Geant4 Cross Reference |
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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // 26 // 27 // Previous authors: G. Guerrieri, S. Guatelli 27 // Previous authors: G. Guerrieri, S. Guatelli and M. G. Pia, INFN Genova, Italy 28 // Authors (since 2007): S. Guatelli, Universi 28 // Authors (since 2007): S. Guatelli, University of Wollongong, Australia 29 // 29 // 30 // 30 // 31 // 31 // 32 #include "G4MIRDRightClavicle.hh" 32 #include "G4MIRDRightClavicle.hh" 33 33 34 #include "globals.hh" 34 #include "globals.hh" 35 #include "G4SystemOfUnits.hh" 35 #include "G4SystemOfUnits.hh" 36 #include "G4SDManager.hh" 36 #include "G4SDManager.hh" 37 #include "G4Cons.hh" 37 #include "G4Cons.hh" 38 #include "G4VisAttributes.hh" 38 #include "G4VisAttributes.hh" 39 #include "G4HumanPhantomMaterial.hh" 39 #include "G4HumanPhantomMaterial.hh" 40 #include "G4EllipticalTube.hh" 40 #include "G4EllipticalTube.hh" 41 #include "G4ThreeVector.hh" 41 #include "G4ThreeVector.hh" 42 #include "G4VPhysicalVolume.hh" 42 #include "G4VPhysicalVolume.hh" 43 #include "G4RotationMatrix.hh" 43 #include "G4RotationMatrix.hh" 44 #include "G4LogicalVolume.hh" 44 #include "G4LogicalVolume.hh" 45 #include "G4PVPlacement.hh" 45 #include "G4PVPlacement.hh" 46 #include "G4SubtractionSolid.hh" 46 #include "G4SubtractionSolid.hh" 47 #include "G4HumanPhantomColour.hh" 47 #include "G4HumanPhantomColour.hh" 48 #include "G4Box.hh" 48 #include "G4Box.hh" 49 #include "G4Torus.hh" 49 #include "G4Torus.hh" 50 50 51 G4VPhysicalVolume* G4MIRDRightClavicle::Constr 51 G4VPhysicalVolume* G4MIRDRightClavicle::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 52 const G4String& colourName, G4boo 52 const G4String& colourName, G4bool wireFrame,G4bool) 53 { 53 { 54 G4cout<<"Construct "<<volumeName<<" with mot 54 G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl; 55 55 56 auto* material = new G4HumanPhantomMaterial( 56 auto* material = new G4HumanPhantomMaterial(); 57 auto* skeleton = material -> GetMaterial("sk 57 auto* skeleton = material -> GetMaterial("skeleton"); 58 58 59 G4double rMin = 0*cm; 59 G4double rMin = 0*cm; 60 G4double rMax = 0.7883*cm; 60 G4double rMax = 0.7883*cm; 61 G4double rTor = 10*cm; 61 G4double rTor = 10*cm; 62 G4double pSPhi = 201.75*degree; 62 G4double pSPhi = 201.75*degree; 63 G4double pDPhi = 0.7*rad; 63 G4double pDPhi = 0.7*rad; 64 64 65 auto* clavicle = new G4Torus("Clavicle",rMin 65 auto* clavicle = new G4Torus("Clavicle",rMin,rMax,rTor,pSPhi,pDPhi); 66 66 67 auto* logicRightClavicle = new G4LogicalVolu 67 auto* logicRightClavicle = new G4LogicalVolume(clavicle, 68 skeleton, 68 skeleton, 69 "logical" + volumeName, 69 "logical" + volumeName, 70 nullptr, nullptr, nullptr); 70 nullptr, nullptr, nullptr); 71 71 72 G4VPhysicalVolume* physRightClavicle = new G 72 G4VPhysicalVolume* physRightClavicle = new G4PVPlacement(nullptr, 73 G4ThreeVector(0.*cm,2.*cm,33. 73 G4ThreeVector(0.*cm,2.*cm,33.25*cm), 74 "physicalRightClavicle", 74 "physicalRightClavicle", 75 logicRightClavicle, 75 logicRightClavicle, 76 mother, 76 mother, 77 false, 77 false, 78 0, true); 78 0, true); 79 79 80 // Visualization Attributes 80 // Visualization Attributes 81 auto* colourPointer = new G4HumanPhantomColo 81 auto* colourPointer = new G4HumanPhantomColour(); 82 G4Colour colour = colourPointer -> GetColour 82 G4Colour colour = colourPointer -> GetColour(colourName); 83 auto* RightClavicleVisAtt = new G4VisAttribu 83 auto* RightClavicleVisAtt = new G4VisAttributes(colour); 84 RightClavicleVisAtt->SetForceSolid(wireFrame 84 RightClavicleVisAtt->SetForceSolid(wireFrame); 85 logicRightClavicle->SetVisAttributes(RightCl 85 logicRightClavicle->SetVisAttributes(RightClavicleVisAtt); 86 G4cout << "RightClavicle created !!!!!!" << 86 G4cout << "RightClavicle created !!!!!!" << G4endl; 87 87 88 // Testing RightClavicle Volume 88 // Testing RightClavicle Volume 89 G4double RightClavicleVol = logicRightClavic 89 G4double RightClavicleVol = logicRightClavicle->GetSolid()->GetCubicVolume(); 90 G4cout << "Volume of RightClavicle = " << Ri 90 G4cout << "Volume of RightClavicle = " << RightClavicleVol/cm3 << " cm^3" << G4endl; 91 91 92 // Testing RightClavicle Material 92 // Testing RightClavicle Material 93 G4String RightClavicleMat = logicRightClavic 93 G4String RightClavicleMat = logicRightClavicle->GetMaterial()->GetName(); 94 G4cout << "Material of RightClavicle = " << 94 G4cout << "Material of RightClavicle = " << RightClavicleMat << G4endl; 95 95 96 // Testing Density 96 // Testing Density 97 G4double RightClavicleDensity = logicRightCl 97 G4double RightClavicleDensity = logicRightClavicle->GetMaterial()->GetDensity(); 98 G4cout << "Density of Material = " << RightC 98 G4cout << "Density of Material = " << RightClavicleDensity*cm3/g << " g/cm^3" << G4endl; 99 99 100 // Testing Mass 100 // Testing Mass 101 G4double RightClavicleMass = (RightClavicleV 101 G4double RightClavicleMass = (RightClavicleVol)*RightClavicleDensity; 102 G4cout << "Mass of RightClavicle = " << Righ 102 G4cout << "Mass of RightClavicle = " << RightClavicleMass/gram << " g" << G4endl; 103 103 104 return physRightClavicle; 104 return physRightClavicle; 105 } 105 } 106 106