Geant4 Cross Reference |
1 // 1 // 2 // ******************************************* 2 // ******************************************************************** 3 // * License and Disclaimer 3 // * License and Disclaimer * 4 // * 4 // * * 5 // * The Geant4 software is copyright of th 5 // * The Geant4 software is copyright of the Copyright Holders of * 6 // * the Geant4 Collaboration. It is provided 6 // * the Geant4 Collaboration. It is provided under the terms and * 7 // * conditions of the Geant4 Software License 7 // * conditions of the Geant4 Software License, included in the file * 8 // * LICENSE and available at http://cern.ch/ 8 // * LICENSE and available at http://cern.ch/geant4/license . These * 9 // * include a list of copyright holders. 9 // * include a list of copyright holders. * 10 // * 10 // * * 11 // * Neither the authors of this software syst 11 // * Neither the authors of this software system, nor their employing * 12 // * institutes,nor the agencies providing fin 12 // * institutes,nor the agencies providing financial support for this * 13 // * work make any representation or warran 13 // * work make any representation or warranty, express or implied, * 14 // * regarding this software system or assum 14 // * regarding this software system or assume any liability for its * 15 // * use. Please see the license in the file 15 // * use. Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Previous authors: G. Guerrieri, S. Guatelli << 28 // Authors (since 2007): S. Guatelli, Universi << 29 // 27 // 30 << 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. >> 33 // 31 #include "G4MIRDRightScapula.hh" 34 #include "G4MIRDRightScapula.hh" 32 35 33 #include "globals.hh" 36 #include "globals.hh" 34 #include "G4SystemOfUnits.hh" << 37 35 #include "G4SDManager.hh" 38 #include "G4SDManager.hh" 36 #include "G4Cons.hh" 39 #include "G4Cons.hh" >> 40 37 #include "G4VisAttributes.hh" 41 #include "G4VisAttributes.hh" 38 #include "G4HumanPhantomMaterial.hh" 42 #include "G4HumanPhantomMaterial.hh" 39 #include "G4EllipticalTube.hh" 43 #include "G4EllipticalTube.hh" 40 #include "G4ThreeVector.hh" 44 #include "G4ThreeVector.hh" 41 #include "G4VPhysicalVolume.hh" 45 #include "G4VPhysicalVolume.hh" 42 #include "G4RotationMatrix.hh" 46 #include "G4RotationMatrix.hh" 43 #include "G4LogicalVolume.hh" 47 #include "G4LogicalVolume.hh" 44 #include "G4PVPlacement.hh" 48 #include "G4PVPlacement.hh" 45 #include "G4SubtractionSolid.hh" 49 #include "G4SubtractionSolid.hh" 46 #include "G4HumanPhantomColour.hh" 50 #include "G4HumanPhantomColour.hh" 47 #include "G4Box.hh" 51 #include "G4Box.hh" 48 52 >> 53 G4MIRDRightScapula::G4MIRDRightScapula() >> 54 { >> 55 } >> 56 >> 57 G4MIRDRightScapula::~G4MIRDRightScapula() >> 58 { >> 59 } >> 60 49 G4VPhysicalVolume* G4MIRDRightScapula::Constru 61 G4VPhysicalVolume* G4MIRDRightScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 50 const G4String& colourName, G4boo << 62 const G4String& colourName, G4bool wireFrame,G4bool sensitivity) 51 { 63 { 52 G4cout<<"Construct "<<volumeName<<" with mot << 64 >> 65 G4cout << "Construct"<< volumeName << G4endl; 53 66 54 auto* material = new G4HumanPhantomMaterial( << 67 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 55 auto* skeleton = material -> GetMaterial("sk << 68 G4Material* skeleton = material -> GetMaterial("skeleton"); 56 69 57 G4double ax_in = 17.* cm; 70 G4double ax_in = 17.* cm; 58 G4double by_in = 9.8* cm; 71 G4double by_in = 9.8* cm; 59 G4double ax_out = 19.*cm; 72 G4double ax_out = 19.*cm; 60 G4double by_out = 9.8*cm; 73 G4double by_out = 9.8*cm; 61 G4double dz= 16.4* cm; 74 G4double dz= 16.4* cm; 62 75 63 auto* inner_scapula = new G4EllipticalTube(" << 76 64 auto* outer_scapula = new G4EllipticalTube(" << 77 G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2); >> 78 G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2); >> 79 >> 80 65 81 66 auto* subtraction = new G4Box("subtraction", << 82 >> 83 G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out); 67 84 68 G4double xx = -ax_out * 0.242 ; //(sin 14deg 85 G4double xx = -ax_out * 0.242 ; //(sin 14deg) 69 G4double yy = - ax_out * 0.97; // (cos 14 d 86 G4double yy = - ax_out * 0.97; // (cos 14 deg) 70 87 71 auto* rm = new G4RotationMatrix(); << 88 G4RotationMatrix* rm = new G4RotationMatrix(); 72 rm -> rotateZ(14.* degree); 89 rm -> rotateZ(14.* degree); 73 90 74 auto* scapula_first = new G4SubtractionSoli << 91 75 outer_scapula, << 92 76 subtraction, << 93 G4SubtractionSolid* scapula_first = new G4SubtractionSolid("Scapula_first", 77 rm, << 94 outer_scapula, 78 G4ThreeVector(xx, yy, 0. * << 95 subtraction, 79 << 96 rm, >> 97 G4ThreeVector(xx, yy, 0. *cm)); >> 98 80 G4double xx2 = ax_out * 0.62470 ; //(cos 51. 99 G4double xx2 = ax_out * 0.62470 ; //(cos 51.34deg) 81 G4double yy2 = ax_out * 0.78087; // (sin 51. 100 G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg) 82 101 83 auto* rm2 = new G4RotationMatrix(); << 102 G4RotationMatrix* rm2 = new G4RotationMatrix(); 84 rm2 -> rotateZ(38.6598* degree); 103 rm2 -> rotateZ(38.6598* degree); 85 104 86 auto* scapula_bone = new G4SubtractionSolid << 105 87 scapula_first, << 106 G4SubtractionSolid* scapula_bone = new G4SubtractionSolid("Scapula", 88 subtraction, << 107 scapula_first, 89 rm2, << 108 subtraction, 90 G4ThreeVector(xx2, yy2, 0. << 109 rm2, 91 << 110 G4ThreeVector(xx2, yy2, 0. *cm)); 92 auto* scapula = new G4SubtractionSolid("Sca << 111 93 scapula_bone, << 112 G4SubtractionSolid* scapula = new G4SubtractionSolid("Scapula", 94 inner_scapula); << 113 scapula_bone, 95 << 114 inner_scapula); 96 auto* logicRightScapula = new G4LogicalVolum << 115 97 skeleton, << 116 G4LogicalVolume* logicRightScapula = new G4LogicalVolume(scapula, 98 "logical" + volumeName, << 117 skeleton, 99 nullptr, nullptr, nullptr); << 118 "logical" + volumeName, 100 << 119 0, 0, 0); 101 G4VPhysicalVolume* physRightScapula = new G4 << 120 102 G4ThreeVector(0. * cm, 0. * cm << 121 G4VPhysicalVolume* physRightScapula = new G4PVPlacement(0, 103 "physicalRightScapula", << 122 104 logicRightScapula, << 123 G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm), 105 mother, << 124 "physicalRightScapula", 106 false, << 125 logicRightScapula, 107 0, true); << 126 mother, >> 127 false, >> 128 0, true); >> 129 >> 130 if (sensitivity == true) >> 131 { >> 132 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 133 logicRightScapula->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 134 } 108 135 109 // Visualization Attributes 136 // Visualization Attributes 110 //G4VisAttributes* RightScapulaVisAtt = new 137 //G4VisAttributes* RightScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5)); 111 auto* colourPointer = new G4HumanPhantomColo << 138 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 112 G4Colour colour = colourPointer -> GetColour 139 G4Colour colour = colourPointer -> GetColour(colourName); 113 auto* RightScapulaVisAtt = new G4VisAttribut << 140 G4VisAttributes* RightScapulaVisAtt = new G4VisAttributes(colour); 114 RightScapulaVisAtt->SetForceSolid(wireFrame) 141 RightScapulaVisAtt->SetForceSolid(wireFrame); 115 logicRightScapula->SetVisAttributes(RightSca 142 logicRightScapula->SetVisAttributes(RightScapulaVisAtt); 116 G4cout << "RightScapula created !!!!!!" << G 143 G4cout << "RightScapula created !!!!!!" << G4endl; 117 144 118 // Testing RightScapula Volume 145 // Testing RightScapula Volume 119 G4double RightScapulaVol = logicRightScapula 146 G4double RightScapulaVol = logicRightScapula->GetSolid()->GetCubicVolume(); 120 G4cout << "Volume of RightScapula = " << Rig 147 G4cout << "Volume of RightScapula = " << RightScapulaVol/cm3 << " cm^3" << G4endl; 121 148 122 // Testing RightScapula Material 149 // Testing RightScapula Material 123 G4String RightScapulaMat = logicRightScapula 150 G4String RightScapulaMat = logicRightScapula->GetMaterial()->GetName(); 124 G4cout << "Material of RightScapula = " << R 151 G4cout << "Material of RightScapula = " << RightScapulaMat << G4endl; 125 152 126 // Testing Density 153 // Testing Density 127 G4double RightScapulaDensity = logicRightSca 154 G4double RightScapulaDensity = logicRightScapula->GetMaterial()->GetDensity(); 128 G4cout << "Density of Material = " << RightS 155 G4cout << "Density of Material = " << RightScapulaDensity*cm3/g << " g/cm^3" << G4endl; 129 156 130 // Testing Mass 157 // Testing Mass 131 G4double RightScapulaMass = (RightScapulaVol 158 G4double RightScapulaMass = (RightScapulaVol)*RightScapulaDensity; 132 G4cout << "Mass of RightScapula = " << Right 159 G4cout << "Mass of RightScapula = " << RightScapulaMass/gram << " g" << G4endl; 133 160 >> 161 134 return physRightScapula; 162 return physRightScapula; 135 } 163 } 136 164