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Geant4/examples/advanced/human_phantom/src/G4MIRDRightScapula.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDRightScapula.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDRightScapula.cc (Version 10.3.p3)


  1 //                                                  1 //
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 25 //                                                 25 //
 26 //                                             <<  26 // Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy
 27 // Previous authors: G. Guerrieri, S. Guatelli << 
 28 // Authors (since 2007): S. Guatelli, Universi << 
 29 //                                                 27 // 
 30                                                <<  28 // Based on code developed by the undergraduate student G. Guerrieri 
                                                   >>  29 // Note: this is a preliminary beta-version of the code; an improved 
                                                   >>  30 // version will be distributed in the next Geant4 public release, compliant
                                                   >>  31 // with the design in a forthcoming publication, and subject to a 
                                                   >>  32 // design and code review.
                                                   >>  33 //
 31 #include "G4MIRDRightScapula.hh"                   34 #include "G4MIRDRightScapula.hh"
 32                                                    35 
 33 #include "globals.hh"                              36 #include "globals.hh"
 34 #include "G4SystemOfUnits.hh"                      37 #include "G4SystemOfUnits.hh"
 35 #include "G4SDManager.hh"                          38 #include "G4SDManager.hh"
 36 #include "G4Cons.hh"                               39 #include "G4Cons.hh"
 37 #include "G4VisAttributes.hh"                      40 #include "G4VisAttributes.hh"
 38 #include "G4HumanPhantomMaterial.hh"               41 #include "G4HumanPhantomMaterial.hh"
 39 #include "G4EllipticalTube.hh"                     42 #include "G4EllipticalTube.hh"
 40 #include "G4ThreeVector.hh"                        43 #include "G4ThreeVector.hh"
 41 #include "G4VPhysicalVolume.hh"                    44 #include "G4VPhysicalVolume.hh"
 42 #include "G4RotationMatrix.hh"                     45 #include "G4RotationMatrix.hh"
 43 #include "G4LogicalVolume.hh"                      46 #include "G4LogicalVolume.hh"
 44 #include "G4PVPlacement.hh"                        47 #include "G4PVPlacement.hh"
 45 #include "G4SubtractionSolid.hh"                   48 #include "G4SubtractionSolid.hh"
 46 #include "G4HumanPhantomColour.hh"                 49 #include "G4HumanPhantomColour.hh"
 47 #include "G4Box.hh"                                50 #include "G4Box.hh"
 48                                                    51 
                                                   >>  52 G4MIRDRightScapula::G4MIRDRightScapula()
                                                   >>  53 {
                                                   >>  54 }
                                                   >>  55 
                                                   >>  56 G4MIRDRightScapula::~G4MIRDRightScapula()
                                                   >>  57 {
                                                   >>  58 }
                                                   >>  59 
                                                   >>  60 
 49 G4VPhysicalVolume* G4MIRDRightScapula::Constru     61 G4VPhysicalVolume* G4MIRDRightScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 
 50              const G4String& colourName, G4boo     62              const G4String& colourName, G4bool wireFrame,G4bool)
 51 {                                                  63 {
                                                   >>  64  
 52   G4cout<<"Construct "<<volumeName<<" with mot     65   G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
 53                                                    66 
 54   auto* material = new G4HumanPhantomMaterial( <<  67 
 55   auto* skeleton = material -> GetMaterial("sk <<  68   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
                                                   >>  69   G4Material* skeleton = material -> GetMaterial("skeleton");
 56                                                    70  
 57   G4double ax_in = 17.* cm;                        71   G4double ax_in = 17.* cm;
 58   G4double by_in = 9.8* cm;                        72   G4double by_in = 9.8* cm;
 59   G4double ax_out = 19.*cm;                        73   G4double ax_out = 19.*cm;
 60   G4double by_out = 9.8*cm;                        74   G4double by_out = 9.8*cm;
 61   G4double dz= 16.4* cm;                           75   G4double dz= 16.4* cm;
 62                                                    76 
 63   auto* inner_scapula = new G4EllipticalTube(" <<  77 
 64   auto* outer_scapula = new G4EllipticalTube(" <<  78   G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2);
                                                   >>  79   G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2);
                                                   >>  80   
                                                   >>  81  
 65                                                    82   
 66   auto* subtraction = new G4Box("subtraction", <<  83 
                                                   >>  84   G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out);
 67                                                    85 
 68   G4double xx = -ax_out * 0.242 ; //(sin 14deg     86   G4double xx = -ax_out * 0.242 ; //(sin 14deg)
 69   G4double yy  = - ax_out * 0.97; // (cos 14 d     87   G4double yy  = - ax_out * 0.97; // (cos 14 deg)
 70                                                    88                
 71   auto* rm = new G4RotationMatrix();           <<  89   G4RotationMatrix* rm = new G4RotationMatrix();
 72   rm -> rotateZ(14.* degree);                      90   rm -> rotateZ(14.* degree);
 73                                                    91 
 74   auto* scapula_first =  new G4SubtractionSoli <<  92  
                                                   >>  93 
                                                   >>  94   G4SubtractionSolid* scapula_first =  new G4SubtractionSolid("Scapula_first",
 75                     outer_scapula,                 95                     outer_scapula,
 76                     subtraction,                   96                     subtraction,
 77                     rm,                            97                     rm, 
 78                     G4ThreeVector(xx, yy, 0. *     98                     G4ThreeVector(xx, yy, 0. *cm));
 79                                                <<  99 
 80   G4double xx2 = ax_out * 0.62470 ; //(cos 51.    100   G4double xx2 = ax_out * 0.62470 ; //(cos 51.34deg)
 81   G4double yy2 = ax_out * 0.78087; // (sin 51.    101   G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg)
 82                                                   102                
 83   auto* rm2 = new G4RotationMatrix();          << 103   G4RotationMatrix* rm2 = new G4RotationMatrix();
 84   rm2 -> rotateZ(38.6598* degree);                104   rm2 -> rotateZ(38.6598* degree);
 85                                                   105 
 86   auto* scapula_bone =  new G4SubtractionSolid << 106 
                                                   >> 107   G4SubtractionSolid* scapula_bone =  new G4SubtractionSolid("Scapula",
 87                    scapula_first,                 108                    scapula_first,
 88                    subtraction,                   109                    subtraction,
 89                    rm2,                           110                    rm2, 
 90                    G4ThreeVector(xx2, yy2, 0.     111                    G4ThreeVector(xx2, yy2, 0. *cm));
 91                                                   112 
 92   auto* scapula =  new G4SubtractionSolid("Sca << 113   G4SubtractionSolid* scapula =  new G4SubtractionSolid("Scapula",
 93               scapula_bone,                       114               scapula_bone,
 94               inner_scapula);                     115               inner_scapula);
 95                                                   116 
 96   auto* logicRightScapula = new G4LogicalVolum << 117   G4LogicalVolume* logicRightScapula = new G4LogicalVolume(scapula,
 97                  skeleton,                        118                  skeleton,
 98                  "logical" + volumeName,          119                  "logical" + volumeName,
 99                  nullptr, nullptr, nullptr);   << 120                  0, 0, 0);
100                                                   121 
101   G4VPhysicalVolume* physRightScapula = new G4 << 122   G4VPhysicalVolume* physRightScapula = new G4PVPlacement(0,
102                 G4ThreeVector(0. * cm, 0. * cm    123                 G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm),
103                 "physicalRightScapula",           124                 "physicalRightScapula",
104                 logicRightScapula,                125                 logicRightScapula,
105                 mother,                           126                 mother,
106                 false,                            127                 false,
107                 0, true);                         128                 0, true);
108                                                   129 
                                                   >> 130 
109   // Visualization Attributes                     131   // Visualization Attributes
110   //G4VisAttributes* RightScapulaVisAtt = new     132   //G4VisAttributes* RightScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5));
111   auto* colourPointer = new G4HumanPhantomColo << 133   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
112   G4Colour colour = colourPointer -> GetColour    134   G4Colour colour = colourPointer -> GetColour(colourName);
113   auto* RightScapulaVisAtt = new G4VisAttribut << 135   G4VisAttributes* RightScapulaVisAtt = new G4VisAttributes(colour);
114   RightScapulaVisAtt->SetForceSolid(wireFrame)    136   RightScapulaVisAtt->SetForceSolid(wireFrame);
115   logicRightScapula->SetVisAttributes(RightSca    137   logicRightScapula->SetVisAttributes(RightScapulaVisAtt);
116   G4cout << "RightScapula created !!!!!!" << G    138   G4cout << "RightScapula created !!!!!!" << G4endl;
117                                                   139 
118   // Testing RightScapula Volume                  140   // Testing RightScapula Volume
119   G4double RightScapulaVol = logicRightScapula    141   G4double RightScapulaVol = logicRightScapula->GetSolid()->GetCubicVolume();
120   G4cout << "Volume of RightScapula = " << Rig    142   G4cout << "Volume of RightScapula = " << RightScapulaVol/cm3 << " cm^3" << G4endl;
121                                                   143   
122   // Testing RightScapula Material                144   // Testing RightScapula Material
123   G4String RightScapulaMat = logicRightScapula    145   G4String RightScapulaMat = logicRightScapula->GetMaterial()->GetName();
124   G4cout << "Material of RightScapula = " << R    146   G4cout << "Material of RightScapula = " << RightScapulaMat << G4endl;
125                                                   147   
126   // Testing Density                              148   // Testing Density
127   G4double RightScapulaDensity = logicRightSca    149   G4double RightScapulaDensity = logicRightScapula->GetMaterial()->GetDensity();
128   G4cout << "Density of Material = " << RightS    150   G4cout << "Density of Material = " << RightScapulaDensity*cm3/g << " g/cm^3" << G4endl;
129                                                   151 
130   // Testing Mass                                 152   // Testing Mass
131   G4double RightScapulaMass = (RightScapulaVol    153   G4double RightScapulaMass = (RightScapulaVol)*RightScapulaDensity;
132   G4cout << "Mass of RightScapula = " << Right    154   G4cout << "Mass of RightScapula = " << RightScapulaMass/gram << " g" << G4endl;
133                                                   155 
                                                   >> 156   
134   return physRightScapula;                        157   return physRightScapula;
135 }                                                 158 }
136                                                   159