Geant4 Cross Reference

Cross-Referencing   Geant4
Geant4/examples/advanced/human_phantom/src/G4MIRDRightClavicle.cc

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Diff markup

Differences between /examples/advanced/human_phantom/src/G4MIRDRightClavicle.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDRightClavicle.cc (Version 9.5)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 //                                                
 27 // Previous authors: G. Guerrieri, S. Guatelli    
 28 // Authors (since 2007): S. Guatelli, Universi    
 29 //                                                
 30 //                                                
 31 //                                                
 32 #include "G4MIRDRightClavicle.hh"                 
 33                                                   
 34 #include "globals.hh"                             
 35 #include "G4SystemOfUnits.hh"                     
 36 #include "G4SDManager.hh"                         
 37 #include "G4Cons.hh"                              
 38 #include "G4VisAttributes.hh"                     
 39 #include "G4HumanPhantomMaterial.hh"              
 40 #include "G4EllipticalTube.hh"                    
 41 #include "G4ThreeVector.hh"                       
 42 #include "G4VPhysicalVolume.hh"                   
 43 #include "G4RotationMatrix.hh"                    
 44 #include "G4LogicalVolume.hh"                     
 45 #include "G4PVPlacement.hh"                       
 46 #include "G4SubtractionSolid.hh"                  
 47 #include "G4HumanPhantomColour.hh"                
 48 #include "G4Box.hh"                               
 49 #include "G4Torus.hh"                             
 50                                                   
 51 G4VPhysicalVolume* G4MIRDRightClavicle::Constr    
 52              const G4String& colourName, G4boo    
 53 {                                                 
 54   G4cout<<"Construct "<<volumeName<<" with mot    
 55                                                   
 56   auto* material = new G4HumanPhantomMaterial(    
 57   auto* skeleton = material -> GetMaterial("sk    
 58                                                   
 59   G4double rMin = 0*cm;                           
 60   G4double rMax = 0.7883*cm;                      
 61   G4double rTor = 10*cm;                          
 62   G4double pSPhi = 201.75*degree;                 
 63   G4double pDPhi = 0.7*rad;                       
 64                                                   
 65   auto* clavicle = new G4Torus("Clavicle",rMin    
 66                                                   
 67   auto* logicRightClavicle = new G4LogicalVolu    
 68                     skeleton,                     
 69                "logical" + volumeName,            
 70                nullptr, nullptr, nullptr);        
 71                                                   
 72   G4VPhysicalVolume* physRightClavicle = new G    
 73                  G4ThreeVector(0.*cm,2.*cm,33.    
 74                  "physicalRightClavicle",         
 75                  logicRightClavicle,              
 76                  mother,                          
 77                  false,                           
 78                  0, true);                        
 79                                                   
 80   // Visualization Attributes                     
 81   auto* colourPointer = new G4HumanPhantomColo    
 82   G4Colour colour = colourPointer -> GetColour    
 83   auto* RightClavicleVisAtt = new G4VisAttribu    
 84   RightClavicleVisAtt->SetForceSolid(wireFrame    
 85   logicRightClavicle->SetVisAttributes(RightCl    
 86   G4cout << "RightClavicle created !!!!!!" <<     
 87                                                   
 88   // Testing RightClavicle Volume                 
 89   G4double RightClavicleVol = logicRightClavic    
 90   G4cout << "Volume of RightClavicle = " << Ri    
 91                                                   
 92   // Testing RightClavicle Material               
 93   G4String RightClavicleMat = logicRightClavic    
 94   G4cout << "Material of RightClavicle = " <<     
 95                                                   
 96   // Testing Density                              
 97   G4double RightClavicleDensity = logicRightCl    
 98   G4cout << "Density of Material = " << RightC    
 99                                                   
100   // Testing Mass                                 
101   G4double RightClavicleMass = (RightClavicleV    
102   G4cout << "Mass of RightClavicle = " << Righ    
103                                                   
104   return physRightClavicle;                       
105 }                                                 
106