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Geant4/examples/advanced/human_phantom/src/G4MIRDLeftScapula.cc

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Differences between /examples/advanced/human_phantom/src/G4MIRDLeftScapula.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDLeftScapula.cc (Version 10.0.p3)


  1 //                                                  1 //
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 19 // * technical work of the GEANT4 collaboratio     19 // * technical work of the GEANT4 collaboration.                      *
 20 // * By using,  copying,  modifying or  distri     20 // * By using,  copying,  modifying or  distributing the software (or *
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 22 // * use  in  resulting  scientific  publicati     22 // * use  in  resulting  scientific  publications,  and indicate your *
 23 // * acceptance of all terms of the Geant4 Sof     23 // * acceptance of all terms of the Geant4 Software license.          *
 24 // *******************************************     24 // ********************************************************************
 25 //                                                 25 //
 26 // Previous authors: G. Guerrieri, S. Guatelli <<  26 // Authors: S. Guatelli , M. G. Pia, INFN Genova and F. Ambroglini INFN Perugia, Italy
 27 // Authors (since 2007): S. Guatelli, Universi << 
 28 //                                                 27 // 
                                                   >>  28 // Based on code developed by the undergraduate student G. Guerrieri 
                                                   >>  29 // Note: this is a preliminary beta-version of the code; an improved 
                                                   >>  30 // version will be distributed in the next Geant4 public release, compliant
                                                   >>  31 // with the design in a forthcoming publication, and subject to a 
                                                   >>  32 // design and code review.
 29 //                                                 33 //
 30 #include "G4MIRDLeftScapula.hh"                    34 #include "G4MIRDLeftScapula.hh"
 31                                                    35 
 32 #include "globals.hh"                              36 #include "globals.hh"
 33 #include "G4SystemOfUnits.hh"                      37 #include "G4SystemOfUnits.hh"
 34 #include "G4SDManager.hh"                          38 #include "G4SDManager.hh"
 35 #include "G4Cons.hh"                               39 #include "G4Cons.hh"
 36 #include "G4VisAttributes.hh"                      40 #include "G4VisAttributes.hh"
 37 #include "G4HumanPhantomMaterial.hh"               41 #include "G4HumanPhantomMaterial.hh"
 38 #include "G4EllipticalTube.hh"                     42 #include "G4EllipticalTube.hh"
 39 #include "G4ThreeVector.hh"                        43 #include "G4ThreeVector.hh"
 40 #include "G4VPhysicalVolume.hh"                    44 #include "G4VPhysicalVolume.hh"
 41 #include "G4RotationMatrix.hh"                     45 #include "G4RotationMatrix.hh"
 42 #include "G4LogicalVolume.hh"                      46 #include "G4LogicalVolume.hh"
 43 #include "G4PVPlacement.hh"                        47 #include "G4PVPlacement.hh"
 44 #include "G4SubtractionSolid.hh"                   48 #include "G4SubtractionSolid.hh"
 45 #include "G4HumanPhantomColour.hh"                 49 #include "G4HumanPhantomColour.hh"
 46 #include "G4Box.hh"                                50 #include "G4Box.hh"
 47                                                    51 
                                                   >>  52 G4MIRDLeftScapula::G4MIRDLeftScapula()
                                                   >>  53 {
                                                   >>  54 }
                                                   >>  55 
                                                   >>  56 G4MIRDLeftScapula::~G4MIRDLeftScapula()
                                                   >>  57 {
                                                   >>  58 }
                                                   >>  59 
 48 G4VPhysicalVolume* G4MIRDLeftScapula::Construc     60 G4VPhysicalVolume* G4MIRDLeftScapula::Construct(const G4String& volumeName, G4VPhysicalVolume* mother, 
 49             const G4String& colourName, G4bool     61             const G4String& colourName, G4bool wireFrame,G4bool)
 50 {                                                  62 {
 51                                                    63   
 52   G4cout<<"Construct "<<volumeName<<" with mot     64   G4cout<<"Construct "<<volumeName<<" with mother volume "<<mother->GetName()<<G4endl;
 53                                                    65 
 54   auto* material = new G4HumanPhantomMaterial( <<  66   G4HumanPhantomMaterial* material = new G4HumanPhantomMaterial();
 55   auto* skeleton = material -> GetMaterial("sk <<  67   G4Material* skeleton = material -> GetMaterial("skeleton");
 56                                                    68  
 57   G4double ax_in = 17.* cm;                        69   G4double ax_in = 17.* cm;
 58   G4double by_in = 9.8* cm;                        70   G4double by_in = 9.8* cm;
 59   G4double ax_out = 19.*cm;                        71   G4double ax_out = 19.*cm;
 60   G4double by_out = 9.8*cm;                        72   G4double by_out = 9.8*cm;
 61   G4double dz= 16.4* cm;                           73   G4double dz= 16.4* cm;
 62                                                    74 
 63   auto* inner_scapula = new G4EllipticalTube(" << 
 64   auto* outer_scapula = new G4EllipticalTube(" << 
 65                                                    75 
 66   auto* subtraction = new G4Box("subtraction", <<  76   G4EllipticalTube* inner_scapula = new G4EllipticalTube("ScapulaIn", ax_in, by_in, (dz+ 1.*cm)/2);
                                                   >>  77   G4EllipticalTube* outer_scapula = new G4EllipticalTube("ScapulaOut", ax_out, by_out, dz/2);
                                                   >>  78   
                                                   >>  79  
                                                   >>  80   
                                                   >>  81 
                                                   >>  82   G4Box* subtraction = new G4Box("subtraction",ax_out, ax_out, ax_out);
 67                                                    83 
 68   G4double xx = ax_out * 0.242 ; //(sin 14deg)     84   G4double xx = ax_out * 0.242 ; //(sin 14deg)
 69   G4double yy  = - ax_out * 0.97; // (cos 14 d     85   G4double yy  = - ax_out * 0.97; // (cos 14 deg)
 70                                                    86                
 71   auto* rm = new G4RotationMatrix();           <<  87   G4RotationMatrix* rm = new G4RotationMatrix();
 72   rm -> rotateZ(-14.* degree);                     88   rm -> rotateZ(-14.* degree);
 73                                                    89 
 74   auto* scapula_first =  new G4SubtractionSoli <<  90  
                                                   >>  91 
                                                   >>  92   G4SubtractionSolid* scapula_first =  new G4SubtractionSolid("Scapula_first",
 75                     outer_scapula,                 93                     outer_scapula,
 76                     subtraction,                   94                     subtraction,
 77                     rm,                            95                     rm, 
 78                     G4ThreeVector(xx, yy, 0. *     96                     G4ThreeVector(xx, yy, 0. *cm));
 79                                                    97 
 80   G4double xx2 = -ax_out * 0.62470 ; //(cos 51     98   G4double xx2 = -ax_out * 0.62470 ; //(cos 51.34deg)
 81   G4double yy2  = ax_out * 0.78087; // (sin 51     99   G4double yy2  = ax_out * 0.78087; // (sin 51.34 deg)
 82                                                   100                
 83   auto* rm2 = new G4RotationMatrix();          << 101   G4RotationMatrix* rm2 = new G4RotationMatrix();
 84   rm2 -> rotateZ(-38.6598* degree);               102   rm2 -> rotateZ(-38.6598* degree);
 85                                                   103 
 86   auto* scapula_bone =  new G4SubtractionSolid << 104 
                                                   >> 105   G4SubtractionSolid* scapula_bone =  new G4SubtractionSolid("Scapula",
 87                    scapula_first,                 106                    scapula_first,
 88                    subtraction,                   107                    subtraction,
 89                    rm2,                           108                    rm2, 
 90                    G4ThreeVector(xx2, yy2, 0.     109                    G4ThreeVector(xx2, yy2, 0. *cm));
 91                                                   110 
 92   auto* scapula =  new G4SubtractionSolid("Sca << 111   G4SubtractionSolid* scapula =  new G4SubtractionSolid("Scapula",
 93               scapula_bone,                       112               scapula_bone,
 94               inner_scapula);                     113               inner_scapula);
 95                                                   114 
 96   auto* logicLeftScapula = new G4LogicalVolume << 115   G4LogicalVolume* logicLeftScapula = new G4LogicalVolume(scapula,
 97              skeleton,                         << 116                 skeleton,
 98                    "logical" + volumeName,     << 117                 "logical" + volumeName,
 99                    nullptr, nullptr, nullptr); << 118                 0, 0, 0);
100                                                   119 
101   G4VPhysicalVolume* physLeftScapula = new G4P << 120   G4VPhysicalVolume* physLeftScapula = new G4PVPlacement(0,
102                G4ThreeVector(0. * cm, 0. * cm,    121                G4ThreeVector(0. * cm, 0. * cm, 24.1 *cm),
103                "physicalLeftScapula",             122                "physicalLeftScapula",
104                logicLeftScapula,                  123                logicLeftScapula,
105                mother,                            124                mother,
106                false,                             125                false,
107                0, true);                          126                0, true);
108                                                   127 
109   // Visualization Attributes                     128   // Visualization Attributes
110   //G4VisAttributes* LeftScapulaVisAtt = new G    129   //G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(G4Colour(0.94,0.5,0.5));
111   auto* colourPointer = new G4HumanPhantomColo << 130   G4HumanPhantomColour* colourPointer = new G4HumanPhantomColour();
112   G4Colour colour = colourPointer -> GetColour    131   G4Colour colour = colourPointer -> GetColour(colourName);
113   auto* LeftScapulaVisAtt = new G4VisAttribute << 132   G4VisAttributes* LeftScapulaVisAtt = new G4VisAttributes(colour);
114   LeftScapulaVisAtt->SetForceSolid(wireFrame);    133   LeftScapulaVisAtt->SetForceSolid(wireFrame);
115   logicLeftScapula->SetVisAttributes(LeftScapu    134   logicLeftScapula->SetVisAttributes(LeftScapulaVisAtt);
116                                                   135 
117   G4cout << "LeftScapula created !!!!!!" << G4    136   G4cout << "LeftScapula created !!!!!!" << G4endl;
118                                                   137 
119   // Testing LeftScapula Volume                   138   // Testing LeftScapula Volume
120   G4double LeftScapulaVol = logicLeftScapula->    139   G4double LeftScapulaVol = logicLeftScapula->GetSolid()->GetCubicVolume();
121   G4cout << "Volume of LeftScapula = " << Left    140   G4cout << "Volume of LeftScapula = " << LeftScapulaVol/cm3 << " cm^3" << G4endl;
122                                                   141   
123   // Testing LeftScapula Material                 142   // Testing LeftScapula Material
124   G4String LeftScapulaMat = logicLeftScapula->    143   G4String LeftScapulaMat = logicLeftScapula->GetMaterial()->GetName();
125   G4cout << "Material of LeftScapula = " << Le    144   G4cout << "Material of LeftScapula = " << LeftScapulaMat << G4endl;
126                                                   145   
127   // Testing Density                              146   // Testing Density
128   G4double LeftScapulaDensity = logicLeftScapu    147   G4double LeftScapulaDensity = logicLeftScapula->GetMaterial()->GetDensity();
129   G4cout << "Density of Material = " << LeftSc    148   G4cout << "Density of Material = " << LeftScapulaDensity*cm3/g << " g/cm^3" << G4endl;
130                                                   149 
131   // Testing Mass                                 150   // Testing Mass
132   G4double LeftScapulaMass = (LeftScapulaVol)*    151   G4double LeftScapulaMass = (LeftScapulaVol)*LeftScapulaDensity;
133   G4cout << "Mass of LeftScapula = " << LeftSc    152   G4cout << "Mass of LeftScapula = " << LeftScapulaMass/gram << " g" << G4endl;
                                                   >> 153 
134                                                   154   
135   return physLeftScapula;                         155   return physLeftScapula;
136 }                                                 156 }
137                                                   157