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Geant4/examples/advanced/human_phantom/src/G4MIRDLeftScapula.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDLeftScapula.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDLeftScapula.cc (Version 9.3)


  1 //                                                  1 //
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 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Previous authors: G. Guerrieri, S. Guatelli <<  26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
 27 // Authors (since 2007): S. Guatelli, Universi << 
 28 //                                                 27 // 
                                                   >>  28 // Based on code developed by the undergraduate student G. Guerrieri 
                                                   >>  29 // Note: this is a preliminary beta-version of the code; an improved 
                                                   >>  30 // version will be distributed in the next Geant4 public release, compliant
                                                   >>  31 // with the design in a forthcoming publication, and subject to a 
                                                   >>  32 // design and code review.
 29 //                                                 33 //
 30 #include "G4MIRDLeftScapula.hh"                    34 #include "G4MIRDLeftScapula.hh"
 31                                                    35 
 32 #include "globals.hh"                              36 #include "globals.hh"
 33 #include "G4SystemOfUnits.hh"                  <<  37 
 34 #include "G4SDManager.hh"                          38 #include "G4SDManager.hh"
 35 #include "G4Cons.hh"                               39 #include "G4Cons.hh"
                                                   >>  40 
 36 #include "G4VisAttributes.hh"                      41 #include "G4VisAttributes.hh"
 37 #include "G4HumanPhantomMaterial.hh"               42 #include "G4HumanPhantomMaterial.hh"
 38 #include "G4EllipticalTube.hh"                     43 #include "G4EllipticalTube.hh"
 39 #include "G4ThreeVector.hh"                        44 #include "G4ThreeVector.hh"
 40 #include "G4VPhysicalVolume.hh"                    45 #include "G4VPhysicalVolume.hh"
 41 #include "G4RotationMatrix.hh"                     46 #include "G4RotationMatrix.hh"
 42 #include "G4LogicalVolume.hh"                      47 #include "G4LogicalVolume.hh"
 43 #include "G4PVPlacement.hh"                        48 #include "G4PVPlacement.hh"
 44 #include "G4SubtractionSolid.hh"                   49 #include "G4SubtractionSolid.hh"
 45 #include "G4HumanPhantomColour.hh"                 50 #include "G4HumanPhantomColour.hh"
 46 #include "G4Box.hh"                                51 #include "G4Box.hh"
 47                                                    52 
                                                   >>  53 G4MIRDLeftScapula::G4MIRDLeftScapula()
                                                   >>  54 {
                                                   >>  55 }
                                                   >>  56 
                                                   >>  57 G4MIRDLeftScapula::~G4MIRDLeftScapula()
                                                   >>  58 {
                                                   >>  59 }
                                                   >>  60 
 48 G4VPhysicalVolume* G4MIRDLeftScapula::Construc     61 G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 
 49             const G4String& colourName, G4bool <<  62              const G4String& colourName, G4bool wireFrame,G4bool sensitivity)
 50 {                                                  63 {
 51                                                <<  64  
 52   G4cout<<"Construct "<<volumeName<<" with mot <<  65   G4cout << "Construct"<< volumeName << G4endl;
 53                                                    66 
 54   auto* material = new G4HumanPhantomMaterial( <<  67   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 55   auto* skeleton = material -> GetMaterial("sk <<  68   G4Material* skeleton = material -> GetMaterial("skeleton");
 56                                                    69  
 57   G4double ax_in = 17.* cm;                        70   G4double ax_in = 17.* cm;
 58   G4double by_in = 9.8* cm;                        71   G4double by_in = 9.8* cm;
 59   G4double ax_out = 19.*cm;                        72   G4double ax_out = 19.*cm;
 60   G4double by_out = 9.8*cm;                        73   G4double by_out = 9.8*cm;
 61   G4double dz= 16.4* cm;                           74   G4double dz= 16.4* cm;
 62                                                    75 
 63   auto* inner_scapula = new G4EllipticalTube(" << 
 64   auto* outer_scapula = new G4EllipticalTube(" << 
 65                                                    76 
 66   auto* subtraction = new G4Box("subtraction", <<  77   G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2);
                                                   >>  78   G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2);
                                                   >>  79   
                                                   >>  80  
                                                   >>  81   
                                                   >>  82 
                                                   >>  83   G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out);
 67                                                    84 
 68   G4double xx = ax_out * 0.242 ; //(sin 14deg)     85   G4double xx = ax_out * 0.242 ; //(sin 14deg)
 69   G4double yy  = - ax_out * 0.97; // (cos 14 d     86   G4double yy  = - ax_out * 0.97; // (cos 14 deg)
 70                                                    87                
 71   auto* rm = new G4RotationMatrix();           <<  88   G4RotationMatrix* rm = new G4RotationMatrix();
 72   rm -> rotateZ(-14.* degree);                     89   rm -> rotateZ(-14.* degree);
 73                                                    90 
 74   auto* scapula_first =  new G4SubtractionSoli <<  91  
 75                     outer_scapula,             <<  92 
 76                     subtraction,               <<  93   G4SubtractionSolid* scapula_first =  new G4SubtractionSolid("Scapula_first",
 77                     rm,                        <<  94                     outer_scapula,
 78                     G4ThreeVector(xx, yy, 0. * <<  95                     subtraction,
                                                   >>  96                     rm, 
                                                   >>  97                           G4ThreeVector(xx, yy, 0. *cm));
 79                                                    98 
 80   G4double xx2 = -ax_out * 0.62470 ; //(cos 51     99   G4double xx2 = -ax_out * 0.62470 ; //(cos 51.34deg)
 81   G4double yy2  = ax_out * 0.78087; // (sin 51    100   G4double yy2  = ax_out * 0.78087; // (sin 51.34 deg)
 82                                                   101                
 83   auto* rm2 = new G4RotationMatrix();          << 102   G4RotationMatrix* rm2 = new G4RotationMatrix();
 84   rm2 -> rotateZ(-38.6598* degree);               103   rm2 -> rotateZ(-38.6598* degree);
 85                                                   104 
 86   auto* scapula_bone =  new G4SubtractionSolid << 105 
 87                    scapula_first,              << 106  G4SubtractionSolid* scapula_bone =  new G4SubtractionSolid("Scapula",
 88                    subtraction,                << 107                     scapula_first,
 89                    rm2,                        << 108               subtraction,
 90                    G4ThreeVector(xx2, yy2, 0.  << 109               rm2, 
 91                                                << 110                    G4ThreeVector(xx2, yy2, 0. *cm));
 92   auto* scapula =  new G4SubtractionSolid("Sca << 111 
 93               scapula_bone,                    << 112  G4SubtractionSolid* scapula =  new G4SubtractionSolid("Scapula",
 94               inner_scapula);                  << 113                   scapula_bone,
 95                                                << 114                   inner_scapula);
 96   auto* logicLeftScapula = new G4LogicalVolume << 115 
 97              skeleton,                         << 116  G4LogicalVolume* logicLeftScapula = new G4LogicalVolume(scapula,
 98                    "logical" + volumeName,     << 117                skeleton,
 99                    nullptr, nullptr, nullptr); << 118                "logical" + volumeName,
100                                                << 119                 0, 0, 0);
101   G4VPhysicalVolume* physLeftScapula = new G4P << 120 
102                G4ThreeVector(0. * cm, 0. * cm, << 121   G4VPhysicalVolume* physLeftScapula = new G4PVPlacement(0,
103                "physicalLeftScapula",          << 122                                 
104                logicLeftScapula,               << 123         G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm),
105                mother,                         << 124                    "physicalLeftScapula",
106                false,                          << 125                logicLeftScapula,
107                0, true);                       << 126              mother,
                                                   >> 127              false,
                                                   >> 128              0, true);
                                                   >> 129 
                                                   >> 130    if (sensitivity == true)
                                                   >> 131   { 
                                                   >> 132      G4SDManager* SDman = G4SDManager::GetSDMpointer();
                                                   >> 133      logicLeftScapula->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") );
                                                   >> 134    }
108                                                   135 
109   // Visualization Attributes                     136   // Visualization Attributes
110   //G4VisAttributes* LeftScapulaVisAtt = new G    137   //G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5));
111   auto* colourPointer = new G4HumanPhantomColo << 138   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
112   G4Colour colour = colourPointer -> GetColour    139   G4Colour colour = colourPointer -> GetColour(colourName);
113   auto* LeftScapulaVisAtt = new G4VisAttribute << 140   G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(colour);
114   LeftScapulaVisAtt->SetForceSolid(wireFrame);    141   LeftScapulaVisAtt->SetForceSolid(wireFrame);
115   logicLeftScapula->SetVisAttributes(LeftScapu    142   logicLeftScapula->SetVisAttributes(LeftScapulaVisAtt);
116                                                   143 
117   G4cout << "LeftScapula created !!!!!!" << G4    144   G4cout << "LeftScapula created !!!!!!" << G4endl;
118                                                   145 
119   // Testing LeftScapula Volume                   146   // Testing LeftScapula Volume
120   G4double LeftScapulaVol = logicLeftScapula->    147   G4double LeftScapulaVol = logicLeftScapula->GetSolid()->GetCubicVolume();
121   G4cout << "Volume of LeftScapula = " << Left    148   G4cout << "Volume of LeftScapula = " << LeftScapulaVol/cm3 << " cm^3" << G4endl;
122                                                   149   
123   // Testing LeftScapula Material                 150   // Testing LeftScapula Material
124   G4String LeftScapulaMat = logicLeftScapula->    151   G4String LeftScapulaMat = logicLeftScapula->GetMaterial()->GetName();
125   G4cout << "Material of LeftScapula = " << Le    152   G4cout << "Material of LeftScapula = " << LeftScapulaMat << G4endl;
126                                                   153   
127   // Testing Density                              154   // Testing Density
128   G4double LeftScapulaDensity = logicLeftScapu    155   G4double LeftScapulaDensity = logicLeftScapula->GetMaterial()->GetDensity();
129   G4cout << "Density of Material = " << LeftSc    156   G4cout << "Density of Material = " << LeftScapulaDensity*cm3/g << " g/cm^3" << G4endl;
130                                                   157 
131   // Testing Mass                                 158   // Testing Mass
132   G4double LeftScapulaMass = (LeftScapulaVol)*    159   G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity;
133   G4cout << "Mass of LeftScapula = " << LeftSc    160   G4cout << "Mass of LeftScapula = " << LeftScapulaMass/gram << " g" << G4endl;
                                                   >> 161 
134                                                   162   
135   return physLeftScapula;                         163   return physLeftScapula;
136 }                                                 164 }
137                                                   165