Geant4 Cross Reference

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Geant4/examples/advanced/human_phantom/src/G4MIRDLeftClavicle.cc

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Diff markup

Differences between /examples/advanced/human_phantom/src/G4MIRDLeftClavicle.cc (Version 11.3.0) and /examples/advanced/human_phantom/src/G4MIRDLeftClavicle.cc (Version 9.6)


  1 //                                                  1 
  2 // *******************************************    
  3 // * License and Disclaimer                       
  4 // *                                              
  5 // * The  Geant4 software  is  copyright of th    
  6 // * the Geant4 Collaboration.  It is provided    
  7 // * conditions of the Geant4 Software License    
  8 // * LICENSE and available at  http://cern.ch/    
  9 // * include a list of copyright holders.         
 10 // *                                              
 11 // * Neither the authors of this software syst    
 12 // * institutes,nor the agencies providing fin    
 13 // * work  make  any representation or  warran    
 14 // * regarding  this  software system or assum    
 15 // * use.  Please see the license in the file     
 16 // * for the full disclaimer and the limitatio    
 17 // *                                              
 18 // * This  code  implementation is the result     
 19 // * technical work of the GEANT4 collaboratio    
 20 // * By using,  copying,  modifying or  distri    
 21 // * any work based  on the software)  you  ag    
 22 // * use  in  resulting  scientific  publicati    
 23 // * acceptance of all terms of the Geant4 Sof    
 24 // *******************************************    
 25 //                                                
 26 // Previous authors: G. Guerrieri, S. Guatelli    
 27 // Authors (since 2007): S. Guatelli, Universi    
 28 //                                                
 29 //                                                
 30 #include "G4MIRDLeftClavicle.hh"                  
 31                                                   
 32 #include "globals.hh"                             
 33 #include "G4SystemOfUnits.hh"                     
 34 #include "G4SDManager.hh"                         
 35 #include "G4Cons.hh"                              
 36 #include "G4VisAttributes.hh"                     
 37 #include "G4HumanPhantomMaterial.hh"              
 38 #include "G4EllipticalTube.hh"                    
 39 #include "G4ThreeVector.hh"                       
 40 #include "G4VPhysicalVolume.hh"                   
 41 #include "G4RotationMatrix.hh"                    
 42 #include "G4LogicalVolume.hh"                     
 43 #include "G4PVPlacement.hh"                       
 44 #include "G4SubtractionSolid.hh"                  
 45 #include "G4HumanPhantomColour.hh"                
 46 #include "G4Box.hh"                               
 47 #include "G4Torus.hh"                             
 48                                                   
 49 G4VPhysicalVolume* G4MIRDLeftClavicle::Constru    
 50             const G4String& colourName, G4bool    
 51 {                                                 
 52                                                   
 53   G4cout<<"Construct "<<volumeName<<" with mot    
 54                                                   
 55   auto* material = new G4HumanPhantomMaterial(    
 56   auto* skeleton = material -> GetMaterial("sk    
 57                                                   
 58   G4double rMin = 0*cm;                           
 59   G4double rMax = 0.7883*cm;                      
 60   G4double rTor = 10*cm;                          
 61   G4double pSPhi = 298.15*degree;                 
 62   G4double pDPhi = 0.7*rad;                       
 63                                                   
 64   auto* clavicle = new G4Torus("Clavicle",rMin    
 65                                                   
 66   auto* logicLeftClavicle = new G4LogicalVolum    
 67                  skeleton,                        
 68                  "logical" + volumeName,          
 69                  nullptr, nullptr, nullptr);      
 70                                                   
 71                                                   
 72   G4VPhysicalVolume* physLeftClavicle = new G4    
 73                 G4ThreeVector(0.*cm,2. *cm,33.    
 74                 "physicalLeftClavicle",           
 75                 logicLeftClavicle,                
 76                 mother,                           
 77                 false,                            
 78                 0, true);                         
 79                                                   
 80   // Visualization Attributes                     
 81   //G4VisAttributes* LeftClavicleVisAtt = new     
 82   auto* colourPointer = new G4HumanPhantomColo    
 83   G4Colour colour = colourPointer -> GetColour    
 84   auto* LeftClavicleVisAtt = new G4VisAttribut    
 85   LeftClavicleVisAtt->SetForceSolid(wireFrame)    
 86   logicLeftClavicle->SetVisAttributes(LeftClav    
 87                                                   
 88   G4cout << "LeftClavicle created !!!!!!" << G    
 89                                                   
 90   // Testing LeftClavicle Volume                  
 91   G4double LeftClavicleVol = logicLeftClavicle    
 92   G4cout << "Volume of LeftClavicle = " << Lef    
 93                                                   
 94   // Testing LeftClavicle Material                
 95   G4String LeftClavicleMat = logicLeftClavicle    
 96   G4cout << "Material of LeftClavicle = " << L    
 97                                                   
 98   // Testing Density                              
 99   G4double LeftClavicleDensity = logicLeftClav    
100   G4cout << "Density of Material = " << LeftCl    
101                                                   
102   // Testing Mass                                 
103   G4double LeftClavicleMass = (LeftClavicleVol    
104   G4cout << "Mass of LeftClavicle = " << LeftC    
105                                                   
106                                                   
107   return physLeftClavicle;                        
108 }                                                 
109