authors (since 2007): S. Guatelli, Universi    
 29 //                                                
 30 //                                                
 31 //                                                
 32 #include "G4MIRDSkull.hh"                         
 33                                                   
 34 #include "globals.hh"                             
 35 #include "G4SystemOfUnits.hh"                     
 36 #include "G4SDManager.hh"                         
 37 #include "G4VisAttributes.hh"                     
 38 #include "G4HumanPhantomMaterial.hh"              
 39 #include "G4EllipticalTube.hh"                    
 40 #include "G4RotationMatrix.hh"                    
 41 #include "G4ThreeVector.hh"                       
 42 #include "G4VPhysicalVolume.hh"                   
 43 #include "G4PVPlacement.hh"                       
 44 #include "G4Ellipsoid.hh"                         
 45 #include "G4SubtractionSolid.hh"                  
 46 #include "G4Box.hh"                               
 47 #include "G4UnionSolid.hh"                        
 48 #include "G4VSolid.hh"                            
 49 #include "G4HumanPhantomColour.hh"                
 50                                                   
 51 G4VPhysicalVolume* G4MIRDSkull::Construct(cons    
 52             const G4String& colourName,           
 53             G4bool wireFrame,G4bool)              
 54 {                                                 
 55                                                   
 56   auto* material = new G4HumanPhantomMaterial(    
 57                                                   
 58   G4cout<<"Construct "<<volumeName<<" with mot    
 59                                                   
 60                                                   
 61   auto* skeleton = material -> GetMaterial("sk    
 62                                                   
 63   delete material;                                
 64                                                   
 65   // Outer cranium                                
 66   G4double ax = 6.8 * cm;//a out skull            
 67   G4double by = 9.8 * cm; // bout                 
 68   G4double cz = 8.3 * cm; //cout                  
 69                                                   
 70   auto* craniumOut =  new G4Ellipsoid("Cranium    
 71                                                   
 72   ax = 6. * cm; //a in                            
 73   by = 9. * cm; //b in                            
 74   cz= 6.5 * cm; // cin                            
 75                                                   
 76   auto* craniumIn =  new G4Ellipsoid("CraniumI    
 77                                                   
 78                                                   
 79   auto* cranium =  new G4SubtractionSolid("Cra    
 80               craniumOut,                         
 81               craniumIn, nullptr,                 
 82               G4ThreeVector(0.0, 0.0,1. * cm))    
 83                                                   
 84  auto* logicSkull = new G4LogicalVolume(craniu    
 85                 "logical" + volumeName,           
 86                 nullptr, nullptr, nullptr);       
 87                                                   
 88   // Define rotation and position here!           
 89   G4VPhysicalVolume* physSkull = new G4PVPlace    
 90                G4ThreeVector(0., 0.,7.75 * cm)    
 91                "physicalSkull",                   
 92                logicSkull,                        
 93                mother,                            
 94                false,                             
 95                0, true);                          
 96                                                   
 97   // Visualization Attributes                     
 98   //G4VisAttributes* SkullVisAtt = new G4VisAt    
 99   auto* colourPointer = new G4HumanPhantomColo    
100   G4Colour colour = colourPointer -> GetColour    
101   auto* SkullVisAtt = new G4VisAttributes(colo    
102   SkullVisAtt->SetForceSolid(wireFrame);          
103   SkullVisAtt->SetLineWidth(4.* mm);              
104   logicSkull->SetVisAttributes(SkullVisAtt);      
105                                                   
106   G4cout << "Skull created !!!!!!" << G4endl;     
107                                                   
108                                                   
109   // Testing Skull Volume                         
110   G4double SkullVol = logicSkull->GetSolid()->    
111   G4cout << "Volume of Skull = " << SkullVol/c    
112                                                   
113   // Testing Skull Material                       
114   G4String SkullMat = logicSkull->GetMaterial(    
115   G4cout << "Material of Skull = " << SkullMat    
116                                                   
117   // Testing Density                              
118   G4double SkullDensity = logicSkull->GetMater    
119   G4cout << "Density of Material = " << SkullD    
120                                                   
121   // Testing Mass                                 
122   G4double SkullMass = (SkullVol)*SkullDensity    
123   G4cout << "Mass of Skull = " << SkullMass/gr    
124                                                   
125                                                   
126   return physSkull;                               
127 }                                                 
128