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Please see the license in the file LICENSE and URL above * 16 // * for the full disclaimer and the limitatio 16 // * for the full disclaimer and the limitation of liability. * 17 // * 17 // * * 18 // * This code implementation is the result 18 // * This code implementation is the result of the scientific and * 19 // * technical work of the GEANT4 collaboratio 19 // * technical work of the GEANT4 collaboration. * 20 // * By using, copying, modifying or distri 20 // * By using, copying, modifying or distributing the software (or * 21 // * any work based on the software) you ag 21 // * any work based on the software) you agree to acknowledge its * 22 // * use in resulting scientific publicati 22 // * use in resulting scientific publications, and indicate your * 23 // * acceptance of all terms of the Geant4 Sof 23 // * acceptance of all terms of the Geant4 Software license. * 24 // ******************************************* 24 // ******************************************************************** 25 // 25 // 26 // Previous authors: G. Guerrieri, S. Guatelli << 26 // Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy 27 // Authors (since 2007): S. Guatelli, Universi << 28 // 27 // >> 28 // Based on code developed by the undergraduate student G. Guerrieri >> 29 // Note: this is a preliminary beta-version of the code; an improved >> 30 // version will be distributed in the next Geant4 public release, compliant >> 31 // with the design in a forthcoming publication, and subject to a >> 32 // design and code review. 29 // 33 // 30 #include "G4MIRDLeftScapula.hh" 34 #include "G4MIRDLeftScapula.hh" 31 35 32 #include "globals.hh" 36 #include "globals.hh" 33 #include "G4SystemOfUnits.hh" << 37 34 #include "G4SDManager.hh" 38 #include "G4SDManager.hh" 35 #include "G4Cons.hh" 39 #include "G4Cons.hh" >> 40 36 #include "G4VisAttributes.hh" 41 #include "G4VisAttributes.hh" 37 #include "G4HumanPhantomMaterial.hh" 42 #include "G4HumanPhantomMaterial.hh" 38 #include "G4EllipticalTube.hh" 43 #include "G4EllipticalTube.hh" 39 #include "G4ThreeVector.hh" 44 #include "G4ThreeVector.hh" 40 #include "G4VPhysicalVolume.hh" 45 #include "G4VPhysicalVolume.hh" 41 #include "G4RotationMatrix.hh" 46 #include "G4RotationMatrix.hh" 42 #include "G4LogicalVolume.hh" 47 #include "G4LogicalVolume.hh" 43 #include "G4PVPlacement.hh" 48 #include "G4PVPlacement.hh" 44 #include "G4SubtractionSolid.hh" 49 #include "G4SubtractionSolid.hh" 45 #include "G4HumanPhantomColour.hh" 50 #include "G4HumanPhantomColour.hh" 46 #include "G4Box.hh" 51 #include "G4Box.hh" 47 52 >> 53 G4MIRDLeftScapula::G4MIRDLeftScapula() >> 54 { >> 55 } >> 56 >> 57 G4MIRDLeftScapula::~G4MIRDLeftScapula() >> 58 { >> 59 } >> 60 48 G4VPhysicalVolume* G4MIRDLeftScapula::Construc 61 G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 49 const G4String& colourName, G4bool << 62 const G4String& colourName, G4bool wireFrame,G4bool sensitivity) 50 { 63 { 51 << 64 52 G4cout<<"Construct "<<volumeName<<" with mot << 65 G4cout << "Construct"<< volumeName << G4endl; 53 66 54 auto* material = new G4HumanPhantomMaterial( << 67 G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial(); 55 auto* skeleton = material -> GetMaterial("sk << 68 G4Material* skeleton = material -> GetMaterial("skeleton"); 56 69 57 G4double ax_in = 17.* cm; 70 G4double ax_in = 17.* cm; 58 G4double by_in = 9.8* cm; 71 G4double by_in = 9.8* cm; 59 G4double ax_out = 19.*cm; 72 G4double ax_out = 19.*cm; 60 G4double by_out = 9.8*cm; 73 G4double by_out = 9.8*cm; 61 G4double dz= 16.4* cm; 74 G4double dz= 16.4* cm; 62 75 63 auto* inner_scapula = new G4EllipticalTube(" << 64 auto* outer_scapula = new G4EllipticalTube(" << 65 76 66 auto* subtraction = new G4Box("subtraction", << 77 G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2); >> 78 G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2); >> 79 >> 80 >> 81 >> 82 >> 83 G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out); 67 84 68 G4double xx = ax_out * 0.242 ; //(sin 14deg) 85 G4double xx = ax_out * 0.242 ; //(sin 14deg) 69 G4double yy = - ax_out * 0.97; // (cos 14 d 86 G4double yy = - ax_out * 0.97; // (cos 14 deg) 70 87 71 auto* rm = new G4RotationMatrix(); << 88 G4RotationMatrix* rm = new G4RotationMatrix(); 72 rm -> rotateZ(-14.* degree); 89 rm -> rotateZ(-14.* degree); 73 90 74 auto* scapula_first = new G4SubtractionSoli << 91 75 outer_scapula, << 92 76 subtraction, << 93 G4SubtractionSolid* scapula_first = new G4SubtractionSolid("Scapula_first", 77 rm, << 94 outer_scapula, 78 G4ThreeVector(xx, yy, 0. * << 95 subtraction, >> 96 rm, >> 97 G4ThreeVector(xx, yy, 0. *cm)); 79 98 80 G4double xx2 = -ax_out * 0.62470 ; //(cos 51 99 G4double xx2 = -ax_out * 0.62470 ; //(cos 51.34deg) 81 G4double yy2 = ax_out * 0.78087; // (sin 51 100 G4double yy2 = ax_out * 0.78087; // (sin 51.34 deg) 82 101 83 auto* rm2 = new G4RotationMatrix(); << 102 G4RotationMatrix* rm2 = new G4RotationMatrix(); 84 rm2 -> rotateZ(-38.6598* degree); 103 rm2 -> rotateZ(-38.6598* degree); 85 104 86 auto* scapula_bone = new G4SubtractionSolid << 105 87 scapula_first, << 106 G4SubtractionSolid* scapula_bone = new G4SubtractionSolid("Scapula", 88 subtraction, << 107 scapula_first, 89 rm2, << 108 subtraction, 90 G4ThreeVector(xx2, yy2, 0. << 109 rm2, 91 << 110 G4ThreeVector(xx2, yy2, 0. *cm)); 92 auto* scapula = new G4SubtractionSolid("Sca << 111 93 scapula_bone, << 112 G4SubtractionSolid* scapula = new G4SubtractionSolid("Scapula", 94 inner_scapula); << 113 scapula_bone, 95 << 114 inner_scapula); 96 auto* logicLeftScapula = new G4LogicalVolume << 115 97 skeleton, << 116 G4LogicalVolume* logicLeftScapula = new G4LogicalVolume(scapula, 98 "logical" + volumeName, << 117 skeleton, 99 nullptr, nullptr, nullptr); << 118 "logical" + volumeName, 100 << 119 0, 0, 0); 101 G4VPhysicalVolume* physLeftScapula = new G4P << 120 102 G4ThreeVector(0. * cm, 0. * cm, << 121 G4VPhysicalVolume* physLeftScapula = new G4PVPlacement(0, 103 "physicalLeftScapula", << 122 104 logicLeftScapula, << 123 G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm), 105 mother, << 124 "physicalLeftScapula", 106 false, << 125 logicLeftScapula, 107 0, true); << 126 mother, >> 127 false, >> 128 0, true); >> 129 >> 130 if (sensitivity == true) >> 131 { >> 132 G4SDManager* SDman = G4SDManager::GetSDMpointer(); >> 133 logicLeftScapula->SetSensitiveDetector( SDman->FindSensitiveDetector("BodyPartSD") ); >> 134 } 108 135 109 // Visualization Attributes 136 // Visualization Attributes 110 //G4VisAttributes* LeftScapulaVisAtt = new G 137 //G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5)); 111 auto* colourPointer = new G4HumanPhantomColo << 138 G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour(); 112 G4Colour colour = colourPointer -> GetColour 139 G4Colour colour = colourPointer -> GetColour(colourName); 113 auto* LeftScapulaVisAtt = new G4VisAttribute << 140 G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(colour); 114 LeftScapulaVisAtt->SetForceSolid(wireFrame); 141 LeftScapulaVisAtt->SetForceSolid(wireFrame); 115 logicLeftScapula->SetVisAttributes(LeftScapu 142 logicLeftScapula->SetVisAttributes(LeftScapulaVisAtt); 116 143 117 G4cout << "LeftScapula created !!!!!!" << G4 144 G4cout << "LeftScapula created !!!!!!" << G4endl; 118 145 119 // Testing LeftScapula Volume 146 // Testing LeftScapula Volume 120 G4double LeftScapulaVol = logicLeftScapula-> 147 G4double LeftScapulaVol = logicLeftScapula->GetSolid()->GetCubicVolume(); 121 G4cout << "Volume of LeftScapula = " << Left 148 G4cout << "Volume of LeftScapula = " << LeftScapulaVol/cm3 << " cm^3" << G4endl; 122 149 123 // Testing LeftScapula Material 150 // Testing LeftScapula Material 124 G4String LeftScapulaMat = logicLeftScapula-> 151 G4String LeftScapulaMat = logicLeftScapula->GetMaterial()->GetName(); 125 G4cout << "Material of LeftScapula = " << Le 152 G4cout << "Material of LeftScapula = " << LeftScapulaMat << G4endl; 126 153 127 // Testing Density 154 // Testing Density 128 G4double LeftScapulaDensity = logicLeftScapu 155 G4double LeftScapulaDensity = logicLeftScapula->GetMaterial()->GetDensity(); 129 G4cout << "Density of Material = " << LeftSc 156 G4cout << "Density of Material = " << LeftScapulaDensity*cm3/g << " g/cm^3" << G4endl; 130 157 131 // Testing Mass 158 // Testing Mass 132 G4double LeftScapulaMass = (LeftScapulaVol)* 159 G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity; 133 G4cout << "Mass of LeftScapula = " << LeftSc 160 G4cout << "Mass of LeftScapula = " << LeftScapulaMass/gram << " g" << G4endl; >> 161 134 162 135 return physLeftScapula; 163 return physLeftScapula; 136 } 164 } 137 165